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05-12-24 12:27 PM
Acmlm's Board - I3 Archive - - Posts by The Letter H
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The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-25-06 09:24 PM, in FUCK YOU DOUCHEBAGS Link
Originally posted by Shyguy
STOP THIS retard OR ELSE WE'RE BREAKING TIES!


[20:22] drjayphgk: And Shyguy needs to shut up.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-26-06 10:22 PM, in Chronicles of Darkness Link
Well, this is what I could manage with my mind as-is... I might develop it more later. Or not. I hope it gets good either way. As usual, contains spoilers... lots of them. Some of them invented, some not. Don't blame me, though.

Name: Zero Omega
Specie: Android/Reploid
Age: 285 years of age/17 years in appearance
Gender: "Male"/Genderless
Personality: Zero is quite reclusive, not tending to speak more than he feels necessary. Despite being an android, he is quite human in his actions. He also tends to go for more 'straight-to-the-point' solutions, usually based on what information he gathers. While he would prefer to remember more of his past with X, he tries to not let his doubts interfere with his missions. Also, he is not bound by any of the three robotic laws; rather, he follows orders because he wants to.
Background Story: Zero is not a common Reploid, unlike what most people would believe. Having been created by Dr. Albert W. Wily several centuries ago, he was supposed to be the ultimate war android... and the virus he carried. It is unknown what happened then, although he somehow was deactivated and left in a stasis pod for years.

Several years later, he was awakened somehow, and began a murderous rampage. He managed to nearly defeat Sigma, the leader of Maverick Hunters with ease... until a programming 'defect' caused him to falter and be defeated. However, this was not the end of Zero... for he was taken by a now infected Sigma to the Maverick Hunters Headquarters.

Soon after recovery, Zero became a Maverick Hunter... shortly before Sigma went Maverick, taking several others with him, and began his history of destruction.

Several times Zero and X, his best friend, faced off against Sigma and the Mavericks. The battles were horrible... and the threat was such that, after one certain battle, Zero was left nearly destroyed, in a horrible state. His soul had to be taken into another body, in order to sustain it... a body which was based off design schematics from his previous body, but enhanced to favor speed rather than defense.

Some time later, his original body was rebuilt, based off the same schematics, but he chose to stay in his new body, as he was just used to it already. However, Zero soon found out his body had a terrible defect... it was still infected by the Maverick virus, despite not affecting him.

After a particularly bad battle, he sealed himself for 100 years, hoping to purify himself, so that he would never be able to bring forth such trouble again.

At that time, however, he was awakened by Ciel, a young human cientist on the run from Neo Arcadia, a ruthless utopia governed by none other than X... or rather, a copy of him.

Zero faced off against Copy X, destroying him in the process, and later had to fight the new leader of the Resistance, Elpizo, in order to stop him from destroying Neo Arcadia.

Currently, he just stays at the Resistance base, in recon missions, mostly.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-27-06 07:42 AM, in Mega Man ZX - or, "Capcom's beginning the crossovers" Link
First off, I did look around for a thread about this. There were none.

That said, I want to ask you people's opinion on this new series that is coming. What do you think of the Kamen Rider elements? How crazy is the story to you? Do you think Inafune has finally lost it and wants us all to suffer, just like Igarashi?

Or, if you don't get these comments... how much do you want to play this game for its plot?
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-27-06 09:06 AM, in Well... Link
Boredom is me.

Yay, look, I'm new. Joy.

...since I don't really know what to put, I guess I'll just say how I found this... Zerodius told me he was reinstating Chronicles of Darkness, I wanted to join, he gave me the URL.

Hope you people don't annoy me and that I don't annoy you either.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 06:12 AM, in Well... Link
*stares at the vaccine flowing out of his wound* Great... seems like it's rejecting obviety again. That means, I'm no n00b.

Also, since this might be one of the few places where I can put this without it being off-topic... I make RPGs. I mean, serious ones, like Zerodius' Rejected and Chronicles of Darkness. Hopefully I'll get to finish them, unlike in the other sites I tried posting them...

