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04-23-23 04:47 PM
Acmlm's Board - I3 Archive - - Posts by 1180
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1180
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Since: 03-30-06

Last post: 6232 days
Last view: 6232 days
Posted on 03-30-06 04:10 AM, in exgfx background problem... Link
sorry if this has been asked already...

i know how to insert them and all that stuff...ive been doing it for a few days now...but now, it's gone weird...
i can't seem to add anymore backgrounds...i'm up to "page" 18...it looks normal in the 16x16 tile editor...but everytime i try to view it in the background tile map editor it turns to shit...

here's a screenshot of what i mean [ghostly grove-dk2 WITHOUT palette-dont worry about the colours]...


edit: another example:


what's happening? i've tried everything, and i can't work out what the problem is...

and i do know i can build the backgrounds myself if they're avaliable there...but some backgrounds have animation in them...i cant build backgrounds with animations in them...they just become still.

please help...thanks


(edited by snipez on 03-30-06 02:16 AM)
(edited by snipez on 03-30-06 02:20 AM)
1180
Newcomer


 





Since: 03-30-06

Last post: 6232 days
Last view: 6232 days
Posted on 03-30-06 10:01 PM, in exgfx background problem... Link
^heh...sorry about that ...
Originally posted by smwedit
Use pageup and pagedown on the keyboard in the BG-tilemap editor to change the page. Plus, you need to insert the sample level and save it to the level you want with file>save level to rom and changing the number there to the level you want if the level hasn't already been worked on.

i've never had to insert the sample level before...but that did the trick...thanks alot...



i also have one more question...it's not really important and might be stupid, but when i do import these backgrounds, certain tiles turn out to be garbage [such as vines and turn blocks]...is there any way to fix that? if not, oh well...

thanks for the help everyone...
Acmlm's Board - I3 Archive - - Posts by 1180


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