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04-23-23 08:54 PM
Acmlm's Board - I3 Archive - - Posts by Simion32
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Simion32
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Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-02-06 05:38 PM, in Approval Request Link
I am 15 years old and have been an SMW hacker for approximaetly a year. I registered to these forums when I had a question to ask but figured it out myself... and I have never posted since!

Even though I have never released any hacks, I know quite a fair bit about Lunar Magic. I am best with GFX and the Map16 stuff, but I never released any hacks because I am horrible at making good level designs.

Usually I screw around with a program or read its help file before asking any questions, but I sometimes get confused enough. I hope to contribute new ideas to others in this forum and help them understand SMW hacking a little better. I also hope to maybe get a good hack released as well.

I'm looking foward to approval.

Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-02-06 07:55 PM, in A new idea for creating SMW hacks Link
I am not sure wether this was the right place to post this, but it's related to SMW hacking nevertheless.
----------------------------------------------------
Ok, about a week ago I was sitting at my computer fooling around with lunar magic and seeing what the limits of it were, and I thought of several things that would be great to have but almost impossible to make a hack for. Quite a few prime examples being:

1) Custom sprites not limited by the size of the sprites you are replacing
2) Support for wav music (obviously not possible w/a SNES ROM since they use SPC's)
3) Better GFX (in formats such as .bmp that are NOT pallete-based) that can open in a regular image editor and have more than 16 colors
4) able to load more GFX at once, intead of being limited to only one "GFX.bin" file each for FG1-FG3, BG1, and SP1-SP4
5) more room for animated tile GFX, as well as support more complex animation with more than 4 frames
6) Able to add level effects like rain/snow/lightning by checking a box instead of complex coding

...there are countless reasons I can think of. Basically things COULD be easier.

So I thought I might program an entirely new SMW engine and editor. It would only work on windows, though, since I would like to create it using GML (Game Maker Language). I know that GML isn't as professional as C++ or whatever, but newbies or people who don't know much about programming could adapt to it easier. It would certainly be easier than ASM; you wouldn't need a hex editor and half a million other things just to get the result you wanted.


NO PART OF THE engine/editor will contain ANY PART of ANY SNES ROM. Or any ROM at all, for that matter.
Also - SMW's engine is glitchy, this engine's purpose is NOT to fully replicate SMW, it is only BASED on SMW. That does not necessarily mean it should be used for creating SMW remakes.


I will begin working on this project!

[ EDITED - Some things needed clarification.]


(edited by Simion32 on 12-03-06 02:22 PM)
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-02-06 08:41 PM, in A new idea for creating SMW hacks Link
Originally posted by ibz10g
If you code something entirely by yourself, I don't see how it can in any way be deemed illegal.

Ok, so the game engine would be legal.

Originally posted by ibz10g
But yeah, if you plan on doing all of those, if any, odds are you can not get that to work on a Snes emulator.

I sort of figured that . ASM code is limited, as is every other programming language.


(edited by Simion32 on 12-02-06 07:43 PM)
(edited by Simion32 on 12-02-06 07:45 PM)
(edited by Simion32 on 12-03-06 02:23 PM)
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-02-06 09:46 PM, in A new idea for creating SMW hacks Link
Originally posted by Kailieann
I'd be interested in knowing whether or not you plan on creating a new system for this to run on, seeing as the bulk of these ideas far exceed the capabilities of the SNES.


Yes that is EXACTLY what plan on doing. Self-quote:
Originally posted by Simion32
So I thought I might program an entirely new SMW engine and editor. It would only work on windows, though, since I would like to create it using GML (Game Maker Language). I know that GML isn't as professional as C++ or whatever, but newbies or people who don't know much about programming could adapt to it easier. It would certainly be easier than ASM; you wouldn't need a hex editor and half a million other things just to get the result you wanted.


Well... I don't mind if anyone else has something to say, but I will just begin working on this new engine and editor. I will deal with the "game distribution" legality issue later... ...but for now, I want to actually get the system working.

I encourage everyone to post their ideas here! Anything you can't already do in LM, or an extension of one of its features, is a good idea.

EDIT:


Well, you should consider using C++. You'd have to know it of course, but if you plan on having it just like SMW then C++ is the best way to modify every conceivable aspect of your new engine, and some that you could not conceive.

That's why I'm going to use GML - I don't know C++.
GML, as far as I can tell, can do everything needed to replicate SMW. And others will be able to adapt to GML more easily; it is easier to understand (that is, until you learn something more complicated XD ). I already have experience with GML, so I may as well go with that...


(edited by Simion32 on 12-02-06 08:54 PM)
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-02-06 10:50 PM, in A new idea for creating SMW hacks Link
Originally posted by ibz10g
If you were going to do this, I don't think you should remake SMW, actually. Since writing a game can and will take a lot of time and effort, I think you should just make an entirely new game. And editor, like you stated. Maybe that will catch on even better than SMW. Maybe not.

Well... I had thought about it. But, the reason I posted this here is because:
1) the first game that I release to demonstrate the engine's abilities WILL be a mario game
2) its level editor is going to be based on Lunar Magic
3) the game engine is based on the way that SMW works

So it doesn't have to be just SMW hacks - you could create a game using my percived engine, it could be ANYTHING as long as it's a platformer.

THANK YOU FOR THE IDEA!!!!!!

I have started ripping SMW GFX to be used in testing (for collisions and whatnot).


(edited by Simion32 on 12-03-06 02:27 PM)
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-03-06 01:10 AM, in A new idea for creating SMW hacks Link
Well, as for the legality of LEGALLY distributing ILLEGAL games, it seems that good 'ol Lunar IPS works with just about anything you can throw at it. I did a simple test:

1) create a new text document and put "1234567890" inside of it
2) modify this one to say "0987654321" and save it as a new file
3) use lunar ips as if you were making a patch for a rom, exept use "all files" for the file type
4) re-apply the patch to the first file and see if it worked

So we can use Lunar IPS for distributing questionable content because it only would contain the data needed to modify a distributable file... you know the rest.
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-03-06 01:41 AM, in A new idea for creating SMW hacks Link

The point is moot, though, because if you had talent of any sort you clearly wouldn't make a Game Maker SMW just because you don't like paletting.


No, I'm NOT upset because of pallete useage or whatever, I just thought I might introduce the idea here because it was RELATED to SMW HACKING.


Simion, your idea is beyond stupid. SMW is glitchy and poorly designed, and Lunar Magic, I suspect, is the only reason it's so popular for hacking. If you have the talent to make a halfway decent engine, why not an original one?


The whole idea of the engine is to be an easy-to-work-with platform engine, which COULD be used to make a MARIO remake. It is supposed to expand the abilities that SMW has into something GOOD.

I don't know any other programming language really well, even though GML really isn't one. If this is the wrong place to post this, why didn't someone tell me earlier?



I will use your advice, thank you very much.


(edited by Simion32 on 12-03-06 12:51 AM)
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-03-06 03:48 PM, in A new idea for creating SMW hacks Link
Originally posted by HyperHacker
Also:
Originally posted by Simion32
So I thought I might program an entirely new SMW engine and editor. It would only work on windows, though, since I would like to create it using GML (Game Maker Language).

Maybe people will see this now?
Thanks for clarifying that, HyperHacker. Also edited my first post to clarify a few things.


Originally posted by HyperHacker
Also this is probably doable on the SNES by someone good with ASM.
1) ...
Yes I assumed that it was possible using ASM, just that it would be difficult. That is the whole idea behind my project- to create an easy-to-use platform engine which is BASED on SMW, and made using GML so that even noobs could change the game code to suit their needs.


Originally posted by HyperHacker
But the big issue I realized when planning such an engine myself is... it wouldn't be ROM hacking anymore.
Well, i sort of figured that, but this thread is already here. It's not going elsewhere unless a mod moves it, or something.
In which forum should the next thread that I make about my project (if there is one) go?
Simion32
Newcomer








Since: 04-29-06
From: Christopher,IL (United States)

Last post: 5983 days
Last view: 5935 days
Posted on 12-04-06 11:04 PM, in A new idea for creating SMW hacks Link
Originally posted by Chef Stef^n
Your ideas are very interesting. It sounds complicated to do what you plan to do... but I presume you have enough programming knowledge at least to attempt to program a new engine for a game.

Yes, everything I am trying to acomplish is complicated, and without knowing GML decently, I would not have even attempted this, let alone create a thread about it.
Originally posted by Chef Stef^n
I hope you plan to follow through with your ideas - too often people get an idea, work on it for a short time, and then give up because it was too dificult or they lacked the motivation to complete it.

Well, I certainly have the motivation, but my progress may be delayed because of school work . It's a good thing this isn't C++, or I would be going nowhere fast.
Acmlm's Board - I3 Archive - - Posts by Simion32


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