Well, I also write fics, but I dunno if here they can be posted, so...
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 06:57 AM, in Mega Man ZX - or, "Capcom's beginning the crossovers" Link
Well, they are half-humans who can turn into Reploids by the means of a special metallic alloy that is likely stored in their watches or something. Reminds me a lot of Kamen Rider.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 02:04 PM, in Profiles 3.0 Link
-=-MEGA MAN DIMENSION-=-

Name: Zekt (Form 1)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). He wears a large black armor over his body, excepting his upper torso, which has a special design. The revealed parts of his body are protected by a minor navy armor. White hair comes from underneath the helmet, which has a black visor, hiding his eyes.
Weapons: Zekt carries with him a pair of nanotechnological four-bladed scythes, with two plasma blades on each tip. He also has a special holographic probe.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create an illusory copy. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to both dash and air-dash.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates a nigh-realistic clone of Zekt. The clone is immaterial, other than the plasma blades, but he can use any of Zekt’s moves, except for hovering and shielding. It has a huge flaw, however – it only lasts as long as Zekt doesn’t take any damage. If that happens, it fizzes out and he needs to wait at least a minute before remaking it.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

Name: Zekt (Form 2)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). The armor he wears now is gray, far more similar to Zero's. His boots, leggings, and waist are more protected than the rest of his body, however. The revealed parts of his body are protected by a minor navy armor. His helmet is more similar to X's now, and his hazel eyes are revealed.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create an illusory copy. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to both dash and air-dash. However, his new boots are also more capable in this form; he can dash much farther, as well as activate a cloaking system, which effectively hides him from any means of detection. However, he can only stay hidden while dashing, and he can't dash for too long, or he'll overheat and possibly explode his thrusters.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates a nigh-realistic clone of Zekt. The clone is immaterial, other than the plasma blades, but he can use any of Zekt’s moves, except for hovering and shielding. It has a huge flaw, however – it only lasts as long as Zekt doesn’t take any damage. If that happens, it fizzes out and he needs to wait at least a minute before remaking it.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

Name: Zekt (Form 3)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). Now practically in the nude, he has nothing but whatever basic armor Reploids have as their skin, thus he is practically defenseless... but he isn't willing to go down easily. His head is helmetless now.
Weapons: Zekt carries with him a pair of nanotechnological four-bladed scythes, with two plasma blades on each tip. He also has a special holographic probe.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create multiple illusory copies. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to dash. He can't dash as far as with the other armors, however.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates as many nigh-realistic clones of Zekt as he needs. The clones are immaterial, other than the plasma blades, but they can use any of Zekt’s moves, except for hovering and shielding. Additionally, in this form, Zekt can keep the clones indefinitely, either as long as he wants, or as long as he is still active.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

-=-UNORTHOS DIMENSION-=-

Name: Jake Dunnas
Gender: Male
Race: Human
Age: 16
Height: 1,73m
Weight: 52kg
Appearance: Jake usually is wearing average clothes, although the most prominent traits of his are his odd necklace, with a golden gem, and the pair of sandals he always use. His skin is a bit tanned, and there's messy black hair on his head. Foggy glasses hide his eyes.
Weapons: A paper clip chain.
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: First off, Jake's a Shaman - one who connects this world to the other world. However, he is from a special world, one where people also have special powers... and he has one of these: an extremely enhanced intellect, as well as psychic powers... but at a heavy cost - the necklace he wears, which holds his soul, and those of the ones he control...
Attack List
Ultima Web: Jake makes a web pattern with his chain, and sends it either horizontally or vertically, making it large. If the opponent touches the web, the tip of the chain will strike it.
Steel Barrier: Jake surrounds himself with his chain, blocking EVERY POSSIBLE PHYSICAL ATTACK. However, he can't attack while defending like this.
Iron Nails: Jake sends dozens of clips forward, attacking the opponent.
Wind Tunnel: Jake begins spinning the chain, forming a tunnel surrounding the opponent, and lets the winds do the rest.
Desperation Attack: Chain of Events. Jake sends his whip forward... but it begins to increase in speed, until it reaches Mach 1. The whip is striking at the opponent several times, and Jake will keep asking for the opponent to surrender. If the opponent doesn't surrender by the tenth time, he will release his grip... and the chain will attack the opponent relentlessly, giving it no chance to defend itself. He only uses this if he finds himself seriously troubled, in a possible deathmatch.

