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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| meh...
... ...I don't know what else I could say ...(edited by Grey on 07-16-06 11:13 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| he could have did worst if he would have used XMP | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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how many of these do you've made ? they're just awesome
Edit: found them all, there is 6 of them and they can be seen here (edited by Bio on 05-23-06 03:12 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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1. don't make duplicate thread
2. did you tried to trace the instruction used to make ice level slippery? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I know it's smb3 because he made another thread for the same thing (edited by Bio on 05-23-06 05:14 PM) (edited by Bio on 05-23-06 05:23 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| you know, someone should fix these damn cheep-cheep generator to make them generate them slower and make the cheep-cheep move slower | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| something I wanted to ask you since a while:
why did you posted SMO screenshot in the general project screenshot thread? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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*sigh* its C5 or C7(don't renember wich) couldn't you simply scroll all level until you found it![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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okay, now you're just becoming stupid, not only did you made another thread asking for the same thing, but, in addition you bumped the old one, where are the mod at time like this?![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| if there is less than 16 different color in each 16x16 tile, it should work fine | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| 1. what is Xkeeper.php used for?
2.did you know that you are a 'perl script designed for use with the xchat irc client'?: source |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| *sigh* it's a totally different level
(edited by Bio on 05-24-06 08:40 PM) (edited by Bio on 05-24-06 08:40 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| why not just make the bullet bill shooter generate shell? | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I bet ten buck that when saving the intro, you put 106 in the box for 'level number to save to' | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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you can't write to ROM, guess why ROM mean 'read-only memory' ![]() (edited by Bio on 05-24-06 10:51 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| why people don't just listen to the scientifist:
the end of earth will happen when the sun will enter in a red giant state the end of universe will be cause by either the Big crunch, the Big rip or the big chill and at this point we will probably already either: -have found another liveable planet -killed each other in either case, we DON'T need to worry about the end of world (edited by Bio on 05-24-06 11:54 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I must say that this is sad that some of the most potent member left, where is kailieann now? at least Mikeyk is back (and he told me he going to have a lot of free time in june and he plan on totally dominating SMW in this time)
... Well, I'm not better since I left too to go to smb3 hacking (edited by Bio on 05-25-06 11:36 AM) (edited by Bio on 05-25-06 11:43 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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meh, I don't believe that thread will actualy help the cause , after all, fist solve nothing
other guy: you're right, let use our elbow me:... ![]() (edited by Bio on 05-25-06 03:23 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Glyph Phoenix not if you write another table just for the lakitu or whatever other stuff you want, and you could write to $10B to change the enemmy spawned during a level (edited by Bio on 05-25-06 07:24 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I bet your mistake is that you put the water ON LAYER1 and the rest on layer 2 so you cab still see the ground in LM but not in the emu, just delete the water, cut everything on layer 2 and paste it on layer 1 then just add the water on layer 2 |
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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |