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04-23-23 08:11 PM
Acmlm's Board - I3 Archive - - Posts by Darkdata
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Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-17-06 11:08 PM, in New Pokemon Hacks! Link
Hint- Elite Map & Advance Map
-Hint

Hint- New maps -Hint

Just do some more work then one bite MMM-Kay?


(edited by Darkdata on 04-17-06 10:09 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-17-06 11:29 PM, in A big... error? Link
There is a nice from called pokemon hacking forum
where this has been asked allready
So...
-Darkness and Light
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-18-06 12:03 AM, in A big... error? Link
http://board.acmlm.org/thread.php?id=4438
Dicussing here.
er. requset to blend topics?


(edited by Darkdata on 04-17-06 11:04 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-19-06 10:14 AM, in New Pokemon Hacks! Link
You will get better soon Har D. Har Koopa but you made one mistake when you started. You showed some of the fisrt things you did. It is better to mess with it untill you have a good understanding of it.

That being said good luck with rom hacking and hope you enjoy the experence.




(edited by Darkdata on 04-19-06 08:52 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-19-06 09:20 PM, in Gold Hacking? Link
DOC'S
http://romhacking.deadbeat-inc.com/docs/gmg2hpgr2c.txt
A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.

http://romhacking.deadbeat-inc.com/docs/changewildpokemon.htm
A document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.



Originally posted by Updated Program Thread

Hack-O-Matic
http://hypernova.amarok-shadow.com/programs.php?id=hom

Agixp v.4.11- Gold RSBall
http://pokedrome.com/tools/agixp4.zip


Pokemon Attack Customizer
http://pokedrome.com/tools/pac.zip

Trainer Battle Customizer
http://pokedrome.com/tools/tbc.zip




My notes:
Who cares if its in german If you can't make a program work there is always a hex editor.

Hex editor MX
Hexacute
Transhexalation
The list goes on...

Random Link Smaple Also from program thread.
Hex editors
http://www.zophar.net/trans/transutils/Hexecute-3.0-RC7-install.exe Hexacute
http://www.zophar.net/trans/transutils/Thingy32.zipThingy 32
http://www.zophar.net/trans/transutils/Translhextion16c.zip Transhexulation

Also Kill gold map and replace it with Hack Oh Matic I find it is better and more stable.

Good Luck
-Darkness And Light


(edited by Darkdata on 04-19-06 08:22 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-20-06 12:07 PM, in Gold Hacking? Link
Meh I am used to HOM
But anyway yeah there is a way to do it in hex it is in the first doc I beleve.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-22-06 11:58 AM, in I just won a DS! Link
Get animal crossing DS.
Originally posted by X-Play

Its Like Crack For the DS



Congratz On wining though. (Claps)


(edited by Darkdata on 04-22-06 11:01 AM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-23-06 12:23 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Back On topic...

Originally posted by HyperMackerel
Replacing isn't adding, though. What if you used them all and want to add more? SMW hackers often have the same basic problem with running out of Map16 tiles.



I agree and besides there is more stuff than textures you can add to the expanded space. (I think)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-23-06 06:44 PM, in Silly Freewebs.. Link
Normaly on freewebs you can only get on their chat via irc.
But due to bored googleing I found this site
www.freewebs.com/freewebsirc
irc://members7.freewebs.com/
IRC link... Lazy me forgot it.
Basicly it gives you the irc link so you can go and look at all the sites that have chatrooms with more than 0 people in it.

Also your name can be a copy of there name because of the way the aplet works.

[sitename]bobo
bobo
We see the sitenamebut they dont..

Anyway thought you guys might like to know about this


(edited by Darkdata on 04-23-06 05:45 PM)
(edited by Darkdata on 04-23-06 05:46 PM)
(edited by Darkdata on 04-25-06 02:38 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-25-06 09:50 AM, in Really annoying (NOT lololol) problem Link
A extention problem?
ISP hates you?


(edited by Darkdata on 04-25-06 03:00 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-25-06 10:02 AM, in lololol 2.0 Data Link
http://wiki.mozilla.org/lololol2/Requirements
^As in what the broswer will do, poor IE you will never win![lololol fanboyism =p]

Yeah I was wondering what everyone is thinking about the new web broswers that are coming out.

And what do you think of the new IE and lololol?


(edited by Darkdata on 04-25-06 02:35 PM)
(edited by Darkdata on 04-25-06 04:53 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-25-06 03:27 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Ignoreing A persons posts all 8 of them so far..

What else can we expect in the editor that was not said in this thread VL-Tone?

Besides the basic I can move A to X from B.


(edited by Darkdata on 04-25-06 02:28 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-25-06 03:55 PM, in Pokemon New Jersey Quest - My First Attempt at Hacking Link
You are doing good so far,
Keep it up and you can do great things.

I really like you pichu <3

But one small thing
on Pooroo's right foot looks a little lumpy.
(His left)

But can't wait to see more of your work.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 04-29-06 09:38 PM, in What is the best OCR software ? Link
Wikipida does not give much for ocr..
But for documents I use open office.

http://www.openoffice.org/
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-04-06 05:14 PM, in Useful Offsets Thread Link
Fire red Unlz Info.
~~~~~~~~~~~~~~~~~~~
Battle Background
143-200
3112-3115
3131

Tilesets
268 - 336 & 3504

Map-related
911-20

Opening
948-979

Ending
984-1001

Cutscenes
1002-1049

Pokedex Stuff
1055-1080

Control stuff
1176

? mark
1707, 1708

Pokeballs
1712-1723

Attacks, battle stuff etc
1724-2087
3132-3192

Pokemon
2088-2956

Trainers
2957-3106

Bags/Menu
3193-3194
3207-3208

Items
3201,3221-3443

Ghost Pokemon
3447

Trainer Card
3479



Pokemon ruby Stuff Non Deep Scan
By ShadowTails
78-groudon
81-shine thing that goes over POKEMON?
108-Textbox of some sort?
124-Background behind the pokemon in status?
130-PokeNav rotating
131-ribbons
134-selecting box
135-bigger selecting box
136-somebubbles are visible, some other stuff looks like groudon... not sure what this is though>.>
144-Pikachu from the slots reeltime isn't it called that?
147-Birch's bag
148-Hand and ball's for selecting the pokemon to save birch
149-backgound bubble in which the pokemon is viewed in
158-159 weird looking button things...
160-Shroomish and Tailow
161-roolet table icons
163-pokemon cry hearing thing background VU
165-GAMEFREAK PRESENTS
174-symbols of some sort I think its for weather ball
175-lati@s flying from back view
177-Pikachu zapping something

most of this is opening stuff
179-grass
181-clouds O.O
183-more clouds
184-trees
185-tree's again
189-hero riding bike
190-heroine riding bike
191-the bike
192-lati@s
193-lati@s
197-battle and text boxes
199-200 pokemon you haven't seen yet
202-pokeball
203-greatball
204-213 pokeballs
214-pokeball opened
216-315 attacks
319-contest icons and stuff
320-audience/stage
321-judge speech bubbles
322-Contest end
327-attacks till 348
349-judge
350-thunder till 367 attacks and jumbled stuff
368- Pokemon name level stuff boxes EXP other
other battle stuff till 372
373-460 more attacks and such
461-Pokemon start and there pallets start at 266
763-jouto start 568 pallets
965-hoeen start 770 pallets
pokemon end on 1291 unown ?'s backpose 1038 pallets end
1292-trainers start (lass)till 1362
1363-hero back poses pallet for backpose is 1041
1364-heroine back poses pallet for her pose's 1042
1365-wally's back poses pallet 1045
1366-roxanne
1377-elite 4 last dude
1422-grass for short grass battle
1424-tall grass battle
1426-water battle
till 1443 there is alot of things that are for battle arena's when you are battling pokemon
1445-Next turn?
1446-applause
1447-water dive graphic
1448-pokeblock
random attacks in between till 1457
1458-pokenav? some giant graphic in 256 mode
1459-numbers and stuff around it
more attack stuff in between till 1479
1480-status screen in party
1484-status in party
1485-type
1487-arrows
1488-status problems
1489-pokenav status and pokemon status
1493-bag for boy
1494-bag for girl
1495-bag pockets
1498-text boxes
1500-money
1501-pokeblock info lv feel and other graphics
1503-pokeblock despenser
1506-berrydex info
1511-berries till 1553
1562-graphic 256 mode I'm not sure what it is...
1563-ball graphic
1564-pokemon icons they are the ones of roolet
1565-credit
1566-0-9
1567-roolet things X for win
1568-I can't tell what it is...
