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05-20-24 05:37 PM
Acmlm's Board - I3 Archive - - Posts by Mike O'Shay
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Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-07-06 12:31 AM, in Super Mario Universe Problem? Link
Did we ever find out what was making so many Super Mario Universe ROMs messed up? I couldn't find a solution on the topic on the old board, so I figured I should just make one here to see if any solutions were ever found for this.

YI1: Stops at "Mario start!" screen.
Iggy's Lab: Mario's on white screen, just falls and dies.

I was definitely not the only one having this problem, but I didn't see any new topics about it when I searched.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-07-06 04:24 AM, in Super Mario Questions? Link
He's likely:

A. Reincarnation
B. Clone
C. Alternate-Dimension Version
D. Product of lazy programmers who didn't feel like coming up with a new idea.

[EDIT:] Whoops, sorry. Didn't see your edit on the post with the pictures.


(edited by MikeOShay on 04-07-06 03:26 AM)
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-07-06 11:28 PM, in Super Mario Universe Problem? Link
It's one of the hacks in the Hack Database.

Well, I'd do that to solve the problem, but both A: I don't want to change my emulator, and B: Some people said the problem remained even when they switched to SNES9x.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-08-06 12:27 AM, in Super Mario Universe Problem? Link
No, that version still seems to have the glitch. I guess I'll just try the SNES9x thing...

Ugh... it worked on SNES9x, but I hadn't realized how much I would hate it. It has pretty much none of the kickass features of ZSNES. I'm just gonna wait until we can find a surefire method of getting a good hack out of it.


(edited by MikeOShay on 04-07-06 11:36 PM)
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-08-06 12:42 AM, in Redrawing every sprite... Link
Those new Mask Koopas KICK ASS! They look exactly like Koopas trying to pass off the image of being Mario.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-08-06 03:40 AM, in Redrawing every sprite... Link
Nice new Dry Bones sprite. I think it would be easier to compare the two turn blocks if the second one also had a clear background when turning, like the first one does, for a more even contrast between them. With the blue background on the one to the right, it just seems too... crammed.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-09-06 05:06 PM, in Word Paths Link
Oh
Ohs
Nohs
Noes
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-09-06 05:16 PM, in Super Mario Universe Problem? Link
I'm sorry if I'm causing anyone any grief by bringing up this problem again, but I WOULD really like to complete the game on ZSNES. Could you perhaps PM me a copy of the hack itself, Forte.EXE?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-09-06 05:20 PM, in Old School Super Mario Bros Cartoon?! Link
You know, when I read the title of the topic, I wasn't sure which one you meant.

There're like... almost five, dude. Super Mario Bros. Super Show, Super Mario All-Stars, Super Mario World, The Adventures of Super Mario Bros. 3, and I think that's pretty much it for right now.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-09-06 07:36 PM, in Status Bar and Boss questions: Link
First off, about the status bar: Would I be able to make it a completely different style of bar in different levels? I mean, in one level it'll be in one style, but in another it'll be completely different?

If it can be done, then can someone either give me the jist of how do ASM-hack it (I mean, REALLY dumb it down for me) or how to do it in an easier way?


Now, onto my boss question. I'm going to be trying to replicate SM64's Bob-Omb Battlefield into a hack and need to know if there'd be a good way of putting in King Bob-Omb. He doesn't hurt you when you run into him and he can be picked up like a shell and is only hurt when thrown. Is there any way I'd be able to program him into the game? Or will I just have to graphic-hack Big Boo and change the blocks you hit him with into Bob-Ombs?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-12-06 12:53 AM, in Status Bar and Boss questions: Link
Well, any tips for making King Bob-Omb?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-12-06 12:57 AM, in Super Mario Universe Problem? Link
It worked! Thanks, Xeruss! I didn't know it was unlocked, so that would've never occurred to me. Yeah, to fix it, just move one object around (even back to its original place) and save the level.

Kickass hack, by the way.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-14-06 02:21 AM, in SMW2000 Demo Version (patch link inside) Link
I tried patching the IPS file to a clean ROM numerous times and there was no change, whatsoever. As Skyon said, I think it was created improperly or something. (Not trying to spam, just backing up the fact that there's a problem.)
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-16-06 01:58 AM, in Chaos Worlds [Working Title] Link
About your final OW image: There seems to be some sort of glitched sprite or something just to the right of the middle area. Anyone else see it? To me, it looks a bit like a cheep cheep bouncing on dry land, being covered by the pathways. Is this just a glitch, accident, or is it supposed to be there?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-16-06 08:38 PM, in Word Paths Link
Thank
Thane
Tane
Tame
Bame
Blame
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-17-06 03:23 PM, in Word Paths Link
Green
Gree
Ree
Red
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-17-06 04:12 PM, in SMW2000 Demo Version (patch link inside) Link
Well, the overworld isn't edited...

Also, is it even POSSIBLE to win the boss battle? I'm kinda confused as for what the hell you're supposed to do.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-17-06 04:16 PM, in Um, I think that somehow my name changed. o.O Link
Is there any way someone could change it back? It's supposed to be "Mike OShay", but it randomly changed to 1120 recently. Is this some sort of punishment? Did I break the rules somewhere?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-17-06 10:43 PM, in I want a fire breathing Dino Rhino Link
Perhaps if you could somehow give the Dino Rhino with the mouth animation some of the same ASM stuff as fire-Mario or the red Yoshi? You know, so that when the "MOUTH = OPEN" stuff is called up, the "THIS THING SHOOTS FIREBALLS" stuff is called at the same time. Would this be possible?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6500 days
Last view: 6300 days
Posted on 04-18-06 03:11 AM, in Word Paths Link
Forty
Fort
Tort
Tot
To
Two
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Acmlm's Board - I3 Archive - - Posts by Mike O'Shay


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