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05-11-24 04:55 PM
Acmlm's Board - I3 Archive - - Posts by Ninetales
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Ninetales
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Since: 11-17-05
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Posted on 11-23-06 01:01 AM, in Multiplayer Lingo: Attack! Link
SAUCE
Ninetales
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Since: 11-17-05
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Posted on 11-23-06 01:24 PM, in Water Difficulty in Yoshi's Island Link
It looks to me that the surface of the water is placed at the top of the screen in which the water object is placed, even if that's not where the top of the water object is. You'll have to redesign the level so that the top of the water object coincides with the top of the screen.
Ninetales
banned by request


 





Since: 11-17-05
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Posted on 11-23-06 09:48 PM, in November 2006 ACS Rankings Link
Well, the doomclock's up there now. It looks like ~Saturday at 6pm board time (that's EST for those who don't know) the board will be going down.

Also, happy turkey day to everyone that's here on the board today. Unfortunately I couldn't spend today with my family (cost too much to fly home ), so I spent it with friends instead.
Ninetales
banned by request


 





Since: 11-17-05
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Posted on 11-24-06 01:32 AM, in IRC Quotes from Nowhere by Nobody Link
[00:24] <Sonicand[Bored]> lololol
[00:24] <Sonicand[Bored]> http://www.robotnik.com/home.php
[00:25] <Sonicand[Bored]> not what you expect
[00:25] <laptuna> where's my evil death robots, goddamnit
[00:25] <laptuna>
[00:25] <Sonicand[Bored]> lol
[00:25] <cpubasic13> XD
Ninetales
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Since: 11-17-05
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Posted on 11-25-06 02:00 PM, in Multiplayer Lingo: Attack! Link
OTTER
Ninetales
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Since: 11-17-05
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Posted on 11-26-06 10:33 PM, in Ok so I was bored yesterday Link
Looks more like the UFO Kirby from Kirby's Adventure, but I can see the connection (sorta).

I like the pics though. The first one is the best, I think, since the pillars look strange superimposed on the Death Egg background.
Ninetales
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Since: 11-17-05
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Posted on 11-27-06 07:39 PM, in How do you take your coffee? Link
I don't like coffee. Give me a nice glass of tea with honey any day.
Ninetales
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Since: 11-17-05
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Posted on 11-27-06 07:41 PM, in Multiplayer Lingo: Attack! Link
COWER
Ninetales
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Since: 11-17-05
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Posted on 11-27-06 08:20 PM, in ATS ate: Tourney on I guess? Link
There's been lowered activity on the board in general, really, not just in this thread. Besides, the previous topic of conversation (the server move) has probably been covered enough that people aren't talking about it and aren't making the effort to create a new one.
Ninetales
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Since: 11-17-05
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Posted on 11-27-06 08:45 PM, in Virgin/Non-virgin Link
I've never had a girlfriend, let alone sex with anyone. At the moment I'm not looking for a relationship either; I'd like to be focused more on my classes right now.
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 01:17 AM, in Okay, WTF is it with these hilly levels in SMB3!? Link
Well, you know that SMB3 has fixed level sizes that you cannot exceed without corrupting another level in the ROM. I'll let an old post of DahrkDaiz's explain in more detail, since he did a better job of it than I would:
Originally posted by DahrkDaiz
Here's a little lesson on "adding" things to SMB3...

This is your ROM

[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Those are memory "blocks" in the rom. You have a set amount of memory blocks, it cannot increase (well it can but that's far beyond the scope of this lesson). Here is a representation of level data in the SMB3 ROM

[L][e][v][e][l][1][X][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see what I've done is shown that each level takes up a set amount of level space. Level 1 takes up more than level 2. Level three takes up more than level 1. The X's represent the "end" of that block of data. It tells the game where to stop reading data and putting it in the current level. Let's say you add two enemies to level one. This is what it will look like when you save your rom.

[L][e][v][e][l][1][e1][e2][X][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

e1 and e2 represent the new enemies you just added. But notice, the X and the L are now gone, they were over written. There's now a new X that's where the old "v" for level 2 was. What does that mean? When the game loads level 2, it'll start where the old "L" was and as we can see, it reads e2 instead and then an X, making the level shorter than it really should be. The game only knows where to load levels that the original programmers set, it cannot magically figure out where the next one is if you increased the size of another. So as you can see, adding enemies or level data is not possible without advance techniques. (keeping track of pointers yourself, moving data around, it can be very messy for a beginner). However, you can delete data still. Lets see what happens when you delete a few objects in level one.

