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| Acmlm's Board - I3 Archive - - Posts by taka-87 |
| Pages: 1 2 |
| User | Post | ||
taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| hello people of acmlm's board.
i am taka-87 and i am a romhacker. as soon as i get the first world working i will be posting a DEMO of my SMW hack it's to be called Super Mario Bros. 2000 and it's currently a level only hack. - - - so... welcome me to the board. pretty plz? |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| here's the first few ss of my new hack: SMW 2000
note: ignore the time limit: i had to rewind to position mario just right. so it looks like i hit a block BEFORE i saw it!
fun with a multi- coin block
maybe a DW:TLC block?
it was a DW:TLC block!
hmmm. now how to get in?
ok, HOW did he do that?
HOW IN THE WORLD...
woah there! now for my question. How do i repoint the sprites so i can have the floating skulls in a "mushroom" level (the no-yoshi star level - i need both the skulls and the 4-way bullets.) and why does the second set dissappear when i reach that screen?
(edited by taka-87 on 04-12-06 11:58 AM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| yes, it is.
but the GFX dont work. the skulls and the bullets share the same index. i can't separate them.
so, maybe i should move them farther apart? because right now the level looks like this:
you ride up the slope, then you have to jump from block to block to get to the next set. you can also see that the generator STILL doesn't work, as well. and the munchers at the bottom will lead to a bonus room later on ... how can i merge the skulls and the bullets into one ExGFX file? EDIT: figured it out, but now the bullets are sideways.
(edited by taka-87 on 04-13-06 09:27 AM) (edited by taka-87 on 04-13-06 10:27 AM) (edited by taka-87 on 04-13-06 10:44 AM) (edited by taka-87 on 04-13-06 10:52 AM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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Originally posted by SnifflySquirrel they're the EXACT same. EDIT: fixed. i was using SP2=05 instead of 01 like it should be. EDIT2: Yay! the level works now! EDIT3: i have a new thread now (edited by taka-87 on 04-13-06 11:03 AM) (edited by taka-87 on 04-13-06 11:08 AM) (edited by taka-87 on 04-13-06 04:19 PM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| The demo version of my hack is located here
Additionally, thank you to all who helped me on the old thread EDIT: Come on, SOMEBODY please reply, saying you tried the demo. (edited by taka-87 on 04-13-06 04:19 PM) (edited by taka-87 on 04-13-06 09:22 PM) (edited by 1222 on 04-17-06 09:55 AM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| EDIT: FIXED!
THE UPDATED IPS FILE (and by this I mean I found my error and fixed it) IS: HERE (edited by 1222 on 04-17-06 09:56 AM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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Originally posted by Xeruss I understand your point of view, however like I said this is a demo, and a VERY early one at that. And the door was an accident. I left it in there because I was testing the first boss. Did it lead to a room with nothing in it but green koopas (on the top?) because that's SUPPOPSED to be the first boss room with bullets and fireballs. Anyway, to beat 1-2 you have to time the bullet bills. Its doable w/o savestates. Anyway, I'm glad somebody played the demo. BTW, I need some help with OW if anyone wants to. EDIT: new screenshots: the first castle: YOU WILL NEED SAVESTATES, unless you're really good at judging jumps
the boss room: tentative.
(edited by 1222 on 04-17-06 11:59 AM) (edited by 1222 on 04-17-06 12:00 PM) (edited by 1222 on 04-17-06 12:21 PM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| World 1 IS complete.
I've beat it. What's so incomplete about it? Tell me so I can fix it. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| i haven't done the OW yet. that will come LAST.
yes it is possible to beat the boss battle. at 99 or less seconds, you can drop down to the bottom level. the exit orb is there. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| I thank you for your reply, Dry Bones, and welcome to the board.
If anyone wants to help with level design and OW, just PM me... I need all the help i can get. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| ... all this negative criticism makes me wonder why it got almost all 5's on it's site?
anyway, this music rules! 10/10 from me! |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| Please delete my old thread.
The demo is complete up to world 2 castle. The OW is still not edited yet, I'd like somebody to help me with that. (I'm no good at OW editing, if you help, you'll be in the credits.) World 1 - Dodgebill Island World 2 - Freezer Burn (Ghost house UNEDITED, will be removed in final hack.) EDIT - Patch is at http://www.geocities.com/double_t.mmx_3_and_a_half/zip.zip EDIT - Screenies can be found at http://s4.photobucket.com/albums/y145/3dtt87/smw2000/ (edited by taka-87 on 04-28-06 12:29 PM) (edited by taka-87 on 04-28-06 12:32 PM) (edited by taka-87 on 04-28-06 01:07 PM) |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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Originally posted by insectduel I have studied the tutorial a million times, but to no avail. It JUST WON'T WORK for me. That is why I'm asking for help. Originally posted by Raccoon Sam This will stay in my sig forever! Originally posted by peter_ac I had a theme for the first world, and you killed it.
What do you suggest?
Thank you all for your input. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| from the looks of it, it seems that you've accidentally enabled the "exHiROM" expansion in LM. I don't think you can reverse this. | |||
taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| Ok. I downloaded an IPS that contained the pipes from DWTLC. (already installed w/o having to do ASM)
but my problem is i don't know which pipe does what, and i would like a DSC file of that puh-lease. I forgot who posted the IPS, however. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| I'm fairly good at Level design.
in a few days, I'm going to be posting an IPS with my third world completed! |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| How in the world do I modify the font on SMW? It's evidently compressed or something (IE 2 letters overlapping each other in one tile). how would i go about fixing that? | |||
taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| thanks go to you, this can be closed now... | |||
taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| 96 views, no replies?
surely SOMEBODY knows what to do. |
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taka-87![]() Octorok Since: 04-07-06 Last post: 6136 days Last view: 6136 days |
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| Great! so now all i have to do is get the official release? and do the blocktool mess and all that? sounds... like... fun [/sarcasm] (edited by taka-87 on 06-10-06 10:14 AM) |
| Pages: 1 2 |
| Acmlm's Board - I3 Archive - - Posts by taka-87 |