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04-23-23 07:09 PM
Acmlm's Board - I3 Archive - - Posts by Sukasa
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Sukasa

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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-13-06 03:08 PM, in Music Question Link
No.

I didn't come close to having to do that for COTMK 2's smb3 music.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-13-06 03:22 PM, in E3 2006! Link
Hmmm... Well, I think it should be about $150 for the Wii because my friend already paid for it... If it's not $150, I wouldn't mind too much anyways.

I have to admit though - placing a price on the nintendo back catalog was dumb. I know few people who would rather pay for a ROM on the Wii (How are they even sotred on your Wii, anyways?) then just download it for free onto their computers. Mario Galaxy Looks cool.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 05-15-06 08:43 PM, in E3 2006! Link
Didn't nintendo 'steal the show' last year, too? I heard that (Could someone please confirm this for me?) Sony even shut their booth down early from everyone being at the nintendo and microsoft booths or something.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-15-06 09:33 PM, in Intresting Tweak For Xp! Link
...you can change the notepad font in it's menu anyways... Those look like some useful tweaks... How safe is that set of tweaks, though?
Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-16-06 02:32 PM, in Travelling to alternate dimensions Link
Dimension #65535 was fun.

It was old 16-bit 3D-ish... I had fun racing cars around.

#123321 was strange... Everythign was mirrored, and the people wound up shooting forwards and hitting themselves.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-17-06 09:05 PM, in WAV to BRR converter? Link
Does anyone know of a wav to brr converter for sound effects? I need to have one for a project I'm starting on, but I can't find anything on google... Does anyone know of a converter that's out there, or will I have to write my own? (If so, I would be sure to release it.)
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-18-06 09:44 PM, in WAV to BRR converter? Link
Awesome, thanks . What did you search for a google? I made everal searches, and never got that...
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-19-06 12:49 PM, in Ice rendering... Link
*Low whistle*
Wow... I really like hat second one. *Downloads*
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-20-06 02:36 AM, in SNES HiROM Memory Mapping questions Link
I have a couple of questions on the HiROM Memory Model.

1) The readout I have lists both Mode 21 SRAM and Mode 20 SRAM. Can I use bothe, or just the mode 21 SRAM?

2) How do the banks $00 to $3F, $40 to $5F, $80 to $BF, and $C0 - $FF correlate to the .smc file output by a compiler such as WLA-65816 and WLALINK? I'm wondering so that I don't mess up my ROM's pointers and where everything goes while writing a PD ROM.

3) What are the "RESERVED" Addresses for, and Can/How Can I use them

4) There's a PPU 2 listed on this sheet at addresses $4200 to $5FFF (along with the DMA regs, etc.), as well as the standard PPU 1 that is at addresses $2000 to $2FFF. Has anyone else heard of it?
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 05-20-06 03:50 AM, in Holy Crap! Sunny Side World... Link
OfT: After looking at BMF's system, I think that SMW can be worked on to fix any bugs with BMF's HDMA system Perhaps utilizing the RAM address to keep track of HDMA regs to keep working..?

OnT: Nice shots. I might DL this after I get my computer to a semioperational state!
Sukasa

Birdo
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-20-06 03:52 AM, in Caption contest. (New picture!!11) Link
Caption: Unfortunately for Mario, he soon learned the consequence if utilizing second-rate feathers while flying.
Sukasa

Birdo
Not quite as active as before.
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-20-06 03:54 AM, in Even MORE proof that I'm a nerd. Link
Nebetsu, that's what people at my school do too... Hell, even the damn teacher!

But yeah, that's pretty neat. Personally, for me a nerd is someone ho is excellent at computers and bery nice, whiole a geek is also excellent with computers, but sort of antisocial or oppressive.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-20-06 04:03 AM, in Looking for opinions on some ExGFX (4 screens) Link
MOstly what these other guys have said, and more colour choices for the flowers in the ledge tiles. Yes, I know that will likely take another palette row, but if you can spare it, that would spice up your deign a helluva lot.
Sukasa

Birdo
Not quite as active as before.
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Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-20-06 04:04 AM, in List of people who can help you through IM/PM Link
I can help with adv. ASM, block ASM (both), L<, and anything else not covered there, mostly. I can also help with MAP16 stuff, and the hardware registers for anyone wanting to do cool stuff with the SNES hardware.
Sukasa

Birdo
Not quite as active as before.
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 01:21 AM, in SNES HiROM Memory Mapping questions Link
OK, I'll use that forum next time. Oh, and I asked about the two modes things becuase I didn't understand why the Mode 20 SRAM would have been listed in the HiROM memory map as well as the regular LoROM one. And according to the two memory models I have, the mapping aren't the same... sorry.

And I'll look up the PPU2, since I was interested in seeing about whether it existed, and if so, possibly using it somehow.
Sukasa

Birdo
Not quite as active as before.
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 01:27 AM, in SNES HiROM Memory Mapping questions Link
Af... I need to revise my understanding of DMA... I understood that DMA hardwaired to $21xx, which is PPU1. I'll look at PPU2, if it works with 16-bit register widths that'd be great. I'll go looking for that documentation.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:13 PM, in SNES HiROM Memory Mapping questions Link
What I meant was that the way I understood your post, the PPU1 had to be written to twice, once for each byte in the Accumulator, whereas I understood you as saying that PPU2 can have one write of both bytes at once.

Offtopic: I like the new description of this forum, including the little sidenote.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:26 PM, in Forum Renovaton over Link
Amen. I lke the changes as a whole, except for the reordering of the forum headings (and thus the forums) around, it is kinda confusing the first few times when you're still used to the old order.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:29 PM, in A few pointless posts by Grey Link
Go you. I agree, the two were better off separated.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:40 PM, in Ice Mario power up Link
That looks neat. I suppose freezing enemies would be sorta easy, if you knew how SMW handles enemies. Then you could create aother set of flags, having to do with a 'freeze timer' or something to control whether an enemy if frozen, and if so, not execute the sprite's ode, but instead a specialk piece of code that act's like two concrete blocks stacked on top of each other instead of an enemy.
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Acmlm's Board - I3 Archive - - Posts by Sukasa


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