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04-23-23 08:29 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-05-05 06:40 PM, in Make Mario and Luigi use different jump height offset Link
now its work,I will recode some stuff(mainly the uselless push and pop)thank for your help d4s

Edit:done,I also did the slippery level stuff


(edited by Bio on 12-05-05 05:58 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-05-05 10:01 PM, in Do you believe that science goes against religion? Link
science and religion serve the same prupose, to discover the unknow, science use a logical way, and religion a spiritual way. the reason of this reject is because sometime science prove that religion are wrong, let take from example the source of life. science found that It caused by underwater volcano, while religion though its god.the problem is that fact 'destroy' their current Idea of this,so they prefer reject the Idea,and by this, reject the truth


(edited by Bio on 12-05-05 09:01 PM)
(edited by Bio on 12-07-05 03:52 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-06-05 12:00 AM, in Make Mario and Luigi use different jump height offset Link
extremely well,you can see by yourself
here the IPS:download
the new luigi jumping heigh is at 0x4653
this will also enable the slippery flag If the player is luigi

Edit:copy/paste the link
Edit2:forgot to tell,It must be aplied to a rom with LM ASM hack
Edit3:here is the soucre code


(edited by Bio on 12-05-05 11:01 PM)
(edited by Bio on 12-05-05 11:02 PM)
(edited by Bio on 12-06-05 12:03 PM)
(edited by Bio on 12-06-05 03:15 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-08-05 04:54 PM, in Make Mario and Luigi use different jump height offset Link
Crap,I noticed a bug related to the slippery setting I gave to luigi, the castle beated movie will glitch because Luigi slip,do someone know where this routine is located so I can fix that

edit:nevermind,I will edit the level loading routine insted
edit2:now it the no yoshi level entrance that glitch


(edited by Bio on 12-08-05 04:16 PM)
(edited by Bio on 12-08-05 07:34 PM)
(edited by Bio on 12-08-05 08:49 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-08-05 11:14 PM, in Make Mario and Luigi use different jump height offset Link
thank kailieann,I waren't know about this feature,anyway I have found the ram, its 7E0071, seem that this is the one that handle cinematic, even the no yoshi level entrance is handled by that one, I have also updated the patch and the source code to be bug free


(edited by Bio on 12-08-05 10:15 PM)
(edited by Bio on 12-08-05 10:15 PM)
(edited by Bio on 12-08-05 10:40 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-09-05 12:08 AM, in SMB3 or SMW graphics Link
SMW vs SMB3, regular vs overused, boring vs boring, my hint is to rip from game really far from Mario, like I did with E.V.O, this will make your hack look a lot more original or make your graphic yourself


(edited by Bio on 12-08-05 11:09 PM)
(edited by Bio on 12-08-05 11:10 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-09-05 11:49 AM, in Make Mario and Luigi use different jump height offset Link
the patch must be aplied to a rom with all the LM ASM hack, so you must have saved at least one time a level, the map16 and re-inserted the graphic

for the link, copy them and paste them on the adress bar


(edited by Bio on 12-09-05 10:50 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-09-05 12:35 PM, in what's up with the animated hurt blocks? Link
I noticed this some time ago,just don't put the block 1 square above the ground
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-09-05 06:43 PM, in Breeding enemies! Link
Kailieann, you can edit these in the Sprite ASM pointer table


(edited by Bio on 12-09-05 05:47 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-10-05 12:50 AM, in Make Mario and Luigi use different jump height offset Link
Mario start doing the move he do in the cinematic and the game freeze
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-11-05 02:45 AM, in Super Mario World: Fast BG Scrolling Link
try the one in the Custom block workshop
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-13-05 12:52 AM, in SMW ROM addresses Link
some lakitu data:
0x86A5: sprite spawned by killing lakitu with cape or fireball(lakitu cloud)
change rom adress 0x86C6 to EA EA EA EA to make lakitu cloud never get spawned
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-13-05 12:36 PM, in Throw block sprite help! Link
since we on this topic, In smw I'm trying to spawn a throw block[sprite 53] using the Sprite Creation routine but, for somme odd reason, the sprite don't apear, but the Mario Fireball stop where the sprite is suppose to be,do that sprite require special setting or something like that?I've been trying to locate the code that the throw block use to make the sprite, but I didn't manage to find it


(edited by Bio on 12-13-05 11:37 AM)
(edited by Bio on 12-13-05 11:38 AM)
(edited by Bio on 12-13-05 11:45 AM)
(edited by Bio on 12-13-05 11:46 AM)
(edited by Bio on 12-13-05 06:04 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-13-05 12:53 PM, in lunar magic donest work!! Link
do you have a patch with the same name than your rom in the same folder?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-13-05 05:39 PM, in Throw block sprite help! Link
thank, like I though it was using a special setting

Edit:I have tried to write FF to 7E1545 before jumping but It still don't work,there must be something else I need to do
Edit2:found the routine that throw block use,now just need to compare


(edited by Bio on 12-13-05 11:17 PM)
(edited by Bio on 12-13-05 11:18 PM)
(edited by Bio on 12-13-05 11:42 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-15-05 10:31 PM, in Fire Flower in the ! Block Link
there a blocktool block called 'turn block with alway Flower', its the one your looking for
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-16-05 04:51 PM, in Make Mario and Luigi use different jump height offset Link
I'm not sure about what you are talking about, but, I'm working on a ASM hack to allow you to choose between Mario and Luigi at the main menu, there some bug that I need to fix before release(Mainly because the death subroutine HATE when you are Luigi and the 2 player Flag don't set). I will start a thread in SMW hacking to officially release both when It will be complete


(edited by Bio on 12-16-05 03:53 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-16-05 05:16 PM, in Lunar Magic "Signature"? Link
the four date just change the Mario sprite on the overworld editor(like christmas give him a red yoshi)
F9 is for saving the Map16, also I have found this poem looooooooong time ago, the 3 key are for the 16x16 editor, for viewing the sprite map16
Three keys there are that still wait,
to hold the sprites in thrall


Spoiler:
A lot more fun await you in help menu: content



(edited by Bio on 12-16-05 04:19 PM)
(edited by Bio on 12-16-05 04:24 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-16-05 05:51 PM, in Lunar Magic "Signature"? Link
when your are on the overworld editor, Mario starting position represented by a Mario sprite,this sprite will change If your are on one of the four date, this affect nothing in the game


(edited by Bio on 12-16-05 04:52 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-20-05 08:22 PM, in Help for my hack Link
you need to change it through hex editing
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

Acmlmboard 1.92.999, 9/17/2006
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