![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| User | Post | ||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
sure, I do know about that, I say the PPU hate me because when I changed the buffer used for the status bar, It did some strange graphical corruption to appear in the hilly level ending, I probably screwed something , because, when I tried to find the source of the corruption, I came back to the status bar buffer
Edit:that buffer just keep glitching, I will do it the manual way ![]() (edited by Bio on 04-20-06 07:06 PM) (edited by Bio on 04-20-06 07:08 PM) (edited by Bio on 04-20-06 09:41 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Nice, so that mean that people should call me 'it'![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by DahrkDaiz d'oh, that was the problem, I feel less n00bish now, thank DahrkDiaz edit: , here the air meter in action:
(edited by Bio on 04-21-06 12:20 AM) (edited by Bio on 04-21-06 12:20 AM) (edited by Bio on 04-21-06 12:21 AM) (edited by Bio on 04-21-06 12:22 AM) (edited by Bio on 04-21-06 12:23 AM) (edited by Bio on 04-21-06 12:23 AM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Silvershield do you at least know your stuff? like I already say , It is technicaly possible to 'breed' any life form from a fetus, the fetus is, in some way, only the material used to make the life form, so removing it just like removing the sperm or the egg saying this is murder is like saying that destroying a chunk of metal is like destroying a robot, even if the robot is made from metal(this is just a comparaison) (edited by Bio on 04-21-06 12:06 AM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| aren't recent psychology discovery proved that violent game actually make people LESS violent? as opposed to what this moron and a lot of other people say? | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| *cough* | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
please, look for information about what stem cell is exactly![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
I learned it myself![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| If someone change the actual base DNA(impossible yet) before the stem cell devlop, it could be possible to make it be anything you want, and I only say it was technicaly possible
also,link, scientifist worry a LOT more about more about than what you supposed (edited by Bio on 04-21-06 12:40 AM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
that why I say technicaly possible, its like cloning, its technicaly possible but it will never be done because its totally useless to do it![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| I'm not saying it can be done, I'm saying it could be done, but most likely never will (edited by Bio on 04-21-06 01:01 AM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
aren't techokami already did it?
edit: d'oh, I misunderstoud the thread title and I though you were refering to the unused level in the original SMW ![]() (edited by Bio on 04-21-06 02:54 PM) (edited by Bio on 04-21-06 02:54 PM) (edited by Bio on 04-21-06 02:56 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Giga_Bowser_009 did you activated the debug menu? |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| try editing the graphic byte 1:
setting bit 1 changes the gfx page bits 2-4 tell which palette (8-F) the sprite uses setting bit 5 disables fireball killing of the enemy setting bit 6 disables cape killing of the enemy bit 7-8 are useless |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| I never hacked smb1, but I suppose you could try to trace an instruction run in the level loop(stuff like reading the timer byte) then change it to a JSR to this code
LDA $level number CMP #$8-4 BNE #$03 JSR $your custom code RTS |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by HyperMackerel then they could have fixed it in the all-star+world version ![]() (edited by Bio on 04-21-06 05:05 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Knight of Time when I say bit 6, I was refering to the one inside graphic byte 1, use window calculator to change the byte to binary, and then change the 6th binary(by starting from the end) from 0 to 1 let suppose that graphic byte 1 is 54 54 in binary is 01010100 when you set bit 6 it give 01110100 then convert it in hex to have 74 (edited by Bio on 04-21-06 09:09 PM) (edited by Bio on 04-21-06 09:09 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| to make the AIRx text apear, I first disabled the code used to draw the mushroom/flower/star card and then changed the status bar buffer to have the text included, for the number to apear and change, I used the PPU buffer that DahrkDiaz explained (edited by Bio on 04-21-06 09:42 PM) (edited by Bio on 04-21-06 09:44 PM) (edited by Bio on 04-21-06 09:58 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| I can truly beat anyone else | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
new level tile, each of them represent the object set of the level
Ignore the castle's pallete ![]() (edited by Bio on 04-22-06 12:50 AM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |