(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-17-24 12:57 PM
Acmlm's Board - I3 Archive - - Posts by FreeDOS +
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
User Post
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-20-05 07:25 PM, in [non-public domain/free] ROMs, legality, and eithics/morals Link
Note: Please do not abuse multi-voting... seems odd but I can think of a couple of reasons you might vote for two.

I say that games in which the publisher does not actively keep alive should be shared. Hardware breaks and all sorts of stuff. What's the point of simply remembering the old days if you cannot replay it? Sure you might find, for example, a rare NES that still works after 15+ years, but what are you going to do if you can't find a working system?
You have two options:
One - Simply remember the game and hope that the company might rerelease it. But even if they do, what's the guarentee that it won't be the same game you remembered, but something with all sorts of extras that don't feel like the original.
Two - Go out and find an emulator for said system (if it exists), and find the game in an electronic, downloadable format (aka 'ROM'), and play it. It might not be legal, but it'd bring back most of the original experience hopefully.

Edit: ack... the poll system is broken, there's only two options left when there was six


(edited by FreeDOS on 11-20-05 06:28 PM)
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-20-05 09:43 PM, in Cracking Link
I don't know about weather it's normal to be constantly cracking either, but I have a toe that I can just keep cracking however often I feel like
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-21-05 03:29 PM, in [non-public domain/free] ROMs, legality, and ethics/morals Link
Repost of the original... I'm not going to bother with a poll this time, just state your opinions on topics like the legality status and the moral status of sharing ROMs which are not legally free currently.

I say that games in which the publisher does not actively keep alive should be shared. Hardware breaks and all sorts of stuff. What's the point of simply remembering the old days if you cannot replay it? Sure you might find, for example, a rare NES that still works after 15+ years, but what are you going to do if you can't find a working system?
You have two options:
One - Simply remember the game and hope that the company might rerelease it. But even if they do, what's the guarentee that it won't be the same game you remembered, but something with all sorts of extras that don't feel like the original.
Two - Go out and find an emulator for said system (if it exists), and find the game in an electronic, downloadable format (aka 'ROM'), and play it. It might not be legal, but it'd bring back most of the original experience hopefully.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-21-05 03:45 PM, in More specific FAQ for newbies. Link
HERE IS THE BOARD FAQ. READ IT BEFORE YOU POST A THREAD HERE.

For anything that isn't in there, it will be answered in this thread.

Q: Why is shop.php hidden? Shouldn't they make a link of it?
A: Shop.php is just an experimental page that Acmlm is working on. It's not for anything.

Q: Could you make this forum or that forum or merge these two to make a-
A: Bring it up with an administrator, don't make a thread of it.

Q: But-
A: No.

Q: An admin banned a friend/removed something from my bio or sig. Why?
A: Because they have their reasons. PM them asking why, and don't make a thread of it.

Q: I need help with my Acmlmboard/I WANT ONE.
A: Then bring it over to the Acmlmboard programming forum. Don't ask in this forum or any other than the one I specified.

Q: CAN WE HAVE A SPAMMING FORUM?
A: No.

Q: What do the levels and EXP signify?
A: Nothing. They're simply an algorithm that uses posts and idle time to make an interesting, yet useless, statistic. That's it.

Q: What do parenthesis around a username mean?
A: That means that the user is making threads and replies when they aren't logged in.

Q: What does Acmlm mean?
A: Acmlm is just a random sequence of letters Acmlm himself entered into a game for a name. Seems he just stuck with it afterwards.

Q: What are System Messages?
A: System messages are from the staff. Usually, if you get one, that means you are doing something wrong. However, you can always send a reply back if need be.


Q: How do I get my name changed?
A: Ask an administrator. Local Mods and Full Mods do not have the power to do so.

Q: What are spoiler tags?
A: Spoiler tags are used to hide important plots from stories and games. To use them, type [ spoiler] and [/ spoiler]. Obviously, you shouldn't have the spaces in there.

Posting a good newbie thread


A good newbie thread contains a "Hello!" along with a nice, short introduction of yourself. A newbie thread should not contain "Hi! I'm new!", you should avoid posting a thread of this nature.
Good example:
Hi, I'm new to this board. I looked around for a while, and thought this is a neat place. My name is Mike. I enjoy studying languages, watching Star Trek, posting at message boards, and even collecting board sources (odd hobby, eh? ). I hope I'll fit in well!


Note that you do not have to do this word-for-word, we want a personalised post.
Bad example:
Hello! I'm new! Hi!


This is too short, gives no description of yourself, and shows that you don't want to introduce yourself (if my own newbie thread was still here, I'd use it as a bad example )

The rules in short


1. Be courteous to all other users. Do not discriminate them or other use other forms of insults.
2. Local moderators often have their own sets of rules on their forums, follow them.
3. Listen to what administrators say to you.
4. Use proper English, and don't write in 1337 or AOL-speak (u, ur, y in place of you, your, why, etc)
5. Don't post anything illegal (ROMs, etc)
6. Don't post any porn.
7. Don't bump (post in) old threads
8. Don't threaten to attack the board via hacking (besides, chances are you can't).
9. Don't ask to be a mod/admin. If you do, you'll probably never be one.

Layout help


Do not ask for somebody to make a layout for you on the board. Or even in PMs, for that matter. Most people are too busy with normal lives to bother on making a new layout.

This does not mean, however, that you can't ask for help. When asking for help, make sure that you identify the problem (e.g. spacing problem, colour problem, etc).

Also, the header is not for doing something like this:
MegaMario123 wants to say: (post text)
This is very annoying. There are ways of adding text so that it is not difficult to find your post. Finding a good way to make your header text less annoying is hard. If you can't find a good way, ask people for help or just don't add text.

When making a layout, here are some general rules:

1. Don't clash the colours. They should flow together, to make the post readable.
2. Don't play animated GIFs in your signature. They tend to get annoying real fast.
3. Don't hide your post text down far below the header. Information is best on the side and bottom (setrodox has a good example of an easy-to-read layout)
4. The layout should be compatible in all (or most) browsers. This means you should test it in IE, lololol, Safari, etc. Don't stress if a border colour is off by a little. As long as you can read it, and the info looks as intended (or close to it) in all browsers, you're fine.
5. Please, do not test your layout in a thread. Use the your profile page to see it. If you need scroll tests, PM yourself (yes, you can do that!) to see.

The Private Message (aka PM) system


Private messages are like e-mail. You can send specific users, and only you and the reciepent (with the exception of administrators) can see them.

PMs can be used to contact a mod/admin abould rule-violating posts, say hi to a friend, etc. If you want to chat to a user, PM them. Don't start a thread just to chat.

When you click 'Reply' to a PM, the PM will show up in the style of a post quotation, like most e-mail clients putting the original mail into a reply. You can also delete PMs via the 'Delete' link.

If a PM sent to you is harrassing you, don't delete it. PM an administrator about it; they'll check it out. In most cases, the user's sent PM history is checked, and they may be banned.

The End


Yes! I hope you read this! If you didn't, read the FAQ.

Edit by Cy: Synchronized with FAQ in Help/Suggestions.

Edit by Danielle: I'd like to add that newbies who have made a thread in here before should NOT make another one if they are inactive for a while. We'll all see that you're back when you start posting again. Thanks.

Edit by Alastor: Cleaned up a few things and generally improved the readability.

Repost by original Poster: Yeah... here it is again. I don't know how long the archive will last either, so I'm getting it out early-ish. Some formatting is missing, but all the context is here.


(edited by Alastor the Stylish on 11-21-05 03:38 PM)
(edited by ||bass on 04-12-06 10:04 PM)
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 03:20 PM, in How do I pop up a system message in Linux from SSH? Link
as root: DISPLAY=0:1 xmessage "Here's a message. Put it in quotes so the shell won't pick up most characters inside, like spaces or these: *?\"

replace 0:1 with the actual number (can be seen by running 'env | grep DISPLAY' on the user's terminal). If it's in a networked environment, the first zero is likely to change... (0:1 refers to the first compter with an X server running, on the second monitor).
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 05:34 PM, in The useful software/hardware thread! Link
Great additions guys, but please read the first post and replies after the last edit date to make sure that you're not re-posting already listed programs.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 05:37 PM, in What's your school's browser homepage? Link
The library computers are set for the library resources page....

but I bring Portable lololol on a USB drive anyway, so I'm good
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 05:39 PM, in What is PocketNES Link
Visual Boy Advance if you want to run it in an emulator. Be warned, however, that when it's set to scale things, a GBA emulator will make it look 100x worse than it would on a real GBA.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 06:13 PM, in Kitty Cat Meowing at my door. Link
Better than a cat ending up dead one day on your driveway

BTW, once you feed it you never get rid of it.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 06:39 PM, in Forum names Link
The Pit of Despair's description should be changed to: ROUS, you mean Rodents Of Unusual Size? I don't think they exist.

Then frown on those who do not get the reference.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 06:46 PM, in What's your school's browser homepage? Link
College is school . . . .
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 10:03 PM, in Xbox DVD drive Link
You can't replace components without a mod chip, btw
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 01:21 AM, in Call to make a new, LM-like SMW editor Link
Okay first off, I'm sorry if this isn't the appropriate board to put this in. Even though it's meant to make an easy-editing program, making it would actually require a lot of hex editing/ASM stuff, and other things, and I think this board is more appropriate for developement.
Also, if SMW Dev Environment has the same goal of being an easy-editing tool for a portion, well I guess I'd move over to there. From what I see, it's meant for people who want to do low-level stuff with the game, and not click-and-drag editing.

Now I'm also not experienced in C at all, I'm somewhat just a guy with a dream of a program (this isn't that unusual anyway, look at the beginnings of FreeDOS or KDE, they started off with people who wanted something done, but at the time didn't know anything about programming). The reasons for this program overall pretty much mirror my complains of Lunar Magic seen in the basic SMW hacking thread I posted. So given the fact that FuSoYa may never release the source, it'd be best to start off a whole new project to do so. (Oh yeah, Fu uses Borland C++, so he might not use portable code; plus from screenshots it looks like he keeps it all in one _very_ large file )

I have registered the project to Savannah with the system name of "smw-edit". I entered the initial software name of "Super Free Hacker", but it can be changed later on (it's probably not the best name, that can be discussed later).

So here's what I've thought of so far:
- It will be GPL v2-licensed. This ensures that everyone who gets a copy can use it (any purpose), study it, modify it, and redistribute it (unmodified or modified)
- It will (probably) be a library. I thought hard about the user-interface, and compatibility between MS-Windows (what most people will be using) and *nix is hard to fullfil. So instead of making it primarily a GUI app, I thought a library is a good idea so other GUIs can be created without modifying the actual software (unless it really needs area of improvement, of course). For example, someone can maintain a Win32 GUI, another a GTK GUI, a Qt GUI, etc.

Also, I've been debating with myself and HyperHacker on the best way to find out how to hack SMW in the first place. This is somewhat where your knowlege comes in. There's the idea of doing it completely from scratch, which may be a long process to do. There's also the thought of editing stuff in Lunar Magic and comparing it with the original game.
Now with the (majority) audience that will be reading this post, hopefully I won't need to state the rather obvious advantages and disadvantages of doing it from scratch, so here's what I thought about comparing LM stuff:
+ LM knows how to do things, maybe less work for me and others
- Lunar Magic by default expands ROMs to 1MB in size. Now it might be possible to compare a ROM expanded with Lunar Expand, but who's guarenteeing that LM and LE use the same expansion scheme?
- Lunar Magic injects custom ASM. While this probably helps out editing SMW, it puts a blocker on using LM as a base on how to hack SMW, since you'll have to weed out Fu's custom ASM to raw SMW code. (It's very likely the free editor will need to have custom ASM to fix SMW limits, so I'm not critising what Fu is doing)

So who really wants to see this done, who will want to help out with this? This is by no means a small project, but one that I feel needs to be done.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 11:15 AM, in Call to make a new, LM-like SMW editor Link
There seems to be confusing of what I meant by keeping the actual editing code in a library. A library would be it will communicate to applications that want to use it (and the programs can tell the library what the user wants to do, respond, etc). Initially I thought making the program primarily GTK would be a good idea, but there's some problems with that. First of all, installing GTK on Windows is difficult, and cross-compiling it for Windows wouldn't be the easiest task either. Secondly, people on *nix will also be required to have GTK installed; this is a simple task, but not everyone has installed it nor wants to.
I gave a thought also on making it a Win32 app, and I can run it via Wine. This sounded pretty good, but it restricts editing SMW to the Intel x86 architecture. Also, it won't look native on any *nix anyway.

