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| Acmlm's Board - I3 Archive - - Posts by The V |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I have this ROM too, and I've beaten it three times. It's shorter than I thought it would be (only 4 levels). The version I have actually plays pretty smoothly so long as you have a good video card on your computer. The only three things that were taken from SML2 are the sprites for Mario, the goombas, and the bopping toadies(those frog baddies that flick their tongues out at you)
There are also some Boos in the background on level 3, but they're just for decoration. Most of the main baddies are probably from the original game (Crayon Shin Chan) I think the bosses were created by whoever made this game. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I loved SML1, but I think it needs to have an enhanced remake. I hope it becomes Super Mario Advance 5, with enhanced graphics/sound, added levels, a save feature, and a cutscene where Tatanga nabs Daisy and flies off, cackling. I don't like having to squint to see the sprites in that game. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| Once, I saw a time attack where some dude played through the Japanese edition of SMB3 for NES in 11 minutes. This person was blazing through the levels without taking damage or losing lives. He also mastered the combo attack method(where you stomp several baddies in a row without touching the ground). I remember thinking, "That's not humanly possible." I don't have the kind of reflexes to do that. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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Originally posted by Ansem Yeah, and they'd use a Koopa shell as a puck ![]() |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I'm hard at work on my own SMW hack. Here are the details
OVERWORLD: Most of the changes made to the overworld are mere palette swaps. BLOCKS: There really aren't any custom blocks, but I've made heavy use of the translucent blocks as parts of the environments rather than for holding the changing item sprite. LEVELS: Each of the seven worlds has its own theme. GARDEN CITY (formerly YOSHI'S ISLAND): The levels here have an urban theme while making heavy use of vegetation. The levels here will be pretty easy, with very few bottomless pits. MYSTIC MARSH (formerly DONUT PLAINS): Mystic Marsh is centered around a swamp theme. There is abundant "muddy" water which Mario can swim through. MARBLE MOUNTAIN (formerly VANILLA DOME): Most of the levels here are underground, but the lava has been removed in favor of water. There are still plenty of Buzzy Beetles and Swooper Bats. CLOUD TOWERS (formerly TWIN BRIDGES) These levels make heavy use of cloud ledges and towering mushroom columns sometimes mostly topped by cement blocks. There is still a lot of jumping invovlved. EMERALD FOREST (formerly FOREST OF ILLUSION: Not much in this world will be changed. I'll be making heavy use of bush-type objects. PEACEFUL PLAINS (formerly CHOCOLATE ISLAND): as in the previous world, most of the changes will be made to the palettes rather than the levels themselves. THE KOOPA KAVE (formerly VALLEY OF BOWSER): The underground theme from Marble Mountain returns in the final world, which uses the darker palettes and plenty of lava. There are even going to be Podoboos in the main levels. I haven't even touched the Star Worlds yet. RETRO WORLD (formerly SPECIAL ZONE) The levels in this world are designed with nods to the Mario games that have preceded SMW Retro Worlds 1 and 2 are throwbacks to the original Super Mario Bros, Worlds 3 and 4 pay homage to the western SMB2. Retro Worlds 5 and 6 will be based on SMB3 while the last to Retro Worlds are going to be based on Super Mario Land. I was inspired to take this route for the Special Worlds. Since the music played on the Special World submap pays tribute to the original SMB, I thought it would be neat to have the levels pay similar tributes. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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Don't expect anything too spectacular. I'm no programmer. I just use what I can. Maybe I should just scrap the hack (or at least keep it to myself). It's obviously not gonna be very good. ![]() |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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Here's the first screenshot. More to come ![]() |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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SMB on Super Mario All-Stars gets my vote. When I first started playing the AS version, my gawking at the graphics caused me to die more than once. I agree with that person on Vimm's Lair who said that the old NES Mario games look the way they were meant to on All-Stars. You still can't backtrack
BTW, I think the whole Minus World thing is overrated. I hear the Minus World goes on forever. There's no goal point. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| Here's a screenie from Mystic Marsh. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| The marsh water is actually brown. Some of the color data got lost in the file conversion. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| Here's a screenie from Marble Mountain 4. This is a level I totally revamped from its original form. The vines lead to a section with some coins and a mushroom. They're used to return to the main part of the level. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I don't know how else to post a demo without posting the ROM itself. I'm better at applying ips patches than creating them. I'll see if I can get it hosted on emucation.com. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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Hope I got it this time ![]() |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| You can check out a demo on SMW Central. Be warned that there's a glitch in Peaceful Plains 2. I was going for a warp pipe near the goal post leading to a room with a key and a keyhole for unlocking the Plains Secret Area. It backfired, so avoid going down the yellow pipe near the goal post. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I have an idea for a soundtrack. The SFX should remain as is, but here's how I think the background music scheme should play out:
On the Map Screen, the music for the main area would be the Grassland Map music from SMB3. The Marble Mountain (originally Vanilla Dome) music would be changed to the underworld music from the American SMB2. The rest of fthe music would remain unchanged. As for the actual levels, their scheme should go something like this: Standard above-ground level - use the overworld music from SMB2 (US) "Athletic" above-ground level - use the tune from the SMB2 player select screen Underground level - use the underground music from Yoshi's Island Castle/Fortress - keep as is Boss Fight - keep as is Course clear (main level) - use the music played after beating an end-of-world boss in SMB2 Boss defeated - keep as is End credits - keep as is I don't have any idea how to import songs from other games (I don't think Lunar Magic has that ability). I'm hoping someone may be able to create an ips patch from my hack using this music scheme. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| I just changed the title screen for my SMW hack, but when I go to actually play the game, nothing shows up except the demo movie. I saved my changes back to the ROM, but they aren't showing up the way they should. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| My hack, Super Mario Starlight, is almost finished. You can check out a demo at SMW Central. Feel free to use it as a base for your own hack if you see something you like. You'll also find some screenies there. | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| Now, I'm having even more problems. When I tried modifying the Ghost House exits to look different, I screwed up the whole hack. I applied a patch I had created prior to that and a bunch of garbage came up on the title screen. My hack's falling apart! | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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| Street Fighter w/ a Transformers: Cybertron theme. The player could call on Cyberkeys to activate signature moves. That would be pretty cool. Actually, it could be based on any 16-bit fighter game engine. I don't know how you'd handle transformations, though. The sprites would be changed to some of the main cast of TF: C. You could play as Optimus Prime, Landmine, Jetfire, or Hot Shot (for Autobots), and Megatron, Starscream, Thundercracker, and Crumplezone (Decepticons) | |||
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6014 days Last view: 6014 days |
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I did it! Despite the setbacks caused by glitches, Super Mario Starlight is finished! I'm playing through it right now. So far, I haven't encountered any problems. I took Chaos Force's advice and created a backup of the ROM itself. You can download the finished product at SMW Central! ![]() |
| Pages: 1 2 3 4 5 |
| Acmlm's Board - I3 Archive - - Posts by The V |