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04-23-23 07:09 PM
Acmlm's Board - I3 Archive - - Posts by Sukasa
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Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-10-06 11:41 PM, in Stunt Race FX Link
Well whaddaya know. Thanks

I'll have a look through that doc.

EDIT: ZOMG you found most everything I need to start tracing! !

Now, I just need to get some stuff of mine working again, and I can try and undertstand how the 3D data is stored and used (compression, and then how each vertice is stored / used)


(edited by Sukasa + on 02-10-06 10:45 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 01:40 AM, in Stunt Race FX Link
Neat. ASAP, I'm going to GSD this game and find out how the sound works, on the 65c816's side.

Also, for some of the ASM bits where the track number is loaded, some things I thought of that weren't listed are...
  • The 'random' events like the NINTENDO truck in EASY RIDE, the mules in sunset canyon, etc. (loading the lists for those, if SRF uses lists for 'em)

  • keeping track of the level names for the timings in speed trax and free trax and so on

  • Saving best times to SRAM

Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 01:43 AM, in Update on Blocktool §Ù [Omega] Link
Yeah, I use about 21 blocks, and the code for it (the part of blocktool that loops, not counting the rest of blocktool) would fill about 4 pages of paper, if I were to print it.

Yeah. Huge.

Now, you have about 1 page of actual code in my blocktool version to execute, regardless of the number of blocks you have. so, unless you use only 1 or 2 blocks, blocktool W is the way to go.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 01:52 AM, in Blue Submarine No.6 Link
I don't have that packet thing.

Well, I have $7 in my bank account, and with $15 left for the second Februrary issue of sonic the Hedgehog, yeah, I guess I'll get this next chance I get.

EDIT: Looks pretty good. I'll get these. VHS, so I can watch them downstairs, but the only problem is, they're eps 1 and 4, so I miss a good bunch of the main story.

Ah well, I'm sure bittorrent might have something, unless I can find the other episodes hidden in that stack somewhere


(edited by Sukasa + on 02-11-06 01:00 AM)
(edited by Sukasa + on 02-11-06 01:01 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 01:54 AM, in Question about a ROM I'm making Link
Cool. Well, it's meant to be available to whoever wants it.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 02:02 AM, in Where would we be without Fu? Link
...Plus, with LM I got into SMW hacking, and learned everything I know about it because I donated the time to LM that I needed to generate the interest.

Now, I'm working with SNES graphics, and I'm making new ASM and everything for the game, all because of the ease of use LM featured.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 03:15 PM, in Stunt Race FX Link
Awesome.

Also, the first 'unused' music track is the credits theme.

I just compared that track to my game after beating master class, they match - well, allowing for the differences in the sound systems. just pitch was off a little bit.


EDIT: Nevermind, it's not.


(edited by Sukasa + on 02-11-06 02:25 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 03:47 PM, in SMW ROM addresses Link
Ooh! That could be used to change the blacking to make nice borders around the enemies! Awesome find, Smallhacker! Now, with the start position settings, how does that tranform into X/Y data?

Object based... just like so much of SMW.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 03:50 PM, in Blue Submarine No.6 Link
Cool.

I guess I know where my <$6 is going. (discounts rock.)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 03:57 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
Originally posted by Millenia
Hey, this thread title sucks.

ATTEMPT TO DIVERGE TO BETTER ONE:

<big picture here>


Niiiiiiiice. I agree with Alastor though - SNES would do it more justice.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:00 PM, in Stunt Race FX Link
Y'know, I think I can see at least one texture that wasn't used in the final game. I looks almost like you could sorta do the inside of a casino with those textures
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:11 PM, in Super Smash Brothers Revolution Link
Keep marth and I'm happy.

Still, I'd definitely like to see more levels and characters.

More stages too, and bigger ones.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:13 PM, in Acmlm's is 1337 O_O Link
5µXa5a. Wow, I almost didn't recognize that.

Looks almost like "pukasa" or something
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:21 PM, in Revival of Acmlm RPG (More like moving to XP) Link
Can I sign up for Boss 11?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:24 PM, in Blue Submarine No.6 Link
Even if I could rent it around here, it would cost something like $7 for one ep... No, buying it would be a better choice, money-wise.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 04:32 PM, in SMW ROM addresses Link
Ah, thanks.

Since those a probably in increments of 8x8 tiles... Now, where is the pointer table to these (there is a pointer table for them, right?)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 05:54 PM, in Revival of Acmlm RPG (More like moving to XP) Link
Xk: Robitussin.

Riku: What sort of sprites do you need from me for my character?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 06:23 PM, in Revival of Acmlm RPG (More like moving to XP) Link
Yeah, I meant what sort of poses.

Just those 16?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 07:39 PM, in SMW ROM addresses Link
Radical.

Then I'll just have to try and update those to be 24-bit... Imagine, your own levels in LM showing up there!

Um... Time for Geiger's SNES9X debugger?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-11-06 07:42 PM, in Revival of Acmlm RPG (More like moving to XP) Link
All right, so something along the lines of the first peardian sprite, just angled a bit?

I'll do a hit sprite and an attack sprite too, if you'd like.
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Acmlm's Board - I3 Archive - - Posts by Sukasa


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