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04-23-23 07:09 PM
Acmlm's Board - I3 Archive - - Posts by Sukasa
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Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 01-14-07 05:57 AM, in Hogwarts Link
OOC: Not posting because I'm waiting for Teddylot to reply, I need to know Fred and George's reaction to Sukasa
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 01-14-07 06:06 AM, in (Short Story) Teundusia Link
Then I don't fail. It's a good bit of writing. The fact that Jack became an experiment was an ironic twist at the end. Good work.
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 01-14-07 06:42 AM, in BMF and Xkeeper play SMW! Link
I got to 96 on console SMW before. 'course, lost the data later.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-17-07 09:50 PM, in Let's Rant about Visual Basic! Link
They're all cool, actually
And I'm looking at visual Basic, and yaeh, I've run into it's slowness issue. I think there are two reason for this: first off, I'm using the windows GDI for my graphics work (IIRC it's insanely slow), so I'm looking into directdraw, and the message pump is supposed to be crappy. Really, other than that I've had no problems with VB6, and I don't believe that it's a poor language.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-20-07 10:47 PM, in SMW ROM addresses Link
Wow. I am an idiot, then.

Guess that I shouldn't try to code things like that when I'm tired... Well, it *does* let you make Mario and Luigi have different lives, at least

And... I get it I mixed up BPL and BNE.
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 01-22-07 08:23 PM, in (Fanfiction) Megaman X - Fusion Link
In all honesty, I can't find a problem with this. I like the story, and the characters are believable and in line with how they've acted in the games. good job
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-22-07 08:26 PM, in Random Tablet Doodles Link
That Protoman guess looks more like Zero from the MMZ series having lost at his videogame horribly
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-23-07 06:38 PM, in Let's Rant about Visual Basic! Link
Originally posted by Kyoufu Kawa
Originally posted by asakuS
They're all cool, actually
I'm using the windows GDI for my graphics work (IIRC it's insanely slow), so I'm looking into directdraw, and the message pump is supposed to be crappy
OBJECTION!

My first attempt at a fighting game used GDI exclusively for it's graphics and was as fast as a greased hedgehog. In my last attempt, I found out that lowering the color depth helped for DirectX.


Then what the hell am I doing to make this program so slow?

And for arrays of constants, you can make a workaround for this somewhat like this:

Dim ConstArray(2) As Long

Private Sub form_Load()
ConstArray(0) = 23459287
ConstArray(1) = 22938478
ConstArray(2) = 7457483
End Sub


I've done that a few times. Twips have something to do with printers and the screen or something, Drag.

So, Kawa, what did you do to get your fighting game going so fast? I'm going to assume you used a loop, right? I mentioned the Message pump because as I understand C++, that's how *any* windows program gets it's messages, and that VB6 compiles the program with a poor setup for that pump |;
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-23-07 06:40 PM, in Extremely unimportant bug in LM Link
I found a random mistake Fu made in LM a while ago when setting up some new graphics for the overworld sea tiles.

FuSoYa mixed up the directions of the top and bottom halves of the ocean tiles. Not big, I know.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 01-23-07 11:22 PM, in Let's Rant about Visual Basic! Link
... That's what I've been doing, too... but the routine is insanely slow How big are your blits? I'm running a 640 by 480 canvas, 24-bit colour depth, and I'm doing transparent blits like this:

BitBlt Canvas.hdc, 0, 0, 640, 480, UI1m.hdc, 0, 0, vbMergePaint
BitBlt Canvas.hdc, 0, 0, 640, 480, UI1.hdc, 0, 0, vbSrcAnd


Since I'm getting a fair bit of slowdown, I'm looking through some of my other routines, as I think that a couple other parts of this form are causing a good part of the problem... I know at least one thing that's likely a problem right now
Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 01-24-07 05:09 PM, in Let's Rant about Visual Basic! Link
Using a DIB section, then after everything is done, blitting from the DIB canvas to a picturebox.

EDIT: Went through, and still can't figure out any possible cause of the slowdown other than that paint routine :/ I'm just going to look at using DirectX 8 for this and see about perhaps using Direct3D or DirectDraw, and switching to DirectInput and DirectMusic for the other parts of the program


(edited by asakuS on 01-24-07 11:40 AM)
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-24-07 06:47 PM, in Current projects Link
The fact that this computer doesn't have VB6 is

On another note, yay notepad. And this is a game I'm working on, incidentally.

Attachments

Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-25-07 07:52 PM, in Let's Rant about Visual Basic! Link
Is it faster than DirectX?

I'm using DirectInput now to get input from the keyboard ,instead of Form_KeyDown and Form_KeyUp. Direct3D made it look like crap, so I'm still using Bitblt, as DirectX8 doesn't seem to have DirectDraw from what I could see :/

And speeding up the program a bit by changing little things, but I really need to figure out a better way to do graphics, those are definitely the slow spot in Battletankz.
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-26-07 03:59 AM, in Let's Rant about Visual Basic! Link
Hm, I'll have to look into that. The single biggest slowdown issue in this game is redrawing the non changing UI elements and the battlefield, with I could do with minimal CPU usage is there was a way to create the picture on hardware in somewhat the way the Super Nintendo uses Layers. I'm not going to assume that's possible, though

And thanks... So, does OpenGL support VB6 and Taking input from the keyboard?
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-26-07 04:17 AM, in IRC Quotes from Nowhere by Nobody Link
[19:12] <||bass> i won a totoro on ebay for $0.01
[19:12] <Sukasa> What's a totoro?
[19:12] <setz> haha
[19:12] <setz> for second I thought you said you bought toronto for $.01
[19:12] <Sukasa> haha
[19:12] <cpubasic13> haha
[19:13] <||bass> lol


(edited by asakuS on 01-25-07 11:37 PM)
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 01-26-07 05:11 AM, in Let's Rant about Visual Basic! Link
Interestingly enough, I ran this program on my win98SE 350 MHz computer and it ran like a charm

A 650 MHz WinXP library computer at school ran it like crap, so I'm thinking that it's just something on that computer that's slowing down my program. I'll look into OpenGL though, for graphics processing. right now I'm using
Private DirectX As DirectX8 'The master DirectX object.
Private DirectInput As DirectInput8 'Controls all things input
Private DirectInput_Device As DirectInputDevice8 'Represents hardware input equipment (keyboard)
Private Key_State As DIKEYBOARDSTATE 'Represents the keyboard itself
and
DirectInput_Device.GetDeviceStateKeyboard Key_State


To get my input, and just doing a lot of blits for the UI and such:

DIBDc = Canvas.hdc 'assign Canvas.hdc to a variable, seems to speed this up
'paint the battlefield - preassembled bitmap
BitBlt DIBDc, 0, 0, 640, 480, Battlefield.hdc, scrollX, scrollY, vbSrcCopy

'paint sprites - tanks and shots - Transparent parts not shown, of course.
For a = 0 To UBound(Sprites) - 1
If Sprites(a).Show = True Then
BitBlt DIBDc, Sprites(a).PosX - scrollX, Sprites(a).PosY - scrollY, 32, 32, Sprites(a).Graphics(Sprites(a).GFXFrame + Sprites(a).Frames).hdc, 0, 0, vbMergePaint
BitBlt DIBDc, Sprites(a).PosX - scrollX, Sprites(a).PosY - scrollY, 32, 32, Sprites(a).Graphics(Sprites(a).GFXFrame).hdc, 0, 0, vbSrcAnd
End If
Next a

'paint UI1 - main window GFX - Transparent parts not shown, of course.
BitBlt DIBDc, 0, 0, 640, 480, UI1m.hdc, 0, 0, vbMergePaint
BitBlt DIBDc, 0, 0, 640, 480, UI1.hdc, 0, 0, vbSrcAnd

'paint UI2 - Transparent parts not shown, of course.

If MenuShow = True Then 'Game Menu
BitBlt DIBDc, 153, 28, 304, 30, UI2m.hdc, 0, 0, vbMergePaint
BitBlt DIBDc, 153, 28, 304, 30, UI2.hdc, 0, 0, vbSrcAnd
End If

If ChatDialog = True Then 'Dialog for chatting with a guy
BitBlt DIBDc, 153, 28, 304, 40, UI3m.hdc, 0, 0, vbMergePaint
BitBlt DIBDc, 153, 28, 304, 40, UI3.hdc, 0, 0, vbSrcAnd
End If
BitBlt GScreen.hdc, 0, 0, 640, 480, DIBDc, 0, 0, vbSrcCopy
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 01-27-07 04:40 AM, in Chorus of Mysteries label art Link
Um... Wow. I can't find any problem with that, it seems pretty easy to distinguish the various parts of the image, and that moon is spot-on. I can't find anything wrong with it at all, nice job
Sukasa

Birdo
Not quite as active as before.
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
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Posted on 01-27-07 04:48 AM, in Kid stabbed/killed at school today Link
The most interesting things here have been an incident where a garbage can was set on fire and a teacher was running out the door from one of the wings carrying the burning garbage can, and a guy breaking a sprinkler and flooding two wings thanks to a wheelchair ramp inside the school between them. Never been any murders though
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 01-27-07 06:27 AM, in Let's Rant about Visual Basic! Link
1) test1.text = "First line" + vbCrLf + "second Line"

2) to handle the mouseclicks, set the pictureboexe's scalemode property to 3 - pixels, and then in it's click() event, handle all the clicks there.
Sukasa

Birdo
Not quite as active as before.
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I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-07 03:11 AM, in Having some connection issues... Link
I have a similar router (WRT54GS), and I also get these problems. It's likely some sort of issue with the router's firmware... If you care to know, it's linux-based and there have reportedly been third party firmware developments for these routers
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Acmlm's Board - I3 Archive - - Posts by Sukasa


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