1569-Can't tell what this is either...
1570-some pikachu and sparkles
1571-can't tell
1572-can't tell yet again...
1573-wailmer thing
1574-border
1575-can't tell...
1576-another border?
1577-something I cannot tell
1578-1580 can't tell
seems to be trash till 1591
1592-Pokedex stuff
1593-more pokedex stuff
1594-area unknown
1595-POKEDEX stuff even more
1596-all I can see is menu
1597-pokemon status screen
1598-map views
1599-pokemon navigator stuff
1600-bunch of small caps for the map screen
1601-Party Pkmn Search cancel...
1602-Condition
1603-contest types
1604-pokenav status screen (status for contest's)
1605-continued
1606-again
1607-Trainers eyes
1608-Ribbons
1609-can't tell
1611-box stuff
1613-Select Next Cancel Select Next Cancel
1614-A-Z mode Group mode
1615-stuff looks like box stuff
1616-Pokedex scroll thing
1618-slots
1635-Pokemon 1995-2003 Nintendo Creatures Inc. GAMEFREAK inc
1636-Pres Start 2003 Gamesfreak inc
1637-PokeMon
1638-RUBY VERSION
1639-some pallet blocks, possibly groudons rotating pallet call?
1640-something
1641-something
1642-ending thing... you know the all rights including copyrights of the game screen before THE END
1648-rulet again...
1649-box
1650-house sillought
1651-thing
1652-attacks till 1670
1672-1234
1675-1702 attacks
1703-pokemon ball status in trainer battles
1704-1709 attacks



Yeah I take No credit for the lists above they were in my docs folder. ^^


(edited by Darkdata on 05-04-06 04:15 PM)
(edited by Darkdata on 06-27-06 06:06 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-04-06 05:27 PM, in Young hack Google... Link
Originally posted by Kyoufu Kawa
I'd go on-topic, but I'm too pissed off at the use of "hack" as a synonym for "crack"... here of all places.


I agree with Kyoufu Kawa. Arg stupid Media..

Back on topic it would be relly pointless oh google was down for 1 second..
Do some good. Get the source code to windows and rewrite re build it from scratch.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-05-06 12:38 PM, in hey i can fing a place where to download... Link
It's called a hex editor, with a table file.
Or if you want a crappy tool you can use poketext.


(edited by Darkdata on 05-05-06 02:41 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-05-06 12:40 PM, in Starting pokemon Link
Er what game?
How can we help you if you don't help us?
Post a game so we can hep you find it.


(edited by Darkdata on 05-05-06 02:41 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-05-06 12:44 PM, in read this plz.. Link
CrashOverwrite stop stop right there.
We have a nice "Program Files" thread for this kind of thing with 3 hex editors.
Have a good day..
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 5908 days
Last view: 5907 days
Posted on 05-05-06 12:47 PM, in Useful Offsets Thread Link
By Cartmic
This document was created by Coolboyman, but I added in some of my own stuff to. I have a lot more to add as soon as I blow the dust of my rom editing folders and delve in deep(its been that long since I been in them:

Pokemon Red

-Bank 0-
C0-FF Blank Data
134-144 The Name of the ROM
144-145 New licensee (Always Nintendo)
146- says it has SGB Features
147- indicates Mapper MBC3+RAM+BATTERY
148- indicates 8MBit ROM Cart.
149- indicates 32k Save RAM size
14A- indicates Non-Japan ROM
14B- indicates The Licensee.
14C- Header Check
14D-14E indicates The Global Checksum
14Dh change the byte and the 2 after it to 200EE9
1AE-390 Map Header Pointers
154F-1550 Kabutops skeleton Pic Pointers
1578-1579 Pokemon stats pointers
1593-1594 Mew's Status Pointer
1A55-1A77 Text
2443-24CD Mart Items
2FAE-2FAF Pokemon Name Pointers
303C-3040 "TMHM"

-Bank 1-
4080-4098 Tile Arrange on Sprites
4112-425B Mew's Pic
425B-4277 Mew's Stats
4399- Pic of Pokemon on Intro Screen
4554-4587 Copywright tile arranger
45A1-45A8 Version tile arranger
