(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-23-23 08:28 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-17-06 02:36 AM, in I finally have my red username Link
why did you revealed the code, now everybody will use it and I will no longer be unique


(edited by Bio.exe on 07-17-06 02:21 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-17-06 02:41 AM, in I finally have my red username Link
well... I've alway liked and wanted a red username even before it became used to flag people


(edited by Bio.exe on 07-17-06 01:46 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-17-06 02:51 AM, in I finally have my red username Link
damn, I thought this would've been funny to change my name color with a code but I guess it isn't

this is officially the worst thread I've ever made
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-17-06 03:03 AM, in I finally have my red username Link
Originally posted by Danielle on AIM

Rockin out to GD: that doesn't make any sense. I said that you can't do that, because if will lead to a fad of people changing their colors to admin colors and the like. It will be a headache. There's a reason Acmlm's doesn't allow users to have whatever color they want, there are too many users to keep track of


I guess that's a good enough reason, I erased every single trace of this code to make sure this don't happen


(edited by Bio.exe on 07-17-06 02:19 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-20-06 07:39 PM, in Sprite Tool, public test release Link

I made egg rideable, but there is a few limitation
1.beezo must be the next sprite(example:if the birdo is 1C then bezzo must be 1D)
2.you also need to change sprite 36 tweaker code to 009500A18000D6C3

link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-23-06 04:22 AM, in 4-bit packed-pixel image? Link
to make a short story, I've recently started to mess with the C4 chip(used in SNES game such as MMX2 and 3) and, in the documentation I've found about it, it say the image I will import have to be a 4-bit packed-pixel image. my question is what exactly a 4-bit packed image is and do a program to make/edit them exist? thank in advance
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-24-06 09:36 AM, in 4-bit packed-pixel image? Link
Originally posted by Ailure
I guess it means that it's compressed with it being "packed". Other than that, I can't help much.

it is possible, they probably are using the chip to decompress it


(edited by Bio.exe on 07-24-06 08:39 AM)
(edited by Bio.exe on 07-24-06 08:40 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-24-06 11:20 AM, in 4-bit packed-pixel image? Link
Originally posted by MathOnNapkins
I thought the C4 was mainly used for drawing vectors / line graphics. How does that fit in with this?

link
according to this, it can be used to scale/rotate graphic, but it the graphic to input must be a 4-bit packed-pixel image wich is what's currently stopping me from using it
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-24-06 05:17 PM, in SMW Hacker User Bar... (yes it belongs here) Link
renember kid, everytime you guy're bragging about ripped graphic, SMW lost one bit

to tell the truth, I can really be against ripped graphic, since, due to my lack of artistic skill, I can't really make my own without having shitty one

and about peter's remake, someone would've eventualy did it, I like it more to see someone who know his stuff doing it or this would've resulted in something like this


(edited by Bio.exe on 07-24-06 04:21 PM)
(edited by Bio.exe on 07-24-06 04:30 PM)
(edited by Bio.exe on 07-24-06 04:30 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-26-06 05:43 AM, in SMW Hacker User Bar... (yes it belongs here) Link
All this seem to just lead nowhere

1.Xk, you totally ignored my post on the first page

2. someone care to explain me why every thread that only a single thing to do with SMAS rip become a flame war

3. I agree that peter_ac reacted in a bad way

on a sidenote, one HDMA effect will apear in peter_ac hack everytime someone's saying his hack suck( I could be even more evil if I rip the HDMA table from SMAS)


(edited by Bio.exe on 07-26-06 04:44 AM)
(edited by Bio.exe on 07-30-06 08:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-26-06 09:06 AM, in What does the EXT. port on the bottom of an SNES do? Link
Originally posted by HyperMackerel
Come to think of it, the DS is the first system I know of that doesn't have any such port. (The GBA slot doesn't count. )

talking of this, something strange happened on my DS, my GBA cart wasn't inserted propely and the DS claimed it was a 'DS extension card' or something like that...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-30-06 09:31 PM, in Opinions needed for graphics Link
BMF already released one that was working with PALASM...

