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Acmlm's Board - I3 Archive - - Posts by Ninetales
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Ninetales
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Since: 11-17-05
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Posted on 06-18-06 08:01 PM, in Mafia: The (somewhat) Logical Detective Game! Link
As much as I don't want to...

I'll vote SNN.
Ninetales
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Since: 11-17-05
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Posted on 06-18-06 08:36 PM, in Multiplayer Lingo v3.0 Link
GRAVY
Ninetales
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Posted on 06-18-06 09:31 PM, in Yoshi's Island Remix, need beta testers Link
I remember downloading your demo a long time ago. I still have the patched ROM on my computer, too.

I would enjoy being a beta tester for this hack.
Ninetales
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Since: 11-17-05
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Posted on 06-18-06 09:50 PM, in Mafia: The (somewhat) Logical Detective Game! Link
It wasn't wholly the bystanders' fault that the Mafia won last time. I think the last game would have played out very much differently had the Mafia not knocked out the sheriff on the first night phase.
Ninetales
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Posted on 06-18-06 09:51 PM, in Wheel....of...ACMLM! Link
Two R's? I only see one...

I'll spin again for an H.
Ninetales
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Posted on 06-18-06 10:27 PM, in The Revival of the VG Music Game Link
Question for Music 39: Sonic the Hedgehog 2 (Genesis) - Emerald Hill Zone 2P Mode.
Ninetales
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Posted on 06-18-06 10:51 PM, in June 2006 ACS Rankings Link
Has there ever been a time when there were less than 200 posts on a given day? (Besides server outages and other times when the board was down, of course.)
Ninetales
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Posted on 06-19-06 02:10 AM, in Yoshi's Island Remix, need beta testers Link
My AIM screenname is Kamekkitsune, and my e-mail is kamek77@earthlink.net.
Both of these are listed in my profile, too.
Ninetales
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Since: 11-17-05
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Posted on 06-19-06 02:20 AM, in SMB3 Level Editor Help Link
First off, you can't add objects to any levels in SMB3. Here's a tutorial by DahrkDaiz explaining in more detail why this is so.
Originally posted by DahrkDaiz
Here's a little lesson on "adding" things to SMB3...

This is your ROM

[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Those are memory "blocks" in the rom. You have a set amount of memory blocks, it cannot increase (well it can but that's far beyond the scope of this lesson). Here is a representation of level data in the SMB3 ROM

[L][e][v][e][l][1][X][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see what I've done is shown that each level takes up a set amount of level space. Level 1 takes up more than level 2. Level three takes up more than level 1. The X's represent the "end" of that block of data. It tells the game where to stop reading data and putting it in the current level. Let's say you add two enemies to level one. This is what it will look like when you save your rom.

[L][e][v][e][l][1][e1][e2][X][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

e1 and e2 represent the new enemies you just added. But notice, the X and the L are now gone, they were over written. There's now a new X that's where the old "v" for level 2 was. What does that mean? When the game loads level 2, it'll start where the old "L" was and as we can see, it reads e2 instead and then an X, making the level shorter than it really should be. The game only knows where to load levels that the original programmers set, it cannot magically figure out where the next one is if you increased the size of another. So as you can see, adding enemies or level data is not possible without advance techniques. (keeping track of pointers yourself, moving data around, it can be very messy for a beginner). However, you can delete data still. Lets see what happens when you delete a few objects in level one.

[L][e][v][X][ ][ ][ ][L][v][l][2][x][L][e][v][e][l][t][h][r][e][e][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

As you can see, the level is smaller and the X is closer to the beginning. What this means that as long as the size of the original level is the same or lower, you can delete objects and then add them somewhere else IN THE SAME LEVEL. I hope all this makes sense.
Also, SMB3 Discombobulator has a few nasty bugs that can corrupt your game without notice. I recommend checking out either acmlm.org or Zophar's Domain for another SMB3 editor. SMB3 Workshop works well, and it also includes a mode called "Freeform Mode" in which you can add and delete objects, but as DD said above, if you add more objects to a level than were originally there, you run the risk of corrupting other levels.
Ninetales
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Posted on 06-19-06 04:36 PM, in The Revival of the VG Music Game Link
I can't get this one to play on either lololol or IE. I get a "Page cannot be displayed" on IE and "Cannot connect to server" on lololol if I try to directly paste in the URL of the mp3.


(edited by Kamek77 on 06-19-06 03:37 PM)
Ninetales
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Posted on 06-19-06 04:52 PM, in The Revival of the VG Music Game Link
It works now, but it appears that fabio changed the address, because the original music address was http://us.f13.yahoofs.com/bc/4409c331_9b80/bc/01._title.mp3?bfZTllEBb80R6hjw .
Ninetales
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Posted on 06-19-06 05:22 PM, in The Re-Return of the Abbreviation Game! (Current Abbv. NIFFLE) Link
Fuel isn't free anymore
Ninetales
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Posted on 06-19-06 05:51 PM, in The Revival of the VG Music Game Link
Question for Music 43: Sonic 3 & Knuckles.
Ninetales
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Posted on 06-19-06 06:11 PM, in Literati Tournament - YD wins! ~(o_o)~ Link
It's not over yet!

||bass def. YD, 322-282

Pic attached.

Attachments

Ninetales
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Posted on 06-19-06 06:21 PM, in The Revival of the VG Music Game Link
Question for Music 44: Sonic 3 - Ice Cap Zone Act 1
Ninetales
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Posted on 06-19-06 09:33 PM, in The Revival of the VG Music Game Link
Question for Music 47: Super Mario Kart Battle Mode
Ninetales
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Posted on 06-19-06 10:18 PM, in Wheel....of...ACMLM! Link
I'll buy an E.
Ninetales
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Posted on 06-19-06 10:20 PM, in 24: Number Bending Redux! Link
sqrt(4)+sqrt(16)+11+7=24
Ninetales
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Posted on 06-20-06 02:54 AM, in Quick Question Quick Answer Link
Yes, $A0 comes after $9F.
After $FF comes $100.
1000 in decimal is $3E8 in hex.

You know, Windows Calculator can convert values for you...
Ninetales
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Posted on 06-20-06 10:43 AM, in Wheel....of...ACMLM! Link
Obvious to you, maybe.

I'll spin and guess S.
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Acmlm's Board - I3 Archive - - Posts by Ninetales


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