![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| User | Post | ||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
the only problem I have found is that boost block set to act like 25 insted than 130, this cause problem when you put line of them, also to acess the 2p section you could have made a block that passable only If the 2p flag is set(I can made it for you if you can't)this will looking better than the kill Mario stuff![]() (edited by Bio on 03-22-06 04:52 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| the code is AD B2 0D C9 00 F0 07 A0 01 A9 30 8D 93 16 60
I didn't tested it but it should work fine
Originally posted by Chaos Force you could have two boost block, one that act like 130 and one that act like 25, just use the one that don't cause problem |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| could you add more precision? because I don't understand what you mean by 'shoot like a shiruken' (edited by Bio on 03-22-06 09:25 PM) (edited by Bio on 03-22-06 09:25 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by FuSoYa |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
open a hex editor, go to the adress, then overwrite the original byte, also if you want them to go faster
Originally posted by hyperhacker |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Shiryu Originally posted by MarioLuigiBros did you guy noticed that I already specified that one? |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| since we are on this, why not make it so LM extra info could be used to toggle on/off the PalEnemy for the sprite, that way you could have a bullet bill shooter and a X sprite shooter in the same time, also sprite 53 can be generated if you change the value written at 7E14C8+X to 0B | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Davros I don't have much experience with the extra info, but it should be possible, the goal tape sprite use it to alter the code, also I forgot to say you need to store FF to 7E1540+x(and maybe some other stuff I forgot) to spawn a throw block. the throw block sprite creation subroutine start at Snes $2862F in case you need to look at it Edit:after looking at the memory map, I believe that RAM adress 7E141C is the one that keep extra info , it is labelled as 'Secret Goal Sprite flag' (edited by Bio on 03-23-06 07:41 PM) (edited by Bio on 03-23-06 07:46 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
you need to have a cap then smash the celling and go up![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| why not make Ice power increase your speed and give a slippery effect? or allow you to froze yourself to be protected from attack(like tanooki suit) | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Sgraff87 Just look at SMW central's offset list almost all found adress are here, if you need more complicated stuff go to the request ASM hack thread Originally posted by Skyon I think he just wanted to say what he think about that ![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Phinsfan posting in all cap don't make you look smarter , also GSS is right, I personally don't care about your age (if I renember correctly smwedit made his hack when he was 12 year old) but if you acting in a stupid way will make me act like so |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| Cool, I have asperger syndrom, wich is know to be close of autism
aspie pwn *Bio pull out a gun, ready to shot everybody who don't agree* (edited by Bio on 03-24-06 10:00 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
I believe the last one is for other priority and pallete, I'm not 100% sure though![]() (edited by Bio on 03-24-06 10:21 PM) (edited by Bio on 03-24-06 10:23 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Sgraff87 try changing 0x513D by EA EA ![]() (edited by Bio on 03-25-06 01:56 AM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
Originally posted by Sgraff87Originally posted by BioOriginally posted by Sgraff87 D'oh, I should test the adress before posting them ![]() |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
dumped ROM is already illegal, do that mean that dumped RAM will become illegal too![]() (edited by Bio on 03-25-06 12:39 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
| change 0x8FC4 by EA EA to disable mushroom horizontal movement
change 0xC5E7 by EA EA EA to stop fire flower from going behind the FG(finally) change 0xC62C by EA EA EA to disable moving coin and star movement (edited by Bio on 03-25-06 02:24 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
could you move me to the one who do not want question, a lot of people bug me with LM and ExGFX question and that not even where my name is on the list![]() (edited by Bio on 03-26-06 12:28 PM) |
|||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
use ASM![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |