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05-23-24 01:33 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-08-06 01:17 PM, in SMB3 Question - Status Bar Link
Originally posted by Rockman
Thank you JaSp. I'm still having trouble when you flip the item bar on the map screen, the goal card boxes come back again.

0x3C12F: status bar buffer(horizontal level and world map)
0x3c0b0 : status bar buffer(vertical level)
0x341F7: status bar buffer(for after you flip back)


(edited by Bio on 05-08-06 03:21 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-08-06 05:49 PM, in Who do you like on acmlm's? Link
... another thread that will change in a ' l3t f|am3 ins3ctdu3l caus3 h3 sux' thread ...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-08-06 08:10 PM, in How do I get ASM to work for Lunar Magics palette hardcoding? Link
...
1.use a custom pallete in that level
2.scout the SMW ROM adress thread for info on these pallete
...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-08-06 08:25 PM, in How do I get ASM to work for Lunar Magics palette hardcoding? Link
READ BEFORE ASKING QUESTION
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-08-06 11:38 PM, in Sprite Tweaker Link
Originally posted by DMiner
Let me know if anyone has any confirmed information about unknown bits or ASM pointers for sprites above D9.

Try it out here

hi Mikeyk, the only information I have to add is that unknow bit 13 used to make certain ennemy stopped by wall(try it with bullet bill)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 01:04 AM, in What is the correct size for custom backrgrounds in LM ? Link
Originally posted by Alastor the Stylish
That's like... Few colors. Couldn't he make that without making its own background, if he set things up cleverly?

no, because, there is 6 color used for that BG(including transparency), and layer 3 can only have 4 color
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 03:32 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
you can't make thwomps be standable with MWR
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 03:39 PM, in Which MWR button allows sprites to be standable? Link
actualy, I don't believe this will be that hard to do, I already found the rideability code for the mega-mole, and it should be easy to add it in another sprite code
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 05:51 PM, in Mario vs Kirby Council Link
wow, flame and ad in the same post, I never tought that was possible, what is RvB anyway?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 06:06 PM, in Tom Cruise again Link
I hightly doubt it true, this is too stupid to make sense


(edited by Bio on 05-09-06 05:07 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 06:33 PM, in Which MWR button allows sprites to be standable? Link
amazing stuff Mikeyk DMiner, I bet everybody will now want them in their hack
BTW I already made a rideable 1x1 sprite for testing the rideabillty code, but it was very crappy

PS: I know your new username is DMiner but for me you will alway be Mikeyk


(edited by Bio on 05-09-06 05:58 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-09-06 11:29 PM, in The Path of Neo Link
my brother showed me the ending with the atari-like character, that one was funny, a way better ending than the movie one


(edited by Bio on 05-09-06 10:30 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 12:44 AM, in Kirby vs. Shy-Guy Link
yeah, but how did a foam peanut transformed in a screw attack, Kirby should eat the screw attack to get the spark abillity
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 01:21 AM, in SMW Central - http://www.smwcentral.net/ Link
what is that upcomming open source thing? do that mean you're planning to do a full disassambly of SMW and document it?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 03:10 AM, in E3 2006! Link
here something that caught my attention:
link
I can't believe nobody talked about it yet
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 03:40 AM, in Sold my DS and GC games Link
Originally posted by Strangler
Fact #1 - Women, all women, are trying to find men that are better than themselves. Regardless of what they spew out of their mouths, they want to feel they are with a man that is superior to them.

according to my personnal experience, this is untrue, because, when I talk to a girl and I start talking about scientific or programming stuff(yeah,I'm a geek), it scare them , they don't like it because it make them think they are too much stupid to be with me and it is really annoying at this rate I will never get a girlfriend
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 11:53 AM, in Sprite Tweaker Link
Originally posted by peter_ac
Originally posted by Bio
hi Mikeyk

Is that really mikeyk?


yes, he is, I'm happy to be the first one to notice it, it was obvious if you look at sprite tweaker URL:
http://home.comcast.net/~dkaminski/tweaker.zip
now compare with the scrolling pipe URL
http://home.comcast.net/~dkaminski/pipes/pipes.html

and finally, this post is the final proof


(edited by Bio on 05-10-06 10:54 AM)
(edited by Bio on 05-10-06 10:57 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-10-06 12:01 PM, in E3 2006! Link
Originally posted by firemaker
But what I was suprised about was super mario galaxy... I assume that it was once mario 128 right?

I think super Mario sunshine is the 'Mario 128' since the gamecube was 128 bit


(edited by Bio on 05-10-06 11:01 AM)
(edited by Bio on 05-10-06 11:01 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-12-06 01:01 AM, in Press the button Link
I'm finally unbanned, also I think the button no longer work because...I clicked on it again I guess I'm just too curious... or too stupid


(edited by Bio on 05-12-06 12:01 AM)
(edited by Bio on 05-12-06 12:02 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6304 days
Last view: 6303 days
Posted on 05-12-06 01:05 AM, in New Super Mario Bros? Link
, I finally found a movie showing the koopa suit in action, it can be found here(well... I've found it many hour ago, but couldn't post it 'cause I was banned)
and I finished to implent it in smb3, it even rebounce on wall and do the 'bump' SFX


(edited by Bio on 05-12-06 12:06 AM)
(edited by Bio on 05-12-06 12:06 AM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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