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05-15-24 03:33 AM
Acmlm's Board - I3 Archive - - Posts by Bloodstar
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Bloodstar

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Since: 11-17-05

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Posted on 01-31-06 04:42 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Now I'm getting runtime error 75 when I try to save.
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 01-31-06 06:29 PM, in 2nd super mario land hack! Link
Yes, do so!

I've recently got the program to work on my desktop... Now to try it on my laptop.

Finally... I've always wanted to hack this game. (Wario Land 2, too... but that's wishful thinking. )
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 01-31-06 08:24 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Originally posted by Coolman
Originally posted by Bloodstar
Now I'm getting runtime error 75 when I try to save.


If you want to save your changes, your ROM shouldn't be write-protected


Yeah, I realized that right after I posted that XD

It can't seem to find a module in the exact same TABCTL32 on my laptop.
I wish I knew what was wrong here.

And, ghettoyouth, you should do some font replacing, as well.
Bloodstar

660
blue boar boobies
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Posted on 02-03-06 01:36 PM, in The testing/spamming thread Link
hi.

Allow BMPs, too... the filesize limits already restrict abnormally large BMP files.

Attachments

zelda003.zip (11106b) - views: 19
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 02-03-06 04:31 PM, in ZOMG hacked in new animations Link
Originally posted by Techokami

NEW SCREENS WOO YEAH
So I was clearing out some rigid, hard-to-use graphics that were originally for the pipe bends on SMB3 pipes (which were removed for overall glitchiness) with the box platforms from SMB3. After being creative and removing the screws on the four corners and making a rather nifty anti-aliased block, I got an idea.

Switch Palaces.


As you can see, there is some anti-alias action going on down there. =]

I worked on some Map16 to use different palletes, so I can have a color per palace now. Yes, I know the FG and BG clash, but I was just testing...



Man... I did something like this about a year or so ago myself, except... I never showed it to anyone.

Nice pipes, btw, but the border's a bit thin.
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 02-04-06 02:45 AM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
I honestly never thought that possible until ghettoyouth came along, asdf. (And why am I typoing your name? o.o)

Nice title screen, there.
Bloodstar

660
blue boar boobies
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Posted on 02-04-06 04:08 PM, in This space grave yard, created by Andross's experiments, is where your father vanished, Fox!! Link
Er... What glitch?
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 02-04-06 04:25 PM, in my frist hack beta versio Link
Apparently everyone's missed Dangerous Mission. That was a pretty decent effort, btw
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 02-06-06 12:07 AM, in My first SMb1 hack. Link
No.

Hammer Bros. are NOT the way to make a level hard, you'll also need a few puzzles, even if they're really limited.
Bloodstar

660
blue boar boobies
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Since: 11-17-05

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Posted on 02-06-06 06:10 PM, in A little bit of advice on announcing your hack Link
19. ALWAYS, ALWAYS post screenshots. They don't have to be major spoilers or anything, just take shots of parts in your levels that you feel are the most exciting. If you don't post any screenshots, people will likely doubt your hack is even worth playing.
Bloodstar

660
blue boar boobies
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Posted on 02-11-06 09:36 PM, in super mario: dangerous mission 2! [ss, DEMO!] Link
Originally posted by Alastor the Stylish
The graphics make my eyes burn

YI rips in tandem with not yi rips are never cool.


Then explain your first castle in Mario's Return.

Not bad, legoman, not bad. I'm actually awaiting the finished hack this time around.
Bloodstar

660
blue boar boobies
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Posted on 02-11-06 10:09 PM, in super mario: dangerous mission 2! [ss, DEMO!] Link
I could've sworn that FG was ripped from YI...

Ah well. Legoman's choices don't look all THAT bad, but the YI cement blocks are kinda blah with SMAS's graphics. :\
Bloodstar

660
blue boar boobies
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Posted on 02-13-06 09:27 AM, in super mario: dangerous mission 2! [ss, DEMO!] Link
Originally posted by legoman
Originally posted by Raccoon Sam
But Why is the Title Screen English, but the game's text Finnish?

onhan monessa pleikkarin pelissä (esim, lego rock raiders) pelissä englanin kielnen alkuruutu, mutta peli onkin suomenkielinen


In english...?
Bloodstar

660
blue boar boobies
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Posted on 02-15-06 09:04 AM, in super mario: dangerous mission 2! [ss, DEMO!] Link
Exactly my point.

And if you HAVE TO use finnish... at least post it in english also.
Bloodstar

660
blue boar boobies
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Posted on 02-15-06 09:32 AM, in Afterworld 8 GFX version Link
Yes, fabio, it is.

Pretty nice looking screens here... Hope you finish it.
(restricted)
Bloodstar

660
blue boar boobies
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Posted on 02-16-06 09:36 PM, in Mario Kart DS: Alastor owns your soul. [List Updated 02/13] Link
I don't have TOO much of a problem with snakers... but when they do it every damn second of the race(as I've seen once), it kinda pisses me off.

Myself, I only really snake corners.
Bloodstar

660
blue boar boobies
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Posted on 02-18-06 04:33 PM, in Check out my new screenshots! Link
Originally posted by Rain Man
Maybe you should grow up and learn how to take some criticism, instead of lashing out at me and Chris.


I fail to see where he lashed out.

I especially like the purple-themed shots. They just... fit the theme
All your palettes are quite good, though.
Bloodstar

660
blue boar boobies
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Posted on 02-21-06 04:30 PM, in Favorite Mario Character ?- Link
Originally posted by Lemon de man

EDIT: Sorry, Just when I posted this, I just remembered that I forgot the other, specify
button.

I'd have added this option, had editpoll been working

Anyway, I voted Mario and Luigi.

Why? Because they're that awesome. (and playing MLSS and Partners in Time would explain why. )
Bloodstar

660
blue boar boobies
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Posted on 02-23-06 05:52 PM, in new OW, check this out! Link
I honestly can't say I'm too crazy about it. It's nice, yeah, but those trees... aren't the best. =\

Might I suggest ripping some OoS/OoA trees, using the tops as 16x16 tiles(to emulate ZC-ish layering), and adding a bit more shading to the tops? That'd really spruce them up.
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Acmlm's Board - I3 Archive - - Posts by Bloodstar


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