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04-23-23 09:59 PM
Acmlm's Board - I3 Archive - - Posts by Tatrion
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User Post
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-04-06 08:18 PM, in The attachments thread Link
So guys, let's all say thanks elementry-school-classroom-wise to Xkeeper (And anyone else who may have helped code attachments, but I only know Xkeeper ) for making these nice attachment things.

Thank youuuuuuuuuuuuuuuu
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-04-06 11:47 PM, in Mario's Return demo 1 Link
Originally posted by Alastor the Stylish
Ha ha. If you think the paths don't work lined up like that, I direct you to the rest of my overworld


Pics?

It's not like I only found star world 2 and not one

As well, the wtf ground tile never bothered me. I was still laughing at the Koopas and the power-up graphics

Also attachment test

Attachments

Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 01:06 AM, in February 2006 ACS Rankings Link
Zomg on the charts with 2 points!

...And not in 13th place
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 09:31 AM, in FLFACMORLFO!?GM: Link
DID I MISS A FAD?

CRAP

...*plays one of his 256 poke flutes*
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 10:35 AM, in anounceing my new hack! ...agian Link
I believe it's QFT (Quoted for truth). I didn't figure that out until a few minutes ago either.

On-topic, I do agree with everyone else. Make Bowser Jr.'s spikes not as sharp, and the claws less sharp as well. The face is good, but it could use a bit of shading.

As for remake levels, don't use them. They have been done 8388607 times
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 10:38 AM, in Lava (DKC2) Link
Of course, now you're compelled to do the brambles song, right? ;;

It's good. It's not ear-splitting like many of the remixes you hear, since it keeps instrumental elements to the original song.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 10:43 AM, in Multiplayer Lingo Link
Final, lol.

(not quite )
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 11:11 AM, in Mario Kart: Acmlm Board Bash Link
How about this -

Star (3rd tier)- Guaranteed move of 7 spaces. Why 7? It's a lucky number Whatever you'd get for a roll is null.
If you are passed by someone with a star, you're back 2 spaces instead of 3.

Lighting (3rd tier)- Instead of simply being knocked back, you next roll value is multiplied by .75. (rounded up). As well, you have the (shrink) status, and being passed by someone without the shrink status will slam you to the side of the track, causing you to move one space back.

Bullet Bill (4th tier)- Guaranteed move of 10 spaces. If you pass someone as a bill, they're knocked back 3 spaces. Only move 10 spaces; your roll is null.

Also, I've got a new item too.

Reflector shield - (3rd tier) When holding this item, being hit by an item will cause it's effect to reflect with the same power back on whoever used it on you. If the reflection was caused by a status item (bill or star), they don't lose the effect, but the number of spaces they get to move with the item is slashed in half.


As well, a new rule. Being hit with a bill, or lighting will cause you to drop your least valuable item. They now become either assets or obstacles on the track.

As for item values -

Banana - 1 x
Green shell - 2 x
Red shell - 3 x
'shroom - 4 x
Boo - 5 *
Thwomp - 6 x
Spike shell - 7 x
Star - 8 x
Lightning - 9 *
Bullet Bill - 10 x
1-up mushroom - 11 x

An X means it is left on the track. Moving past it (not neccesaraly landing on it) will give you it's effect, positive or negative, instantly.

A * means it vanishes when it's dropped. It does not appear on the track.


(edited by RPG Eater on 02-05-06 10:13 AM)
(edited by RPG Eater on 02-05-06 10:18 AM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 11:45 AM, in Multiplayer Lingo Link
Lilac.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 12:35 PM, in Multiplayer Lingo Link
Lamps.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 12:44 PM, in Washington Post Crossword (02/05/2006) Link
50 Across is either PLATA or PLATO, which is spanish for silver. It could be either ending though.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 12:50 PM, in The attachments thread Link
Wide picture upload test

Attachments

Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 01:13 PM, in Mario Kart: Acmlm Board Bash Link
Roll. I need to get closer to KATW for a clear shot
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 01:33 PM, in Multiplayer Lingo Link
Lasts?

As in, it lasts for a long time?
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 01:52 PM, in Mario Kart: Acmlm Board Bash Link
Keep.

Nice banana shot Traps


(edited by RPG Eater on 02-05-06 12:52 PM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 01:53 PM, in Multiplayer Lingo Link
Caper.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 02:27 PM, in My first hack:Super Yoshi World Link
Yoshi's so cute

I can't see the overworld sprite very well on the white paths though.

The sliding yoshi GFX is a bit messed, but I'm sure you'll fix that.

As well, the easiest way to make a ExGFX file is to copy an existing GFX file and go from there.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 03:20 PM, in Multiplayer Lingo Link
Cubic?
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 03:39 PM, in Multiplayer Lingo Link
Flick.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-05-06 04:06 PM, in Multiplayer Lingo Link
Aw I just handed Teddy that one
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Acmlm's Board - I3 Archive - - Posts by Tatrion


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