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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| they just can't be used in normal level(aside from lemmy and wendy) | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| using YY-chr, TLP or other graphic editor | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Yoronosuku It was mostly for the cloaking device, the Originally posted by Yoronosuku Yes, we can easly notice it at the end of ML: SS Originally posted by Yoronosuku Bomberman is made by hudson, they are the one that did the Mario party serie, this is why I think that he may be in the next smash bros. Originally posted by Alastor the Stylish QFT (edited by Bio on 02-01-06 10:11 PM) (edited by Bio on 02-01-06 10:11 PM) (edited by Bio on 02-01-06 10:13 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| there some nice idea here, I love the Idea of calling them artifact
BTW you can use freeweb for hosting, I never got any problem with him *Bio bet 10 buck that this post will start a 'wich is the best host' debate* (edited by Bio on 02-01-06 10:33 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| You forgot the most easy to notice, when hited while cape/fire Mario you go to big insted than small, also the item in the item box will only fall when going from big to small. I made a patch to include that in SMW as you can see here | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I'm the one that did the patch, my code insert at Snes adress $10EF1A and Snes adress $F9F9, please PM me your hack so I could see what is the problem
EDIT: I think the mikeyk pipe patch install his code at the same place than mine EDIT2:no its not that, I really dunno wich one insert his code at the same place than mine, If someone know PM me (edited by Bio on 02-02-06 07:09 PM) (edited by Bio on 02-02-06 07:48 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I've already found how to clear this, also the SMW+ serie was almost as hard than this one
and for the those that find this hack too hard, here some useful cheat 7E14AD02: permanent blue pow 7E14AE02: permanent silver pow (edited by Bio on 02-02-06 10:11 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Its normal, after all, its my first ASM hack. I will recode it in a less crappy way that, hopefully, will have no bug
I think the main problem is at Snes $F9F9 It was unused in the original, but techokami hack was having some code here, I will have to find another blank space in bank 0 (edited by Bio on 02-02-06 10:20 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I think was refering to Blocktool
Its already have the smashable brick inside and for your question, no, code can't be ported one game to another EDIT:GY beat me (edited by Bio on 02-03-06 11:08 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I renember someone else with the same problem, he posted a thread in rom hacking (edited by Bio on 02-03-06 11:10 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| 1.MWR is a editor that allow to edit some sprite caracteristic(but not is code), it will cause corruption if you try to edit sprite C9 and higher
2.link 3.yes, map16 is in LM, here a tutorial for it: link |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| its maybe because the key layer prority is lower than the water one. If I renember correctly , there also the mushroom that will do that | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I already found that offset( for the fix) but I didn't noted it, I will try to find it again once I will get home(I'm on the school CPU)
Edit:back home, just change 0x77F8 by EA EA EA EA to disable item box auto-falling when you get hurt (edited by Bio on 02-06-06 04:09 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| do you have a patch with the same name than your rom in the same folder? If so, just rename the patch | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by asdfOriginally posted by Shyguy QFE, really, Ansem know how to use blktool, have a good grammar and he is trying to learn, while legoman do stuff like that and that |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Xeruss do you have any proof of that? (edited by Bio on 02-07-06 04:05 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| just change the pallete to a darker one | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Just use a hex editor and write " SUPER MARIOWORLD" at 0x81C0 | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| If your graphics folder is in the same folder that SMWPTE, you can just enter 'Graphics' and it should work fine(this is what I did and it worked fine) | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Sorry for the bump, but I want to know in how much work left before the released, because, I waiting for the release before starting my hack, since I know it going to use a lot of custom block
BTW why Blocktool W? (edited by Bio on 02-10-06 07:14 PM) |
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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |