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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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you just need to remove the part where its check the 'blue switch is pressed' flag, its normally do with the smb3 brick (so you can't break the coin its become) (edited by Bio on 12-28-05 09:52 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by spel werdz rite no, this happen because of magnetic field the electricity create, try touching your TV with a magnet, the same thing will happen (edited by Bio on 12-28-05 10:02 PM) (edited by Bio on 12-28-05 10:03 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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why slow aren't here? you could make a exam in 1 second | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by Alastor the StylishOriginally posted by Biopause. Pause would stop anything, that mean you couldn't even move your pencil |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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BTW don't edit sprite above C9 or it will just corrupt your rom, I wonder when HH gonna fix that (edited by Bio on 01-01-06 12:20 PM) (edited by Bio on 01-01-06 12:21 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by Ran-chan No way, that was I was planning to do, now I must find another idea (edited by Bio on 01-01-06 03:32 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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that because they are above sprite C9, the sprite table are C9 in size and when doing MWR, HH didn't know that, he made it like If they where FF in size, so just ignore all sprite above C9
HH:A MWR update, I can't wait for the released |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by Sleighhacker I guess we both wrong taken from Mikeyk note |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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AR code write value in RAM, this is useful for ASM because you can make a subroutine that write in the ram | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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you can transfer the overworld, just open rom 1, open the overworld editor, then open rom 2, don't close the overworld editor, and then save the overworld, for the pallete, the overworld pallete saved in shared pallete, just export them and re-import them in the other rom
For LM, freeDOS working on a LM-like editor, detail here (edited by Bio on 01-04-06 02:54 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by TeRaByTe88 Actually, I tried to do DahrkDaiz's Ice Mario in SMW by changing the sprite spawned by fireball to throw block sprite(and by changing throw block graphic to ice cube) but for some odd reason, 75% of the time the block apear in Mario hand insted than where the sprite was, I waren't able to fix that due to my lack of skill, I might try again someday (edited by Bio on 01-04-06 10:19 PM) (edited by Bio on 01-04-06 10:23 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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*Bio open his hacking note*
$2A0AC:start of the moving coin sprite subroutine $2862F:start of throw block creation subroutine $2A12A: Sprite Spawned by Fireball $2A12E: Set sprite active statuts(must be change to 0B to spawn a throw block) they are all SNES adress so you may need to convert them (edited by Bio on 01-04-06 10:37 PM) (edited by Bio on 01-04-06 10:37 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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I'm using xvi32, he got what you need
*Bio bet 30 buck this post will start a 'wich hex editor is the best' debate* |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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could you remove x1232E from your post?, Its useless(exept If your are trying to spawn a throw block using the fireball subroutine)
BTW I might take a look at my note, I renember having the offset for the sprite spawned by Magikoopa (as well as many other one) Edit: found them 0x12BB1: Sprite that all sprite change into when a silver pow active(only work on offscreen sprite)take in note the the sprite will use the same palette than the silver coin that is normally spawned 0x131BC: Sprite that the 'group of 5 eerie' is made from, by changing this you can make be a group of any sprite you want 0x1324E: Sprite spawned by bowser fireball generator 0x13244: SFX played by bowser fireball generator change 0x13243 by EA EA EA EA EA to disable bowser fireball generator SFX 0x13294: Sprite spawned by bullet bill generator 0x13289: SFX played by bullet bill generator Change 0x13288 by EA EA EA EA EA to disable Bullet bill generator 0x133CF: Sprite spawned by Super koopa generator 0x1341A: Sprite spawned by bubble generator 0x134E9: Sprite spawned by eerie generator Use them to custominise your generator (edited by Bio on 01-04-06 11:26 PM) (edited by Bio on 01-05-06 12:10 AM) (edited by Bio on 01-05-06 12:14 AM) (edited by Bio on 01-05-06 12:15 AM) (edited by Bio on 01-05-06 12:37 AM) (edited by Bio on 01-05-06 12:38 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Finally, sprite generator data
0x12BB1: Sprite that all sprite change into when a silver pow active(only work on offscreen sprite)take in note the the sprite will use the same palette than the silver coin that is normally spawned 0x131BC: Sprite that the 'group of 5 eerie' is made from, by changing this you can make be a group of any sprite you want 0x1324E: Sprite spawned by bowser fireball generator 0x13244: SFX played by bowser fireball generator change 0x13243 by EA EA EA EA EA to disable bowser fireball generator SFX 0x13294: Sprite spawned by bullet bill generator 0x13289: SFX played by bullet bill generator Change 0x13288 by EA EA EA EA EA to disable Bullet bill generator SFX 0x133CF: Sprite spawned by Super koopa generator 0x1341A: Sprite spawned by bubble generator 0x134E9: Sprite spawned by eerie generator (edited by Bio on 01-05-06 12:52 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by spel werdz rite they are using animation, they don't transform in another block |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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that not the point, and you can edit wich pallete sprite use with sprite paint | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by Alastor the StylishOriginally posted by BioHe deleted it. My response, though... I deleted it because I noticed that tatrion posted how. Also I already know that smiley stuff. dawn GameFAQ, they are revealing too much... Spoiler: BTW:for getting the 100-point pant, Shroob Rex is the enemy to beat (edited by Bio on 01-05-06 10:48 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Almost similar thing has happen to me, exept that I got a bigger psychological problem *cough*psychosis*cough* I tried all my high school to be with here, but I was alway feeling too shy, she was having a boyfriend (a muscle-head hockey player). One day, I've heard she been telling that I was a god(yes, she used the term god)
I have tried, but she said she have a boyfriend and I was only a friend now she is gone, living with her boyfriend. I suggest you to look for another girl, you will feel less discouraged If you think that she waren't your only chance to get a girlfriend I really understand how you feelling (edited by Bio on 01-06-06 12:59 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6304 days |
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Originally posted by Tarale he didn't make his layout, retard did Originally posted by Yoshi Dude talk about a helpful post, mine was extremely big too, I have reduced the size with infranview and change it to png and now it seem ok, that layout isn't that bad (edited by Bio on 01-06-06 01:38 AM) (edited by Bio on 01-06-06 01:40 AM) |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |