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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by AK47 asdf plus it has already been done many time before |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| come on, just release it to everybody...
that remind me, I should release my metroid code edit: enter this code in MWR: 000012041080E78F0DE8 over a sprite after, go to an empty area and enter this code: (replace the XX with the sprite number) 08 E2 30 B5 9E C9 XX F0 0C 28 B9 D7 8F 95 B6 B9 DF 8F 95 AA 6B A5 97 DD D4 14 90 10 F0 02 80 16 A5 96 69 08 D5 D8 90 04 F0 08 80 0A A9 F0 95 AA 80 08 74 AA 80 04 A9 10 95 AA A5 95 DD E0 14 90 0E F0 02 80 14 A5 94 D5 E4 90 04 F0 08 80 0A A9 F0 95 B6 80 08 74 B6 80 04 A9 10 95 B6 28 6B then go to 0x91FE and put a JSL to the code you have entered and finally change 0x9202 to 0x9207 by EA, I will post the disasambly soon note:this is the version without the glitch (edited by Bio on 03-29-06 08:39 PM) (edited by Bio on 03-29-06 08:40 PM) (edited by Bio on 03-29-06 08:41 PM) (edited by Bio on 03-29-06 08:42 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by lynch82 yep, it is also the one I showed in this thread (edited by Bio on 03-29-06 11:23 PM) (edited by Bio on 03-29-06 11:23 PM) (edited by Bio on 03-29-06 11:25 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I will try to look into that, also, there is a STICKY for ASM hack request (edited by Bio on 03-29-06 11:28 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Mr. Saturn sure, its easly be done, just modify the begin of the code to look if a RAM adress is set, if yes then branch to the code, as long as you have a custom block or something to activate this RAM, its should work |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| tilemap for sprite is located at 0x9D83+graphic byte 2 in MWR (edited by Bio on 03-30-06 11:19 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I only started SMB3 hacking some day ago but here the data I've found:
---ROM--- 0xE257: start of the fireball/hammer throwing routine 0xE25A: 1st power-up that can throw hammer/fireball 0xE25E: 2nd power-up that can throw hammer/fireball ---RAM--- $7D1:BG color $7D2-$7D4: Mario pallette $72B: Current number of player $3f3:power-up to display on map screen $7DA7:flag that detect if Mario can shoot fireball(used in JaSp's hack) (edited by Bio on 03-31-06 04:43 PM) (edited by Bio on 03-31-06 04:57 PM) (edited by Bio on 03-31-06 05:17 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| NOOOO, DON'T PRESS ON THAT ONE!!!!!!!111
Press on the blue one that say "release yellow spraypaint on Bio"... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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thank a lot JaSp, these data are going to be very useful
Originally posted by JaSpOriginally posted by Bio I should stop finding adress while playing other person hack
more data found: $90: Mario X position $A2: Mario Y position(low byte) $87: Mario Y position(high byte) $7CE1:Fireball/hammer 2 status(0=don't exist 1=fireball 2=hammer 5=hit something) $7CE2:Fireball/hammer 1 status(0=don't exist 1=fireball 2=hammer 5=hit something) $7CE3:Fireball/hammer 2 Y position $7CE4:Fireball/hammer 1 Y position $7CE5:Fireball/hammer 2 X position $7CE6:Fireball/hammer 1 X position $7CE7:Fireball/hammer 2 Y speed $7CE8:Fireball/hammer 1 Y speed $7CE9:Fireball/hammer 2 X speed $7CEA:Fireball/hammer 1 X speed 0xE2FB:hammer initial Y speed 0xE313: hammer X speed 0xE322:higher the value, less height the hammer reach before falling 0xE3CA:change to EA EA EA to disable hammer Y speed variation (edited by Bio on 03-31-06 06:07 PM) (edited by Bio on 03-31-06 06:24 PM) (edited by Bio on 03-31-06 07:59 PM) (edited by Bio on 03-31-06 08:02 PM) (edited by Bio on 03-31-06 08:18 PM) (edited by Bio on 03-31-06 08:20 PM) (edited by Bio on 03-31-06 08:24 PM) (edited by Bio on 03-31-06 08:45 PM) (edited by Bio on 03-31-06 09:07 PM) (edited by Bio on 03-31-06 09:37 PM) (edited by Bio on 03-31-06 09:50 PM) (edited by Bio on 04-01-06 01:02 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| its more looking like that someone moved the GFX in the ROM, you probably got a bad dump | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| aren't the correct grammar is pwn'd
LOL I pwned you |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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you didn't used my custom block![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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If you want the bulletskate to be stopped by wall, enable unknow bit 13![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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there is some tutorial that exist but here the best one I've found:
Originally posted by smwedit at edit board |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I was planing making a fully-working ghost power-up(from mario kart) and then hid in my post text that say it is fake, of course it would be working, but everyone would think that it would be fake I lost motivation to it because I started SMB3 hacking(edited by Bio on 04-01-06 12:32 PM) (edited by Bio on 04-01-06 12:35 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Raccoon Sam yeah, 8bpp format pwn, my userpics use it too, the wall jump stuff look fake since that kind of stuff require ASM and chaos force don't seem to be a ASM guy (edited by Bio on 04-01-06 01:31 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I dunno why everybody call them 'smb3 pipe' while they're closer to the one in SML2![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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nope, its aren't, he keep bugging me with question on IM while my name is in the people who do NOT want question![]() |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I think its the block bouce sprite that look glitched or something like that | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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I linked him to this thread a few time, but he didn't understand, I couldn't be less subtile![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |