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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| now its work,I will recode some stuff(mainly the uselless push and pop)thank for your help d4s
Edit:done,I also did the slippery level stuff (edited by Bio on 12-05-05 05:58 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| science and religion serve the same prupose, to discover the unknow, science use a logical way, and religion a spiritual way. the reason of this reject is because sometime science prove that religion are wrong, let take from example the source of life. science found that It caused by underwater volcano, while religion though its god.the problem is that fact 'destroy' their current Idea of this,so they prefer reject the Idea,and by this, reject the truth (edited by Bio on 12-05-05 09:01 PM) (edited by Bio on 12-07-05 03:52 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| extremely well,you can see by yourself
here the IPS:download the new luigi jumping heigh is at 0x4653 this will also enable the slippery flag If the player is luigi Edit:copy/paste the link Edit2:forgot to tell,It must be aplied to a rom with LM ASM hack Edit3:here is the soucre code (edited by Bio on 12-05-05 11:01 PM) (edited by Bio on 12-05-05 11:02 PM) (edited by Bio on 12-06-05 12:03 PM) (edited by Bio on 12-06-05 03:15 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Crap,I noticed a bug related to the slippery setting I gave to luigi, the castle beated movie will glitch because Luigi slip,do someone know where this routine is located so I can fix that
edit:nevermind,I will edit the level loading routine insted edit2:now it the no yoshi level entrance that glitch (edited by Bio on 12-08-05 04:16 PM) (edited by Bio on 12-08-05 07:34 PM) (edited by Bio on 12-08-05 08:49 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| thank kailieann,I waren't know about this feature,anyway I have found the ram, its 7E0071, seem that this is the one that handle cinematic, even the no yoshi level entrance is handled by that one, I have also updated the patch and the source code to be bug free (edited by Bio on 12-08-05 10:15 PM) (edited by Bio on 12-08-05 10:15 PM) (edited by Bio on 12-08-05 10:40 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| SMW vs SMB3, regular vs overused, boring vs boring, my hint is to rip from game really far from Mario, like I did with E.V.O, this will make your hack look a lot more original or make your graphic yourself (edited by Bio on 12-08-05 11:09 PM) (edited by Bio on 12-08-05 11:10 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| the patch must be aplied to a rom with all the LM ASM hack, so you must have saved at least one time a level, the map16 and re-inserted the graphic
for the link, copy them and paste them on the adress bar (edited by Bio on 12-09-05 10:50 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I noticed this some time ago,just don't put the block 1 square above the ground | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Kailieann, you can edit these in the Sprite ASM pointer table (edited by Bio on 12-09-05 05:47 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Mario start doing the move he do in the cinematic and the game freeze | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| try the one in the Custom block workshop | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| some lakitu data:
0x86A5: sprite spawned by killing lakitu with cape or fireball(lakitu cloud) change rom adress 0x86C6 to EA EA EA EA to make lakitu cloud never get spawned |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| since we on this topic, In smw I'm trying to spawn a throw block[sprite 53] using the Sprite Creation routine but, for somme odd reason, the sprite don't apear, but the Mario Fireball stop where the sprite is suppose to be,do that sprite require special setting or something like that?I've been trying to locate the code that the throw block use to make the sprite, but I didn't manage to find it (edited by Bio on 12-13-05 11:37 AM) (edited by Bio on 12-13-05 11:38 AM) (edited by Bio on 12-13-05 11:45 AM) (edited by Bio on 12-13-05 11:46 AM) (edited by Bio on 12-13-05 06:04 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| do you have a patch with the same name than your rom in the same folder? | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| thank, like I though it was using a special setting
Edit:I have tried to write FF to 7E1545 before jumping but It still don't work,there must be something else I need to do Edit2:found the routine that throw block use,now just need to compare (edited by Bio on 12-13-05 11:17 PM) (edited by Bio on 12-13-05 11:18 PM) (edited by Bio on 12-13-05 11:42 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| there a blocktool block called 'turn block with alway Flower', its the one your looking for | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| I'm not sure about what you are talking about, but, I'm working on a ASM hack to allow you to choose between Mario and Luigi at the main menu, there some bug that I need to fix before release(Mainly because the death subroutine HATE when you are Luigi and the 2 player Flag don't set). I will start a thread in SMW hacking to officially release both when It will be complete (edited by Bio on 12-16-05 03:53 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| the four date just change the Mario sprite on the overworld editor(like christmas give him a red yoshi)
F9 is for saving the Map16, also I have found this poem looooooooong time ago, the 3 key are for the 16x16 editor, for viewing the sprite map16 Three keys there are that still wait, to hold the sprites in thrall Spoiler: A lot more fun await you in help menu: content (edited by Bio on 12-16-05 04:19 PM) (edited by Bio on 12-16-05 04:24 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| when your are on the overworld editor, Mario starting position represented by a Mario sprite,this sprite will change If your are on one of the four date, this affect nothing in the game (edited by Bio on 12-16-05 04:52 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| you need to change it through hex editing |
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| Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |