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05-24-24 09:02 PM
Acmlm's Board - I3 Archive - - Posts by Captain Boh
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Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-05-06 06:13 AM, in Removing swimming from water levels? - SMB Link
First off, I'd like to make it clear, I'm rather new to modern rom hacking. I've been interested in the subject for a long time, but I haven't really been able to follow it closely since the late 90's. Anything I know beyond changing graphics or some text editing is something I've picked up only in the last week or so, and probably not very well either.

Anyway, what I'm trying to do at the moment is alter water levels in Super Mario Bros. so that you don't swim in them anymore, but still retain their other attributes (music, pallets, etc) so that I'll still have a fourth type of level, but it just isn't one you swim in anymore.

I've already half succeeded, but after removing swimming itself, I've found that Mario still produces air bubbles and can't run when he's "under water" due to the fact that the block pallet is set to 0.



I tried to alter how that attribute is set, but that seems to screw up how levels are loaded, causing for example, 1-1 to become an underwater 4-1 with Koopa Troopas falling from the sky.


I'm not really sure what to try next. My knowledge of how this kind of stuff works is limited to what I've pieced together form a few tutorials and I'm only really understanding a very small portion of what I'm seeing in the debugger, so what I have tried is probably going off in the wrong direction already. I'm hoping that someone here can point me in the right direction though.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-06-06 05:43 AM, in Removing swimming from water levels? - SMB Link
Worked it out. Checked things that Read 074e, worked out which ones controlled bubbles, running, pit gravity and weather or not I can jump on the enemies and pointed them elsewhere.


Now my only problem seem to be that I've pointed them to a location that still can be set to 00, so I just need to find something that isn't ever set to 00 in levels.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-07-06 02:26 AM, in Removing swimming from water levels? - SMB Link
PUUSSAYE seems to allow you to swim down on top of enemies to kill them in the water, at least in the emulator I'm running.

An interesting point is that when you kill the Cheep-Cheeps in this manner, they turn into Koopa Troopas, but when you kill them, their shells don't hit other enemies.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-10-06 06:23 AM, in Removing swimming from water levels? - SMB Link
Here is what I have done. I'm not sure if this causes any problems, but I haven't run into any yet.


The following originally read from 074e, 00 at that location produces the underwater effects
Changed where 1a61-1a62 read from: this disabled changing blocks into Seaweed
changed where 3100-3101 read from: this allowed you to jump off the top of the screen
changed where 353f-3540 read from: this allowed running
changed where 367f-3680 read from: this turned off bubble generation
changed where 37c9-37ca read from: this turned off the gravity effect of pits
changed where 58cc-58cd read from: this allowed jumping on enemies
changed where 5a49-5a50 read from: this allowed shells to kill enemies
changed where 5ceb-5cec read from: this allowed blocks to be hit

Then, I changed where 1164, 1165 pointed to disable the various modifications to jumping that change it to swimming. This originally pointed to 0704 and only seems to function to as I mentioned, modify jumping. I have not yet issolated how the changes themselves acctually function because bypasses them anyway.
This was acctually the first thing I did, before I sort of worked out what I was doing, in retrospect, I'd now disable the whole thing here rather than repointing it.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-11-06 11:17 PM, in My hack so far... bubble bobble themed(SS) Link
Geocities doesn't allow for direct image linking, unless I've missed something lately.

If they were working links though, they could be dragged and dropped
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-12-06 12:15 AM, in RBI 2k6: NES classic gets a facelift Link
I think the point people are trying to make is that it is against the board rules to link to a site with ROMs, and since your site has ROMs, its against the board rules to link to it.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-12-06 12:35 AM, in RBI 2k6: NES classic gets a facelift Link
It doesn't matter if the game was licenced by Nintendo or not. That doesn't change the fact that you aren't the copyright holder of the original game. A lack of a Nintendo licence doesn't invalidate the work or the rights of the original programers.

As for the title of the section, its not a section about the application of patches to ROMs, its about the hacking of them. The accepted distribution just happens to be patches.


(edited by Captain Boh on 04-11-06 11:37 PM)
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-12-06 12:54 AM, in My hack so far... bubble bobble themed(SS) Link
Originally posted by Alastor the Stylish
Gonna ignore that second point and tell you that free image hosting sites do exist. Like tinypic. And imageshack.

Secondly, those new graphics burn my eyes. I can't believe a professional designer came up with something that horrid.


