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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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why did you revealed the code, now everybody will use it and I will no longer be unique![]() (edited by Bio.exe on 07-17-06 02:21 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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well... I've alway liked and wanted a red username even before it became used to flag people![]() (edited by Bio.exe on 07-17-06 01:46 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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damn, I thought this would've been funny to change my name color with a code but I guess it isn't
this is officially the worst thread I've ever made |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Danielle on AIM I guess that's a good enough reason, I erased every single trace of this code to make sure this don't happen (edited by Bio.exe on 07-17-06 02:19 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I made egg rideable, but there is a few limitation 1.beezo must be the next sprite(example:if the birdo is 1C then bezzo must be 1D) 2.you also need to change sprite 36 tweaker code to 009500A18000D6C3 link |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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to make a short story, I've recently started to mess with the C4 chip(used in SNES game such as MMX2 and 3) and, in the documentation I've found about it, it say the image I will import have to be a 4-bit packed-pixel image. my question is what exactly a 4-bit packed image is and do a program to make/edit them exist? thank in advance![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Ailure it is possible, they probably are using the chip to decompress it ![]() (edited by Bio.exe on 07-24-06 08:39 AM) (edited by Bio.exe on 07-24-06 08:40 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by MathOnNapkins link according to this, it can be used to scale/rotate graphic, but it the graphic to input must be a 4-bit packed-pixel image wich is what's currently stopping me from using it ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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renember kid, everytime you guy're bragging about ripped graphic, SMW lost one bit
to tell the truth, I can really be against ripped graphic, since, due to my lack of artistic skill, I can't really make my own without having shitty one
and about peter's remake, someone would've eventualy did it, I like it more to see someone who know his stuff doing it or this would've resulted in something like this (edited by Bio.exe on 07-24-06 04:21 PM) (edited by Bio.exe on 07-24-06 04:30 PM) (edited by Bio.exe on 07-24-06 04:30 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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All this seem to just lead nowhere
1.Xk, you totally ignored my post on the first page
2. someone care to explain me why every thread that only a single thing to do with SMAS rip become a flame war
3. I agree that peter_ac reacted in a bad way
on a sidenote, one HDMA effect will apear in peter_ac hack everytime someone's saying his hack suck( I could be even more evil if I rip the HDMA table from SMAS )(edited by Bio.exe on 07-26-06 04:44 AM) (edited by Bio.exe on 07-30-06 08:33 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by HyperMackerel talking of this, something strange happened on my DS, my GBA cart wasn't inserted propely and the DS claimed it was a 'DS extension card' or something like that... ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| BMF already released one that was working with PALASM...
there is also the 'do it yourself' way ![]() (edited by Bio.exe on 07-30-06 08:31 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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personnally, I love the banvil because it have a cartoonish effect in it![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Alastor the Stylish maybe by having over 99 coin ![]() (edited by Bio.exe on 07-30-06 11:05 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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collect the yoshi coin and go back in the same area, easy![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| according to dictionnary.com:
lucifer 1: The archangel cast from heaven for leading the revolt of the angels; Satan. 2: The planet Venus in its appearance as the morning star. 3: lucifer A friction match. 4: (Judeo-Christian and Islamic religions) chief spirit of evil and adversary of God; tempter of mankind; master of Hell [syn: Satan, Old Nick, Devil, the Devil, Lucifer, Beelzebub, the Tempter, Prince of Darkness] 5: lighter consisting of a thin piece of wood or cardboard tipped with combustible chemical; ignites with friction; "he always carries matches to light his pipe" [syn: match, friction match] 6: brilliant star, a title given to the king of Babylon (Isa. 14:12) to denote his glory. 7: Lucifer, bringing light [Middle English, from Old English, morning star, Lucifer, from Latin Lcifer, from lcifer, light-bringer : lx, lc-, light; see leuk- in Indo-European Roots + -fer, -fer.] look at the seventh one, this could definitely be a deity name. I also believe if Luci- was a prefix for light, since a few french word use it for stuff related to light(lucide, luciole etc.) (edited by Bio.exe on 08-03-06 09:37 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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koopa kid are made with mode 7, mode 7 allow freely scaling and rotating of one layer, but can only show one. I think the Super FX chip support sprite scaling and rotating and that the C4 support scaling and rotating of GFX. Since the Super FX chip is mostly undocumented and the C4 have some format limitation, for now its impossible to use those .
Originally posted by Keitaro in ROM form, just change 0x81D5(0x7f75 for headerless ROM) to 20 15(20 F3 for the C4) to let the emulator know your ROM is using the super FX chip, the problem is that you need to upload a code to the super FX chip, wich programming for it is mostly undocumented (edited by Bio.exe on 08-04-06 02:52 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Smallhacker I wasn't aware of that, I've tried for hour to find information about this chip but I couldn't find any Originally posted by Smallhacker according to this, it do (edited by Bio.exe on 08-04-06 01:59 PM) (edited by Bio.exe on 08-04-06 02:14 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| and if you annoy me, I will make you wet...
damn, look like I've used the wrong flower... *Bio run away* |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Tarale she's twisted the same way in official art, just look at those: Metroid Zero mission SSBB (edited by Water Bio on 08-06-06 02:15 AM) |
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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |