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| Acmlm's Board - I3 Archive - - Posts by Sukasa |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| OOC: Not posting because I'm waiting for Teddylot to reply, I need to know Fred and George's reaction to Sukasa | |||
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Then I don't fail. It's a good bit of writing. The fact that Jack became an experiment was an ironic twist at the end. Good work. ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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I got to 96 on console SMW before. 'course, lost the data later. ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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They're all cool, actually
And I'm looking at visual Basic, and yaeh, I've run into it's slowness issue. I think there are two reason for this: first off, I'm using the windows GDI for my graphics work (IIRC it's insanely slow), so I'm looking into directdraw, and the message pump is supposed to be crappy. Really, other than that I've had no problems with VB6, and I don't believe that it's a poor language. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Wow. I am an idiot, then.
Guess that I shouldn't try to code things like that when I'm tired... Well, it *does* let you make Mario and Luigi have different lives, at least
And... I get it I mixed up BPL and BNE. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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In all honesty, I can't find a problem with this. I like the story, and the characters are believable and in line with how they've acted in the games. good job ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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That Protoman guess looks more like Zero from the MMZ series having lost at his videogame horribly ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Originally posted by Kyoufu KawaOriginally posted by asakuSOBJECTION! Then what the hell am I doing to make this program so slow?
And for arrays of constants, you can make a workaround for this somewhat like this: Dim ConstArray(2) As Long
I've done that a few times. Twips have something to do with printers and the screen or something, Drag.
So, Kawa, what did you do to get your fighting game going so fast? I'm going to assume you used a loop, right? I mentioned the Message pump because as I understand C++, that's how *any* windows program gets it's messages, and that VB6 compiles the program with a poor setup for that pump |; |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| I found a random mistake Fu made in LM a while ago when setting up some new graphics for the overworld sea tiles.
FuSoYa mixed up the directions of the top and bottom halves of the ocean tiles. Not big, I know. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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... That's what I've been doing, too... but the routine is insanely slow How big are your blits? I'm running a 640 by 480 canvas, 24-bit colour depth, and I'm doing transparent blits like this:
BitBlt Canvas.hdc, 0, 0, 640, 480, UI1m.hdc, 0, 0, vbMergePaint
Since I'm getting a fair bit of slowdown, I'm looking through some of my other routines, as I think that a couple other parts of this form are causing a good part of the problem... I know at least one thing that's likely a problem right now ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Using a DIB section, then after everything is done, blitting from the DIB canvas to a picturebox.
EDIT: Went through, and still can't figure out any possible cause of the slowdown other than that paint routine :/ I'm just going to look at using DirectX 8 for this and see about perhaps using Direct3D or DirectDraw, and switching to DirectInput and DirectMusic for the other parts of the program ![]() (edited by asakuS on 01-24-07 11:40 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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The fact that this computer doesn't have VB6 is
On another note, yay notepad. And this is a game I'm working on, incidentally. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| Is it faster than DirectX?
I'm using DirectInput now to get input from the keyboard ,instead of Form_KeyDown and Form_KeyUp. Direct3D made it look like crap, so I'm still using Bitblt, as DirectX8 doesn't seem to have DirectDraw from what I could see :/ And speeding up the program a bit by changing little things, but I really need to figure out a better way to do graphics, those are definitely the slow spot in Battletankz. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Hm, I'll have to look into that. The single biggest slowdown issue in this game is redrawing the non changing UI elements and the battlefield, with I could do with minimal CPU usage is there was a way to create the picture on hardware in somewhat the way the Super Nintendo uses Layers. I'm not going to assume that's possible, though
And thanks... So, does OpenGL support VB6 and Taking input from the keyboard? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| [19:12] < [19:12] < [19:12] < [19:12] < [19:12] < [19:12] < [19:13] < (edited by asakuS on 01-25-07 11:37 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Interestingly enough, I ran this program on my win98SE 350 MHz computer and it ran like a charm
A 650 MHz WinXP library computer at school ran it like crap, so I'm thinking that it's just something on that computer that's slowing down my program. I'll look into OpenGL though, for graphics processing. right now I'm using Private DirectX As DirectX8 'The master DirectX object.
To get my input, and just doing a lot of blits for the UI and such: DIBDc = Canvas.hdc 'assign Canvas.hdc to a variable, seems to speed this up
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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Um... Wow. I can't find any problem with that, it seems pretty easy to distinguish the various parts of the image, and that moon is spot-on. I can't find anything wrong with it at all, nice job ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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The most interesting things here have been an incident where a garbage can was set on fire and a teacher was running out the door from one of the wings carrying the burning garbage can, and a guy breaking a sprinkler and flooding two wings thanks to a wheelchair ramp inside the school between them. Never been any murders though ![]() |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| 1) test1.text = "First line" + vbCrLf + "second Line"
2) to handle the mouseclicks, set the pictureboexe's scalemode property to 3 - pixels, and then in it's click() event, handle all the clicks there. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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I have a similar router (WRT54GS), and I also get these problems. It's likely some sort of issue with the router's firmware... If you care to know, it's linux-based and there have reportedly been third party firmware developments for these routers ![]() |
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| Acmlm's Board - I3 Archive - - Posts by Sukasa |