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04-23-23 08:29 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 11:39 PM, in Pure HTML chaos (Signature and Header) Link
meh...

...

...I don't know what else I could say...


(edited by Grey on 07-16-06 11:13 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 11:41 PM, in Pure HTML chaos (Signature and Header) Link
he could have did worst if he would have used XMP
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 04:06 PM, in I finally learned ExGFX but slight problem Link
how many of these do you've made? they're just awesome

Edit: found them all, there is 6 of them and they can be seen here


(edited by Bio on 05-23-06 03:12 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 05:20 PM, in An Icy Hilly level Link
1. don't make duplicate thread

2. did you tried to trace the instruction used to make ice level slippery?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 06:13 PM, in An Icy Hilly level Link
I know it's smb3 because he made another thread for the same thing


(edited by Bio on 05-23-06 05:14 PM)
(edited by Bio on 05-23-06 05:23 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 06:41 PM, in Tim and Bob's Adventure. Link
you know, someone should fix these damn cheep-cheep generator to make them generate them slower and make the cheep-cheep move slower
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 06:49 PM, in Go on. Ask me. Link
something I wanted to ask you since a while:

why did you posted SMO screenshot in the general project screenshot thread?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 09:22 PM, in Tim and Bob's Adventure. Link
*sigh* its C5 or C7(don't renember wich) couldn't you simply scroll all level until you found it
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-23-06 10:42 PM, in A project for SMB3 Link
okay, now you're just becoming stupid, not only did you made another thread asking for the same thing, but, in addition you bumped the old one, where are the mod at time like this?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 05:06 PM, in Peoples, Peoples. Link
if there is less than 16 different color in each 16x16 tile, it should work fine
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 07:18 PM, in Go on. Ask me. Link
1. what is Xkeeper.php used for?

2.did you know that you are a 'perl script designed for use with the xchat irc client'?: source
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 09:34 PM, in Why are Yoshi's Island 2 and the intro level the same? Link
*sigh* it's a totally different level



(edited by Bio on 05-24-06 08:40 PM)
(edited by Bio on 05-24-06 08:40 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 09:38 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
why not just make the bullet bill shooter generate shell?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 09:41 PM, in Why are Yoshi's Island 2 and the intro level the same? Link
I bet ten buck that when saving the intro, you put 106 in the box for 'level number to save to'
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-24-06 11:51 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
you can't write to ROM, guess why ROM mean 'read-only memory'


(edited by Bio on 05-24-06 10:51 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-25-06 12:53 AM, in I have never seen a bigger, more blatant crock of shit than this. Link
why people don't just listen to the scientifist:

the end of earth will happen when the sun will enter in a red giant state
the end of universe will be cause by either the Big crunch, the Big rip or the big chill

and at this point we will probably already either:

-have found another liveable planet
-killed each other

in either case, we DON'T need to worry about the end of world


(edited by Bio on 05-24-06 11:54 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-25-06 12:29 PM, in EVERYONE READ!!!! Especially Newcomers! Link
I must say that this is sad that some of the most potent member left, where is kailieann now? at least Mikeyk is back (and he told me he going to have a lot of free time in june and he plan on totally dominating SMW in this time)

...

Well, I'm not better since I left too to go to smb3 hacking


(edited by Bio on 05-25-06 11:36 AM)
(edited by Bio on 05-25-06 11:43 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-25-06 04:22 PM, in EVERYONE READ!!!! Especially Newcomers! Link
meh, I don't believe that thread will actualy help the cause, after all, fist solve nothing
other guy: you're right, let use our elbow
me:...


(edited by Bio on 05-25-06 03:23 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-25-06 08:24 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by Glyph Phoenix
both can only change the generators to a single something during the level -- if you were to have a Lakitu and a Bullet Bill in the same level, they'd both either have to shoot bullet bills or spinies.

not if you write another table just for the lakitu or whatever other stuff you want, and you could write to $10B to change the enemmy spawned during a level


(edited by Bio on 05-25-06 07:24 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-26-06 01:49 PM, in Layer 2 translucent level problem Link
I bet your mistake is that you put the water ON LAYER1 and the rest on layer 2 so you cab still see the ground in LM but not in the emu, just delete the water, cut everything on layer 2 and paste it on layer 1 then just add the water on layer 2
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


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