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04-23-23 07:42 PM
Acmlm's Board - I3 Archive - - Posts by asdf
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asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 02:52 AM, in Disabling Unlimited Throw Block Time Link
Originally posted by modchipv12
Unless you know how to totally hack the game (WITHOUT Lunar Magic), you can't change it.


Uhh...you do realize that there are many people here capable of doing that?

I'd suspect you'd just have to code in a check for the throw block routine to reset the disappearance timer if you go to a new area. Or something along the lines of that. The point being that you need to fidget with the throw block's code a little to check if the "infinite time" glitch is triggered, and fix it if that happens.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 05:01 AM, in Super Mario World Plus Link
Originally posted by FreeDOS +
By the way, just about every hack will not work with Super Mario World (U) [!].smc due to some stupid 'header' requirement of LM.


No, you just have a lousy ROM site. If not, you could add the header manually yourself.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 12:42 PM, in Mario and Luigi: Separate graphics Link
Posting in a legendary topic, a milestone in the history of hacking SMW. Oh, and would there be any way to apply this to a modified ROM through a complicated patching process - like how you can apply the SMBAS music patch to a modified ROM?


(edited by The Cat Burglar on 02-26-06 11:42 AM)
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 02:35 PM, in Help, please Link
For #2, you have to change the BG position in "Main/Midway entrances". As for #1, I believe the problem comes from entering and exiting from the bottom in both cases. One of them has to be set to Top (you'll have to rework your overworld to fix this).
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 02:40 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Catster. I like the sound of that; but the cat fad is pretty much moving at a pace slower than that of a snail. Unless something drastic happens to make it pick up (and now is a good a time as ever)...
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 02:56 PM, in Help, please Link
Originally posted by Joshi
For the Yoshi's Isalnd one I changed it to bottom and the OW one to top, and it still doesn't work


Well, obviously. You'd be exitting into the great ocean if you exit the overworld one from the top of it is still placed where it is. Change it so you exit from the spot above the castle or something! As I said, you'll have to rearrange the overworld for it to look right this way.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 04:05 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Meh, I barely remember that show. I never really got into watching it. I sort of regret that decision now.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 04:37 PM, in 100 days! Link
100 days! Whoohoo!

And the death clock - X kept on accelerating it (by setting the time to explode lower), but accidently set it to go off in the past. And boom! Hopefully, this incarnation of the board will be around for another 100 days. Ideally more, though.


(edited by The Cat Burglar on 02-26-06 03:37 PM)
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 05:12 PM, in First SMW Hack Link
C'mon guys, have some ambition...

One year, and all you could churn out is one level? No custom overworld, the yellow and Yoshi's house are the same as in the original, and YI2 is a "TEST" level? Great! This hack should be finished by the time I'm 83!

Some screenshots of that one level, done in a true satirical style. No offensive to any of the parties involved in making this hack.

its a ship figure it out


oh look its key in yellow level wut will u do???


oh noez phear teh nonmandatory maze!!!


bullets kill all intruders watch out


now u r stuck 4 trying 2 jump over servs u rite lol


(edited by The Cat Burglar on 02-26-06 04:12 PM)
(edited by The Cat Burglar on 02-26-06 04:23 PM)
(edited by The Cat Burglar on 02-26-06 04:24 PM)
(edited by The Cat Burglar on 02-26-06 04:24 PM)
(edited by The Cat Burglar on 02-26-06 04:27 PM)
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 05:29 PM, in super mario: dangerous mission nes versio Link
Originally posted by blackhole89 +
Moved, for great justice.


I think you may have moved the wrong topic. Even if the move was intentionally done, it was to the wrong place.

The overworld is all right, even if it was from a patch. You seem to be doing fine so far, though.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 06:51 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Any new episodes of Ed Edd n Eddy just wouldn't be as good.

And what about Rocko's Modern Life? Now there was a good show. Arguably the best classic Nick show.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 11:44 PM, in Lunar Magic not reading level exit correctly? Link
It might have something do to with some ASM Hack. In the one level I am making right now, if you go down the first pipe (currently unlinked to anything), it'll take you back to the entrance of the level from whence you came. The other pipes in the area work fine. Are you sure the exit is linked correctly?
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-26-06 11:49 PM, in SMW Central (Fixes 'n' Banners) Link
Originally posted by spel werdz rite +
We'll be able to submit our own custom blocks too, right?


Well, obviously you would. User-submitted blocks would basically be the only point of that section, seeing as how most of the all-purpose blocks are included in the ZIP of the original.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 02-27-06 12:10 AM, in Garbage. Link
Jesus christ. That Peter Pan page made me lose more faith in humanity. It simply can't be serious, but even if it was fake...dear god.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-27-06 12:25 AM, in Coca Cola Blak (It's out...) Link
I got a chance to try Black Cherry Vanilla Coke the other day. I hated it. It just didn't have the same charm that regular Vanilla Coke gave. As for this new type, I'm not exactly what you would consider one who enjoys coffee, so I'm probably going to steer clear of it.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-27-06 12:35 AM, in 100 days! Link
SCIENCE RULES.

Interia is a property of matter!

How could you not like Bill Nye, Danielle?
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-27-06 12:45 AM, in 100 days! Link
Magic School Bus. I remember that show. Now that I look back on it though, they were clearly implanting Jewish propaganda in there - both Liminal and Subliminal. An example of the latter was in the chemistry episode, where the kids have a more terrified-than-normal reaction to being in a dangerous situation. They were put in the oven while inside a cake.


(edited by The Cat Burglar on 02-26-06 11:46 PM)
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-27-06 02:09 AM, in February 2006 ACS Rankings Link
By the way, aren't you a little behind in the days in the topic title, Colin? Today's the 26th, not the 25th.
asdf

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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-27-06 09:29 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
The other other thing that really builds up the number of PMs rather quickly is using a script (just recording of mouse movements and keyboard typage). And by the way, you guys make my 15 PMs look feeble in comparision to your inbox.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 02-27-06 09:33 PM, in Overworld Position Swap Link
Huh? How would you properly implement this third exit? When someone else tried to do it, they failed because of all the bugs that cropped up.
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Acmlm's Board - I3 Archive - - Posts by asdf


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