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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by Rockman 0x3C12F: status bar buffer(horizontal level and world map) 0x3c0b0 : status bar buffer(vertical level) 0x341F7: status bar buffer(for after you flip back) (edited by Bio on 05-08-06 03:21 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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... another thread that will change in a ' l3t f|am3 ins3ctdu3l caus3 h3 sux' thread ... | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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...
1.use a custom pallete in that level 2.scout the SMW ROM adress thread for info on these pallete ... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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READ BEFORE ASKING QUESTION | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by DMiner hi Mikeyk, the only information I have to add is that unknow bit 13 used to make certain ennemy stopped by wall(try it with bullet bill) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by Alastor the Stylish no, because, there is 6 color used for that BG(including transparency), and layer 3 can only have 4 color |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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you can't make thwomps be standable with MWR | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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actualy, I don't believe this will be that hard to do, I already found the rideability code for the mega-mole, and it should be easy to add it in another sprite code | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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wow, flame and ad in the same post, I never tought that was possible, what is RvB anyway? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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I hightly doubt it true, this is too stupid to make sense (edited by Bio on 05-09-06 05:07 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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amazing stuff BTW I already made a rideable 1x1 sprite for testing the rideabillty code, but it was very crappy PS: I know your new username is DMiner but for me you will alway be Mikeyk (edited by Bio on 05-09-06 05:58 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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my brother showed me the ending with the atari-like character, that one was funny, a way better ending than the movie one (edited by Bio on 05-09-06 10:30 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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yeah, but how did a foam peanut transformed in a screw attack, Kirby should eat the screw attack to get the spark abillity | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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what is that upcomming open source thing? do that mean you're planning to do a full disassambly of SMW and document it? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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here something that caught my attention:
link I can't believe nobody talked about it yet |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by Strangler according to my personnal experience, this is untrue, because, when I talk to a girl and I start talking about scientific or programming stuff(yeah,I'm a geek), it scare them , they don't like it because it make them think they are too much stupid to be with me and it is really annoying at this rate I will never get a girlfriend |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by peter_acOriginally posted by Bio yes, he is, I'm happy to be the first one to notice it, it was obvious if you look at sprite tweaker URL: http://home.comcast.net/~dkaminski/tweaker.zip now compare with the scrolling pipe URL http://home.comcast.net/~dkaminski/pipes/pipes.html and finally, this post is the final proof (edited by Bio on 05-10-06 10:54 AM) (edited by Bio on 05-10-06 10:57 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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Originally posted by firemaker I think super Mario sunshine is the 'Mario 128' since the gamecube was 128 bit (edited by Bio on 05-10-06 11:01 AM) (edited by Bio on 05-10-06 11:01 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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I'm finally unbanned, also I think the button no longer work because...I clicked on it again I guess I'm just too curious... or too stupid (edited by Bio on 05-12-06 12:01 AM) (edited by Bio on 05-12-06 12:02 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6304 days Last view: 6303 days |
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, I finally found a movie showing the koopa suit in action, it can be found here(well... I've found it many hour ago, but couldn't post it 'cause I was banned)
and I finished to implent it in smb3, it even rebounce on wall and do the 'bump' SFX (edited by Bio on 05-12-06 12:06 AM) (edited by Bio on 05-12-06 12:06 AM) |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |