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09-27-24 03:27 PM
Acmlm's Board - I3 Archive - - Posts by 1210
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1210
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Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-04-06 11:53 AM, in Game Maker anyone? Link
Learning about all of these languages use to program games, programs, etc.. I don't think I've seen anyone using Game Maker, which has a programming language all to itself. I just wonder if anyone here actually uses it. Well? Anyone?

If you don't know what Game maker is, here is the link: http://www.gamemaker.nl/
Check it out!
1210
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Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-04-06 12:16 PM, in Idea: Metroid Online Link
Metriod online...I originaly read your post on MFGG. I love MFGG, but haven't posted or anything, though I submitted a game.

The Idea of Metroid Online sounds interesting. The amount of programming that would have to take would be immense and time-consuming, if all of the enemies were playable. I don't think the little programming knowlege I have would help any, but from my experiance, this idea is very ambitious.
1210
Newcomer








Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-04-06 03:29 PM, in Game Maker anyone? Link
Yes, I agree. Though I have never used any other language other than GML (Game Maker Language), I think Game Maker is and can be advanced for serious designers such as myself. But there are plenty of things that still need to learn. I have one game on www.mfgg.com in the demos section (though it's a COMPLETE game). Please check it out! Any ideas or bug reports are welcome!


(edited by Littlink on 04-04-06 02:33 PM)
1210
Newcomer








Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-05-06 11:10 AM, in Game Maker anyone? Link
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The GameMaker language is actually pretty constricting. Last I checked, you don't have proper object support or even proper functions.
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Well, it all depends on what you think is a "proper function". Game Maker has its own functions made just for game design. It's just a matter of opinion really.

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It's a lot of fun to play with, and might be reasonable for cranking out prototypes, but you really do lose a lot by not taking the leap into a decent language (I'll suggest Java).
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I have to agree, Game Maker is fun to explore, but is good for making decent games. Not all of the games made with GM are 2-D platformers, or cheap RPGs. Once registered, you can use 3D functions and that's when it gets complex. VEEERY complex... Java? Heard of it but never really thought of it. Maybe I should.

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Basically, with GML, you gain built-in sprite, collision detection, tilemap, and game-object support at the expense of functions, objects, and bunches of other really powerful programming tools.
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Yes, yes. Quite correct, though one would want to use real sprites though. Using draw_rectangle(x-16,y-16,x+16,y+16,true) makes the game look a bit sloppy.

Thanks for your thoughts! Quite interesting.
1210
Newcomer








Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-07-06 10:16 PM, in Game Maker anyone? Link
So you want to introduce me to Java? Hmmmm... It all depends. What (compiler,program,etc...) is needed to use Java?
1210
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Since: 04-04-06
From: USA

Last post: 6743 days
Last view: 6743 days
Posted on 04-11-06 03:46 PM, in Game Maker anyone? Link
Okay. I'll look into it. Thanks for all the advice. Hey, and did you all know that GM can use pretty much any other programming language? You would have to have to be a good preogrammer though.
Acmlm's Board - I3 Archive - - Posts by 1210


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