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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 12-28-05 10:51 PM, in New blocktool ASM idea Link
you just need to remove the part where its check the 'blue switch is pressed' flag, its normally do with the smb3 brick (so you can't break the coin its become)


(edited by Bio on 12-28-05 09:52 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 12-28-05 11:01 PM, in Weird things to do - Try this at home Link
Originally posted by spel werdz rite
I think this happens because the occipital lobe (sight) is located in the back of the brain..

no, this happen because of magnetic field the electricity create, try touching your TV with a magnet, the same thing will happen


(edited by Bio on 12-28-05 10:02 PM)
(edited by Bio on 12-28-05 10:03 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 12-28-05 11:35 PM, in Which VCR function would you prefer as a superpower? Link
why slow aren't here? you could make a exam in 1 second
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 12-29-05 12:09 AM, in Which VCR function would you prefer as a superpower? Link
Originally posted by Alastor the Stylish
Originally posted by Bio
why slow aren't here? you could make a exam in 1 second
pause.

Pause would stop anything, that mean you couldn't even move your pencil
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-01-06 01:20 PM, in mario world configurator Link
BTW don't edit sprite above C9 or it will just corrupt your rom, I wonder when HH gonna fix that


(edited by Bio on 01-01-06 12:20 PM)
(edited by Bio on 01-01-06 12:21 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-01-06 04:32 PM, in Your Mario Kart DS Emblem. Link
Originally posted by Ran-chan
I´m doing a biohazard one. Green.

No way, that was I was planning to do, now I must find another idea


(edited by Bio on 01-01-06 03:32 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-01-06 05:33 PM, in mario world configurator Link
that because they are above sprite C9, the sprite table are C9 in size and when doing MWR, HH didn't know that, he made it like If they where FF in size, so just ignore all sprite above C9

HH:A MWR update, I can't wait for the released
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-01-06 05:41 PM, in mario world configurator Link
Originally posted by Sleighhacker
C9? Isn't it C7?

I guess we both wrong
taken from Mikeyk note
There are 6 main sprite tables of size 0xC8 (maybe smaller) that are read each time a new sprite is initialized.



(edited by Bio on 01-01-06 04:43 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-03-06 03:37 PM, in Mario's reserve box modifier. Link
AR code write value in RAM, this is useful for ASM because you can make a subroutine that write in the ram
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-04-06 03:51 PM, in So uhh.. Is Lunar Magic Discontinued..? Link
you can transfer the overworld, just open rom 1, open the overworld editor, then open rom 2, don't close the overworld editor, and then save the overworld, for the pallete, the overworld pallete saved in shared pallete, just export them and re-import them in the other rom

For LM, freeDOS working on a LM-like editor, detail here


(edited by Bio on 01-04-06 02:54 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-04-06 11:18 PM, in More Powers to Mario..? Link
Originally posted by TeRaByTe88
What about an Ice Flower... it would be the same as a fire flower only Mario's overalls would be blue... it could kill multiple enemies with one icicle and kill buzzy beetles

Actually, I tried to do DahrkDaiz's Ice Mario in SMW by changing the sprite spawned by fireball to throw block sprite(and by changing throw block graphic to ice cube) but for some odd reason, 75% of the time the block apear in Mario hand insted than where the sprite was, I waren't able to fix that due to my lack of skill, I might try again someday


(edited by Bio on 01-04-06 10:19 PM)
(edited by Bio on 01-04-06 10:23 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-04-06 11:30 PM, in More Powers to Mario..? Link
*Bio open his hacking note*
$2A0AC:start of the moving coin sprite subroutine
$2862F:start of throw block creation subroutine
$2A12A: Sprite Spawned by Fireball
$2A12E: Set sprite active statuts(must be change to 0B to spawn a throw block)

they are all SNES adress so you may need to convert them


(edited by Bio on 01-04-06 10:37 PM)
(edited by Bio on 01-04-06 10:37 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-04-06 11:50 PM, in what hex editor can associate numbers with letters (may use nonstandard language code) Link
I'm using xvi32, he got what you need


*Bio bet 30 buck this post will start a 'wich hex editor is the best' debate*
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-05-06 12:26 AM, in More Powers to Mario..? Link
could you remove x1232E from your post?, Its useless(exept If your are trying to spawn a throw block using the fireball subroutine)
BTW I might take a look at my note, I renember having the offset for the sprite spawned by Magikoopa (as well as many other one)

Edit: found them
0x12BB1: Sprite that all sprite change into when a silver pow active(only work on offscreen sprite)take in note the the sprite will use the same palette than the silver coin that is normally spawned
0x131BC: Sprite that the 'group of 5 eerie' is made from, by changing this you can make be a group of any sprite you want
0x1324E: Sprite spawned by bowser fireball generator
0x13244: SFX played by bowser fireball generator
change 0x13243 by EA EA EA EA EA to disable bowser fireball generator SFX
0x13294: Sprite spawned by bullet bill generator
0x13289: SFX played by bullet bill generator
Change 0x13288 by EA EA EA EA EA to disable Bullet bill generator
0x133CF: Sprite spawned by Super koopa generator
0x1341A: Sprite spawned by bubble generator
0x134E9: Sprite spawned by eerie generator

Use them to custominise your generator


(edited by Bio on 01-04-06 11:26 PM)
(edited by Bio on 01-05-06 12:10 AM)
(edited by Bio on 01-05-06 12:14 AM)
(edited by Bio on 01-05-06 12:15 AM)
(edited by Bio on 01-05-06 12:37 AM)
(edited by Bio on 01-05-06 12:38 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-05-06 01:43 AM, in SMW ROM addresses Link
Finally, sprite generator data

0x12BB1: Sprite that all sprite change into when a silver pow active(only work on offscreen sprite)take in note the the sprite will use the same palette than the silver coin that is normally spawned
0x131BC: Sprite that the 'group of 5 eerie' is made from, by changing this you can make be a group of any sprite you want
0x1324E: Sprite spawned by bowser fireball generator
0x13244: SFX played by bowser fireball generator
change 0x13243 by EA EA EA EA EA to disable bowser fireball generator SFX
0x13294: Sprite spawned by bullet bill generator
0x13289: SFX played by bullet bill generator
Change 0x13288 by EA EA EA EA EA to disable Bullet bill generator SFX
0x133CF: Sprite spawned by Super koopa generator
0x1341A: Sprite spawned by bubble generator
0x134E9: Sprite spawned by eerie generator


(edited by Bio on 01-05-06 12:52 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-05-06 04:45 PM, in SMW ROM addresses Link
Originally posted by spel werdz rite
I wonder if there's an address that says what the brown block turns into when a pow is active, or what the Black Pirhana Plant becomes after a silver Powe, etc.


they are using animation, they don't transform in another block
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-05-06 09:03 PM, in More Powers to Mario..? Link
that not the point, and you can edit wich pallete sprite use with sprite paint
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-05-06 11:48 PM, in Mario & Luigi: Partners in Time Link
Originally posted by Alastor the Stylish
Originally posted by Bio
Spoiler:
do someone have found the 100-point pant yet? there the ultimate pant in this game, too bad they are just for baby, and no, they are not fake, I will post how to get them later

He deleted it. My response, though...
Spoiler:
http://www.gamefaqs.com Also smileys don't work with spoiler tags.


I deleted it because I noticed that tatrion posted how. Also I already know that smiley stuff. dawn GameFAQ, they are revealing too much...

Spoiler:
BTW:for getting the 100-point pant, Shroob Rex is the enemy to beat



(edited by Bio on 01-05-06 10:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-06-06 01:58 AM, in My heart hurts... really bad... (please enter with a mature and open mind) Link
Almost similar thing has happen to me, exept that I got a bigger psychological problem *cough*psychosis*cough* I tried all my high school to be with here, but I was alway feeling too shy, she was having a boyfriend (a muscle-head hockey player). One day, I've heard she been telling that I was a god(yes, she used the term god)

I have tried, but she said she have a boyfriend and I was only a friend


now she is gone, living with her boyfriend. I suggest you to look for another girl, you will feel less discouraged If you think that she waren't your only chance to get a girlfriend

I really understand how you feelling


(edited by Bio on 01-06-06 12:59 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6304 days
Posted on 01-06-06 02:37 AM, in Once again I have a new layout. I hope you like this one. Link
Originally posted by Tarale
Clearly you know enough HTML and CSS to produce something better though.

he didn't make his layout, retard did
Originally posted by Yoshi Dude
Don't encourage him to try to fix it with a minor change. >8( That layout is doomed beyond repair. He should trash it. It stinks.

talk about a helpful post, mine was extremely big too, I have reduced the size with infranview and change it to png and now it seem ok, that layout isn't that bad


(edited by Bio on 01-06-06 01:38 AM)
(edited by Bio on 01-06-06 01:40 AM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


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