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Acmlm's Board - I3 Archive - - Posts by Darkdata
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User Post
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-07-06 10:50 AM, in Question regarding Pokepic Link
You could use icon ed to edit the icons
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-07-06 11:01 AM, in What did you have for dinner last night? Link
I had homemade pizza last night.
With about everything but anchovies on it.
Kinda simple I suppose
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-09-06 04:03 PM, in Transferring memory between SNES cartridges Link
Sounds Fun ^^;;
Excuse me while I go hack pokegear into Ruby.

I think that would take way to much asm to do.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-10-06 03:46 PM, in Press the button Link
Greasemonkey script.
Hide the link so you are not temped to click it.
Woot go sun!

Attachments

mokey script.txt (7157b) - views: 50
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-11-06 08:25 PM, in Press the button Link
woot its banme 64

This is one of X.K. best ideas.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-14-06 10:53 AM, in Small Question Link
In my signature I have images that are almost like user bars except for smaller/less stupid..

I am wondering, does the 3 "User Bar" rule count for the little images in my signature too?

Thanks for your time.


(edited by Darkdata on 05-14-06 10:00 AM)
(edited by Darkdata on 05-14-06 11:06 AM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-14-06 11:57 AM, in Gosh, I *almost* forgot. Link
I made somthing for mom today.
I am also planing to clean up most of the house for her..

Happy Mother's Day to all you Moms


(edited by Darkdata on 05-14-06 11:03 AM)
(edited by Darkdata on 05-14-06 11:05 AM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-14-06 03:12 PM, in Small Question Link
Ok, Thank you.
I agree.. Userbars can get really messy..
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-15-06 05:05 PM, in Super Mario Advance 4 : Object List Link
I could of sworn there was a editor..

http://free.hostultra.com/~Icyflare/Super%20mario%20advance%204%20romhack%20page.htm

http://free.hostultra.com/~Icyflare/marionator_v0-08.zip

The archive of acmlms board holds many things..

(Never tested the programs myself)
(Was looking at the archive for mario bros 3 stuff )
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-17-06 03:42 PM, in Which is the best Pokemon Hack of all times Link
I would have to say pokemon brown, it's the only game I felt like it was a new one.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-17-06 08:58 PM, in I'm new to Pokemon Hacking Link
Right you bumped a thread and asked a question..
Anyway You have to set the type in elite map to Walkable
And in advance map to "C"







(edited by Darkdata on 05-17-06 08:00 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 03:02 PM, in Pokémon RPG development (requires rom hacking) Link
You mean tilesets like this?

Attachments

Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 07:57 PM, in Caption contest. (New picture!!11) Link
Bowsers stab at a sprite comic, as you can see he still has some anger issues.


(edited by Darkdata on 05-21-06 12:32 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-19-06 09:52 PM, in Poketronic o.O Link
Yeah I think this neads to be closed. Mewthree9000 is not comming back.. look at his name
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 12:24 PM, in Zelda 64 Map Editor Thread Link
Why not create a patch for the beta rom so people can patch it on their Ocarina of Time rom. It will probally be hard for some people to find the debug rom, even harder for people on low bandwith conections.

On a side note since your picture looks broken to me


Last thing this is a great find, and I want to play a 3D A Link to the past too.

I love beta stuff, it's so fun to mess with.


(edited by Darkdata on 05-21-06 11:26 AM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 01:13 PM, in Forum Renovaton over Link
Besides where you shoved the pokemon hacking forum..
I like the update.

Now all we nead to do is wait for some of the chaos to die down.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 02:20 PM, in Zelda 64 Map Editor Thread Link
Originally posted by Cadohacan
It is not a Beta ROM and it is not 'patchable', it's a decompressed verison of Master Quest and requires 8 MB of RAM rather then Ocarina of Time's 4 MB of RAM.


Decompressed/Beta meh you can still make a ips patch.

If you want cooliscool I can rehost the patch for you so its not on rapid share. I'll host about anything right now ^^ I'm not using my web space at all.

Anyway its still great work, and I hope to see more come out of this.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 03:08 PM, in A group project of sorts.. Link


This was made because I want the community to get together and see what we can do together!

One person contributes a sprite. The next person edits it in some way, shape, or form. Then they post it here, where the next person takes it, and edits it again. In the end, we should be left with something original and unique.

Ex: We take an 8-Bit Megaman sprite




Second poster adds a visor.



Third poster recolors and adds an ingsignia.



And so on and so forth.



The Rules (Not listed in any order of importance):

1) No winners, no prizes. (okay, so that one is very important.)


2) Only modify ONE part of the sprite, unless you're recoloring. If the part has a double somewhere else, such as hands feet, arms or legs, or any other appendage that may have a twin somewhere on it's body, do both of them. Or if it has six legs or something, do all six.

3) Save in PNG or GIF format and upload to a reliable host. I'm sure there is a list of hosts somewhere in this forum, in fact, I've seen it.

4) After the sprite is done When ever we feel that no more can be done or it's to good to change, another person will post a different sprite. Now, there are sub-rules to this.

A. You can submit your own sprite, if you are a spriter.

B. The sprite must be from a 2D game. Please, no picture of Link from Wind Waker that was just cut out from a screenshot.


C. If you want to use a sprite that another spriter has created, YOU MUST GET PERMISION FROM THE CREATOR!

5) And finally, all modified sprites here cannot be distributed in any way. It cannot be used in a comic, put up on your website, or even donated to the Smithsonian. No exceptions.

6) Don't resize the sprite up, especially not to odd amounts. If you want to display it largely, use width=XXX and height=XXX in the img tag.

7)NEW
Don't undo anyones changes, Ex Someone recolored it blue then you went and unrecolored it.

a) Unless they did somthing wrong* or "xxx" to the sprite.
*Wrong as in deleting half of the sprite for no good reason.

Now that that's over with...

GO.




(edited by Darkdata on 05-21-06 02:17 PM)
(edited by Darkdata on 05-21-06 08:12 PM)
(edited by Darkdata on 05-22-06 01:14 PM)
(edited by Darkdata on 05-22-06 01:19 PM)
(edited by Darkdata on 06-03-06 10:29 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-21-06 07:33 PM, in Zelda 64 Map Editor Thread Link
Meh
[Destroyed]

On a side note
http://www.darkdata.be/zb/debugpatch.rar
Mirrored.

I will hoast any reasonably sized files for a while.

Sigh

Originally posted by hm
Aw, you mean people are actually reading that document? Now I have to actually update it.


Updating is good. Besides whats a few bites of text between a new age of romhacking?


(edited by Darkdata on 05-21-06 06:34 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-22-06 02:34 PM, in Is there a *insert game* editor? - THIS IS NOT AN EDITOR REQUEST THREAD / Editor DB Link
General Tools
Ips/Lunar Ips
Hex Editors/Hexacute
Hex EditorsThingy 32
Hex EditorsTranshexulation
Uncompressed Tile Editors/Tile Molester.



(edited by Darkdata on 05-22-06 01:35 PM)
(edited by Darkdata on 05-22-06 01:36 PM)
(edited by Darkdata on 05-22-06 06:37 PM)
(edited by Darkdata on 05-22-06 06:40 PM)
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Acmlm's Board - I3 Archive - - Posts by Darkdata


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