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| Acmlm's Board - I3 Archive - - Posts by Sukasa |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| I.. usually lace them in jsut X patterns.
I don't bother with making my shoes look good, because they don't get noticed anyways, 'cept when I sprain my ankle. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Tape. Masking tape that is. Or duct tape.
That should work for you. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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I believe that basically a standar 16-colour .bmp picture... although whether it has the .bmp file header I don't know. MSPaint is supposed to be pretty good for those kinds of files. ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| *yawn* Ugh... wierd. I couldn't figure out that diagram you made VL-Tone... until now. funny, I could only understand it when I was tired. Anyways, I can see why the editor is so hard. That movie is going to be a really good watch though. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| One of BMF's patches woudl stop you from using the cape; it sets mario's Y position to $10 while checking for collisions with blocks. makes anything on the top row act like it's reapeated upwards forever. nullifies part of the cape's powers. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Yeah, sorta short. they only seem longer for you sparx, they actually aren't. Try creating exits to other level snow using pipes and that too.
Other than that, good for a no-gfx hack. actually looks quite decent. the night hike needs a barkger BG palette, and the dino-rhino valley level has a nasty BG palette, but otherwise that's a good hack so far. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| I don't honestly don't think that's the case. I used ExGFX in one of the submap worlds in my hack, and didn't have any glitching at all. Plus, the tilemap |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Wow... that dude with the camera is a f*cking a**hole.
Can't believe he'd do that just to hurt someone... Personally, I don't find that funny at all. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Mostly the carpet for us. The lawn too. Still, it woulnd't be a typo that launches the N. Korean missiles.
Need I say more? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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We're up there!
So... who's ahead? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| who do you look up to other than yourself? | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| If your friday night anime counts, then yes. Otherwise, no, just the news. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| He's not being as ass. When people don't even read the thread before posting in it, it's not helpful. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Select Case Offset
Case 0 Image1.picture = loadpicture(image1filename) case 1 Image1.picture = loadpicture(image2filename) . . . End Select. Is this example, Offset ithte name of a variable, and image1 is the example imagebox control that would be modified And if you need an offset form a file, "Get #1, xxxx, Offset" will work. #1 is the file number of a file opened with "Open filename for Binary As #1" or any other number, and xxxx is the offset in the file. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| I'll send you an IPS. Oh, and I was using the PAR code 7E001901 for testing purposes. And, the second bug just happened.. I don't have mouc mroe to say about it than that. Anyways, what I will do is remove the sprite from the level, and see if that fixes anyhting. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Originally posted by S.N.N. I wouldn't call a few patches, a pre-done HDMA kit, some boss-relatged data, and SMWOE (shit, that was broken form the start) a lot, but... Anyways, yeah. If you can give us a screenshot, perhaps it might be a little more insight into the problem. With what you've said about it, I am running blind here. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| It... almost looks like some of the required bytes aren't be written correctly. The one you posts, Kyouji, look at the left-most coloum of tiles. They're all wrong, but the tiles that matched in the correct screenshot matched in the incorrect one in that column.
So, where all the left edge tiles were matching, the bad left edge tiles also matched. This might be a bug wiith the code that draws the 6x6 tiles, and not anything particularly your fault. @S.N.N: A Big contribution will be when I finish Blocktool Omega. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Part of DKR was probably used in PD then. maybe part of the menu code, and the DKR text was filler until the PD text pointers replaced the DKR pointers. | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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That would be an interesting question... It'd be nice to have mario simply not change direction when going ver a null tile... think crossover tiles like with the dault paths in forest of illusion ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Oh... Alastor, which event is use dby the castle that exhibits thise problem?
And... I thought that onyl the layer one data was stored to SRAM (can't be L2; I've made L2 changes to the OW wthat show up on loading a regular SRAM save... Layer one changes don't show up though). However, I believe that the level tables get saved, and thus which events have been triggered, which are then written to the tilemap by SMW's rendering routine. Or so I thought. Therefore, my idea is that something corrupts the memory used in the rendering orutine while in game, but not while SMW is pre-rendering the OW when loading a saved game. Ideas, anyone? |
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| Acmlm's Board - I3 Archive - - Posts by Sukasa |