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04-23-23 07:41 PM
Acmlm's Board - I3 Archive - - Posts by asdf
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asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-17-06 07:20 PM, in Multiplayer Lingo: Attack! Link
CYBER
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-17-06 11:15 PM, in Sonic Genesis Link
To me, it sounds an awful lot like it's the Big Rigs/Superman 64/ET of the Gameboy Advance. Still, there's always the fun of screwing around in horrible games such as this one, a.k.a. "it's so bad, it's good".
asdf

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Since: 11-18-05

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Posted on 11-18-06 04:09 AM, in UNVIEWABLE THREAD Link
And technically, even if there were no methods to stop the redirect, you'd still be able to view the topic for a split second. You'd have to do something pretty crazy if you wanted it to be truly unviewable.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-18-06 01:59 PM, in ATS ate: Tourney on I guess? Link
Originally posted by Kyoufu Kawa
Originally posted by Colin
You've been posting a bit more, Milly. Maybe 200 by the middle of December?
In what base?


Octal, of course. What did you expect, Base 13?




(edited by asdf on 11-18-06 12:59 PM)
asdf

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Since: 11-18-05

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Posted on 11-18-06 09:20 PM, in Best Clone Ever Link
Originally posted by FreeDOS +
RAINBOW

Dammit X, I see what you did there.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-19-06 06:16 PM, in Multiplayer Lingo: Attack! Link
COLON
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-19-06 06:38 PM, in Sonic Genesis Link
Originally posted by Colin
Oh I'm playing FFV as well via VBA and it's quite the GOOD port.



As am I, but I doubt you tried to hack the save file after missing a bestiary entry, and came out on top even after getting around jumbled data, missing data, other oddities, and a "checksum" of sorts. But, either way, it's an example of how a port *SHOULD* be done. In other news, I'd pay good money to see a port/remake of Actraiser. Fun game, it was.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-19-06 06:51 PM, in Mario's Lost World, first screens Link
Originally posted by Stephan Reiken

I'd like to add... I think it is better that you are a perfectionist and are always going back to tweak old areas. That is the way to make a game... just don't go overboard and overcorrect.

Not necessarily. In terms of level design, as long as something is mediocre from the beginning, not tweaking it can have the interesting effect of introducing new elements as you go along. Most hacks with these kinds of things have a nasty habit of putting them everywhere once you're past the first world, with reused themes, etc. In my opinion, a hack that gets boring and repetitive is almost as bad as a n00b's hack at times.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-19-06 08:59 PM, in Multiplayer Lingo: Attack! Link
PASTA
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-20-06 04:47 AM, in Multiplayer Lingo: Attack! Link
TRACK
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-20-06 07:24 PM, in Multiplayer Lingo: Attack! Link
HORDE
asdf

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Since: 11-18-05

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Posted on 11-20-06 10:21 PM, in The VIDEO GAME QUOTE GAME!!! Link
Originally posted by Lakithunder
This is too hard. Its from Pokemon Firered/Leafgreen. A cueball said it (hint at profession). New one, I guess.


Stupid catch-22s. Just having quotes from Mario games is boring and lame, but it seems that almost everyone only seems to know those (the Star Fox 64 memes too, but they're part of web-culture). Although using an obscure quote from that game didn't really help.

That last one's from the potion shop woman in Legend of Zelda: Ocarina of Time.
asdf

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Since: 11-18-05

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Posted on 11-21-06 02:27 AM, in Zelda II Link
The 3D Zeldas don't have instant death pits. There are pits that hurt you, but given the ample supply of health in those games, they were never that aggravating to me. As I just mentioned, the 3D Zeldas also have much more opportunity to stockpile and refill health, and they give you an easy way to get back to the point you were at when you died. The dungeons are designed so that when you unlock the boss door, you can quickly get back to the boss from the entrance of the dungeon, so getting killed by the boss doesn't set you back at all. Even if you want to leave to go fill up your fairy stash, there is some sort of warping feature available to lessen your travel time to and from. In Zelda II, if you get to the boss and lose your last life, depending on which boss you were dealing with, it can be a hell of an ordeal to get back there. I never beat the game because I didn't feel like going all the way back through all those passages to the Great Palace and finding my way through the palace all over again.

This is the problem with games these days. They're become easier and easier. If you look back to the middle generations of gaming, you'll notice that games were quite harder back then. But now? You get tons of perks and bonuses that make passing through easy. Is it less frustrating? Yes. Is it more friendly toward new gamers? Yes. But for the rest of us who want some challenge out of a game. And I'm talking about a fair, natural challenge - not "build yourself up so you can defeat this optional boss harder than the final boss" or the so-called CHALLENGES&M (stupidly frustrating extra things, and in some cases standard things). I mean a game that is challenging in the normal course of the game, that gives you a fair shot at winning. A steep difficulty curve is an issue at times, but that's just another obstacle. Some games don't just spoon-feed you all the information you need to succeed, you know. When that happens, it's up to you to think of a way to succeed yourself. Because not all thinking in games is puzzle-related.

Remember the number 1 rule of arguing on the internet (and anywhere in general for that matter): 99.9% of the time, your words will fail to change another's opinion. The best you can do is state your opinion and say you respect theirs, even though you may be the complete opposite of it. So in this case, I know not everyone likes the sort of challenge others might do, and that some are kempt about sticking to traditional gameplay in a series. If the former doesn't like challenge, be it that they can't take the heat or just prefer easier games, they don't need to like something. And I can understand that. If the latter prefers games not to change their style, that's all right too.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-22-06 02:10 AM, in Multiplayer Lingo: Attack! Link
KNEES
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-22-06 02:14 AM, in Pokemon Red Trainer's Project Link
Originally posted by ibz10g
You can take as long as you need to do this.

Dude...

Originally posted by ibz10g
You can take as long as you need to do this.

That's just...

Originally posted by ibz10g
You can take as long as you need...

Originally posted by ibz10g
....take as long as you need...

Originally posted by ibz10g
...as long as you need...

That's where things aren't going to work out. Also, Blue > Red IMO. Perhaps I'll join if you desperately need someone to fill in.
asdf

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Since: 11-18-05

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Posted on 11-22-06 07:24 PM, in Multiplayer Lingo: Attack! Link
FUDGE
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-22-06 07:25 PM, in Tetsingigdshlasid Link
Originally posted by HyperHacker
*HyperHacker dances


You can dance if you want to.
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-23-06 01:41 AM, in Multiplayer Lingo: Attack! Link
SMACK
asdf

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Since: 11-18-05

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Posted on 11-23-06 07:42 PM, in Final Fantasy V Advance Link
I took a break from messing with the savefile, but once I reached World 3 and got around to messing with it again. Behold!



X and Y, you might've had a bad dump of the ROM or something. The first real time where you can get owned by something absurdly strong is Worus/Walse/Walz, which is not the beginning at all. On another note, those places are quite easy if you're properly prepared (e.g. Berserkers can cut through Jackanapes' defense with a little luck, and you could also use Level 5 Death. Skull Eaters are dead to Geomancery.).
asdf

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Since: 11-18-05

Last post: 5909 days
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Posted on 11-24-06 04:29 AM, in Multiplayer Lingo: Attack! Link
RUSTY

Ack, I'm probably going to run into terrible update times for me again.
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Acmlm's Board - I3 Archive - - Posts by asdf


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