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04-23-23 08:28 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-24-06 12:49 PM, in SMW Item Box and... Link
here the patch to disable the item box:link
For making Mario become super Mario insted than small Mario when hited while Fire/cape Mario, I've already make this for my hack, wait util I make and post the IPS
BTW there a sticky for ASM hack request


(edited by Bio on 01-24-06 11:49 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-24-06 04:24 PM, in SMW Item Box and... Link
Originally posted by Techokami
Originally posted by Synthrax
Also, if you dont wanna bother with a patch, change xC745, xC746 and xC747 to EA.

This for removing the item box or for making Fire/Cape Mario go to Big Mario when hit?

Probably to remove the item box since its change to EA, and due to the fact that the oppcode that make Mario small is a STZ $19, wich mean that you can't make Mario become big insted than small with simple hex editing
BTW:I will try to fix the animation so when hited while fire/cape, It will do the puff of smoke(like it do in SMB3). I can't do it now since I'm on my school CPU
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-24-06 08:27 PM, in SMW Item Box and... Link
anyway, here the patch:link
Sadly, I didn't manage to get the smoke animation
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-24-06 08:37 PM, in SMW Item Box and... Link
Actually, I was trying to disasamble the subroutine for transforming in cape Mario(since its looking like the smb3 hurt smoke) but, I didn't manage to locate where is the code to make smoke appear


(edited by Bio on 01-24-06 07:39 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-24-06 11:18 PM, in SMW Item Box and... Link
Originally posted by Techokami
Though, how do I stop the item from falling out of the box if I go from Cape/Fire Mario to Big Mario?

Good point, I will try to fix that tommorow
Originally posted by Techokami
It's SMA2-ish

yeah, it give me that nice feelling too
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-25-06 05:29 PM, in Yeah... I seem to be having ridiculous, ridiculous problems with movement pipes. Link
Originally posted by insectduel
Originally posted by ghettoyouth

the only problem i've noticed is that the pipes will slow down the game badly


Originally posted by Ice Man
The pipes slowed down my hack too, but never caused any glitches or something.



Mine don't except if you insert the vertical.ips to it. Then it starts to slow dowm.

okay, now I want to specify something, what causing slowdown is blktool, more custom block = more slowdown, that because of the way it working, a fix is in progress, detail here
the only reason why these pipe cause slowdown is because they take a lot of custom block
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-26-06 06:50 PM, in Demo of SM Element Worlds Link
replace the second url by a /url
or use <a href=URL of the file>text</a>


(edited by Bio on 01-26-06 05:51 PM)
(edited by Bio on 01-26-06 05:52 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-27-06 11:13 PM, in Mario Time Machine 2 Screens Link
Originally posted by andres




I dunno why, but I love that star, aside from that, maybe adding more color would be nice, gray FG and white BG will become easly boring
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-27-06 11:15 PM, in SMWOE - Progress and release thread Link
Its looking very nice but, I would like to know what DARKSCRIPT is
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-27-06 11:19 PM, in SMW Item Box and... Link
sorry for the waiting, I was quite busy because of school and all, I will try to do it as sooner as possible
Edit:finally did it here it go:link
and for these who already aplied the old patch, here a updating patch:link


(edited by Bio on 01-27-06 10:54 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-06 12:49 AM, in Blizzard apparently prohibits gay-friendly guilds in World of Warcraft Link
Originally posted by Kailieann
*shakes head in disgust*

They better hurry up and make Starcraft 2 so I can buy it and then start boycotting them.

QFT
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-06 02:35 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Hamtaro126

1) a Breakable Throw block that reappears while grabbing it,

3) A Breakable Throw block that makes a ''Moving coin''
appear after you grabbed it And when broken. makes
a moving coin appear!


I made a throw block that just never vanish, is it close of what you want, I never played Magical quest so I'm not sure:download
BTW I want to specify something, the throw 'block' when grabbed become a sprite meaning that you 3rd request is a custom sprite one


(edited by Bio on 01-28-06 01:36 PM)
(edited by Bio on 01-28-06 01:36 PM)
(edited by Bio on 01-28-06 01:38 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-06 07:26 PM, in SMW: The Revenge of Bowser Link
I suggest giving a diffrent graphic to the chuck splitter block(even no graphic would be better that the blue stuff), If you going to do a crossover, you should get graphic from whatever game Ansem is from, like Forte.EXE did with MMBN graphic.
Also more screenshot would be nice
BTW you can request ASM hack here
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-06 07:36 PM, in SMW: The Revenge of Bowser Link
this is the most complete map16 tutorial that I found: link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-28-06 07:58 PM, in SMW: The Revenge of Bowser Link
link to the overworld editing tutorial: link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-29-06 03:05 PM, in General ideas thread. Link
here another, most recent one link
I think its a good idea, people can't stop making idea thread thread


(edited by Bio on 01-29-06 02:06 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-29-06 03:39 PM, in Hack idea for the future. Link
I think he was refering to a level that you will be able to change from light or dark world, like a cheaper version of the season planet in kirby superstar
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 01-30-06 10:47 PM, in Weird thunder glitch... Link
these stuff are old, let explain you why this happen:
Any sprite that get given a ASM pointer of 878E, and that don't normally use this pointer, will do that
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 12:15 AM, in SMW: The Revenge of Bowser Link
most of people here (and especialy newbie) don't know ASM, and you can do a lot of "good" stuff without ASM
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 02-01-06 06:34 PM, in Help me I'm getting ticked!! Link
there is a even faster way, press F5 to export all the FG map16 and F6 to import them( It didn't work for tileset specific map16), and for the BG use F7 to export them and F8 to import them, and don't forget to press F9 to save after


(edited by Bio on 02-01-06 05:35 PM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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