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05-11-24 02:30 PM
Acmlm's Board - I3 Archive - - Posts by Ninetales
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Ninetales
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Since: 11-17-05
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Posted on 03-05-06 12:19 AM, in 10710 some odd seconds till what? (1511 til everyone grow a tail!) Link
So I guess this was a spam/activity boosting thingamabobber.

Whatever.

I'm gonna go buy a DOS Prompt...
Ninetales
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Since: 11-17-05
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Posted on 03-05-06 12:31 AM, in March 2006 ACS Rankings Link
Wow, over 50 posts just to make 10th in the ACS today?
That's a serious load of spam...

If I had made all 42 of my posts today, I'd still only be 15th on the list (and falling...).

I know activity's been down, but geez, this is almost too much.
Ninetales
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Since: 11-17-05
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Posted on 03-23-06 09:58 PM, in Tetris! Link
I had the top score on Normal Mode last night, but it got knocked down to second since then.

But I still have the top score on Normal/Hide Next, so I'm happy. (Not that I'm not happy about second...)
Ninetales
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Since: 11-17-05
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Posted on 03-25-06 08:36 PM, in Mario Adventure 2: Luigi vs Mario Link
Do you already have a POW Block-style powerup? It may be a bit, er, obsoleted by the Mega Star and other such powerups, but it's could come in handy (and possibly cost a bit less than the Mega Star).

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-27-06 09:04 PM, in *Puzzle Section* interest meeting/discussion. Link
I think the suggestion is great; my only question would be what types of puzzles would it contain (so we could have a general idea as to what to think up).

Also, I'd like to participate in designing these puzzles.

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-28-06 09:51 PM, in Gens "Red Screen of Death" Link
I am having a problem getting certain games (specifically, the US/Europe and Japanese versions of Dynamite Headdy) working correctly in Gens. When I load the game, Gens immediately jumps to a red screen.

I read online that this problem was related to a bad ROM checksum and that enabling Gens' "Ignore checksums" feature would alleviate the problem. Unfortunately, neither setting Gens to ignore checksums nor using a tool to fix the checksum removes the red screen.

Does anyone know how to fix this problem?

Thanks in advance,
Kamek77


(edited by Kamek77 on 03-28-06 09:48 PM)
Ninetales
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Since: 11-17-05
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Posted on 03-29-06 12:13 AM, in Gens "Red Screen of Death" Link
I've run my ROMs through GoodGen, and it classifies them as "Dynamite Headdy (J) [c][!]" and "Dynamite Headdy (UE) [c][!]". The [c] represents bad checksum routine, which should not be a problem with Gens' checksum ignore...correct?

Also, my Gens version is 2.12b. (Interestingly, the Dynamite Headdy beta works fine, but these two versions don't...)

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-31-06 12:27 AM, in The Revival of the Tetris Attack Challenge! Link
Yay! Someone remembered!

Current Scores:
Kirby ATW: 4
SoNotNormal: 3
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1


Puzzle 9



Moves: 3
Rows: 7
Columns: 5

Points: 2

Been a while, hasn't it?

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-31-06 01:08 AM, in The Video Game Scramble Link
"MOUNTAINS AND WATER AND SNOW OH MY"
I kept trying to think up enemy names to fit in there...

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-31-06 01:22 AM, in Gens "Red Screen of Death" Link
Is there any way to get these two games working, though? I'm especially keen to get the Japanese ROM working, since I own the US cartridge and would like to see the differences between the two games firsthand.

Is there possibly a different emulator that is known to work? Possibly a patch or fix for the emulator or ROM that could provide a solution?

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 03-31-06 08:19 PM, in The Revival of the Tetris Attack Challenge! Link
Right again

Current Scores:
SoNotNormal: 5
Kirby ATW: 4
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1


Puzzle 10



Moves: 3
Rows: 6
Columns: 3

Points: 2

We have a new leader...and a bonus puzzle.

Bonus 1



Moves: 1

Rows: 12
Columns: 6

Points: 3

For this bonus, a single swap will clear the puzzle. Where is it?

Also, I think I'll do bonuses every five puzzles from now on instead of every ten.

Good luck and happy puzzling!
Kamek77


(edited by Kamek77 on 03-31-06 08:54 PM)
(edited by Kamek77 on 03-31-06 08:55 PM)
Ninetales
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Since: 11-17-05
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Posted on 03-31-06 08:49 PM, in The Video Game Scramble Link
"WELCOME TO WARP ZONE"

...You actually use them? For shame!

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-02-06 01:30 AM, in Gens "Red Screen of Death" Link
Well, Kega Fusion works for me, but I can't understand for the life of me what's wrong with Gens that won't allow it to play those games...

Thanks guys!

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-02-06 02:11 AM, in The Revival of the Tetris Attack Challenge! Link
Actually...they're both right

Current Scores:
SoNotNormal: 10
Kirby ATW: 4
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1

Moving on...

Puzzle 11



Moves: 3
Rows: 7
Columns: 5

Points: 2

Some harder ones will be coming up shortly.

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-02-06 12:40 PM, in The Revival of the Tetris Attack Challenge! Link
Originally posted by SoNotNormal
he'll kill me if he sees that
Who will, me or KATW?

Current Scores:
SoNotNormal: 12
Kirby ATW: 4
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1

Puzzle 12



Moves: 4
Rows: 7
Columns: 5

Points: 3

This one's a bit more difficult...

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-04-06 06:16 PM, in The Revival of the Tetris Attack Challenge! Link
Absolutely right!

Current Scores:
SoNotNormal: 12
Kirby ATW: 7
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1

Puzzle 13



Moves: 4
Rows: 9
Columns: 6

Points: 3

Another rather tough puzzle.

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-04-06 09:03 PM, in The Revival of the Tetris Attack Challenge! Link
Bored already?

Current Scores:
SoNotNormal: 12
Kirby ATW: 10
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1

Puzzle 14



Moves: 3
Rows: 9
Columns: 6

Points: 2

Another bonus after this one...

--Kamek77
Ninetales
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Since: 11-17-05
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Posted on 04-04-06 10:01 PM, in The Revival of the Tetris Attack Challenge! Link
Well, I can't give you points for that, since
1) I never changed the rules about skill chains--they're still not allowed, and
2) that solution doesn't work, since you end up one heart short...

If I understand what you're saying,

is the first move,

is the second,

is the third, and

is what's left.

Keep trying...
--Kamek77
Ninetales
banned by request


 





Since: 11-17-05
From: Gone.

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Posted on 04-04-06 10:52 PM, in The Revival of the Tetris Attack Challenge! Link
KATW's right again...

Current Scores:
SoNotNormal: 12
Kirby ATW: 12
kristopher_pearman: 1
Clockworkz: 1
Sonicandtails: 1


Puzzle 15



Moves: 3
Rows: 9
Columns: 5

Points: 3

And don't forget bonus puzzle #2!

Bonus 2



Moves: 1

Rows: 12
Columns: 6

Points: 5 (fixed)

Once again, for this bonus, a single swap will clear the puzzle...however, it's a bit more shrewdly placed.

Actually, SNN, it's not in the actual game (or if it is, it's completely coincidental). I use Ichinisan's TA Puzzle Editor to make these puzzles and simply take snapshots to put online. You can get it at ta.net (under Downloads -> Related Progs). It's really handy.

--Kamek77

(Edit: On a related note, if anyone does know how to edit the puzzles directly in the ROM instead of in savestates, I'd love to know... )
(Edit2: The bonus is supposed to be worth more than the regular puzzles... *smacks self*)


(edited by Kamek77 on 04-04-06 09:55 PM)
(edited by Kamek77 on 04-04-06 10:01 PM)
(edited by Kamek on 11-22-06 11:20 PM)
Ninetales
banned by request


 





Since: 11-17-05
From: Gone.

Last post: 6292 days
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Posted on 04-04-06 11:03 PM, in The Revival of the Tetris Attack Challenge! Link
Nope, that doesn't work...actually, that leaves a sizable chunk of the puzzle uncleared...

--Kamek77

Edit: Wow, this thread's kinda died again, hasn't it?


(edited by Kamek77 on 04-16-06 04:17 PM)
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Acmlm's Board - I3 Archive - - Posts by Ninetales


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