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Acmlm's Board - I3 Archive - - Posts by 1184 |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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I need alot of Super Mario Bros 3 data. Like this for example:
What item is in the Treasure Chest on each level. Where can I find some of that data? Better yet all of those hex datas? |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Guys, I'm not working on my game today........I'm depressed and crushed.........I need a girlfriend.............Guys can post sympathetic suggestions..........Girls can do the same...........I won't be working on my ROM hacks today..............But if I can get over this tomorrow then I can get back to working on them........... | |||
1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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You guys don't remember me that was known as Waluigi_Fan? Ah well nevermind. | |||
1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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How do I use that level editor? I want to edit all the levels of Super Mario Bros 3 but how do I switch Map Screens?
And the levels too? (edited by Luigi_Fan_9999 on 03-31-06 06:48 PM) |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Well because of that annoying error. So how do I use it? | |||
1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Yes it does. Thanks, I already have the data saved in My Documents. Now not to be off-topic or anything but I also need SMB1 data, SMB2 (J) data, and the American SMB2 data to make level editors for them. (edited by Luigi_Fan_9999 on 04-04-06 06:34 PM) |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Hi, I'm sort of new at this but I have a question. From what I've heard you can actually put new stuff in old NES games using the Emulator I just downloaded. So I got a question or two:
Is it possible for me to put in World 9: Moon Land's map and its levels in a Super Mario Bros 3 ROM? If so then I can put Master Hand, Crazy Hand, and Dark Mind (A.K.A. Dr. Topper the green Hammer brother from Super Mario RPG) in those levels? One more question: Can I put myself on the Pterodactyl's back in Big Nose the Caveman? |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Thanks to alot of you guys, I'm ready to do some ASM hacks. First I'm making a copy of the Mario3 ROM I'm editing for experimental purposes. I'm going to get a good amount of data I can get. So if you guys are interested, I need some ideas on what the levels should have that's not in the original game. (edited by Luigi_Fan_9999 on 04-05-06 06:07 PM) |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Ok I will but first I need help. I made the Dungeon of World 1 exactly like SMB 1's World 2-4, (Well, almost.) How do I change the Hammer Bros music in it to where it'll have the castle music from SMB 1? | |||
1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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Here is one screenshot of my hack.
So can you help me get the SMB1 castle music implemented in the dungeon levels? How do you do it? |
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1184 Micro-Goomba Since: 03-30-06 Last post: 6607 days Last view: 6607 days |
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What do I have to do to implement these things into my game?
Poison Mushroom Master Hand Crazy Hand Dark Mind Do I have to make them as chr files and look at their codes or what? |
Acmlm's Board - I3 Archive - - Posts by 1184 |