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06-01-24 12:18 PM
Acmlm's Board - I3 Archive - - Posts by Spikehead777
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Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-24-06 03:34 AM, in Is a custom block that creates blocks possible? Link
Is it possible to make a custom block that will continuously create blocks left, right, or up, when struck from below? (Sort of like how the "sausage bridges" in SMW: Yoshi's Island work.) This would be a good addition to my barely started SMW hack. (Which right now has only a few levels.) I would try to make this on my own, but I didn't see anything for block creation in the pinned threads and links above. Any help on this matter would be appreciated.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-24-06 05:13 PM, in Is a custom block that creates blocks possible? Link
So, I make a custom sprite that moves left, right, or up, then as it moves, it creates the blocks behind it? Well, I don't exactly know how to create a custom sprite, unless it's just like making a custom block.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-24-06 07:43 PM, in Is a custom block that creates blocks possible? Link
Isn't there some sort of a simpler way? Man, oh man...this is confugulating. Well, I kind of have an idea of how I can make my "block creation" sprite. Copy ASM from "vine growing plant" sprite. Paste to custom sprite. Change offsets so my custom block is made instead of a vine. Of course, I have no clue as to whether or not what I just said is possible. I should've started out simpler, like a "5-coin" coin object. I had no idea this block would be difficult (in my opinion). Well, I'm not giving up anytime soon.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-26-06 02:05 PM, in Is a custom block that creates blocks possible? Link
If you did activate the P-switch, wouldn't it only stay on for 16 seconds?

I want something similar to the vine growing routines, but instead of vine objects being created, it'd be a custom object. (acts like grey cement block but, custom gfx.) Also, it'd be nice to still be able to have the create vine routines copied over instead of overwritten and change the offset of the copy to create my custom blocks instead of the vines. (That would solve my blocks created upward). Then I would have to figure out how to get the thing to be able to move left or right. Would that work?
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-27-06 03:00 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
The shuffle block isn't a bad idea. You might be able to adjust the Gfx so it's an animated ExGfx file or something, and do something similar to the "passable on X frames" block

You know how there is the Yoshi/1-up blocks? Well, would it hurt if I could get someone to make these blocks?

Blocks (What I need)

1. "Spawn Blue Yoshi/1-up" block
2. "Spawn Yellow Yoshi/1-up" block
3. "Spawn Red Yoshi/1-up" block
4*. "Mario-only" block
5*. "Luigi-only" block
6**. "Mario tilemap changer" block
7**. "Luigi tilemap changer" block

* These blocks exist, but when struck from below, caused me to die for no apparent reason.
** I don't know how reasonable these two blocks would be, but these would change the tilemap the current player uses from Mario to X and/or Luigi to Y.

ASM hack/Block ideas (I don't need yet, but still cool)

1. Have the goal post at the end give coins instead of bonus stars.
2. "Buy more time with coins! X - Y ratio" block
3. "Bonus stars" block
4. Yoshi never swallows anything (not even through pipes, maybe)
5. "Fake" block
6. Fix status bar (move anything, hide/show anything...)
7. "Empty ?/!" block

Those are some ideas for now. I'll see what I can think of later.

I also would like to know if we can request custom sprites here?
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-27-06 03:49 AM, in Do You use SaveStates? Link
I use save states all of the time. You wouldn't like my Savestates folder right now. I have enough save states from when I was hacking Tetris Attack (advanced block editor) (had to copy rom 3 times to support all of my saves) that I just decided, "Screw it..." and let it grow. I now only use about 2 slots. A main, and a secondary (i.e. take a diff long path that led somewhere useless...). I still have all of those savestates from when I left "Increment save state" in ZSNES. Now, just rewind states and 2 save states. Hmm...while I'm at it, I should see what roms have save states, which I don't play, take those ones out, and...what am I talking about? I'm never going to clean my save states folder. Unless HDD failure. Or something. Yeah. Uh-huh.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-29-06 05:45 PM, in Glitched Item Box--Help? Link
Okay, I just recently added the SMB3 pipes by FuSoYa, and now my item box is glitched up. Whenever I have an item up there, any item, it appears like this:

Blank (tile 0x???), blank (tile 0x???)
Blank (tile 0x???), tile 0x3FF flip XY palette 0x9.

Using this knowledge, I decided to open up the internal sprite map16 data (CTRL-Shift-PgDn), but now I'm stuck. I can't find anything in there that matches that criteria. If anyone can help me, I would appreciate it.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-29-06 06:17 PM, in Glitched Item Box--Help? Link
Didn't work. I just kept getting blank item box, and when an item was up there, I couldn't move upwards.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-29-06 06:58 PM, in Glitched Item Box--Help? Link
Hey, the alternate patch worked! Thanks for the help! I appreciate it.

(Okay, one problem down, another to surely come up.)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-29-06 08:51 PM, in New Yoshi speak or old? Link
I like Yoshi's new voice, but I still can't figure out whether he's saying Y-oh-shi, or Y-aw-shi. If only I could plug my gamecoob (I like saying that...) into my computer, then I could do some serious voice analysis, fail miserably, ask someone to help out, get a false positive, etc...
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-29-06 10:17 PM, in Weirdest Thing You Ever Saw in a Mario Game Link
Wow, these wasn't mentioned...

In Mario Kart: Double Dash, with mirror cup, not only are the levels mirrored, but the textures, and models are as well (I was playing Mario, and Yoshi, and noticed that they were swapping places backwards and they held and threw items with the opposite hands.).

Another thing I find wierd was in Mario and Luigi: Partners in Time. It's the point in time where you get swallowed by Yoob (Big pink yoshi shroob thing.). Now that is wierd, and just plain gross.

The last thing I find wierd (Well, last that I mention.), is that in Mario and Luigi: Superstar Saga, Cackletta makes bowser grow boobs. Also besides the fact that most of the areas have some type of laughter in them, and that it was based on beans. (I mean, come on, beans? Besides, why are they green, anyhow?)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-30-06 08:52 PM, in Why doesnt the ips patches work on SMW roms? Link
Both emulators above have auto-ips patching support, I believe. You don't have to patch your SMW roms with a patching utility. If you're just going to play the hacks, then don't worry about. A little note though, you have to make sure your patch is named the same thing as your SMW rom. (I need to get into the habit of just renaming, not copy, patch, etc.)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-30-06 10:25 PM, in Why doesnt the ips patches work on SMW roms? Link
It's either that, somehow you disabled auto-patching (on by default), or the ips patches are faulty. As I've never used the ips patches you talk about, I can't tell if they're faulty.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-30-06 11:32 PM, in Converting Snes controller to USB--help? Link
I found this great .pdf file on how to convert my SNES controller to USB. I also found out that I need a special chip. Can anyone help me out on what chip to buy for my SNES controller, and is it worth it, or should I buy an adapter instead? Anyways, here's the PDF link.

http://media.g4tv.com/downloads/aots/SNES.pdf
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 04-30-06 11:46 PM, in Why doesnt the ips patches work on SMW roms? Link
Well, you can check by checking the file size.

512 KB (524,800 bytes) should be your size of a good 0x200 headered SMW rom. If you have a different size, you do not have a good 0x200 headered SMW rom. Just go download a valid rom from one of the many sites out there.

Also on a different note, the guy meant there should be a 0x200 size header at the beginning of the rom, NOT that the whole file is 0x200 bytes.

And on a more different note...wait...never mind...it'd be bad for my status...
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 05-01-06 01:37 AM, in Converting Snes controller to USB--help? Link
I'm a bit strapped for cash here, with no job (can't get a job until a year from now..., since I'm still a sophomore in high school), and I can't use my parents' money. My intent for converting SNES controllers was so that I can play my emulator at school with a friend (too many keys on keyboard are pushed...), and I don't have enough priviledges to do anything on the computer (basically, shut down, no control panel, no internet, can use any usb devices still, but parallel ports are down...), except open files on the computer, and use usb devices, and print. I have quite a few SNES controllers that I was willing to convert, but I still don't know what that chip is. Again, I can't buy anything from the internet (except a few rare cases), as I'm not allowed to. If I could figure out what the chip is, I could go to RadioShack and buy myself the chip, if available. Heck, if I don't need a chip, even better!
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 05-03-06 07:21 PM, in Ideal games for ripping ExGFX Link
You can get some nice backgrounds and maybe foregrounds from these games:
Crash Dummies
Tom & Jerry
Killer Instinct
Tetris Attack
Super Mario All Stars + World (I couldn't resist)
Yoshi's Island (Haven't seen backgrounds used from that game)
Uhh...yeah...that's all I can think of, but those should make pretty awesome backgrounds.

EDIT: Oh crap...I should've read the dates.


(edited by Spikehead777 on 05-03-06 06:24 PM)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 05-03-06 07:43 PM, in ExGFX Link
Did you make sure to hit F9 to export the EX graphics to file and then click the far right yellow mushroom on the mushrooms toolbar? Also, did you make sure to hit F9 on your map16 (16x16 tile editor) to sxave the data back to ROM? One last thing...did you change levels and back to update your changes?

Basically,

Set BG EXGFX file to 80
Do changes in 8x8 tile editor
Hit F9, then press the yellow mushroom button on the toolbar
Do changes in 16x16 tile editor
Hit F9 to save changes
Hit Pg-Up, and choose whether or not to save
Hit Pg-Down
Check if graphics remain the same
If needed, go to Level>Copy BG from... and type in the level that you want to copy the background from.
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 05-09-06 05:16 PM, in Please help if possible! Link
Make sure the Exgraphics folder is in the same location as your ROM. I.E, if you put your rom in:

C:/program files/zsnes/roms

you'd put the graphics in

C:/program files/zsnes/roms/exgraphics


Oh, and make sure that "don't view known filetypes" is off.

Tools>Folder Options
Go to the view tab
Look for "Hide extensions for known filetypes"
If checked, uncheck it.

You may have forgotten to turn that off, so you ended up renaming your files to ExGFX(number).bin.(extension)

I would post an image, but I have no idea where I can upload.


(edited by Spikehead777 on 05-09-06 04:27 PM)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6571 days
Last view: 6571 days
Posted on 05-11-06 02:27 AM, in Blow up the board link? Link
Uhh...what's going on? I see a "Don't click the 'blow up the board' link. Seriously. (800975)" thing, but I don't know what the forum is talking about. Also, why do I see people being banned for "clicking a link"?
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Acmlm's Board - I3 Archive - - Posts by Spikehead777


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