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05-19-24 10:50 PM
Acmlm's Board - I3 Archive - - Posts by Reshaper256
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User Post
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 05-29-06 04:40 AM, in Bosses Drop Heart Pieces -- Zelda 3 ASM Hack Link
Originally posted by Euclid
Didn't i like told you what that tag does already?
I was basically asking both of you for a better explanation of what you thought the tag did, since MON had just said that it didn't do anything. I could have either asked you to explain your thinking a little better - or I could have just decided that you were totally wrong and that MON was right about it, without even asking you again why you thought the tag was so important.

Originally posted by Euclid
Kill boss again with agahnim 2 as dungeon with a boss in the room = no heart drop.
Okay, now I clearly see why you wanted me to do this to start with:

1. You believed that the "kill boss again" tag is needed for bosses to not drop hearts.

2. You believed that the code you gave me will stop *any* item from being dropped from a boss, including heart *pieces*.

The "kill boss again" tag isn't why hearts don't drop in those miniboss rooms - the game won't allow heart containers *anywhere* in Ganon's Tower, even in rooms without the "kill boss again" tag. The heart container code always checks what dungeon you're in, and makes the heart container instantly "go away" when you're in any room of Ganon's Tower.

This will occur with or without the "kill boss again" tag being set in the room.

Also, the code you gave me only affects bosses dropping heart *containers* - if the boss is dropping a heart *piece*, the code has no effect whatsoever.

Originally posted by Euclid
With that code you can eliminate the agahnim 2 bit and apply it to every dungeon/caves/house/whatever room.
Since the "kill boss again" tag doesn't control whether heart containers drop from bosses or not, and the game genie code you gave me causes the heart container code to always think you're in Ganon's Tower, heart containers will *always* instantly disappear, everywhere - in every room of the game - regardless of whether the "kill boss again" tag is set in that room. This means that even normal bosses won't drop heart containers, so you can't receive any pendants or crystals - clearly a problem.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 05-31-06 11:14 PM, in Wheel....of...ACMLM! Link
Yeah, I'm here.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-02-06 06:00 PM, in Help-Special moves in air for Super Street Fighter codes Link
As for finding the value in RAM that controls whether you're in the air or not, you could try using Geiger's SNES9x Debugger, opening up the hex-veiwer, and looking for RAM addresses that change when you're in the air. If you find one that seems to change whenever you jump, freeze that value to see if it effects anything.


(edited by Reshaper256 on 06-02-06 05:04 PM)
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-03-06 07:01 PM, in General Project Screenshot Thread Link
Originally posted by Megaman-Omega
So here's a little screen-shot of the original with my new Graphics. Tell me what cha think.

http://i48.photobucket.com/albums/f225/Megaman-Omega/Legend%20of%20Zelda%20The%20Eye%20of%20the%20Cataclysm/NewGFX-002.png
I love the new grass, and those stones look awesome. I think it all looks very good, except maybe the water, but I can't really tell from that pic. Have you done any work on the house GFX?

Originally posted by Amano
The new enemy sprite looks great.
I'm pretty sure that's not new GFX - he just took it from a different soldier in the game. It still looks good there, though, regardless of where it came from.


(edited by Reshaper256 on 06-03-06 06:06 PM)
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-07-06 05:24 PM, in Wheel....of...ACMLM! Link
Mmmm... I'll try an R.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-07-06 09:56 PM, in Wheel....of...ACMLM! Link
Gimme an F.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-08-06 03:04 AM, in Wheel....of...ACMLM! Link
*crosses fingers*

Then I'll spin for an M.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-09-06 12:08 AM, in Wheel....of...ACMLM! Link
Hmm...

LADY VOX OF THE PERMAFROST CAVERNS
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-09-06 12:19 AM, in Vowel Drop: Letter Bending Redux Link
"FOR THE MOTHERLAND"
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-09-06 01:22 AM, in Vowel Drop: Letter Bending Redux Link
"THE COW JUMPED OVER THE MOON"

And I'll try Super bonus 4:

COWS
OPEN
WEKA
SNAG

Although I doubt it'll have 'weka' in there...
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-09-06 01:59 AM, in What is your 65816 assembler of choice? Link
Originally posted by Bio.exe
offtopic, but I would like to know how to use assembler, do there is any tutorial or stuff like that that could be useful to learn how to work with them?
I've learned the most by simply examining other people's (MON's) ASM patches. I'm no master at it, but I feel fairly competent as of now, and it doesn't take a lot of work to find out how to do something new when it comes down to it. As long as you have a good understanding of the ASM, you shouldn't have much of a problem translating the changes you're making to a ROM into an ASM patch, once you see how a few work. I actually prefer to do it that way now - it's a lot easier to tell what you were doing when you come back and look at it later.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-10-06 02:46 AM, in Wheel....of...ACMLM! Link
Well, I'll have to spin for a T.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-10-06 03:18 PM, in Wheel....of...ACMLM! Link
Buy an E, please
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-11-06 03:52 PM, in Wheel....of...ACMLM! Link
Spin for an R.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-12-06 04:38 AM, in Wheel....of...ACMLM! Link
Buy an A.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-13-06 04:43 PM, in Wheel....of...ACMLM! Link
I'll solve:

PAPER MARIO AND THE THOUSAND YEAR DOOR
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-13-06 05:18 PM, in Monopoly! Link
Sign me up - I'll be the hat.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-14-06 03:26 AM, in Monopoly! Link
Originally posted by Danielle
...A player may have up to 4 hotels per piece of property...
Do you mean we could have up to four hotels on the same piece of property? So if I had 3 hotels on say, Kentucky Avenue, what would the rent be?
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-16-06 07:17 PM, in Monopoly! Link
Yeah, sure, I'll buy it.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6343 days
Last view: 6299 days
Posted on 06-17-06 02:03 AM, in Wheel....of...ACMLM! Link


*cough*Zelda 3 ROM Hacker*cough*

MISERY MIRE

Do I have to pick letters?
Pages: 1 2 3 4 5 6 7 8 9
Acmlm's Board - I3 Archive - - Posts by Reshaper256


ABII

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