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04-23-23 07:09 PM
Acmlm's Board - I3 Archive - - Posts by Sukasa
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User Post
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 04:08 AM, in Shoe Laces Link
I.. usually lace them in jsut X patterns.

I don't bother with making my shoes look good, because they don't get noticed anyways, 'cept when I sprain my ankle.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 04:18 AM, in Question about G/S cartridges Link
Tape. Masking tape that is. Or duct tape.

That should work for you.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 04:23 AM, in 4-bit packed-pixel image? Link
I believe that basically a standar 16-colour .bmp picture... although whether it has the .bmp file header I don't know. MSPaint is supposed to be pretty good for those kinds of files.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 04:31 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
*yawn* Ugh... wierd. I couldn't figure out that diagram you made VL-Tone... until now. funny, I could only understand it when I was tired. Anyways, I can see why the editor is so hard. That movie is going to be a really good watch though.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 04:52 AM, in How can I balance SMW's gameplay? Link
One of BMF's patches woudl stop you from using the cape; it sets mario's Y position to $10 while checking for collisions with blocks. makes anything on the top row act like it's reapeated upwards forever. nullifies part of the cape's powers.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 05:01 AM, in My Super Mario World Hack Link
Yeah, sorta short. they only seem longer for you sparx, they actually aren't. Try creating exits to other level snow using pipes and that too.

Other than that, good for a no-gfx hack. actually looks quite decent. the night hike needs a barkger BG palette, and the dino-rhino valley level has a nasty BG palette, but otherwise that's a good hack so far.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 05:03 AM, in What causes the overworld path glitching? Link
I don't honestly don't think that's the case. I used ExGFX in one of the submap worlds in my hack, and didn't have any glitching at all. Plus, the tilemap wshould still be pointing to the set that Fu's code changes.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 05:56 AM, in The Switch Link
Wow... that dude with the camera is a f*cking a**hole.

Can't believe he'd do that just to hurt someone... Personally, I don't find that funny at all.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 06:27 AM, in ATS ate: Tourney on I guess? Link
Mostly the carpet for us. The lawn too. Still, it woulnd't be a typo that launches the N. Korean missiles.

Need I say more?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 06:31 AM, in Hail, for you stand before the 382,075th most visited site on the internet! Link
We're up there!

So... who's ahead?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 06:41 AM, in Go on, ask me. Again. Link
who do you look up to other than yourself?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 07-23-06 01:33 PM, in Cartoons!!!11 Link
If your friday night anime counts, then yes. Otherwise, no, just the news.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 02:57 PM, in What causes the overworld path glitching? Link
He's not being as ass. When people don't even read the thread before posting in it, it's not helpful.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 03:02 PM, in Loading Images in VB6 Link
Select Case Offset
Case 0
Image1.picture = loadpicture(image1filename)
case 1
Image1.picture = loadpicture(image2filename)
.
.
.
End Select.

Is this example, Offset ithte name of a variable, and image1 is the example imagebox control that would be modified

And if you need an offset form a file, "Get #1, xxxx, Offset" will work. #1 is the file number of a file opened with "Open filename for Binary As #1" or any other number, and xxxx is the offset in the file.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 03:05 PM, in Sprite Tool, public test release Link
I'll send you an IPS. Oh, and I was using the PAR code 7E001901 for testing purposes. And, the second bug just happened.. I don't have mouc mroe to say about it than that. Anyways, what I will do is remove the sprite from the level, and see if that fixes anyhting.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 03:11 PM, in What causes the overworld path glitching? Link
Originally posted by S.N.N.
@wtfweb: You're not really clarifying the issue though. Even if it IS on-topic, that doesn't necessarily mean it's right And Sukasa has done a damn large amount for the SMW hacking community already, so he has a right to post that

@Alastor: Could you perhaps post a screenshot of what it looks like? I think I know what you're talking about, because it happens in my hack, and I may know how to fix it if it's what I think it is. (hell, it might not be though)


I wouldn't call a few patches, a pre-done HDMA kit, some boss-relatged data, and SMWOE (shit, that was broken form the start) a lot, but...

Anyways, yeah. If you can give us a screenshot, perhaps it might be a little more insight into the problem. With what you've said about it, I am running blind here.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 04:58 PM, in What causes the overworld path glitching? Link
It... almost looks like some of the required bytes aren't be written correctly. The one you posts, Kyouji, look at the left-most coloum of tiles. They're all wrong, but the tiles that matched in the correct screenshot matched in the incorrect one in that column.

So, where all the left edge tiles were matching, the bad left edge tiles also matched. This might be a bug wiith the code that draws the 6x6 tiles, and not anything particularly your fault.

@S.N.N: A Big contribution will be when I finish Blocktool Omega.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 05:01 PM, in Uniracers - found some things in the memory editor Link
Part of DKR was probably used in PD then. maybe part of the menu code, and the DKR text was filler until the PD text pointers replaced the DKR pointers.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 05:41 PM, in One-way Overworld paths? Link
That would be an interesting question... It'd be nice to have mario simply not change direction when going ver a null tile... think crossover tiles like with the dault paths in forest of illusion
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 06:35 PM, in What causes the overworld path glitching? Link
Oh... Alastor, which event is use dby the castle that exhibits thise problem?

And... I thought that onyl the layer one data was stored to SRAM (can't be L2; I've made L2 changes to the OW wthat show up on loading a regular SRAM save... Layer one changes don't show up though). However, I believe that the level tables get saved, and thus which events have been triggered, which are then written to the tilemap by SMW's rendering routine. Or so I thought.

Therefore, my idea is that something corrupts the memory used in the rendering orutine while in game, but not while SMW is pre-rendering the OW when loading a saved game. Ideas, anyone?
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Acmlm's Board - I3 Archive - - Posts by Sukasa


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