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04-24-23 02:11 AM
Acmlm's Board - I3 Archive - - Posts by Lespna01
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User Post
Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 5914 days
Last view: 5908 days
Posted on 02-05-07 10:42 AM, in General Project Screenshot Thread Link
Here are some screenshots of 3-1. I was about to start on 3-3,but I lost it so I had to do some of it over. I found this new pallette for the background,but I don't know if it makes sense b/c it's supposed to be a jungle so maybe it's in the night. Let me know if you have any comments or if you think of anything else. I need help w/some level names,and I'm looking for someone to help me test the game to give me feedback. Ok,here are the screenshots.

Beginning of 3-1 If you play my game, you will have to find out to get some of the flowers. Tell me if you can figure out how to get this one: I will give you hint,if you want. It's not that hard,but there is water. There are also some hidden coins where the rolling goonie is.


These are all from the second part in 3-1.





Can you figure out how to get the red coins? Well,it's not as hard as it might look.

Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 5914 days
Last view: 5908 days
Posted on 02-06-07 05:20 AM, in General Project Screenshot Thread Link
Do these look better?



Oh,Yoshi just got stars so that's not a glitch in the above screenshot. I meant the background pallete.






Oh, and I tried to use green coins,and they dont ruin the sound. I just get a different sound or no sound. I mean they don't like make it sound bad. They just make it sound different,that's what it says in Eggvine. I've been doing that so I could save more room for more enemies b/c some levels don't let you use a lot of sprites.
Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 5914 days
Last view: 5908 days
Posted on 02-12-07 10:24 AM, in General Project Screenshot Thread Link
Tell me what you think about these screenshots. I know it says 3-2,but I fixed 2-8 a little bit. I just have one problem though. I looked for the addresses of the levels in the archive so I could expand them like Fabio said,but when I add sprites to one room( I added like a few more sprites),if I go make another room,I go back to the first room in Eggvine,and the door is gone.(well,if someone could help me to see what I did wrong,that would help.)That was the sprite I added before and in Level 10 in Eggvine,and now it says 18 out of 18 again like it was in the original. I dont really know about level expanding. Well,this is my first real game of Super Mario World 2. The other rooms I showed work fine except for the one where I added another room(that's Level 10 in Eggvine) and a door leading to the sewer room.

Oh,I disabled Layer 3 in ZSNES to show that. It really should look dark like in the sewers and w/the spotlight.

There is something hidden in this next screenshot. See if you can figure it out,and tell me,but I dont want to give it away. I will tell you if you are right.


New bandit room in 2-8 w/those things that hurt you if you jump on them.
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Acmlm's Board - I3 Archive - - Posts by Lespna01


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