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04-23-23 08:29 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 06:39 PM, in Koopa Kid Help! Link
they just can't be used in normal level(aside from lemmy and wendy)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 06:40 PM, in Bowser Help Link
using YY-chr, TLP or other graphic editor
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 11:10 PM, in Super Smash Brothers Revolution Link
Originally posted by Yoronosuku
they had to give Rare a special place in the SSBM credits just for using Donkey Kong Country 2 style barrels

It was mostly for the cloaking device, the Proximity mine motion-sensor bomb and the dixie kong trophy
Originally posted by Yoronosuku
SE is clearly holding on tight to the rights to the SMRPG characters

Yes, we can easly notice it at the end of ML: SS
Originally posted by Yoronosuku
who was Bomberman by?

Bomberman is made by hudson, they are the one that did the Mario party serie, this is why I think that he may be in the next smash bros.
Originally posted by Alastor the Stylish
fabio, it's a broken, broken stage. Speedy characters with projectiles have a ridiculous advantage there because they can spam and run loops through it and never be caught and essentially just win by default.

QFT


(edited by Bio on 02-01-06 10:11 PM)
(edited by Bio on 02-01-06 10:11 PM)
(edited by Bio on 02-01-06 10:13 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 11:32 PM, in Glyph Phoenix's SMW Artifacts Link
there some nice idea here, I love the Idea of calling them artifact

BTW you can use freeweb for hosting, I never got any problem with him
*Bio bet 10 buck that this post will start a 'wich is the best host' debate*


(edited by Bio on 02-01-06 10:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 11:44 PM, in The differences between SMW & SMA2 Link
You forgot the most easy to notice, when hited while cape/fire Mario you go to big insted than small, also the item in the item box will only fall when going from big to small. I made a patch to include that in SMW as you can see here
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-02-06 06:53 PM, in SMWOE - Progress and release thread Link
I'm the one that did the patch, my code insert at Snes adress $10EF1A and Snes adress $F9F9, please PM me your hack so I could see what is the problem
EDIT: I think the mikeyk pipe patch install his code at the same place than mine
EDIT2:no its not that, I really dunno wich one insert his code at the same place than mine, If someone know PM me


(edited by Bio on 02-02-06 07:09 PM)
(edited by Bio on 02-02-06 07:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-02-06 11:11 PM, in Super Mario Grave Robbing DEMO Link
I've already found how to clear this, also the SMW+ serie was almost as hard than this one

and for the those that find this hack too hard, here some useful cheat
7E14AD02: permanent blue pow
7E14AE02: permanent silver pow


(edited by Bio on 02-02-06 10:11 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-02-06 11:14 PM, in SMWOE - Progress and release thread Link
Its normal, after all, its my first ASM hack. I will recode it in a less crappy way that, hopefully, will have no bug
I think the main problem is at Snes $F9F9 It was unused in the original, but techokami hack was having some code here, I will have to find another blank space in bank 0


(edited by Bio on 02-02-06 10:20 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-03-06 12:05 PM, in Some questions Link
I think was refering to Blocktool
Its already have the smashable brick inside
and for your question, no, code can't be ported one game to another
EDIT:GY beat me


(edited by Bio on 02-03-06 11:08 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-03-06 12:10 PM, in Yy-chr is a...trojan virus?! Link
I renember someone else with the same problem, he posted a thread in rom hacking


(edited by Bio on 02-03-06 11:10 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-03-06 12:15 PM, in Some questions Link
1.MWR is a editor that allow to edit some sprite caracteristic(but not is code), it will cause corruption if you try to edit sprite C9 and higher
2.link
3.yes, map16 is in LM, here a tutorial for it: link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-03-06 02:53 PM, in Water is a beotch Link
its maybe because the key layer prority is lower than the water one. If I renember correctly , there also the mushroom that will do that
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-06-06 03:09 PM, in Patch for removing the Item Box Link
I already found that offset( for the fix) but I didn't noted it, I will try to find it again once I will get home(I'm on the school CPU)
Edit:back home, just change 0x77F8 by EA EA EA EA to disable item box auto-falling when you get hurt


(edited by Bio on 02-06-06 04:09 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-06-06 05:10 PM, in Lunar Magic Won't Save Link
do you have a patch with the same name than your rom in the same folder? If so, just rename the patch
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-07-06 12:39 PM, in SMW: The Revenge of Bowser Link
Originally posted by asdf
Originally posted by Shyguy
This seriously sucks as worse as Legoman's hacks.


Oh come on. This isn't that bad, in that he's actually trying and he has a good concept. Besides, we were all new to hacking at one time. And the difference between Ansem and Legoman is that Ansem is willing to learn. Legoman...isn't.

QFE, really, Ansem know how to use blktool, have a good grammar and he is trying to learn, while legoman do stuff like that and that
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-07-06 04:54 PM, in my frist hack beta versio Link
Originally posted by Xeruss
I just made a startling revelation, legoman is actually BMF54123's joke account, and I predict in about a year, he'll release the final version of Odyssey under legoman's name, and tell us the truth. Either that, or legoman’s just helpless...
Oh yeah... I'm a genius.

do you have any proof of that?


(edited by Bio on 02-07-06 04:05 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-07-06 11:02 PM, in Mario's Return demo 1 Link
just change the pallete to a darker one
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-07-06 11:06 PM, in "Error: The ROM either has the wrong game title, or the format is not supported". Link
Just use a hex editor and write " SUPER MARIOWORLD" at 0x81C0
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-10-06 01:12 PM, in New Program: SMW Player Tilemap Editor (Program update) Link
If your graphics folder is in the same folder that SMWPTE, you can just enter 'Graphics' and it should work fine(this is what I did and it worked fine)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-10-06 08:13 PM, in Update on Blocktool §Ù [Omega] Link
Sorry for the bump, but I want to know in how much work left before the released, because, I waiting for the release before starting my hack, since I know it going to use a lot of custom block

BTW why Blocktool W?


(edited by Bio on 02-10-06 07:14 PM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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