-=-BOKTAI DIMENSION-=-

Name: Django (Red)
Gender: Male
Age: 16
Appearance: Django is a blonde boy, with spiky hair, kept together with a headband, which has a visor design, over his black eyes. He wears a long, black shirt underneath a special armor designed for the Solar Children, as well as yellow and black shorts, with a special holster for the Gun del Sol, the Sol de Vice, and his weapons, and long, brown boots. A crimson scarf is wrapped around his neck.
Weapon
The Solar Gun, Gun del Sol
Lens
*Sol - adds the Sun element to Django's attacks. Hurts most enemies equally.*
Luna - adds the Moon element to Django's attacks. Only stuns.
Flame - adds the Fire element to Django's attacks. Can melt ice.
Frost - adds the Ice element to Django's attacks. Can put out fire.
Earth - adds the Earth element to Django's attacks. Heals plants.
Cloud - adds the Wind element to Django's attacks. Can destroy things.
Frames
*Dragoon - Fires a powerful Shot and Spread (damage ranking - C)*
Tempest - Fires a powerful spinning Spread (damage ranking - A)
Phalanx - Fires a powerful energy 'punch' (damage ranking - S), and automatically stuns the opponent
Calamity - Fires Shots in rapid fire (damage ranking - A), but can't shoot a Spread
Juggler - Fires bouncing Shots (damage ranking - C), but can't shoot a Spread
Stalker - Fires homing Shots that last three posts (damage ranking - C), but can't shoot a Spread
Batteries
Single - One tank
Double - Two tanks
Triple - Three tanks
Quad - Four tanks
*Quint - Five tanks*
Grenades
Bomb - Causes heavy Fire damage (damage ranking - A)
Pineapple - Causes a powerful solar explosion (Sun element)
Flash - Stuns opponents
Rising Sun - Creates the effect of heavy sunlight for five posts
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Solar Shot: A small shot, usually stunning, but can also damage opponents.
Solar Spread: A special shot that stays in place, usually a wave of energy in a 90º full range, with Django being on the center. Django can't move while using this spread, normally.
Change into Black Django: Django calls upon the powers of Darkness, unleashing his vampire blood.
Change into Sol Django: Django calls upon the aid of Master Otenko, and they fuse, forming Sol Django.
Desperation Attack: Wild Burst. A special energy shot, composed by the focused energies of the Pile Driver. Django can only use it with the help of Master Otenko, and it requires a whole turn to be set up (but it can be charged AND shot in the same turn, curiously). Causes maximum damage on most Undead and Immortals. (Damage rating - B on most opponents, S on Undead and Immortal foes)

Name: Django (Black)
Gender: Male
Age: 16
Appearance: Django's appearance has changed somewhat; his hair is now brown, his skin has become blue, his eyes become red, and his fangs and nails sharpen. His headband covers his eyes, and he puts on the Sol de Vice on his right arm. Crimson wings sprout from his back.
Weapons
The Solar Gauntlet, Sol de Vice
Gram - Sword (damage ranking - A)
Gugnir - Lance (damage ranking - A)
Mjollnir - Hammer (damage ranking - A)
History: *PASSCODE REQUIRED*
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from attacks involving the element of Darkness; however, he still can be hurt by physical attacks normally. Sunlight, water, and fire hurt him more, as well. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited. Since he is always wearing it over his eyes, the effect is continuous.
Attack List
Slash: Django delivers a single slash with Gram.
Thrust: Django delivers a quick thrust with Gugnir.
Smash: Django attempts to smash the opponent with Mjollnir
Change into Red Django: Django calls upon the powers of the Sun, restoring his body.
Enchantment Dark: Django uses the Sol de Vice to power his weapons with the element of Darkness.
Mouse Transformation: Django transforms into a small mouse to avoid attacks.
Bat Transformation: Django transforms into a bat to avoid attacks. He can see invisible enemies, in this form.
Wolf Transformation: Django shifts to behind the opponent, transforms into a half-beast, and rushes towards them. If he is not stopped, he will bite the opponent, and drain its energy, recovering his own.
Desperation Attack: Beastial Flurry. Django transforms into a half-beast, and rushes towards the opponent, before splitting in many (four, at least) and attacking.

