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04-23-23 08:29 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-22-06 05:51 PM, in Super Mario Bros: The Castle [Release] Link
the only problem I have found is that boost block set to act like 25 insted than 130, this cause problem when you put line of them, also to acess the 2p section you could have made a block that passable only If the 2p flag is set(I can made it for you if you can't)this will looking better than the kill Mario stuff


(edited by Bio on 03-22-06 04:52 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-22-06 06:03 PM, in Super Mario Bros: The Castle [Release] Link
the code is AD B2 0D C9 00 F0 07 A0 01 A9 30 8D 93 16 60
I didn't tested it but it should work fine
Originally posted by Chaos Force

I originally had the block set as 130, but it caused more problems than anything, mostly being randomly crushed inside a boost block during the wall jump parts. :/

you could have two boost block, one that act like 130 and one that act like 25, just use the one that don't cause problem
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-22-06 10:23 PM, in [Idea] Ninja Twins Link
could you add more precision? because I don't understand what you mean by 'shoot like a shiruken'


(edited by Bio on 03-22-06 09:25 PM)
(edited by Bio on 03-22-06 09:25 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-22-06 10:34 PM, in [Idea] Ninja Twins Link
Originally posted by FuSoYa
changing the bytes at 80C5 and 121D4 to 00 will make fireballs go straight
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-22-06 10:37 PM, in [Idea] Ninja Twins Link
open a hex editor, go to the adress, then overwrite the original byte, also if you want them to go faster

Originally posted by hyperhacker
8094 - Initial fireball X speed facing left
8095 - Initial fireball X speed facing right
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-23-06 12:33 PM, in Super Mario Bros: The Castle [Release] Link
Originally posted by Shiryu
It's a good and hard hack, anyways I go through the floor in the part with the boosts and the fast scroll o.O

Originally posted by MarioLuigiBros
Another in the same area;

Go to the right now, and you'll fall.
Duck, and you'll die. X_X

did you guy noticed that I already specified that one?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-23-06 07:39 PM, in PalEnemy and Bullet Bill Shooter Link
since we are on this, why not make it so LM extra info could be used to toggle on/off the PalEnemy for the sprite, that way you could have a bullet bill shooter and a X sprite shooter in the same time, also sprite 53 can be generated if you change the value written at 7E14C8+X to 0B
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-23-06 08:40 PM, in PalEnemy and Bullet Bill Shooter Link
Originally posted by Davros
I'm not familiar with the Lunar Magic extra info since I only know basic ASM. I don't think the Bullet Bill Shooters have support for sprite 53 since it doesn't appear even after I changed offset x1232E 08 to 0B. Maybe it's just me.

But if you know how it can be done, I will appreciate it.

I don't have much experience with the extra info, but it should be possible, the goal tape sprite use it to alter the code, also I forgot to say you need to store FF to 7E1540+x(and maybe some other stuff I forgot) to spawn a throw block. the throw block sprite creation subroutine start at Snes $2862F in case you need to look at it

Edit:after looking at the memory map, I believe that RAM adress 7E141C is the one that keep extra info , it is labelled as 'Secret Goal Sprite flag'


(edited by Bio on 03-23-06 07:41 PM)
(edited by Bio on 03-23-06 07:46 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-23-06 10:02 PM, in Super Mario Bros: The Castle [Release] Link
you need to have a cap then smash the celling and go up
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-24-06 12:50 AM, in Mario Adventure 2: Luigi vs Mario Link
why not make Ice power increase your speed and give a slippery effect? or allow you to froze yourself to be protected from attack(like tanooki suit)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-24-06 01:00 PM, in [Idea] Ninja Twins Link
Originally posted by Sgraff87
Any hex codes that could enhance anything? I just learned how to use the program.

Just look at SMW central's offset list almost all found adress are here, if you need more complicated stuff go to the request ASM hack thread
Originally posted by Skyon
Was that ENCOURAGEMENT or DISCOURAGEMENT!!?

I think he just wanted to say what he think about that
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-24-06 09:35 PM, in I have made a new hack. Link
Originally posted by Phinsfan
IT IS GOOD NOW LEAVE ME ALONE! I WORKED ALL NIGHT ON IT AND IF YOU DON'T LIKE IT YOU CAN GET THE HELL OUT OF HERE! UNDERSTOOD THAT SPARX? I STAYED UP TILL 2:00 AM WORKING ON THIS!

posting in all cap don't make you look smarter, also GSS is right, I personally don't care about your age (if I renember correctly smwedit made his hack when he was 12 year old) but if you acting in a stupid way will make me act like so
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-24-06 10:59 PM, in I have made a new hack. Link
Cool, I have asperger syndrom, wich is know to be close of autism

aspie pwn

*Bio pull out a gun, ready to shot everybody who don't agree*


(edited by Bio on 03-24-06 10:00 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-24-06 11:21 PM, in Map16 Questions. Link
I believe the last one is for other priority and pallete, I'm not 100% sure though


(edited by Bio on 03-24-06 10:21 PM)
(edited by Bio on 03-24-06 10:23 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-25-06 02:56 AM, in [Idea] Ninja Twins Link
Originally posted by Sgraff87
Any way possible to have the cape swing but without Mario spinning? If so, I could make an sword swing

try changing 0x513D by EA EA


(edited by Bio on 03-25-06 01:56 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-25-06 11:53 AM, in [Idea] Ninja Twins Link
Originally posted by Sgraff87
Originally posted by Bio
Originally posted by Sgraff87
Any way possible to have the cape swing but without Mario spinning? If so, I could make an sword swing

try changing 0x513D by EA EA


Worked the opposite that I wanted. The cape stayed on his back, but mario spun. It also crashed after so far in the level.

D'oh, I should test the adress before posting them
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-25-06 01:39 PM, in Mega Man goes "Hot Coffee"! Link
dumped ROM is already illegal, do that mean that dumped RAM will become illegal too


(edited by Bio on 03-25-06 12:39 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-25-06 03:19 PM, in SMW ROM addresses Link
change 0x8FC4 by EA EA to disable mushroom horizontal movement
change 0xC5E7 by EA EA EA to stop fire flower from going behind the FG(finally)
change 0xC62C by EA EA EA to disable moving coin and star movement


(edited by Bio on 03-25-06 02:24 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-26-06 02:28 PM, in List of people who can help you through IM/PM Link
could you move me to the one who do not want question, a lot of people bug me with LM and ExGFX question and that not even where my name is on the list


(edited by Bio on 03-26-06 12:28 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 03-26-06 04:13 PM, in Layer 3 Snizzle Link
use ASM
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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