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05-15-24 08:14 AM
Acmlm's Board - I3 Archive - - Posts by Rockman
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User Post
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-10-06 02:39 PM, in General Project Screenshot Thread Link
Hey kuja killer. That W tank you are coding for MM3 is impressive. It inspired me yesterday to get back into ROM hacking. I decided to hack MM2 because there is a lot I can do with it.

So far what I have done is change a few bytes of ASM code, so that the game skips over the intro sequence. So after the Capcom intro text, it will jump right to the title screen. Also, I locked out the cursor so you can't move it, and changed the second option to "LOCKED". I want to add a special mode there once you beat the game or once you do something throughout the game.

Anyway thanks for inspiring me, and good luck with your hack!


(edited by Rockman on 04-02-06 07:56 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-10-06 06:38 PM, in General Project Screenshot Thread Link
Hey buddy. Long time no see. I'm doing okay. I was talking to Dr. Mario last night, and Chaos Force today via AIM. If you need my username, I'll PM it to you. I have been away from the scene for a long time, but now I'm back and I hope this time I'll have a better run. How are you doing?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 12:16 AM, in General Project Screenshot Thread Link
Thanks Googie. Good to see you too. How's everything going? I can give you my AIM also if you want. I'll PM you and Dragonsbrethren later.

Dragonsbrethren, they look great! I might be hacking Castlevania for the first time soon.

Here's a couple more screenshots of my hack.

I am also working on making Bubble Man an intro stage, so when you press start, it takes you right to the stage. And then once you beat it, you are free to choose any of the other 7 bosses. Also, since I skipped the intro sequence, I might use that as a cutscene right before you start the intro stage!


(edited by Rockman on 04-02-06 07:56 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 12:28 AM, in Mario's Treasure Hunt (Atlantis No Nazo Hack) Link
It definately looks like a Mario game now. I never heard of the original game before. Nice work!
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 01:53 PM, in General Project Screenshot Thread Link
The problem I have right now is that I don't really know what I want to do. kuja killer's ASM hack inspired me to do some ASM hacking as well, but I don't really feel like making new levels and spending lots of time on this game. That's why I'm not announcing anything, just posting screenshots of stuff that I'm doing, like everyone else. I thought about doing a remix of the game, with better graphics, slightly altered levels, and some tweaks to the game engine, but I'm still not sure yet. I'm just looking to have fun with things, that's all. If I make a serious hack, I want to have it planned first, because I really don't know what I'm doing with it at the moment. If I were to just make a remix of MM2, (I have a name for it already if I do), I would just work off a new ROM, since I removed too much that it would be easier to just start over than to copy/paste from the original to the hack. If I do start over, I do have notes that I took while I was hacking, so I would probably post those so people could make use of the information. I appreciate the suggestions for the hack though. If you have any tips on how I should go about a hack, that would be awesome too. Talk to you later.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 02:23 PM, in General Project Screenshot Thread Link
I don't think the re-entering levels idea would be too hard to implement. In fact, it could be very easy. Think in terms of 0 and 1. 0 means that the level is there. Even when you get Game Over in the level, the value is still 0 because the level is there, because you haven't beaten it. As soon as you beat it, the address is set to 1, meaning the level has been beaten, and you can no longer enter it. All you got to do is find the address by doing a cheat search, or using the Memory Viewer. Then, set a breakpoint of write to that address, just before you beat the boss of the stage. At some point the debugger will snap, then all you got to do is find out what is setting the value to 1. If it is the same code that has 0 set, just NOP out the STA. That should work. You won't know until you're actually looking at the code and seeing what you have to work with. If it is a different set of code that is setting the value to 1, just NOP those out, and you're good. You just got to look at the code carefully and make sure you're not taking out code that effects other aspects of the game. So, in other words, re-entering levels is definately possible to do, then again anything is if you put your mind to it. As for two different ways for completing levels, I don't know. That might require more work, I'm not sure.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 04:47 PM, in General Project Screenshot Thread Link
Yes. That's just a matter of finding the code that gives you the specific weapon, and adding it somewhere else. For example, MM2 has E tanks also. I could make it so that when you get an E tank, it gives you the Atomic Fire weapon. But, all E tanks would do that, so that would mean only having one E tank in the game.

Perhaps I should ask you guys this. Would you rather see a remixed MM2, or a new MM2?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 04:55 PM, in General Project Screenshot Thread Link
I think of a remix as just mixing things up a little bit. Not exactly changing a whole level, merely changing a few things here and there. Maybe changing the graphics a little bit, but keeping some of the original. Basically keeping the same game intact, but changing a few things to make it worth playing again.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 05:29 PM, in General Project Screenshot Thread Link
Okay, I need opinions.

I removed the building and Megaman graphics that were present on the title screen, because I was planning on doing an overhaul to the game, I didn't need them anymore, and I could use the graphics space for something else. Also as I said, the cursor is locked into position. You can still press select and up and down to make it move, but it won't move. I wanted the bottom option to be "unlocked" later once you do something. Right after the Capcom intro text, it jumps right to the title screen, and I disabled the timer that counts down to 0, and it takes you back to the Capcom intro text screen again. I disable that counter to give the game a different feel.

The graphics here. I wanted them to look detailed and smooth looking. They look okay, but there is still something about them that I feel could be a little bit better. What do you think?

When you get to the Stage Select screen, the cursor starts at the top-left (Bubble Man's stage), and it is locked into position. You can move it, but it won't go. The original idea I had was to do what you see on screen, the Wily logo in place of Bubble Man's avatar. However, another idea I have is to put Zero's sprite there from MMXtreme 2. I wanted it to jump right to Bubble Man's stage after you select "Start" from the options screen, but I haven't had much luck with it, so for now I'm doing it this way. Once you beat Bubble Man's stage, I'll unlock the cursor so you can select other stages.

Anything about this you like or dislike guys?


(edited by Rockman on 04-02-06 07:57 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 05:41 PM, in General Project Screenshot Thread Link
Originally posted by Hyperganon
Why do you want Bubble Man's stage to be first?
And why is Zero is in it?
Since Bubble Man is the proper stage to do first, (if you want to get all of the weapons to defeat the bosses in order), I wanted to make Bubble Man an intro stage. Similar to the X series, have an intro stage. It hasn't been done to MM2 before to my knowledge. As for Zero, I don't know. I don't know what I'm doing to be honest with you. I don't have a planned story, or how I should go about hacking this game. That's why I'm asking for opinions, or any tips you guys could provide. I have the skills, but I don't know how to put them to good use if you know what I mean.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-11-06 07:17 PM, in General Project Screenshot Thread Link
Here are the notes I took while I was hacking. I hope some of you find this useful:

------------------------------------------------------------------------------------------------------------------------

Mega Man II

SKIPPING THE INTRO SEQUENCE

To skip the intro sequence after the Capcom opening lines, go to Offset 35F97, and change the values to 4C B0 A7. It doesn't remove the intro sequence. It merely skips over it perfectly!

$CB = Difficulty Select at Title Screen

00 = Option 1
01 = Option 2

So...

LOCKING OUT OPTION 2

Set a breakpoint of write to $CB. When you press down, the debugger will snap. Just NOP out what writes to $CB. 2 EAs will do the trick!

$2A controls the Stage Select cursor
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-13-06 12:27 AM, in General Project Screenshot Thread Link
That's actually a neat idea kuja killer. I think a couple of people, including myself, have tried to turn the NES Megaman into a Megaman X game. In either case, that ASM hack wouldn't be very hard to do at all! One of the things I wanted to do with MM2, was make an inventory menu that takes up the whole screen, like in the later games.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 09:20 AM, in New Game Genie Codes for Mega Man II Link
I figured out how to make new Game Genie codes using FCEUXD. Here are a few I made for Mega Man II.

Mega Man II

Game Genie Codes

----------------

Game Skips Intro Sequence

GKEPNNOX + EUEOEYAA + NXEOOYSA + XVEOXNVX

----------------

Birds Always Appear at Boss Preview

PVNALOPX

----------------

Stage Select Screen is Green

POOELGPO

----------------

Stage Select Screen is Red

TOOELGPP

----------------

Disable Title Screen Timer

SZUXYZSA

----------------
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 03:13 PM, in New Game Genie Codes for Mega Man II Link
What's so awesome about Game Genie codes is that its like ROM hacking! The "Game Skips Intro Sequence" code was that ASM hack I did, only I converted it to a Game Genie code! I might make new Game Genie codes for other games as well.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 03:15 PM, in Castlevania: Chorus of Mysteries Link
The title screen is awesome Dr. Mario! Nice job!
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 03:20 PM, in General Project Screenshot Thread Link
Originally posted by Dragonsbrethren
You know, as much as I hate to admit it, this proves MM2 was the best (MM3 is my favorite). There are more suggested orders for it than any other, proving that it was actually balanced.
MM2 is pretty good, but MM3 is better quality in my opinion.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 03:33 PM, in General Project Screenshot Thread Link
I was used to Visine.

DahrkDaiz' cancelled MM3 hack was the best MM hack I played, for what it was. Nice graphics, level design, and ASM hacks. We need more ASM hackers in the scene. That's why I'm glad kuja killer is doing what he is doing with MM3. That W tank idea is just awesome.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-15-06 03:36 PM, in New Game Genie Codes for Mega Man II Link
Speaking of Wily Wars, I'm kind of dissapointed that Capcom won't re-release that game. Its such an improvement over the originals.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-16-06 12:02 AM, in New Zelda Codes! Link
I made some brand new Game Genie codes! Enjoy!

The Legend of Zelda

Game Genie Codes

-------------------

Link Keeps Spinning When He Dies

SXVEKGVG

-------------------

Options Screen Frame is Green

POSOVGZO

-------------------

Options Screen Frame is Red

TOSOVGZP



-------------------

Dark Overworld

YAEOILYU + YAOPPLYU



-------------------

Game Over/Save Counter is Always Zero

SLNEKSVN

-------------------

A and B Buttons Switched

AKXULZEA + EEULGZAG
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6372 days
Last view: 6305 days
Posted on 03-16-06 01:23 PM, in New Zelda Codes! Link
drjayphd, no he doesn't actually. You have to reset the game if you want to continue playing. I probably should've mentioned that. It's merely a code to turn on for fun.

iamstillhiro1112, no problem man. Thanks for letting me know.
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Acmlm's Board - I3 Archive - - Posts by Rockman


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