Name: Django (Sol)
Gender: Male
Age: 16
Appearance: The final transformation; Django's hair is flaming golden, with a horn coming from the center, his face becomes pure white, other than two red streaks coming from his eyes, and he wears a yellow jumpsuit with the symbol of the sun in the center. Two green shoulder armorpieces cover his shoulders, the underside of his arms is orange, and there are two ruby spheres as his gloves. His crimson scarf is still there.
Weapon
His own body
History: *PASSCODE REQUIRED*
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. Attacks from the Darkness element hurt him more, however. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Sol Flare: Django rushes towards the opponent, delivering several strikes at it. Heavy damage.
Sol Prominence: Django splits into many, attacking the closest opponents in a circular pattern. Django cannot be damaged while in this attack.
Change into Red Django: Django and Otenko separate.
Desperation Attack: Sol Blast. Django unleashes all the accumulated Solar Energy his body has absorbed, and sends it towards his opponents. He becomes Red Django again, afterwards. Heavily damaging.

Name: Sabata
Gender: Male
Age: 16
Appearance: Sabata is a purple-haired boy boy, with spiky hair, kept together with a headband, which has a visor design, over his red eyes. He wears a long, black shirt underneath a special armor designed for the Solar Children, as well as purple and black shorts, with a special holster for the Gun del Hell, and long, black boots. A violet scarf is wrapped around his neck.
Weapon
The Dark Gun, Gun del Hell
Lens
Dark - adds the Dark element to Sabata's attacks. Hurts most enemies equally. Part of the Dark Gun.
Frames
Phantom - Fires a powerful spinning Spread. Part of the Dark Gun.
Batteries
Chaos - Five tanks. Part of the Dark Gun.
Grenades
Nightmare - Does Darkness damage; same effect as a Bomb grenade.
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Sabata is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Dark Shot: Three shots in a sequence.
Dark Spread: A special shot that stays in place, usually a wave of energy in a 90º full range, with Sabata being on the center, that spins around. Sabata can move as he wants while using this shot.
Shift Dash: Sabata becomes immaterial while dashing.
Desperation Attacks: Wild Burst. A special energy shot, composed by the focused energies of the Pile Driver. Sabata can only use it with the help of Django and Master Otenko, and it requires a whole turn to be set up (but it can be charged AND shot in the same turn, curiously). Causes maximum damage on most Undead and Immortals. (Damage rating - B on most opponents, S on Undead and Immortal foes)
Black Hole: Sabata creates an energy vortex with his Gun del Hell, which both stuns and deals massive damage on non-Darkness aligned opponents. (Damage rating - A on most opponents, D on Darkness-aligned foes)


(edited by The Letter H on 05-03-06 07:48 AM)
(edited by The Letter H on 05-03-06 02:52 PM)
(edited by The Letter H on 05-04-06 09:47 AM)
(edited by The Letter H on 05-07-06 04:08 PM)
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 03:18 PM, in Open Challenge - Reploids only. Link
Zekt grumbled as he stared at the area ahead of him. It was nothing but a desert, just like he preferred... but it was completely devoid of good opponents. How was he supposed to test his skills if nothing was around?

Just as he was about to destroy a boulder from sheer frustration, however, his sensors capted a faint sign. "Hm?" he asked nobody, as he tried to locate the direction. It didn't take long, and soon he was heading towards whatever had appeared. Maybe it would be a good challenge.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 04:09 PM, in Mega Man ZX - or, "Capcom's beginning the crossovers" Link
Please refrain from forcing that logic, as it makes the post I made look dumb.

And you can't tell me there aren't enough elements from the series I mentioned for it to not constitute one. We just need enemies from space and BAM!
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 07:27 PM, in Open Challenge - Reploids only. Link
(OOC: Your point being?)

