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04-23-23 08:28 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-20-06 08:05 PM, in General Project Screenshot Thread Link
sure, I do know about that, I say the PPU hate me because when I changed the buffer used for the status bar, It did some strange graphical corruption to appear in the hilly level ending, I probably screwed something, because, when I tried to find the source of the corruption, I came back to the status bar buffer

Edit:that buffer just keep glitching, I will do it the manual way


(edited by Bio on 04-20-06 07:06 PM)
(edited by Bio on 04-20-06 07:08 PM)
(edited by Bio on 04-20-06 09:41 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-20-06 08:25 PM, in Photo Album thread. Link
Nice, so that mean that people should call me 'it'
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 12:49 AM, in General Project Screenshot Thread Link
Originally posted by DahrkDaiz
Just remember to load $300, use that as your offset into your PPU Buffer

d'oh, that was the problem, I feel less n00bish now, thank DahrkDiaz

edit:, here the air meter in action:





(edited by Bio on 04-21-06 12:20 AM)
(edited by Bio on 04-21-06 12:20 AM)
(edited by Bio on 04-21-06 12:21 AM)
(edited by Bio on 04-21-06 12:22 AM)
(edited by Bio on 04-21-06 12:23 AM)
(edited by Bio on 04-21-06 12:23 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:05 AM, in Christianity, abortion, and the idea of punishment for sex Link
Originally posted by Silvershield
My only aim was to point out how ludicrous it is to sanction the murder of an infant based on its current residence - that is, a fetus that is identical to a postnatal child in all ways except for its living in the womb can be killed without recourse

do you at least know your stuff? like I already say , It is technicaly possible to 'breed' any life form from a fetus, the fetus is, in some way, only the material used to make the life form, so removing it just like removing the sperm or the egg
saying this is murder is like saying that destroying a chunk of metal is like destroying a robot, even if the robot is made from metal(this is just a comparaison)


(edited by Bio on 04-21-06 12:06 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:10 AM, in We all hate this man, but I wonder why he must make us hate him... Link
aren't recent psychology discovery proved that violent game actually make people LESS violent? as opposed to what this moron and a lot of other people say?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:12 AM, in Mario in Tetris Link
*cough*
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:26 AM, in Christianity, abortion, and the idea of punishment for sex Link
please, look for information about what stem cell is exactly
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:26 AM, in General Project Screenshot Thread Link
I learned it myself
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:39 AM, in Christianity, abortion, and the idea of punishment for sex Link
If someone change the actual base DNA(impossible yet) before the stem cell devlop, it could be possible to make it be anything you want, and I only say it was technicaly possible

also,link, scientifist worry a LOT more about more about than what you supposed


(edited by Bio on 04-21-06 12:40 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 01:50 AM, in Christianity, abortion, and the idea of punishment for sex Link
that why I say technicaly possible, its like cloning, its technicaly possible but it will never be done because its totally useless to do it
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 02:00 AM, in Christianity, abortion, and the idea of punishment for sex Link
I'm not saying it can be done, I'm saying it could be done, but most likely never will


(edited by Bio on 04-21-06 01:01 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 03:53 PM, in SMW The lost levels - Revived Link
aren't techokami already did it?

edit: d'oh, I misunderstoud the thread title and I though you were refering to the unused level in the original SMW


(edited by Bio on 04-21-06 02:54 PM)
(edited by Bio on 04-21-06 02:54 PM)
(edited by Bio on 04-21-06 02:56 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 04:57 PM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
Originally posted by Giga_Bowser_009
This is weird. When the timer ran out, I didn't die. Why is that? How can I fix it? BTW, I was trying to change the Dungeon music with FCEUXD's Hex editor while I was in World 1's Dungeon.

did you activated the debug menu?
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 04:59 PM, in MWR question Link
try editing the graphic byte 1:
setting bit 1 changes the gfx page
bits 2-4 tell which palette (8-F) the sprite uses
setting bit 5 disables fireball killing of the enemy
setting bit 6 disables cape killing of the enemy
bit 7-8 are useless
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 05:06 PM, in Editing castle loops. Link
I never hacked smb1, but I suppose you could try to trace an instruction run in the level loop(stuff like reading the timer byte) then change it to a JSR to this code

LDA $level number
CMP #$8-4
BNE #$03
JSR $your custom code
RTS
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 06:04 PM, in SMAS SMB/Lost Levels Brick Fix Link
Originally posted by HyperMackerel
That was a mistake, by the sounds of it.

then they could have fixed it in the all-star+world version


(edited by Bio on 04-21-06 05:05 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 10:09 PM, in MWR question Link
Originally posted by Knight of Time
When I got into MWR earlier today to select unknown bit 6 today for the already existing Porcupuffer sprite (I didn't make any new sprites in my hack, but who knows, I might have some custom sprites someday with a bit of help) and saved the change to my hack, I opened my hack up in ZSNES (I tend to use this emulator more than SNES9x, it simply suits me better), not only did I notice the checksum failed, but the Porcupuffer I put in a star world level of mine could still be killed with a cape (I had to uncheck the unknown bit 6 to make the checksum of my hack alright again), so what do I do now?

when I say bit 6, I was refering to the one inside graphic byte 1, use window calculator to change the byte to binary, and then change the 6th binary(by starting from the end) from 0 to 1

let suppose that graphic byte 1 is 54

54 in binary is 01010100
when you set bit 6 it give 01110100
then convert it in hex to have 74


(edited by Bio on 04-21-06 09:09 PM)
(edited by Bio on 04-21-06 09:09 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 10:42 PM, in General Project Screenshot Thread Link
to make the AIRx text apear, I first disabled the code used to draw the mushroom/flower/star card and then changed the status bar buffer to have the text included, for the number to apear and change, I used the PPU buffer that DahrkDiaz explained


(edited by Bio on 04-21-06 09:42 PM)
(edited by Bio on 04-21-06 09:44 PM)
(edited by Bio on 04-21-06 09:58 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-21-06 10:51 PM, in The googlefight thread. Link
I can truly beat anyone else
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-22-06 01:50 AM, in General Project Screenshot Thread Link
new level tile, each of them represent the object set of the level

Ignore the castle's pallete


(edited by Bio on 04-22-06 12:50 AM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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