![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| Acmlm's Board - I3 Archive - - Posts by 1167 |
| User | Post | ||
|
1167 Newcomer Since: 03-26-06 Last post: 6235 days Last view: 6235 days |
| ||
| Ok, perhaps this has been talked about a lot, but I didn't really find anything..
Is there any logic to the pointers in smb2ed? I'm talking about pointers like where the doors etc. lead to. I noticed in the screenshots for the editor that Acmlm made a hawk which he said lead to level 7-1, but he could make it lead anywhere he wanted to. My question (which you've probably guessed) is: How do I point the hawk/door/special object, or whatever, to that particually place? I tried messing around with the parameters, which worked to some degree, but when I start with a level more or less from scratch it's kind of hard to know what they should be. Also, I see that some parameters are something like "04 15" and I can't seem to change the second part (15), just the first part (04). Any way to change the 15 part, because when I make a new pointer object, the second part will always remain at "00". Is there really any way to figure out the pointers, or is the editor just not up to the task? |
|||
|
1167 Newcomer Since: 03-26-06 Last post: 6235 days Last view: 6235 days |
| ||
| This centainly help a lot. I figured some of it out by trying and trying
different things for (at least) five six hours (!) last night alone. You talk about pointers leading to either doors or making you fall from the sky. This I noticed to. Quite annoying, I must say. I take it there's no way to determine what type of pointer it is? And if I create my own doors with their own pointers, is there any chance they will lead to others doors, and not the sky, and if so: Is there anything I can do on the target end (or anywhere else) to make sure it happends? Finally: Special object pointers, do you have any idea how they work? E.g, the vine leading up to the upwards part on level 1-1. I tried adding my own vine leading up to the sky, without any pointers, and that landed me back on the very same page. However, I can't figure out how (and where) to create the special pointer, and what parameters to give it, to make the vine go where I want it. Thanks for your help so far, that made things a lot easier. (edited by ojn on 03-28-06 05:41 AM) (edited by ojn on 03-28-06 05:42 AM) (edited by ojn on 03-28-06 05:43 AM) |
| Acmlm's Board - I3 Archive - - Posts by 1167 |