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05-12-24 01:05 AM
Acmlm's Board - I3 Archive - - Posts by Ninetales
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Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-03-06 03:40 PM, in Mafia: The (somewhat) Logical Detective Game! Link
MM, what was the reasoning behind your accusation of Danielle? Was there a reason?
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-03-06 11:50 PM, in ATS ate: Tourney on I guess? Link
Heh, we had a line of thunderstorms come through today and knock out power for about 3 hours.

Anyway, to the topic at hand: Congrats to KATW on his recent promotion! Weren't you a FM before, though? I thought I remembered seeing you in green before (or maybe that was Alastor...).
Ninetales
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Since: 11-17-05
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Posted on 08-04-06 04:10 PM, in Pit of 100 Trials: Delve Duo (Current floor; 20) Link
Kamek77 heads up to square 4.
Ninetales
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Since: 11-17-05
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Posted on 08-07-06 11:12 PM, in Mario Series Enemy Scramble v. 2.0 Link
1. Rotodisc
Ninetales
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Since: 11-17-05
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Posted on 08-07-06 11:56 PM, in Mario Series Enemy Scramble v. 2.0 Link
1. Ptooie
2. Pyro Guy
3. Needlenose?
4.
5. Super Koopa
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-08-06 01:31 AM, in The Revival of the Tetris Attack Challenge! Link
Congrats on reaching 30 points, Kejardon!

Current Scores:
Kejardon: 31
Kirby ATW: 28*
SoNotNormal: 12
Cheveyo Chowilawu: 5
fabio: 3
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1

Puzzle 29



Moves: 3
Rows: 9
Columns: 6

Points: 3

A slightly easier puzzle, for a change.

The game's over when someone gets 50 points, so keep it up and try for that gold trophy (that I still need to make... ).


(edited by Kamek on 09-05-06 01:03 AM)
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-08-06 10:40 PM, in SMB3 Workshop bug Link
I found what seems to be a bug in SMB3 Workshop. According to SMB3 Workshop's Edit Misc. Game Properties dialog, editing offset 0x118BA should alter the amount of time before a multi-coin block runs out. However, editing this value in the dialog in SMB3 Workshop causes the game to crash whenever a brick with a vine is hit. Editing byte 0x118BA manually with a hex editor does not produce this crash.

Just wanted to bring this to your attention (and to hukka's, if he still comes here).
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-09-06 12:59 AM, in Yahoo! Graffiti Tournament - Third games... (Yeah, you BETTER go play them) Link
Meh, I'm always late for these sorts of things.

Anyway, I'm in the process of updating the bracket as I type. Shouldn't take long...
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-09-06 01:13 AM, in Yahoo! Graffiti Tournament - Third games... (Yeah, you BETTER go play them) Link
Brackets have been updated.

My group is Grey, Thoughtless, and Tommathy -- I don't think it will be too hard to get the three of us together to play. It'll have to be before Sunday, though, since I'm leaving to move into my college dorm then and I can't guarantee I'll have Internet access any sooner than Friday the 18th.
Ninetales
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Since: 11-17-05
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Posted on 08-09-06 02:06 AM, in August 2006 ACS Rankings Link
Staff has been pretty active posting lately--they've held the top six spots for the past two days.

It must be all that discussion going on in private that's bumping up postcounts...
Ninetales
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Since: 11-17-05
From: Gone.

Last post: 6292 days
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Posted on 08-10-06 02:06 AM, in Mafia: The (somewhat) Logical Detective Game! Link
Hmmm...

I vote for Danielle.
Ninetales
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Since: 11-17-05
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Posted on 08-10-06 05:38 PM, in The House of Horrors. (Night - Day 4) Link
Interactive text adventures for the win

Anyway, I'd like to sign up. Unfortunately I will be leaving to move into my college dorm room this weekend and thus will have no internet access for most of next week. After that I shouldn't have any problems showing up here though.

Edit: Oh wow, I already missed signups.


(edited by Kamek77 on 08-10-06 04:38 PM)
Ninetales
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Since: 11-17-05
From: Gone.

Last post: 6292 days
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Posted on 08-10-06 09:35 PM, in Pit of 100 Trials: Delve Duo (Current floor; 20) Link
OOC: I should have 19 HP max. I thought you'd fixed it once before...

"Yowch! That's hot!"

Kamek77 instinctively recoils from the thorns fired at him.

"Jeeze...I want to help...but with such a low amount of health...
Sorry, guys, but I think I'll rest and try to recover HP this turn."
Ninetales
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Since: 11-17-05
From: Gone.

Last post: 6292 days
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Posted on 08-10-06 09:52 PM, in Pit of 100 Trials: Delve Duo (Current floor; 20) Link
Originally posted by King Kattwah
Originally posted by Kamek77
OOC: I should have 19 HP max. I thought you'd fixed it once before...
...

I did D:




Check the Spoils Table.
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-11-06 02:34 AM, in What's your deathday? Link
Onoes, Error is a serial killer!

Here's mine:




Your Death Day!
LJ Username
You will die in the year 2122
In Your local supermarket
With twilight_echo
Your last words will be: There's no such thing as-
This QuickKwiz by maggiebloome - Taken 25 Times.
Take Surveys and Get Cash!

Ninetales
banned by request


 





Since: 11-17-05
From: Gone.

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Posted on 08-11-06 04:10 PM, in SMB3 Workshop bug Link
Oops, sorry--I made a mistake when I was testing to see when this bug occurred. The Multi-coin block coins, offset 0x118A5, is what crashed the game. I changed this value to both 10 ($0A) and 12 ($0C) from its original value of 9, and the game crashed upon a brick with a growing vine being hit (a stray vine sprite placed in the level did not crash the game). Changing it to 4 did not crash the game, but the sound of the vine growing was missing when I hit the block.

Also, it seems that SMB3 Workshop does not always save changes made in that dialog; I had to try saving the level about 4 times, closing and reopening the program each time to check and see if it saved, before the changes actually saved to the ROM. Also, if you load a different ROM after making changes in the dialog, the dialog holds the values from the previous ROM instead of the newly loaded ROM.

Edit: It seems to be an incorrect offset and not a bug that causes the crash, since editing 0x118A5 in a hex editor also crashes the game.

Edit2: Offset 0x118B5 looks to be the right offset--editing it changes the number of coins you can get, but the actual number of coins you can get is the value at that offset + 2 (i.e. $01 gives a maximum of 3 coins per block).


(edited by Kamek77 on 08-11-06 04:06 PM)
Ninetales
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Since: 11-17-05
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Posted on 08-11-06 07:22 PM, in Help with level editor. Link
It would help a lot if you told us what game you're looking for editors for.
Ninetales
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Since: 11-17-05
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Posted on 08-11-06 09:51 PM, in Acmlm's can chat for free~ Link
Now that I have my mic working, if anyone wants to talk to me, my Skype username is kamek77.
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-12-06 01:56 AM, in godo idea, badiiidaii Link
I haven't been able to pull more than 24 hours straight, and anything over 20 is seriously pushing my limits. People tell me though that in college I won't be able to make it without being able to pull all-nighters, but I'm hoping I won't have to resort to that.
Ninetales
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Since: 11-17-05
From: Gone.

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Posted on 08-12-06 02:05 AM, in Zelda game coming to a TI-83+ Near you? Link

Holy crap. That is pure liquid awesomeness.

That far trumps the previous "Zelda" game that was made for the TI-83 (it was written in TI-BASIC, and to put it bluntly, sucked)--it looks more like a Game Boy game. I have got to see this game when it's finally finished.
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Acmlm's Board - I3 Archive - - Posts by Ninetales


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