As a library, GUIs can be made separate of the actual 'engine' of the editor. Users won't see anything about it, but developers sure will. On a *nix, just compile a libsmwedit, and then cross-compile (via MinGW) for Windows into libsmwedit.dll. Simply attatch a GUI and Super Mario World editing away! That way everyone can be happy when it comes to nativity. Make a Win32 GUI, it'll look like any Win32 program. Make a GTK program, it'll integrate into GNOME and XFCE desktop nicely. Make a Qt/KDE program, it'll feel natural while using KDE. This goes on and on to everyone's favourite toolkit/desktop (wxWindows, Motif, Cocoa, etc)

By the way, I already know what this project would require... look at Lunar Magic! (Line ~6000 and a quarter of the way through the source code.) Also, just because Fu took five years this long doesn't me we have to, two heads are better than one (and hopefully there's going to be more than two... or one ). Fu kind of gives the idea that he hates to touch LM's source. It's certainly not impossible, just very difficult.

And yeah, I guess that info about level data is useful. Hopefully it's not measuring from an in-memory address whose ROM has been expanded (That's another thing, might want to check out how ROM expansion works low-level)
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 11:25 AM, in Xbox DVD drive Link
Only with a mod chip. I don't know where to get them, but it might be against the rules to say where anyway.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 11:56 AM, in Kitty Cat Meowing at my door. Link
Originally posted by Yoshi Dude
Originally posted by FreeDOS
Better than a cat ending up dead one day on your driveway
That's actually happened to me.
It's not pleasant.

Yeah, it happened to me that's why I said it.

Let's all write to Santa Claus and ask for dead cats to come back to life :<
Santa Claus
North Pole, H0H0H0
Canada

FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 12:38 PM, in Kitty Cat Meowing at my door. Link
The what commercials? Also . . . .
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 02:07 PM, in Call to make a new, LM-like SMW editor Link
The minimum number of compilers I expect to work with are GCC 3 and MinGW... but seeing that Dev-C++ already uses MinGW, that shouldn't be a problem.

I might check out SMW Dev Env., are you using the CVS repositories given by SourceForge?

the libraries to use... the maximum the actual program/library would use should be stdio.h, if that's not suitable, we should agree on something nice and standard (eg, comes with GCC ).

As I've said before, making the GUIs will be separate from the actual editing code. Thus, someone can maintain a Win32 GUI while someone else maintains a Qt one, and so on. (I'd prefer Qt, but that's only becasue I'm using KDE right now ; someone should be able to easily make a GTK one for GNOME people). The libraries for the GUI will be dependant on the GUI in question. For example, a Win32 one would be dependent on Win32 headers, such as windows.h. A KDE one will be dependent on Qt and KDElibs.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 03:46 PM, in Libraries and C Link
Can anyone explain how libraries should work? I know they serve as kind-of backends to UIs, but I'm not sure how they should be formed... specifically, it's for this

Also, if anybody has an online tutorials or guides to C, that'll help a lot.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6297 days
Last view: 6297 days
Posted on 11-24-05 02:24 AM, in Call to make a new, LM-like SMW editor Link
Savannah has decided they won't host it until we've got some code to show... they dislike projects that have nothing at current. I actually agree with them there, however, look how many projects on SourceForge spring up to never get touched by the end of the Universe.

Also, *cough*CD*cough*, I do not want to repeat what I've been saying about making the program a library and GUIs can be created in whatever. There's a reason forum posts are permanent, take advantage of that and read.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Acmlm's Board - I3 Archive - - Posts by FreeDOS +


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.024 seconds; used 466.73 kB (max 604.98 kB)