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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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what the flash time basicaly do is change the BG pallete depending of the value in it, and then decrease that value, the original value is restored when the value reach 00, in the original game, it used when you collect a ? sphere(after beating a boom-boom) and when bob-bomb explode
Originally posted by never-obsolete we could use AIM, MSN or another instant messenger ![]() (edited by Bio on 05-15-06 10:54 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| do you want to have a bunny mario in it? | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Pac-Man I have been wondering because I found some data a while ago that could be used to make bunny mario. just change 0x586F to 80 to disable cape flight and change 0x5265(power-up that can do cape spin) to 4 or more (edited by Bio on 05-16-06 10:59 AM) (edited by Bio on 05-16-06 11:00 AM) (edited by Bio on 05-16-06 11:06 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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you didn't answer my question about if you want bunny Mario in this hack![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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anyone who played JaSp's smb3 hack 'Mario in some usual day' renember how power-up abillity were stackable(allowing to have stuff like Fire racoon Mario), well, I did the exact same thing in Mario world allowing you to be:
Fire+cape Mario
Download here know bug: fading at the end of level glitch a bit but it is nothing major Edit:found another bug, cape mario can't spin EDIT2: Fixed
EDIT3: I forgot the RATS tag
EDIT4: added it EDIT5: fire cape Mario can now do both cape spin and fireball attack (edited by Bio on 05-16-06 07:05 PM) (edited by Bio on 05-16-06 07:07 PM) (edited by Bio on 05-16-06 07:12 PM) (edited by Bio on 05-16-06 07:17 PM) (edited by Bio on 05-16-06 07:22 PM) (edited by Bio on 05-16-06 07:22 PM) (edited by Bio on 05-16-06 07:28 PM) (edited by Bio on 05-16-06 10:46 PM) (edited by Bio on 05-17-06 06:32 PM) (edited by Bio on 05-19-06 10:02 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by HabsoluteFate I'm sorry, but I have NO idea of what are you talking about, mine is coded in a way close to the way JaSp did it(using an extra RAM to save fire abillity). I also already tried to make it run both code and it end up only doing the cape spin one a sidenote: power-up value 3 is now unused and could be used for a custom power-up (edited by Bio on 05-16-06 07:43 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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not without some ASM![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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d'oh, so I wasn't the first one to find these adress
Originally posted by Bio but, its still impossible to make Mario throw a fireball and do a cape spin in the same time ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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d'oh, you're right, I'm got totally mistaken, I don't even renember why I was thinking that
anyway, I improved the code for doing both cape spin and fireball (edited by Bio on 05-16-06 10:44 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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...please do the stuff yourself ... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I guess I will vote for SMWRMK, simply because I want to see my new power-up system in action![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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then just edit the sprite tilemap to move the bone![]() (edited by Bio on 05-17-06 01:30 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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meh, everybody turning red... except me![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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this smell like a joke account![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I did both, here come small fire Mario: (credit for the graphic go to Peter_ac(Pac-Man))
I also make it so fire cape mario shoot fireball with Y and do the spin with X wait, until I make and upload the new patch EDIT:done (edited by Bio on 05-17-06 06:32 PM) (edited by Bio on 05-17-06 06:33 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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1.they are not sprite they're block
2. just edit these map16 propriety in LM or use a custom block over them 3. why is this in adv. ROM hacking? ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I'm not sure about what causing the graphic bug, but I will try to fix it
@Xygushy: look at habsolutefate post, a cape small mario is possible ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I guess people are mostly indifferent to this because this isn't enough Mario-ish![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by DahrkDaiz offtopic, but if you take a look at the general project screenshot(or more precisely here) you will find out that I did it ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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this is exactly that
also, for these who got graphical bug I suggest to: 1.applying the patch to an unmodified SMW rom insted 2.re-insert the graphic after aplying the patch(renember that small mario going to use the crappy X square for his fireball shooting animation) (edited by Bio on 05-18-06 01:38 PM) (edited by Bio on 05-18-06 01:39 PM) |
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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |