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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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meh, there is already enough editor for SMB and SMB2, I'm not sure about SMB2j thought![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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another stuff(done by hacking DahrkDaiz hack again )
Ice bommerang suit in case you want it, change these ram adress(using FCEUXD hex editor or cheat) $ED to 06 $7DBB to 01 $7D2 to 30 $7D3 to 31 $7D4 to 01 (edited by Bio on 04-04-06 07:07 PM) (edited by Bio on 04-04-06 07:08 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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the one that give me the most trouble is BassW in MMBN5 , definitely the hardest boss ever made, and, they make it as a random encounter . it took me week to beat him, but, at least, it gave me forte cross rockman in the DS version![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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you did a 3-month bump and here a proof of smallhacker skill |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Dagsha yep, psychic type is very rigged, they suppose to be weak to ghost type and there only one ghost type attack(lick) and all ghost pokemon are also poison... which is weak to psychic ![]() (edited by Bio on 04-04-06 11:23 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I didn't used your rom , I've been hacking your lastest demo, nothing major just small ram hacking...(edited by Bio on 04-04-06 11:11 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I wanted to post it in the other thread, but I will post it here
Originally posted by Yoronosuku in the other thread there is only one bug-type attack too, I think it was double-needle or something like that, which is used by the bee-like one(I don't renember the name, I haven't played pokemon for year ), which type is poison too...
I need to get one of the more recent pokemon game, I only played RBY, I hope the newer one made the psychic type unrigged (edited by Bio on 04-04-06 11:38 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Yoronosuku I noticed it when a official magazine say that psychic was weak to ghost and bug, so I looked at every attack and found only two ghost type attack(which one aren't really ghost but the game claim it is ) and one bug type attack |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Skreename for some odd reason, this part of your post give me motivation to make a RGBY rom hack with one pure-ghost pokemon ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| what are you talking about?, I've never got any problem at all with changing sprite 12, 36 and 69, as long as they have their own tilemap there is no problem, for exemple, with my metroid custom sprite, I make it so it using the unused spot in blue shelless koopa tilemap, its easy to do if you renember that tilemap is located at 0x009D83+graphic byte 2
edit:plus, if you're stuff is true, we could just compare the tilemap with the original rom (edited by Bio on 04-05-06 01:35 AM) (edited by Bio on 04-05-06 01:35 AM) (edited by Bio on 04-05-06 01:41 AM) (edited by Bio on 04-05-06 01:49 AM) (edited by Bio on 04-05-06 01:49 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| aren't the one in blktool(not the one in DW and DW:TLC one) already have the bounce block effect? (edited by Bio on 04-05-06 11:57 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| this is currently the best ripping tutorial I've found
link P.S. ignore the thread title |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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, why don't create BG like that in your SMW hack?(edited by Bio on 04-05-06 12:18 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| 2 thing:
1.post at least one screenshot when announcing a hack 2.don't post hack in adv. rom hacking ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| changing the graphic the sprite use won't be that hard if you know that RAM 7E1602 is added when loading tilemap, so the code to make it crouch would be:
... LDA $77 |load player position statuts CMP #$00 |check If he is in the air BEQ #$07 |skip the next code If in the air LDA #$01 STA $1602,X|make sprite enter frame 2 BNE #$03 |skip the next part STZ $1602,X|restore the sprite frame if mario is on the ground ... If you got any other problem, feel free to ask
Edit: forgot to index with X some of these oppcode (edited by Bio on 04-06-06 07:46 PM) (edited by Bio on 04-06-06 07:47 PM) (edited by Bio on 04-06-06 09:10 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| ZOMG this IDEA is TEH AWESOMEST, TeHn haX Lm Wit teh sOuCre Cdoe and SMA | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| okay, I will stop being stupid, but insted that copy the whole SMW, why not just copy the whole map16 data and make the game load the new map16 data with levelASM or something... | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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as long as you protect the data with a RATS tag, lunar magic shouldn't be able to overwrite it, the main problem will be that you will need to edit the new map16 with hex![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by KATW you didn't closed it ![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I believe SMB4 was the beta name for SMW, I renember someone(BMF?) who have found the text in the ROM |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |