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04-23-23 05:42 PM
Acmlm's Board - I3 Archive - - Posts by taka-87
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taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-07-06 12:08 PM, in non-n00b newbie here! Link
hello people of acmlm's board.
i am taka-87 and i am a romhacker.
as soon as i get the first world working i will be posting a DEMO of my SMW hack
it's to be called Super Mario Bros. 2000
and it's currently a level only hack.


-

-

-

so...

welcome me to the board. pretty plz?
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-12-06 12:51 PM, in finally some ss + a small question! Link
here's the first few ss of my new hack: SMW 2000
note: ignore the time limit: i had to rewind to position mario just right. so it looks like i hit a block BEFORE i saw it!



fun with a multi- coin block



maybe a DW:TLC block?



it was a DW:TLC block!



hmmm. now how to get in?



ok, HOW did he do that?



HOW IN THE WORLD...



woah there!

now for my question.

How do i repoint the sprites so i can have the floating skulls in a "mushroom" level (the no-yoshi star level - i need both the skulls and the 4-way bullets.)

and why does the second set dissappear when i reach that screen?





(edited by taka-87 on 04-12-06 11:58 AM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-13-06 10:12 AM, in finally some ss + a small question! Link
yes, it is.

but the GFX dont work. the skulls and the bullets share the same index. i can't separate them.


Each of the skulls count as one sprite. There are four skulls, and only 7 are allowed at the screen at once. So, the second set have also four skulls, so you have eight sprites at the same time, at that's not possible for SMW, so it will disappear.


so, maybe i should move them farther apart?

because right now the level looks like this:


you ride up the slope, then you have to jump from block to block to get to the next set.
you can also see that the generator STILL doesn't work, as well.

and the munchers at the bottom will lead to a bonus room later on

...

how can i merge the skulls and the bullets into one ExGFX file?
EDIT: figured it out, but now the bullets are sideways.




(edited by taka-87 on 04-13-06 09:27 AM)
(edited by taka-87 on 04-13-06 10:27 AM)
(edited by taka-87 on 04-13-06 10:44 AM)
(edited by taka-87 on 04-13-06 10:52 AM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-13-06 12:02 PM, in finally some ss + a small question! Link
Originally posted by SnifflySquirrel
Definitely move the second set of floating skulls farther back.

If the vertical/diagonal Bullet Bills aren't facing the right direction, maybe you accidentally messed them up when you put in the skulls. Compare the bullet graphics with the ones in GFX05.bin, and fix them if they don't match.


they're the EXACT same.

EDIT: fixed. i was using SP2=05 instead of 01 like it should be.

EDIT2: Yay! the level works now!

EDIT3: i have a new thread now


(edited by taka-87 on 04-13-06 11:03 AM)
(edited by taka-87 on 04-13-06 11:08 AM)
(edited by taka-87 on 04-13-06 04:19 PM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-13-06 05:17 PM, in SMW2000 Demo Version (patch link inside) Link
The demo version of my hack is located here

Additionally, thank you to all who helped me on the old thread

EDIT: Come on, SOMEBODY please reply, saying you tried the demo.


(edited by taka-87 on 04-13-06 04:19 PM)
(edited by taka-87 on 04-13-06 09:22 PM)
(edited by 1222 on 04-17-06 09:55 AM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-17-06 09:06 AM, in SMW2000 Demo Version (patch link inside) Link
EDIT: FIXED!
THE UPDATED IPS FILE (and by this I mean I found my error and fixed it) IS:

HERE


(edited by 1222 on 04-17-06 09:56 AM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-17-06 12:59 PM, in SMW2000 Demo Version (patch link inside) Link
Originally posted by Xeruss
Sorry man, but put frankly it sucks. I didn't feel like using savestates, so I couldn't beat the creatively named level, "1-2" You should never put doors in yoshi's house, unless you're BMF. Which on the subject of that door, was it supposed to lead to a boss? Cause on my comp it lead to a dead-end, and I had to kill myself.
Ah well, you know map16 as you proved in the level "dodgeball field" but otherwise you have much to learn yet. You need to work harder, and probably play some other hacks, learn what the standard hack looks like, then mabye your hack will be a better use of time.


I understand your point of view, however like I said this is a demo, and a VERY early one at that.
And the door was an accident. I left it in there because I was testing the first boss. Did it lead to a room with nothing in it but green koopas (on the top?) because that's SUPPOPSED to be the first boss room with bullets and fireballs. Anyway, to beat 1-2 you have to time the bullet bills. Its doable w/o savestates.

