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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-18-06 10:39 PM, in Another Zelda 3 NES proto cart up for auction! Link
the link is broken

EDIT: NVM it no longer is


(edited by Bio on 05-18-06 09:39 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 01:14 AM, in Stupidest thing someone's asked you/said to you? Link
I guess that what what my brother say when he lose at a video game

"That unfair, you have skill"

or...

"You started playing the game before me"




(edited by Bio on 05-19-06 12:14 AM)
(edited by Bio on 05-19-06 12:14 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 11:39 AM, in Bragging Rights! Link
I got full-moded for about one minute because of an admin mistake


(edited by Bio on 05-19-06 10:39 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 11:41 AM, in New power-up engine release(NOT a joke) Link
I tired a few time to make such custom sprite but never manage to, that why I make it that way, so I could have new power-up, without having to add sprite

EDIT:I finally fixed the fading bug


(edited by Bio on 05-19-06 10:41 AM)
(edited by Bio on 05-19-06 10:42 AM)
(edited by Bio on 05-19-06 10:52 AM)
(edited by Bio on 05-19-06 12:31 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 02:02 PM, in Guess what Im adding to my hack? Link
If you want to look cool with something from New super Mario bros. do this insted

...

I'm just sometime too evil


(edited by Bio on 05-19-06 01:02 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 03:28 PM, in General Project Screenshot Thread Link
the tileset for the moon world:

Graphic from SML2, I will try to make it so these star are randomely placed in the stage(like the mushroom/flower/star cloud in the original game)


(edited by Bio on 05-19-06 02:30 PM)
(edited by Bio on 05-19-06 02:31 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-20-06 11:47 PM, in Interested in .SPC altering within a ROM Link
you will have to learn the SPC-700 ASM wich is more tricky that the 65816, because:

1.there isn't a lot of SPC-700 (dis)assambler around here
2.I don't renember seeing any debugger that can trace it
3.all hex value for oppcode are way different from the 65816(and 6502) one

the only thing I could do to help you is that doc found on Zophar: link

Good luck


(edited by Bio on 05-20-06 10:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 12:28 AM, in Ice Mario power up Link
I already tried to, but it was buggy, mainly because throw block were either appearing in Mario hand or already moving, I should try again someday
Originally posted by Tanooki Hero
What was the name of his hack that used this, and was it even a hack of SMW or another mario game?

this is a hack of smb3 called Luigi VS Mario


(edited by Bio on 05-20-06 11:30 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 01:45 AM, in WTF is going on with Alastor's user name? Link
Originally posted by Hhllrssstttxaaeioy
I organized them by consonants and vowels, and then by their order in the alphabet.

offtopic, but, even if I would do that, my username wouldn't change
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 01:53 AM, in New power-up engine release(NOT a joke) Link
do your ROM have a 0x200 byte header?


(edited by Bio on 05-21-06 12:53 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:01 AM, in Ice Mario power up Link
now that I think about it, the motion problem could be fixed by storing zero at X speed before making the sprite change in a throw block, just need to fix the mario hand stuff and It should work fine


(edited by Bio on 05-21-06 01:02 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:14 AM, in WTF is going on with Alastor's user name? Link
yeah, but my username would still be very close:

Bxio
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 06:14 PM, in Guess what Im adding to my hack? Link
I think somebody re-opened it, I renember seeing it closed yesterday


(edited by Bio on 05-21-06 05:14 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 09:04 PM, in Interested in .SPC altering within a ROM Link
maybe they are spc-700 ASM oppcode, try changing all of these to 00(wich is NOP in the spc-700 ASM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 10:06 PM, in What do i do after i run out of map16 pages? Link
you can still add ExGFX if you really need more map16 page you can:

1. re-use some of the map16 page(organisation is the key)
2. use a ASM hack to make it so a different map16 data is loaded in some level(DON'T bug me to do it)


(edited by Bio on 05-21-06 09:06 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 08:12 PM, in Hey this could happen... Link
I don't think there is any sprite of that size in smw that could fit with them
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 08:29 PM, in Pokèmon hacking forum. Link
Originally posted by Xkeeper
found a thread where someone was being praised for replacing a pokemon portrait with a picture of a taco

I saw this too, this was disturbing, I've alway heard this place was filled with stupidity but this...


(edited by Bio on 05-22-06 07:30 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 08:51 PM, in Mikeyk's SMB3-Pipes & Sprites Link
make sure both sprite offset is what they suppose to be and not -1


(edited by Bio on 05-31-06 06:10 PM)
(edited by Bio on 05-31-06 06:10 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 11:29 PM, in Tim and Bob's Adventure. Link
Originally posted by Phinsfan
I tryed to take Legoman as an example to follow when making a hack

I suggest taking BMF or Ghettoyouth as an example to follow insted

about the screenshot:

1.please put some work in it, you got full control over layer 1, and 3 for the title screen, do something more original than adding some crappy leter

2. seeing Mario dying is alway bad in a screenshot, because it make the hack look too hard

3.nothing to say


suggestion: change the graphic if the character aren't suppose to be mario and luigi


(edited by Bio on 05-22-06 10:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 11:38 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
that because these animal will save you in metroid fusion
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

Acmlmboard 1.92.999, 9/17/2006
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