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Acmlm's Board - I3 Archive - - Posts by AlexAR
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AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-15-06 01:20 PM, in Pokemon: Live It! Link
The pokemon game I was working on a while back looks strikingly similar to yours..same tileset duh. So you're calling it Pokemon: Live it!, but your only using pokemon tilesets and char graphics? No pokemon to fight and catch? No trainers? What about puzzles, like having to use cut or strength to advance in a cave. That's fine, If you don't have that. The tilesets do look good enough to just use on their own.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-15-06 02:24 PM, in Rush'n Attack hack release! Link
It always a good idea to hack something no one else ever has. I don't think your hack is that much harder form the original. Granted, Ive only played 3 levels, the original is already pretty hard..yours is little harder. And yeah , that text font is pretty unique.

Good work Googie.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-15-06 02:36 PM, in Super Mario Advance 4 : Object List Link
Man, all that data sure looks tasty. I just wish I knew how to eat it.
Can someone do this old dumb ass a favor and do a quick example of how to change...say the background of level 1-1. I'm assuming it works like this...you use the level data list to find the offset for level 1-1 http://board.acmlm.org/archive//thread.php?id=10272 which is 14009B for level 1-1 it starts of.. 00 23 00 02 EA

Then you just go thru the hex and change the corresponding byte for the background. But how? I'm lost..I'm an idiot..indulge me...hold my hand..please..fine dont help me sheesh.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-15-06 07:53 PM, in Super Mario Advance 4 : Object List Link
Cool, nice find. I was able to edit the overworld with no problems, but thats about it. Messing with the pointers in any way results in a game crash.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-16-06 12:24 AM, in Mario RPG Link
Thanks for the comments Acrelvl. Unfortunately Ive come to the realization that I'm gonna have to draw some original graphics. My drawing skills are abysmal, but I have to have a more "Mario" looking architecture for my buildings. I was thinking of making them look like Toad's mushroom houses. Or maybe I'll try to draw something like Mario RPG Legend of 7 Stars for SNES. Mario's house is wooden and kinda old-looking in that game.

If anyone could doodle me some inspirational "Toad Town" type of buildings, I would be in your debt.

edit :

Alright, I think I may have stumbled upon a great way to draw my buildings. By modeling them in 3D then just taking a snapshot. Getting the perspective and size right is not easy, but creating the models is a snap. So what do you guys think of Mario's house now? Yes I know the door looks cheap and big. Just goto draw a door knob on there or something.



(edited by AlexAR on 05-15-06 11:24 PM)
(edited by AlexAR on 05-16-06 06:22 PM)
(edited by AlexAR on 08-13-06 01:12 PM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-16-06 12:47 PM, in SMILE, ack! Link
Did ya read this thing? I don't know how to access this help file in Smile, but its in your Smile\Files directory.

-----------
1) Shift + Right Click will give you a new menu:
-Prepare Clone Door = create properties for an imaginary door entering room where you clicked... MUST be on edge of screen
-----typing "C" (for Clone) on the edge of the screen will do the same thing
-Jump to Room = opens the room a door leads to... must click on the door
-----typing "E" (for Enter) on a door will do the same thing
-Door Editor = opens the actual door editor... IF you click on a door, that specific door will be chosen for you... otherwise, the first door is

*Virtual PC users* - I've been told that you can't do Shift + Right Click, so you can now press "D" (for Door) to bring up the menu.

2) Right click on a door in the main editor (not the bubble part, but the actual door):
-in the caption of the program, you'll see a number... this number is the number of the door

3) In the Door Editor:
-PINK values are handled automatically in the picture/option box... what you type may get overwritten by SMILE
-yellow values are other values for the door
-hold mouse over a value to see what it is
-grey values are dummy door values
-Transfer Properties sends current dummy door values into "real" door
-*Remember --->* = remembers changes you've made to the current door... if you don't do this, then you won't see your changes
-this does *not* save the doors... save the room to save the doors... but you still need to remember them first
-Change directions, but also whether or not a bubble closes after you go through a door!... that's what the picture's for

4) Warnings:
-don't try editing elevators yet... too many unknowns
-doors must be on the edge of the screen AND must have a NO SCROLLING area behind them

-on any door (not the bubble, but the tile with DOOR as a property),

--------------
I'm still learning this program too. What Id like to know is how to make the camera scroll with samus into a new area. I made a little extra space in that beginning area outside Samus's ship. I can go in there no problem, but the camera wont scroll there. Also, what the heck does BTS and PLM stand for?


(edited by AlexAR on 05-16-06 11:56 AM)
(edited by AlexAR on 05-16-06 12:58 PM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-17-06 12:22 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by alcozar

....Drewseph, your hack work is brilliant but causing me too many sleepless nights (I must finish it!!!!)....


You said it, I don't think I'v ever been this determined to finish a hard hack. Usually I get disinterested after the first hour of saving/loading my savestate. But your hack is so compelling. Currently I'm in that huge water area of Crateria with the fly kicking pirates. It looks like I traveled thru all that slow moving water in vain though, as I'v hit a wall and can't go any further. I shudder to think I'm gonna have to wade my way all the way back to dry land...but I will..


(edited by AlexAR on 05-17-06 11:23 AM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-17-06 01:14 PM, in Super Metroid Hack - and the problems I currently have Link
Are you using version .70? Do you have the folder named "Enemies" in your Smile\Files directory. That's where are the enemy pics are stored for the editor.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-17-06 06:05 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Leno_jr
Luckily for me, I managed to figure out the concept of the Lost Caverns in about 30 minutes, and got through it in 45. What was after got me stuck again, so I had to backtrack a little.

Here's a small hint for the caverns if you want it:
Spoiler:
The answer does not lie in the background.



Interesting how your "hint" helped me in NO way. lol sorry, These damn caverns are pissing me off way more than any other puzzle.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-17-06 06:12 PM, in Pokemon: Live It! Link
Originally posted by acillatem98
Now that you said that AlexAR, I'd think it would be a whole lot better if you could also catch monsters and raise them as well as get jobs say at a local Pokemon Mart or whatever else. Either way, with or without monsters, I'll definately play it.


Most definitely, catching and raising pokemon in addition to all of oblirator1's other features would be a monster game. Though when I tried to make a pokemon catching system in my RPG, things got really complex real fast. It worked OK, I could actually battle, catch, then fight with my monsters, but it was a real drag trying to get things to look just right.

Hopefully oblirator1 is more talented then me.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-17-06 07:11 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Yeah, I realize the stalactite change, but I still cant make out their 'code' I think I might as well download that speed run. I already 'cheated' by asking help here so.. yeah
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-19-06 04:09 PM, in SMILE, ack! Link
Search didn't turn up anything, but whatever. BTS is like surface solidity property stuff, and PLM is special item thingy. What Id like to know is how to scroll the camera into a new area.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-20-06 01:54 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Hhllrssstttxaaeioy

What the heck is this. You can't super jump in ball form.


Unfortunately, it is possible.
http://db.gamefaqs.com/console/snes/file/super_metroid_moves.txt

"Speed Ball"

Ive never been able to pull it off. Iv been searching for a video of someone doing it, but have had no luck. Does anyone have a link?

Also, Ive noticed that the game freezes up kinda regularly when you bomb an area in which you cant see yourself and can't get out of ball mode. (Behind the foreground)

Nothing to really worry about. Ive given this hack so much praise I felt I had to say something negative. lol If there is such an award of Best Hack, hands down this wins. This is the best hack Ive played in at least 3 years.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-20-06 07:03 PM, in Chrono Trigger: Crimson Echoes Demo 2 Released! Link
Umm, am I missing something here? Ive talked to every single NPC in the demo and nothing happens. There is combat in this demo correct? I was expecting more of an action demo.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-21-06 03:08 PM, in Mario RPG Link
What the heck happened? Wow this is weird.

Anyways, I might have to do 100% original tilesets now since that Toad house just doesnt fit in with anything else. Good times.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-21-06 03:11 PM, in Forum Renovaton over Link
General Gaming looks really really chaotic with all those stickies and craziness. I realize Game Creation was always niche, but damn that sucks. I was hoping to settle in at Game Creation for a while. But less forums is always better I guess.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-21-06 07:44 PM, in Metroid: Wart's Invasion Released Link
Metroid: Wart's Invasion is now complete.



Wart is Back! The evil king has escaped from Super Mario's unconscious and invaded the Mushroom Kingdom. Wart has also kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many obstacles and dangers that Wart has set up through out the 5 areas as well as collect Mario's super powers to help you on your journey.

Metroid: Wart's Invasion is a Metroid(NES) hack. All graphics and palettes have been changed into SMB(1,2,3) style. The entire map layout was created from scratch, every room is original and rarely repeat within the game.

Discuss..

Download here
Or here


(edited by AlexAR on 05-27-06 11:33 AM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-21-06 08:48 PM, in Metroid: Wart's Invasion Released Link
Originally posted by ImInvisible
I was enjoying this for a while until I got trapped, apparently on some levels you can fall through the floor, and get transported to the top of the screen. Well in the "Super Mario 2" type level, I jumped up to high (over the ceiling) and got trapped in the floor below, with no escape, I couldn't even see Samus to know where I was. Did you add some sort of code that allows you to walk off the edge onto the other side of the screen? cause I don't remember that in Metroid.


The game is beautiful. But be warned. Use save states repeatedly.


Umm, can you post a pic of where exactly that happened..because I'm not able to reproduce that. Samus does wrap from the ceiling to the floor..but you should never really be in a situation where that would get you stuck. You should be able to "fall" back through the floor and re-appear in the ceiling and then fall back down and be OK.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-22-06 01:54 AM, in Metroid: Wart's Invasion Released Link
Originally posted by ImInvisible
Okay, if you Jump up ontop of this column....You fall down here....And if you move.......you keep falling...



Well, yeah unfortunately it is possible to get stuck there. For future reference: the proper way to get passed this room is to morph and then bomb your way into the tunnel with the vegetables then bomb through the red blocks and pow blocks, a straight shot from door to door really. No need to jump up onto the top of the structure...

As stated in the readme, attempting to go under or over doors through glitching is not advisable, unless you like restarting the game..
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 5911 days
Last view: 5908 days
Posted on 05-22-06 12:40 PM, in Castlevania: Chorus of Mysteries [SS] Link
Great work Dr. Mario. Everything looks fantastic. Can I ask you something though? How did you change the graphics?

When I open up the game in YY-CHR or TLP, the graphics look not quite right. If I edit any tile into a smiley face for example, in game and in Stake, that same smiley face looks all weirded up. Has to do with compression and what not I'm sure. I realize I can just use the TSA in Stake to change the graphics, I was just hoping to cut and paste my graphics in YY-CHR instead.

How are you going about it?
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Acmlm's Board - I3 Archive - - Posts by AlexAR


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