there is also the 'do it yourself' way


(edited by Bio.exe on 07-30-06 08:31 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-30-06 10:09 PM, in Banvil, Banhammer or grey spraypaint Link
personnally, I love the banvil because it have a cartoonish effect in it
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 07-31-06 12:05 AM, in Super Mario World: Return to Yoshi's Island (SS/Demo) Link
Originally posted by Alastor the Stylish
... the crap is up with the coin coint? I mean how did you even manage do to that?

maybe by having over 99 coin


(edited by Bio.exe on 07-30-06 11:05 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-01-06 12:52 PM, in Mario's Return - Final Release Version Link
collect the yoshi coin and go back in the same area, easy
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-03-06 10:36 PM, in If there is a hell,some good people go there Link
according to dictionnary.com:

lucifer

1: The archangel cast from heaven for leading the revolt of the angels; Satan.

2: The planet Venus in its appearance as the morning star.

3: lucifer A friction match.

4: (Judeo-Christian and Islamic religions) chief spirit of evil and adversary of God; tempter of mankind; master of Hell [syn: Satan, Old Nick, Devil, the Devil, Lucifer, Beelzebub, the Tempter, Prince of Darkness]

5: lighter consisting of a thin piece of wood or cardboard tipped with combustible chemical; ignites with friction; "he always carries matches to light his pipe" [syn: match, friction match]

6: brilliant star, a title given to the king of Babylon (Isa. 14:12) to denote his
glory.

7: Lucifer, bringing light


[Middle English, from Old English, morning star, Lucifer, from Latin Lcifer, from lcifer, light-bringer : lx, lc-, light; see leuk- in Indo-European Roots + -fer, -fer.]

look at the seventh one, this could definitely be a deity name. I also believe if Luci- was a prefix for light, since a few french word use it for stuff related to light(lucide, luciole etc.)


(edited by Bio.exe on 08-03-06 09:37 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-04-06 03:29 AM, in Sprite Tool, public test release Link
koopa kid are made with mode 7, mode 7 allow freely scaling and rotating of one layer, but can only show one. I think the Super FX chip support sprite scaling and rotating and that the C4 support scaling and rotating of GFX. Since the Super FX chip is mostly undocumented and the C4 have some format limitation, for now its impossible to use those.
Originally posted by Keitaro
What exactly keeps a game from using this chip asside from it physically being on the game board itself, I wonder? You know, like in ROM form, it won't know its not on an SFX2 compatible cartridge (or will it? I'm not sure how SNES does these sort of things) right?

in ROM form, just change 0x81D5(0x7f75 for headerless ROM) to 20 15(20 F3 for the C4) to let the emulator know your ROM is using the super FX chip, the problem is that you need to upload a code to the super FX chip, wich programming for it is mostly undocumented


(edited by Bio.exe on 08-04-06 02:52 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-04-06 02:59 PM, in Sprite Tool, public test release Link
Originally posted by Smallhacker
The SFX (and SFX2) chip was simply a math processor that happened to run about three times as fast (six times as fast with SFX2). There was no built in rotation instructions, but the chips were fast enough to execute rotation code in real time, meaning that it was up to the game's programmers to write the rotation routine.

I wasn't aware of that, I've tried for hour to find information about this chip but I couldn't find any

Originally posted by Smallhacker
The C4 had built in wireframe instructions, but I'm pretty sure that it didn't have sprite scaling rotation instructions.

according to this, it do


(edited by Bio.exe on 08-04-06 01:59 PM)
(edited by Bio.exe on 08-04-06 02:14 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-06-06 02:39 AM, in August 2006 ACS Rankings Link
and if you annoy me, I will make you wet...

damn, look like I've used the wrong flower...

*Bio run away*
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 08-06-06 03:14 AM, in Samus Aran Link
Originally posted by Tarale
Something about the way she's twisted doesn't seem quite right. I dunno, maybe just a little TOO twisty... I'm not sure I could stand in a pose comfortably where one could see both my butt-cheeks and both my titties. It's possible; just awkward.

she's twisted the same way in official art, just look at those:
Metroid Zero mission
SSBB


(edited by Water Bio on 08-06-06 02:15 AM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.225 seconds; used 445.08 kB (max 585.09 kB)