Zekt smirked, as he noticed the human and Reploids ahead. Normally he wouldn't bother with mere Reploids, but he was itching for some action... and besides, it would be some warm-up, four against one.

He didn't go for a sneak attack, as it wouldn't be fair enough... no, he landed a while before and walked ahead, his hands up, to indicate he was not threatening. "My, my, my, what do we have here... four Reploids and a human, travelling in the desert... why does this remind me of a joke?" he laughed, but kept his eyes on them, waiting for their reaction.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-28-06 07:57 PM, in Open Challenge - Reploids only. Link
Zekt merely laughed as he noticed what they were saying. "Oh, man... you guys are a riot a minute, you know?" he told them, while releasing his special probe. Untraceable normally, it would soon be even harder to detect.

"But tell me... what are you lot doing here? Not many Reploids tend to want to burn their brain circuits out... or become easy pickings to more weathered Reploids..." While his tone was somewhat friendly, his expression was one that clearly indicated something more... something dangerous...
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 06:21 AM, in Open Challenge - Reploids only. Link
Zekt nearly screamed an obscenity as he saw three of his opponents run away. However, he was still controlled, and besides, one of them was still there... all he had to do was turn him into scrap metal, and he could go look for the others.

"Heh, then... what's YOUR name, I wonder?" he asked, before dashing ahead... but right before he entered Zero's range, he jumped - and ANOTHER Zekt came rushing at him!
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 06:29 AM, in Mega Man ZX - or, "Capcom's beginning the crossovers" Link
There's that.

Anyway, to the guy who was asking for pictures of Vent and Aile's instructor... he's a guy.

CUBIT FOXTAR STRIKES AGAIN!!111
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 07:05 AM, in Mega Man ZX - or, "Capcom's beginning the crossovers" Link
Ever since we found out X was NOT Mega Man, I guess.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 07:26 AM, in Chronicles of Darkness Link
Making sure it doesn't look too dumb when he posts again.


(edited by The Letter H on 04-29-06 09:53 AM)
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 10:51 AM, in Open Challenge - Reploids only. Link
Already on the other side, hovering a few feet away, Zekt's smirk grew large. "You are THE Zero?! Hehehehe... and I thought I would never get a chance like this before... Well, to answer your question, the name is Zekt. My job... is to face off against every Reploid in existance, and see which one of us is stronger!"

Unlike what Zero expected, the second Zekt hopped through the pillar of light easily, staring at him while holding what seemed to be a beam scythe. He then attempted to slash at Zero.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 11:32 AM, in Ideal Paper Mario 3 allies Link
A Goomba is going to make it to a PM3.

A Lakitu would be cool, though.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 12:16 PM, in Open Challenge - Reploids only. Link
The attack hit home, clearly... but Zero would likely have noticed how not a single part of Zekt's armor had been damaged or even frozen, even if he was apparently stunned. The blades from his other attack also struck Zekt, and he was forced backwards... a couple of inches.

"Hey, Zero!" the other Zekt called, holding his own scythe. "You know, if I were you, I'd keep watchful - never know when somebody might come up at the wrong moment!"
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 12:42 PM, in Open Challenge - Reploids only. Link
Before Zero took off, however, Zekt had already taken out his other scythe, and smirked. "Try to keep up, will you?" he laughed, before he began to spin the scythes... and his arms, in a crescent speed, so that, by the time Zero was about to strike, he blocked the strikes with ease.

Meanwhile, the hologram blinked, before lighting up another blade and sending the scythe, as a boomerang, towards Zero.
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6308 days
Last view: 6292 days
Posted on 04-29-06 01:05 PM, in Open Challenge - Reploids only. Link
As he attempted to strike the scythe, however, Zekt had dropped down, stopping his scythes... but that wasn't just what he did. Rather, he slashed upwards with one of them, planning on stopping him in the air.

If that wasn't enough, the other Zekt was rushing at him as well, both scythes ready to catch him.

(P.S.: I'd recommend you get serious, or...)
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