I don't dispute that there are free image hosts, but I was respoinding to the statement "1. Use the tag next time." which won't do a damn thing for someone who's linking to Geocities. Since I have my own hosting, I'm not up to date on the specifics of free image hosting, so I didn't bring it up.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-17-06 04:51 PM, in Luigi's colors in SMB. Link
I for one would like to be able to see the colours as I change them. I guess I'm not to the point yet where I see a colour when I read a number.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-17-06 09:00 PM, in Super mario bros DEMO hack. with SMB3 gfx Link
I think it depends on the version of Windows
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-18-06 04:13 AM, in So I'd like a Bomb-throwing Lakitu... Link
Originally posted by The Kins
Originally posted by Raccoon Sam
FYI...




FYI,



Because everyone has a brand new computer AND wants beta software on it.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-19-06 05:48 PM, in Very very very early (cross-platform) SMB3 Level viewer Link
I suppose this could be a test of the interface without getting into the more complicated mess of acctually reading from the ROM. One step at a time and all that.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-22-06 08:58 AM, in Trailer time! Link
Originally posted by Glyph Phoenix
-10 for turning what should be a miniature Macromedia Flash file or some such into a 13 MB monstrocity. I'm not downloading a 13 mebibyte trailer, not even if it were for Super Mario Odyssey.


I don't see how video could be embedded into a flash file and be any smaller. Am I missing something here?
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-22-06 07:34 PM, in Trailer time! Link
Its a pain to have to download from. I had to try three times before it would work, and each try I had to wait the 25 seconds again.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-23-06 06:15 AM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
Perhaps it might be helpful to point him in the direction of some information about ASM instead of just saying "just learn how to do it," or "just learn ASM and program them."

Hell, the letters ASM don't even tell someone new to this anything at all really.


I can't really offer anything specific, since I don't really know what I'm doing myself, but Giga_Bowser_009, you may want to look up 6502 Assembly online, that is what ASM is incase you didn't already know.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-25-06 06:44 AM, in SMB1 - Object properties? Link
I'm trying to work out how SMB1 assigns Object properties and behaviours, but I'm not having any luck. What I hope to accomplish is adding some new tiles that use old behaviours, mostly background objects at this point, since I couldn't begin to guess how I might implament new objects in level generation.

My primary problem is that all the extra tiles seem to have an odd vine behaviour, and having Mario grab on to the background just wouldn't make sense.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 02:57 PM, in Can anyone figure out the compression on Turok Dinosaur Hunter? Link
Originally posted by Cartmic
Originally posted by HyperMackerel
Originally posted by spoondiddly
(Just try to keep it small - stupid floppies are so annoyingly tiny)

Dude, buy a USB flash drive or something. Hell, there's flash card readers you can buy for ~$25 that can be removed from your computer and plugged into a USB port, and a 16-32MB CF or SD card is dirt cheap.


Id recommend getting a 256mb memory stick, I got mine for about £14.


Do Libraries allow people to use these? Many computers still don't have front USB ports, and Libraries aren't always on the cutting edge. I doubt they'd want people fiddleing around in the back of their computers.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 09:53 PM, in General Project Screenshot Thread Link
Its a stylistic thing. One isn't more wrong than the other, beauty is in the eyes of the beholder.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 05-01-06 02:15 AM, in Super Peach World Link
But why even bother? Is it helping anyone? Or is it just a big "I've seen something that isn't perfect, so god damn, I'd better make fun of it!"

What if people who are members there are also members here? Its like a big kick in the stomach when the thing you happen to like is treated like this. So what if they don't do as good a job? Whats the big deal? Or is it some rule here that if something isn't top of the line, it has to be mocked and degraded?

Look, I'm sorry if I'm crossing a line here, but this is what I feel sometimes. I've avoided posting almost anything I do because I'm a beginer and I feel like It will probably just get mocked. Its not a pleasent feeling.
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6512 days
Last view: 6512 days
Posted on 05-03-06 11:55 PM, in Coming This Summer! Mario Z Link
Originally posted by Cheveyo Chowilawu
Originally posted by Ghost
Why don't you encourage instead of discourage? I just want to know why, dude.....seriously....


It could be said that what he does encourages people to stop sucking.



It seems to me however, that its far more likely that it will just 'encourage' people to give up. Its quite possible to convay the message that something needs improvement without crushing negativity.
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Acmlm's Board - I3 Archive - - Posts by Captain Boh


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