Anyway, I'm glad somebody played the demo. BTW, I need some help with OW if anyone wants to.

EDIT:
new screenshots:
the first castle: YOU WILL NEED SAVESTATES, unless you're really good at judging jumps


the boss room: tentative.




(edited by 1222 on 04-17-06 11:59 AM)
(edited by 1222 on 04-17-06 12:00 PM)
(edited by 1222 on 04-17-06 12:21 PM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-17-06 03:41 PM, in SMW2000 Demo Version (patch link inside) Link
World 1 IS complete.
I've beat it.
What's so incomplete about it?
Tell me so I can fix it.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-18-06 01:13 PM, in SMW2000 Demo Version (patch link inside) Link
i haven't done the OW yet. that will come LAST.

yes it is possible to beat the boss battle.
at 99 or less seconds, you can drop down to the bottom level. the exit orb is there.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-18-06 06:48 PM, in SMW2000 Demo Version (patch link inside) Link
I thank you for your reply, Dry Bones, and welcome to the board.
If anyone wants to help with level design and OW, just PM me... I need all the help i can get.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-26-06 09:07 AM, in XOC's SMW Remix Link
... all this negative criticism makes me wonder why it got almost all 5's on it's site?

anyway, this music rules! 10/10 from me!
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-28-06 01:26 PM, in SMW2000 - Demo 2 IPS Patch Inside Link
Please delete my old thread.

The demo is complete up to world 2 castle.
The OW is still not edited yet, I'd like somebody to help me with that.
(I'm no good at OW editing, if you help, you'll be in the credits.)

World 1 - Dodgebill Island
World 2 - Freezer Burn (Ghost house UNEDITED, will be removed in final hack.)

EDIT - Patch is at http://www.geocities.com/double_t.mmx_3_and_a_half/zip.zip
EDIT - Screenies can be found at http://s4.photobucket.com/albums/y145/3dtt87/smw2000/



(edited by taka-87 on 04-28-06 12:29 PM)
(edited by taka-87 on 04-28-06 12:32 PM)
(edited by taka-87 on 04-28-06 01:07 PM)
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 04-28-06 04:18 PM, in SMW2000 - Demo 2 IPS Patch Inside Link
Originally posted by insectduel
If you need the OW fixed I suggest you have have to learn a few things for yourself.


I have studied the tutorial a million times, but to no avail. It JUST WON'T WORK for me. That is why I'm asking for help.

Originally posted by Raccoon Sam
With such a small amount of ExGfx, you've made a instant classic.


This will stay in my sig forever!

Originally posted by peter_ac
Bullet Bills aren't fun.


I had a theme for the first world, and you killed it.


And walk-through turn blocks are a big no-no


What do you suggest?


You're on the right track though


Thank you all for your input.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 05-23-06 01:08 PM, in Super Mario World RETRO MIX Link
from the looks of it, it seems that you've accidentally enabled the "exHiROM" expansion in LM. I don't think you can reverse this.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 05-29-06 07:25 PM, in HELP!!! Link
Ok. I downloaded an IPS that contained the pipes from DWTLC. (already installed w/o having to do ASM)

but my problem is i don't know which pipe does what, and i would like a DSC file of that puh-lease.

I forgot who posted the IPS, however.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 06-02-06 10:34 AM, in Just wondering what you are strong in. Link
I'm fairly good at Level design.

in a few days, I'm going to be posting an IPS with my third world completed!
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 06-04-06 11:06 PM, in A smallish Q... Link
How in the world do I modify the font on SMW? It's evidently compressed or something (IE 2 letters overlapping each other in one tile). how would i go about fixing that?
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 06-05-06 09:56 PM, in A smallish Q... Link
thanks go to you, this can be closed now...
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 06-06-06 11:38 AM, in HELP!!! Link
96 views, no replies?

surely SOMEBODY knows what to do.
taka-87

Octorok








Since: 04-07-06

Last post: 6136 days
Last view: 6136 days
Posted on 06-10-06 11:13 AM, in HELP!!! Link
Great! so now all i have to do is get the official release? and do the blocktool mess and all that? sounds... like... fun [/sarcasm]


(edited by taka-87 on 06-10-06 10:14 AM)
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Acmlm's Board - I3 Archive - - Posts by taka-87


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