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04-23-23 05:40 PM
Acmlm's Board - I3 Archive - - Posts by CluelessOne
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CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 01:15 AM, in Best SMW File to use for patching purposes? Link
Long time lurker, first time poster...let's get started.

There are some new hacks out that I would want to try, but for some reason, SNES9X 1.43 doesn't work with them due to bad checksums.

What I did was as follows:

1) Find the hack I want to play, and download it.
2) Copy Super Mario World (U) [!].smc to a new directory for the purposes of patching.
3) Rename the copied file to something related to the hack.
4) Use LunarIPS to apply the patch.
5) Open SNES9X, choose the game, and basically get stuck.


Is there a step that I seem to be doing wrong?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 01:46 AM, in Best SMW File to use for patching purposes? Link
Bio: Your answers are as follows:

1) That's a negative. The error is that it's missing a 0x200 byte header. I wonder if it's possible to hex add 200 00 bytes, but I don't want to break anything yet.

2) The two patches so far are Mario vs Bowser, and the Island Hopping Demo.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 03:40 AM, in Best SMW File to use for patching purposes? Link
For a task that is "that easy", I'm having a hard time.

I opened up XVI32 (a hex program I found on the web: quite good and cheap on my system), and inserted hex 30 (the number 0) in rows 00-1F0. The original data now starts on hex 200.

The error that I'm now getting is "Access Denied! The author of this hack has chosen to restrict level access. Please contact the author for further information."


Where else am I going wrong?


(edited by CluelessOne on 03-19-06 02:41 AM)
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 04:12 AM, in Best SMW File to use for patching purposes? Link
That message popped up when I tried to open the original Super Mario World (U) [!].smc file after adding in my hex 200 bytes of hex 30.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 04:32 AM, in Best SMW File to use for patching purposes? Link
Once I added hex 00, all of the problems got fixed. Thanks everyone!

...I do wonder why a byte header is needed in the first place though...


Mods, think that something like this could be put into the FAQ?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 01:47 PM, in Best SMW File to use for patching purposes? Link
It sounds like we use different repositories. I'll PM you about that later.


Okay, I'm thinking this topic has run its course.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-19-06 04:18 PM, in Multiplayer Lingo v2.0 Link
Might as well give this a shot...

USURP
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-20-06 03:59 AM, in Super Mario's Island Hopping Adventure [SS] [Demo] Link
I better make sure I'm not mixing up hacks here...

I noted that instead of losing my flower right away to small Mario, I went to Big Mario! Another hit took me to Small Mario.


For some reason, I feel this works in this hack. Nice one!
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-20-06 01:41 PM, in Multiplayer Lingo v2.0 Link
Bonus word attempt:

WRESTLER
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-20-06 05:13 PM, in Multiplayer Lingo v2.0 Link
5 letter word: XYLEM

I think there is another bonus word that can fit, but the front page rules confuse me slightly. Since my guess was already validated as wrong, am I allowed to guess it again?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-21-06 12:20 AM, in Multiplayer Lingo v2.0 Link
Curse my inability to post the Warships...

I think I need to start feeling YOUNG.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-24-06 03:11 AM, in Super Mario Bros: The Castle [Release] Link
Open up your original rom in a hex editor. Are the first 200 hex bytes 00?

If not, add them (DO NOT OVERWRITE).

I had a similar problem awhile ago.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-24-06 07:01 PM, in Super Mario Bros: The Castle [Release] Link
To hex 200.

Don't worry if rom patches make the rom up to 2, or even 4, MB. That's actually normal nowadays.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-24-06 08:56 PM, in I have made a new hack. Link
It might help if you can put screenshots up actually. See what you can put up.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-26-06 08:05 PM, in What is this data? Link
Side question that I don't understand...

What ASM hacks are put in by default anyway whenever you save in Lunar Magic?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-27-06 01:53 AM, in Multiplayer Lingo v2.0 Link
I'll go for:

QUEUE
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-29-06 12:50 PM, in Multiplayer Lingo v2.0 Link
ROACHES
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 03-31-06 02:38 AM, in Multiplayer Lingo v2.0 Link
YESES
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 04-02-06 04:20 PM, in C++ Compilers Link
Coming from a Java background, I'd like to learn a bit of C++ now. However, I'm stuck on...well, Windows. That also means my choice of compilers is kind of limited.


There is VC2005 available, but that's Microsoft, and I couldn't even get a basic console application to work on that. And don't mention MFC...I shouldn't need it.

There is Dev-C++ available, but that uses up WAY too much memory before you even open a project. VC2005 used less RAM even with a project open.

There is GCC available, but that's for Linux.


Any ideas as to what I should get, and why?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 5922 days
Last view: 5919 days
Posted on 04-02-06 09:24 PM, in C++ Compilers Link
DJGPP? That's...DOS! I'm on XP here, where there is no true DOS.
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Acmlm's Board - I3 Archive - - Posts by CluelessOne


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