[L][e][v][X][ ][ ][ ][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see, the level is smaller and the X is closer to the beginning. What this means that as long as the size of the original level is the same or lower, you can delete objects and then add them somewhere else IN THE SAME LEVEL. I hope all this makes sense.

What this means is that you may have gone over the level size limit; check and make sure that the total number of bytes that your objects and enemies each use is less than or equal to the number of bytes that the objects and enemies originally used. If this doesn't fix the problem, make sure that the pointer to the level (on the map screen) points to the correct level, and that there aren't any hidden "crash" objects in your level (sometimes M3I and SMB3W put them in random places when you're editing a level, especially when you're adding and deleting objects).
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 03:05 AM, in RIP catfishbot Link
[20:14] <laptuna> !startbot 0
[20:14] <tunabot> *** Starting tunabot irc_1.51 - updated 07/11/2006
[20:14] <tunabot> Starting tunabot 2.0c...
[20:14] <tunabot> Current time: Tuesday, Nov 28th, 2006, 04:14:10
[20:14] <laptuna> and there you have it
[20:14] <SuperKawaiiNeko> LOL
[20:14] * Darldata has joined #rohmacking
[20:14] * tuna sets mode: +v Darldata
[20:14] <laptuna> tunabot no longer has a "personality"
[20:14] <Kamek>
[20:14] <laptuna>

This thread is dedicated to our departed feline friend. May it rest in peace.
Ninetales
banned by request


 





Since: 11-17-05
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Posted on 11-28-06 09:09 PM, in Welcome to Minitrue! 2 + 2 = 5 Link
See, Moody had the right idea. Bring your own flask and you don't have to worry about silly things like this.
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 09:11 PM, in Upcoming server move Link
My avatar seems to have disappeared, and I can't upload another one. I take it this is something you're currently fixing, since it was fine earlier today?
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 10:54 PM, in Return of Mafia: TSLDG Link
Are we still waiting on someone who hasn't PM'ed you yet? The last game died for a couple of reasons: one, we found the Big Daddy too quickly, and two, the people playing it didn't come back and post/PM quickly enough.
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 11:01 PM, in ATS ate: Tourney on I guess? Link
I often seem to get more ideas for creative projects, like creative writing and drawing, when I'm up late. But I never end up doing anything with them because I'm either too tired to write out what I'm thinking or I can't draw anything worth a dime. Go figure.

I never had much creativity anyway, but what bugs me is that lately I've been browsing deviantArt more often (now that I finally got an account and am using it) and I'm getting ideas for short stories/drawings I could do, and then I have little to no ability to reproduce the details of what I see in my mind on paper. I don't like not being able to express myself how I want to, but I have no idea where to develop the skills (especially artistically, since writing just takes a long time for me) to be able to.
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 11:20 PM, in IRC Quotes from Nowhere by Nobody Link
[22:18] <YoshiDude> WINK
[22:18] <stalle> wait
[22:18] <stalle> can i wink too?
[22:18] <Kamek> ...
[22:18] <stalle> WINK!
[22:18] <Kamek> Martindale
[22:18] <YoshiDude> everyone can wink when sassiness is present
[22:18] <Danielle> let me tell you, there are a ton of motel 6's in CA.
[22:18] <stalle> I'm sassy!
[22:18] * stalle shakes his butt
[22:18] <YoshiDude> ..
[22:18] <Danielle> ...
[22:18] <stalle> See? That's all sass.
[22:18] <stalle> Oh wait.
[22:18] <stalle> That's ass.
[22:18] <stalle> Nevermind.
[22:18] <Danielle> :DDDDD
[22:18] <stalle>
Ninetales
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Since: 11-17-05
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Posted on 11-28-06 11:23 PM, in Multiplayer Lingo: Attack! Link
EXIST
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 12-01-06 12:04 AM, in Return of Mafia: TSLDG Link
Random number generators (and, tangentially, random voting) are not your friend, Madman200. Be mindful of that in the future.

However, I won't be as quick to write you off as Mafia, simply because you mentioned that that was your reasoning for your voting. While you are suspicious... _¬

I want to know why Ramon thinks Danielle is suspicious. He gave no reason (unlike Madman, who gave one, however flimsy it may be) and claims that someone is suspicious when she hasn't even posted anything yet on this day. What's your alibi? Why did you make your decision?
Ninetales
banned by request


 





Since: 11-17-05
From: Gone.

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Posted on 12-01-06 12:27 AM, in Happy barfday, Colin Link
Wait what how did I miss this thread.

Happy very late birthday Colin. (Fix your photo album picture sometime. )


(edited by Kamek on 12-01-06 11:39 PM)
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Acmlm's Board - I3 Archive - - Posts by Ninetales


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