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05-26-24 02:12 AM
Acmlm's Board - I3 Archive - - Posts by Trax
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Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-24-06 09:00 PM, in Wii Have a Problem ! Link
I feel like someone already evoqued that subject, but I checked the last few pages of thresads, and it seems not... In brief, don't go too hard with your Wii, you may break something. It could be a glass, a lamp, your TV or your knee (maybe your Wii, but the thing seem quite heavy duty so far)...

http://www.wiihaveaproblem.com/

Quite hilarious...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-24-06 09:05 PM, in ATS ate: Tourney on I guess? Link
Fireworks are illegal in the USA ?
I doubt...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-24-06 09:09 PM, in Wii Have a Problem ! Link
That's right, I never realized that a chunk of matter with a velocity could actually disrupt the binding energy between atoms of another chunk of matter... Until I've seen THAT website...

We learn everyday...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-24-06 09:31 PM, in How fast can you type? Link
Your speed was: 73466 wpm.
Congratulations! You made no mistakes, practice does make perfect.

If you add a space after the block of text, you won't get errors.

I do 44 wpm if I take the test seriously. Most of the time, I have to watch the keyboard, so copying a text is quite a task. And I always correct my errors...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-24-06 11:02 PM, in General Project Screenshot Thread Link
Actually, it's an acute accent, not a tilde...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 12-29-06 08:34 AM, in General Project Screenshot Thread Link
"ono" means "axe" in Japanese, but who cares ?
Ahem... I do...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-02-07 02:58 AM, in Here comes 2007... Link
Whew, the Y2K7 bug was pretty nasty this year...
Everyone survived ?

- (NSYear *)newYear:(int)theYear
{
[y2k6 release];
int days = ((theYear % 4) ? 365 : 366);
NSYear *y2k7 = [[NSYear alloc] initWithYear:theYear length:days];
return y2k7;
}
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-08-07 10:11 PM, in General Project Screenshot Thread Link
Yeah, after a few ASM tweaks, I've succeeded in making the dialog bubbles taller in Zelda II. I'd prefer to make it wider, but I think it's still a good start...

If I could find a way to type text one line at a time, instead of two. The extra space was probably used for accentuation in the Japanese version...

Attachments

Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-15-07 10:26 AM, in SMB3 Modify/Disable Flying Link
So how about the other special powers ?
What would Toad look like in the Frog suit ?
Or the Hammer suit ?
Did you make graphics for them ?
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-15-07 09:38 PM, in Expanding Zelda 2 Link
Good good good ! It means much more space to store level data and stuff...

Yet, I'm having doubts about a few things. Dwedit said the bits that determine whether an object was taken or not are shared by all palaces in the same RAM space. But how about objects like Heart Containers, Bagu's Note, Mirror, etc ? Can you place them in the second half without problem ? Does the expansion affects saved games or saved states ?
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-16-07 07:06 PM, in Expanding Zelda 2 Link
So it would mean some objects share the same "bit pointer"...
Since you can't pinpoint a bit in SRAM, there must be another mechanism, and maybe a specific table somewhere in the ROM...

If we can find a pattern in how the objects bits are set (or cleared), then we could determine if there's more space around to add objects. There's probably at least a few unused bytes that could be used for extra objects bits, even in the save data block. One byte means control over 8 objects. It adds up quickly without taking much space...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-17-07 11:43 PM, in Expanding Zelda 2 Link
Originally posted by Ice Ranger
I tried documenting the bits once. Gave up pretty quick after doing about half of the First Palace. I gave you a copy of my notes Trax, so it should be in the section of RAM around $0600. It covered locked doors (heh, fun putting extra locked doors in the first palace), keys, experience bags, items (I don't know how to determine which item), and I think that's about it. Pretty much anything you can only do once.

Yes, I've seen that. Starting from 0x607. Seems like it takes a bit of work to find all this stuff. What I'm looking for is the logical association between the byte, the bit and the item...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-27-07 05:12 PM, in General Project Screenshot Thread Link
Great work, Tweaker...
If a picture is worth 1000 words, a movie is worth 1000 pictures...

I like the ending tune. And is the Fire Shield (the thing that prevents damage from lava) a new feature or it's in the original game too ? I'm not very familiar with the Sonic series...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 01-28-07 11:36 PM, in Photo Album thread. Link
Red Eyes are the cancer of the photography universe...
But at least they are fairly easy to remove with the right tools...



Bonus points to the one who can guess the movie's title...

Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 02-03-07 03:09 AM, in Expanding Zelda 2 Link
D'ah... I couldn't do it after all. I can't produce a working ROM with Dwedit's explanations. Everything is okay until the very last set of modifications. Then, the ROM just doesn't load, and stays black...

Actually, I wonder what's up with the last opcodes:

A9 00 LDA #$00
F0 06 BEQ $FFCF
AD 69 07 LDA $0769
0D FF 7F ORA $7FFF
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
60 RTS


What's the point in repeatedly shifting the accumulator and store it in the same memory spot?
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 02-03-07 06:02 PM, in Expanding Zelda 2 Link
I didn't know that. Thanks for the link...

Anyway, I guess the only reason why I can't expand the ROM is because the original ROM I'm using is somehow corrupted...
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6306 days
Last view: 6306 days
Posted on 02-18-07 05:14 PM, in Photo Album thread. Link
Okay, I got another one...
I think I'm easily recognizable on this one...



Bonus points to the one who can guess the boot's brand...



(edited by Trax on 02-18-07 11:16 AM)
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Acmlm's Board - I3 Archive - - Posts by Trax


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