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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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random pic of me having fun with FCEUXD hex editor |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by The Red SnifitHyperHacker is correct. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by HyperMackerel that's not the point, what we need is a way to rotate/scale sprite, both SuperFX and SA-1 would require programming to preform such function(and if you can't program said function on the 65816, you will never be able to program it for the SA-1 or the SuperFX). the C4 already support those function, the only problem is that it use a different format for the input(while the output use the SNES's standard format). My plan is to make a cheap custom sprite that will make use of this effect, so other people could take the rotation/scale code from it, It will basically do so: Load the sprite graphic from VRAM and store it to RAM convert the graphic to 4 bit packed-pixel and store it to C4's RAM activate C4's rotating/scaling function DMA the result back to VRAM |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I agree with asdf, those are overused
but still... it finally've happened so.... PARTY FREE WATER FLOWER FOR EVERYBODY!!!!!!!!111oneoneoneleven (edited by Water Bio on 08-06-06 08:08 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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we did it.... but where's the explosion? (edited by Water Bio on 08-06-06 11:52 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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LDA #$00
STA $4200 LABEL1 LDA USER_ONLINE CLC ADC GUEST_ONLINE ADC BOT_ONLINE CMP #$46 BCS LABEL1 LDA #$B1 STA 4200 oooops... edit, why my space keep getting deleted, it make my code look like crap (edited by Water Bio on 08-07-06 12:12 AM) (edited by Water Bio on 08-07-06 12:13 AM) (edited by Water Bio on 08-07-06 12:14 AM) (edited by Water Bio on 08-07-06 12:19 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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that's making me even more happy that my door use a electromagnetic lock | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Wikipedia |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Off topic, but I think somebody should move the acmlmboard hack archive here | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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... because it seem that I need at least two to enter SMW hacking[/stupid joke]
anyway, I'm Bio. I've been here for about 1 year. I've never released any hack yet, but I released some random ASM hack for SMW. I'm currently working on a smb3 hack called Bio world wich got his own acmlmwiki article I'm somewhat perfectionist(wich, according to my brother, is the reason why I've never completed some of my previous project). I'm enjoying humor and ROM hacking talk and I don't really like talking about personnal stuff and 'serious' stuff My skill are mostly concentred in the ASM departement, while my level desing and graphic skill are between bad and mediocre(or maybe my standard are just too high) wich caused me to use mostly ripped graphic and to redesign some area(you don't want to see 1-3 before I redesigned it, you just don't) ...oh yeah, and my grammar suck edit: now that I think about it, the thread title should've been 'wat,s a brainn cel' (edited by Water Bio on 08-17-06 10:08 PM) (edited by Water Bio on 08-17-06 10:10 PM) (edited by Water Bio on 08-17-06 11:01 PM) (edited by Water Bio on 08-18-06 04:55 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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he's a moron, he should've claimed to see Jesus in it insted...
We keep seeing a lot of those recently, I guess that will stop when people will stop giving them attention |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by HyperHacker QFT, I thought I was the only one to think that Peach is hot in this outfit, no wonder why Bowser kidnap her all the time |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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http://www.htmlcodetutorial.com/
http://www.gamefaqs.com/ http://einsteinsbreakfast.com/snes/ http://home.comcast.net/~dkaminski/disasm/dis.html http://www.imageshack.us/ http://en.wikibooks.org/wiki/NES_Programming http://membres.lycos.fr/theandroiddata/panneaunavigation.htm http://www.romhacking.net/ http://www.geocities.com/Qwertie256/attic/snesemu/qsnesdoc.html?200615 http://en.wikibooks.org/wiki/Super_NES_Programming/SNES_Hardware_Registers http://www.thinkgeek.com/stuff/41/1upmushroom.shtml http://www.w3schools.com/ http://www.youtube.com/ http://www.romhacking.net/docs/c4.txt http://emureview.ztnet.com/developerscorner/SoundCPU/spc.htm http://oregonstate.edu/~robinsfr/docs.html those are mostly documentation |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I'm back after a long ROM hacking break, and here a new power-up for Bio world: it's called the Master suit, it allow you to switch from Fire/raccoon/water/koopa/chuck Mario by pressing select
(edited by Water Bio on 08-21-06 11:12 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Ringodoggie I don't even know why this patch is still around, since LM 1.63 fix the map16 problem Originally posted by Ringodoggie you could try using HDMA to disable all layer except 3, If you can't do it, I could do it for you(even if my SNES's ASM tend to be rusty lately) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by blackhole89 I've been using it but it's start to piss me off Anyway, I've been trying to get into assambler lately, but when I disassamble my ROM, I'm never able to reassamble it. Do I need to change some stuff in order to resassamble it, and if I need to, what I need the change? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by asdfOriginally posted by Kailieann SMK use HDMA to have BG mode 0 for the scanlines used for BG and mode 7 for the track, just like HyperHacker said, Mode 0 is the only one that allow to use layer 4, but all layer's tile can only use 4 different color. on a sidenote, earthbound also use it in the 'your sanctuary' battle BG (edited by Water Bio on 09-05-06 03:54 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I know this would eventualy happen
here's the ASM patch: link and, in case somebody care, I've converted my OW animation code to an ASM patch: link |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by HyperHacker they're really that lame... I'm in an admin account right now, so feel free to ask me to give you an account so you can see the 2 remaining thread |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Uly but they did the same thing, look at this Originally posted by firedude see, he clearly said he wanted to attack acmlm's only for what ONE person did also another quote: How to addvertise the smart way: Go to other boards like: www.pokecommunity.com , www.zeldaclassic.com , www.gamefaqs.com , www.gamespot.com , and pm dudes there telling them about the board(note:gamefaqs and gamespot have no pm system I think) Put a link to the board in your signatures in other boards. (edited by Water Bio on 09-09-06 02:41 PM) |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |