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05-04-24 08:59 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-20-05 12:44 AM, in List of Enemies unaffected by Mario only blocks Link
any sprite that ignore wall can go through them

no need to made a list


(edited by Bio on 11-19-05 11:44 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-20-05 12:48 AM, in Introduction to Hex Link
here a link to the Learning ASM sticky from the archive: link


(edited by Bio on 11-19-05 11:48 PM)
(edited by Bio on 11-19-05 11:49 PM)
(edited by Bio on 11-19-05 11:49 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-22-05 04:52 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by spel werdz rite
Request: A block that is only slippery when you're touching it.


You will need two block for this, one that enable the slippery level flag(by writing a non-zero value to 7E0086)and one to disable it (by writing zero to 7E0086)


(edited by Bio on 11-22-05 03:57 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-26-05 01:17 PM, in very strange bug! Link
I think he used the all-star coin custom block,it change into the next map16,try opening the hack in the lastest version of LM(1.63) and saving the map16.this will install the fix


(edited by Bio on 11-26-05 12:17 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-26-05 01:53 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
actualy kalieann,you CAN do this with custom block,but you will need LevelASM and the on/off flag

LevelASM

LDA $special world flag
STA $On/off flag
RTL

custom block

LDA $On/off flag
CMP #$00
BEQ #$08
LDY #$00
LDA #$25
STA $1693
RTS
LDY #$01
LDA #$30
STA $1693
RTS

now just made a ON/OFF animation for the block in LM,I know this way is un-professionnal,but that the easiest way to do it


(edited by Bio on 11-26-05 12:53 PM)
(edited by Bio on 11-26-05 12:54 PM)
(edited by Bio on 11-26-05 04:38 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-26-05 01:57 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by spel werdz rite
Originally posted by Kailieann
That won't work.
Block code only executes when a sprite touches it.

You can have a block that changes when Mario hits it after passing special world, but blocks won't just magically change once a condition is met.
Well do you at least know how it works? I have every block pretty much figured out in Blocktool except those with reloc offsets.


reloc offset is for relocating Jump statement,and kalieann know her stuff,custom block code can ONLY be activated by a sprite(Mario is a sprite,If you didn't know )


(edited by Bio on 11-26-05 12:58 PM)
(edited by Bio on 11-26-05 01:03 PM)
(edited by Bio on 11-26-05 01:04 PM)
(edited by Bio on 11-26-05 01:04 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-26-05 07:27 PM, in More Boss Level editing ? Link
Smallhacker made a program to edit the Iggy/larry platform,the only one you can't edit is Morton,Roy,Ludwig and bowser since you can edit the lemmy/wendy battle level.you can also add sprite in boss battle with LM,just change the level mode,add the sprite and change the level mode back

edit:link to the SmallHacker program:link


(edited by Bio on 11-26-05 06:29 PM)
(edited by Bio on 11-26-05 06:31 PM)
(edited by Bio on 11-26-05 06:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-26-05 07:37 PM, in I need a patch Link
are you talking about the one that fix the item box graphic for sprite that don't usually go here(such as goomba)?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-27-05 12:31 PM, in yohsis house level help! Link
you could alway use a custom block to show message 2,It may work
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-27-05 08:36 PM, in Make Mario and Luigi use different jump height offset Link
I've been recently trying to make Mario and Luigi use different offset for jump height (located at Snes $D7A5),I have put a breakpoint to it and I found that It got read at Snes $ D949 in the oppcode ADC $D7A5,y(79 A5 D7 in hex) I have replaced it by:
$ D949
JSR $F9F9

$F9F9
JMP $10EF1A
ADC $D7A5,y
RTS
ADC $C453,y
RST

$10EF1A
PHA
PHB
PHD
PHP
PHX
PHY
LDA $0DB3
CMP #$00
BEQ #$0A
PLY
PLX
PLP
PLD
PLB
PLA
JMP $00F9FD
PLY
PLX
PLP
PLD
PLB
PLA
JMP $00FA01

Its the first time I'm doing that sort of thing,I have tested it and the game just freeze after the nintendo present any help?


(edited by Bio on 11-27-05 07:37 PM)
(edited by Bio on 11-27-05 08:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-27-05 09:23 PM, in Lunar Magic - Level Addresses Pl0z? Link
go to the overworld editor and click on the red dot


(edited by Bio on 11-27-05 08:24 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-27-05 09:36 PM, in Lunar Magic - Level Addresses Pl0z? Link
Originally posted by Zibl
(i.e. 1AF is the address to the VANILLA DOME 2 level)..

he was meaning level number not hex adress,just do what I said


(edited by Bio on 11-27-05 08:36 PM)
(edited by Bio on 11-27-05 08:36 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-28-05 01:00 PM, in Make Mario and Luigi use different jump height offset Link
Originally posted by Bio
Its the first time I'm doing that sort of thing,I have tested it and the game just freeze after the nintendo present any help?

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-28-05 10:07 PM, in Make Mario and Luigi use different jump height offset Link
this is what I did, look above, It is the code I did,but he crash,and I didn't know why, and that the prupose of this thread


(edited by Bio on 11-28-05 09:09 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 11-28-05 11:35 PM, in Melee Characters Link
I'm using Ness,I manage to devlop many combo with him(Grab+PK Flash=DOMMAGE)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 12-01-05 10:48 PM, in ASM hacks Link
I think this is for ram that handle 'button is pressed' flag,the original smw do no difference between a and a+b


(edited by Bio on 12-01-05 09:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 12-03-05 08:52 PM, in SMW ROM addresses Link
Originally posted by mariofan05
Heres A Question It Would Help My Hack if i could get bowser to throw bomboms instead of the koopa things (cant think of how to spell the name)

Originally posted by mikeyk on the old board
0x01B231 [A2] - Sprite Bowser Throws (Mecha Koopa)


Originally posted by mariofan05
And Then Possibly Change Mario With Luigi And Make Luigi Hover Like In Mario Advanced # SMW (dont know the number of the game i think it was 2 but...)

edit the graphic and change Mario jumping byte,its located at 59A5
Originally posted by mariofan05

And Then I Want To Get It So The Blue Or Red Switch Blocks Relese Fire Power

use LM map16

P.S. please improve your grammar


(edited by Bio on 12-03-05 07:53 PM)
(edited by Bio on 12-03-05 07:53 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 12-03-05 10:31 PM, in SMW ROM addresses Link
Originally posted by mariofan05
Could I Get A Luigi GFX And What To Chenge The Value Of What Bowser Throws To PLZ [Fade Away]

1:get it from all-star+world(or any other game you want)than replace the Mario GFX
2.a hex editor

and fix your grammar please


(edited by Bio on 12-03-05 09:31 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 12-04-05 01:06 PM, in Make Mario and Luigi use different jump height offset Link
thank d4s,I will try this later,I'm busy for now

BTW, I already know about these adressing stuff,I have disambled all the code before posting it,and the adress below are all Snes adress
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6284 days
Posted on 12-05-05 05:21 PM, in Make Mario and Luigi use different jump height offset Link
Originally posted by d4s
i bet your problem is either accumulator/index width

that was the problem,the accumulator was 16 bit and he was suppose to be 8 bit,I'm so happy to have finally found it, I may release it after I took care of these useless push and pop.I will also give permanent sliperry to luigi

Edit:Crap,now the game don't freeze, but the new offset aren't loaded
edit2:now the game freeze If the player is luigi


(edited by Bio on 12-05-05 05:12 PM)
(edited by Bio on 12-05-05 05:31 PM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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