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04-23-23 08:28 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-04-06 07:52 PM, in Super Mario Bros 3 data Link
meh, there is already enough editor for SMB and SMB2, I'm not sure about SMB2j thought
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-04-06 08:06 PM, in Mario Adventure 2: Luigi vs Mario Link
another stuff(done by hacking DahrkDaiz hack again)

Ice bommerang suit

in case you want it, change these ram adress(using FCEUXD hex editor or cheat)

$ED to 06
$7DBB to 01
$7D2 to 30
$7D3 to 31
$7D4 to 01


(edited by Bio on 04-04-06 07:07 PM)
(edited by Bio on 04-04-06 07:08 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-04-06 08:42 PM, in Fav. Harder than Final Boss Secret Boss? Link
the one that give me the most trouble is BassW in MMBN5 , definitely the hardest boss ever made, and, they make it as a random encounter. it took me week to beat him, but, at least, it gave me forte cross rockman in the DS version
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-04-06 10:26 PM, in ROMHackers RPG: When Worlds Collide Link
you did a 3-month bump and here a proof of smallhacker skill
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-04-06 11:48 PM, in Pokemon has a wierd permanent effect. Link
Originally posted by Dagsha
And there was poor balance. HELLO PSYCHIC CLASS PLEASE KICK MY ASS IN ONE MOVE (OR LESS) THANKS

yep, psychic type is very rigged, they suppose to be weak to ghost type and there only one ghost type attack(lick) and all ghost pokemon are also poison... which is weak to psychic


(edited by Bio on 04-04-06 11:23 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 12:01 AM, in Mario Adventure 2: Luigi vs Mario Link
I didn't used your rom, I've been hacking your lastest demo, nothing major just small ram hacking...


(edited by Bio on 04-04-06 11:11 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 12:35 AM, in New Pokemon Thread Link
I wanted to post it in the other thread, but I will post it here
Originally posted by Yoronosuku in the other thread
Lick wasn't ghost then, so if you are going with current moves, Shadow Ball is a solid ghost move. It is also weak to bug, and now dark. Red was also coded by a monkey with a Z80 assembler, that game had so many glitches it wasn't funny

there is only one bug-type attack too, I think it was double-needle or something like that, which is used by the bee-like one(I don't renember the name, I haven't played pokemon for year), which type is poison too...

I need to get one of the more recent pokemon game, I only played RBY, I hope the newer one made the psychic type unrigged


(edited by Bio on 04-04-06 11:38 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 12:48 AM, in New Pokemon Thread Link
Originally posted by Yoronosuku
I could have SWORN Lick was normal at first.... .-.;;

I noticed it when a official magazine say that psychic was weak to ghost and bug, so I looked at every attack and found only two ghost type attack(which one aren't really ghost but the game claim it is) and one bug type attack
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 01:07 AM, in New Pokemon Thread Link
Originally posted by Skreename
Just a thought: Imagine how awesome a pure-Ghost would be in RGBY. Only weak to itself, 2 immunities...

for some odd reason, this part of your post give me motivation to make a RGBY rom hack with one pure-ghost pokemon
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 02:35 AM, in If you plan to replace sprites 12, 36 and 69... Link
what are you talking about?, I've never got any problem at all with changing sprite 12, 36 and 69, as long as they have their own tilemap there is no problem, for exemple, with my metroid custom sprite, I make it so it using the unused spot in blue shelless koopa tilemap, its easy to do if you renember that tilemap is located at 0x009D83+graphic byte 2

edit:plus, if you're stuff is true, we could just compare the tilemap with the original rom


(edited by Bio on 04-05-06 01:35 AM)
(edited by Bio on 04-05-06 01:35 AM)
(edited by Bio on 04-05-06 01:41 AM)
(edited by Bio on 04-05-06 01:49 AM)
(edited by Bio on 04-05-06 01:49 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 12:57 PM, in "Perfect" breakable bricks for SMW! Link
aren't the one in blktool(not the one in DW and DW:TLC one) already have the bounce block effect?


(edited by Bio on 04-05-06 11:57 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 01:08 PM, in Opinions on my design... Link
this is currently the best ripping tutorial I've found
link
P.S. ignore the thread title
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 01:18 PM, in Check out my CD label Link
, why don't create BG like that in your SMW hack?


(edited by Bio on 04-05-06 12:18 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-05-06 07:09 PM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
2 thing:
1.post at least one screenshot when announcing a hack
2.don't post hack in adv. rom hacking
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-06-06 08:46 PM, in Custom Sprite: Bad Shroomy - Opinions Please Link
changing the graphic the sprite use won't be that hard if you know that RAM 7E1602 is added when loading tilemap, so the code to make it crouch would be:

...
LDA $77 |load player position statuts
CMP #$00 |check If he is in the air
BEQ #$07 |skip the next code If in the air
LDA #$01
STA $1602,X|make sprite enter frame 2
BNE #$03 |skip the next part
STZ $1602,X|restore the sprite frame if mario is on the ground
...

If you got any other problem, feel free to ask

Edit: forgot to index with X some of these oppcode


(edited by Bio on 04-06-06 07:46 PM)
(edited by Bio on 04-06-06 07:47 PM)
(edited by Bio on 04-06-06 09:10 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-06-06 10:46 PM, in More Map 16 Pages Link
ZOMG this IDEA is TEH AWESOMEST, TeHn haX Lm Wit teh sOuCre Cdoe and SMA
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-07-06 01:01 AM, in More Map 16 Pages Link
okay, I will stop being stupid, but insted that copy the whole SMW, why not just copy the whole map16 data and make the game load the new map16 data with levelASM or something...
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-07-06 01:37 AM, in More Map 16 Pages Link
as long as you protect the data with a RATS tag, lunar magic shouldn't be able to overwrite it, the main problem will be that you will need to edit the new map16 with hex
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-07-06 01:39 AM, in I got something that'll blow your mind Link
Originally posted by KATW
*closes*

you didn't closed it
C:/xkas bio.asm
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Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 04-07-06 06:05 PM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
I believe SMB4 was the beta name for SMW, I renember someone(BMF?) who have found the text in the ROM
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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