4606-472B Item Prices
472B-4A91 Item Names
4C28-4C33 "Waiting...!"
550F-551B "Please Wait!"
571F-572D "Stats Trade"
57C0-57C7 "Cancel"
5A29-5A5A Trading Text
5D7E-5DB3 Various Options Text
5E6A-5E89 Status's Text
5FC0-601E Option's Text
6448-647B Flying Warp-To-Data Pointers and Maps they are on
647C-64C9 Flying/Dying Warp-To Data
679E-680D Entering a Name Text
693F-695C Your and Rival's Name
6AA3-6B1F Available Default Names
7150-718E Options Pointers And other Junk
718F-71BA Start Options (In Trade)
7413-742A "Buy Sell Quit"
743D-7442 "Money"
7455-749B Battle Text Options
7699-76E0 Various Small Text
778D-77D5 HM Names
7AF5-7B21 Computer Options
7C4A-8000 Blank Data

-Bank 2-
8000-BFFF Music Data

-Bank 3-
C23D-C334 Indicates which banks maps are in
CEB9-CEBA Wild Pokemon Pointers to Data Pointers
CEEB-D0DF Wild Pokemon Data Pointers
D0DF-D5C1 Wild Pokemon Data
D5DD-D5DE Pointer for surf?
DF23-DF51 Pokemon Status's Text
EA9E-EE9E Badge's Graphics
FC4A-10000 Blank Data

523AC-524DD

-Bank 4-
10000-11A80 Sprites/Pokemon Logo
11A80-128D6 Various Graphics
12AA5-12AC5 Pokemon Status's
12B3A-12B56 Types of Status's
12CAF-12CC2 Exp Points, to
12DA3-12DAF Able/Notable
12E06-12E14 (Jable/Not Able)?
13584-1359E Trainer's Status's Text
13773-137A9 TM/HM's Teach
13853-1386A Win/Lose/Draw
13AA0-14000 Blank Data

-Bank 5-
14000-17820 Sprites
17CBD-17D6D Emotions
17F5F-18000 Blank Data

-Bank 6-
18000-180DF Celedon City Header
180DF-182A2 Celedon City
182A2-182FD Pallet Town Header
182FD-18358 Pallet Town
18358-183EC Viridian City Header
183EC-18555 Viridian City
18555-185E6 Pewter City Header
185E6-1874F Pewter City
1874F-18830 Celulean City HEader
18830-18999 Celulean City
18999-18A3F Vermilion City HEader
18A3F-18BA8 Vermilion City
18BA8-18C86 Fuchia City Header
18C86-18DED Fuchia City
19B30-19BF6 Gary's House Header
19BF6-19C07 Gary's House
19C07-19C3F House 1 General/Warp Header
19C3F-19C50 House 1
19C50-19CCF Indigo Plateau Lobby Header
19CCF-19CFF Indigo Plateau Lobby
19CFF-19EA4 Silph Co (4) Header
19EA4-19F2A Silph Co (4)
19F2A-1A116 Siplh Co (5) Header
1A116-1A19D Siplh Co (5)
1A19D-1A36B Silph Co (6) Header
1A36B-1A3E0 Silph Co (6)
1A718-1C000 Blank Data

-Bank 7-
1C000-1C069 Cinnibar Island Header
1C069-1C0C3 Cinnibar Island
1C0C3-1C0FC Route 1 Header
1C0FC-1C155 Route 1
1C1B0-1C1C0 Undergorund Path Gate (Map Only)
1C1C0-1C1DE Oak's Lab (Map Only)
1C1DE-1C1EE House 2 (Map Only)
1C1EE-1C1FD School House (Map Only)
1C20E-1C21E Diggletts Cave Entrances (Map Only)
1C21E-1C98A Pokemon Names
1D463-1D530 Marts 1 (General Header/Warps)
1D530-1D540 Marts 1
1D7F8-1D80F Bycicle/Cancel/1000000
1D88C-1D89C Bike Shop (Map Only)
1DCDA-1DD2F Vermilion Port (Map Only?)
1DD2F-1DD48 Celedon Mansion (5) Events/etc?
1DD48-1DD49 Eevee in Celedon
1DDC1-1DDD1 Marts 2 (Map Only?)
1E025-1E031 Route5/6/Safari Gates (Map Only?)
1E032- ?
1E08D-1E1AF Route7/8 Gates (Header/Warps)
1E1AF-1E20F Route7/8 Gates
1E358-1E446 Power Plant (Header)
1E446-1E5AF Power Plant
1E5B0-
1E678-1E74A Indigo Plateau Gate Header
1E74A-1E75F Indigo Plateau Gate
1EC84-1ECA9 Bill's Comp Menu
1ECC2-20000 Blank Data

-Bank 8-
20000-2148B0 Music Data
2148B-214C0 PC Menu
216E1-2171A PC Options (Pokemon)
21745-2174A What HM's Teach
217CB-217E8- PC Options (Items)
217E8-23F52 Music Data
23F52-24000 Blank Data

-Bank 9-
24000-27DAF Pokemon Picture Data (Set 1)
27DAF-27DE4 Type Names Pointers
27DE4-27E64 Type Names
27E64-27F84 Trainer's Names

-Bank A-
28000-2BEFC Pokemon Picture Data (Set 2)
2BEFC-2C000 Blank Data

-Bank B-
2C000-2FA53 Pokemon Picture Data (Set 3)
2FB98-2FE18 Trainer Bio Graphics
2FCA0-30000 Blank Data

-Bank C-
30000-33F8F Pokemon Picture Data (Set 4)
33F8F-34000 Blank Data

-Bank D-
34000-37B97 Pokemon Picture Data (Set 5)
37679-3768F Varous Slot Pointers
37690-3769C Ammounts text
376E2-376E3 Cherry Payout
376F0-376F1 Pokemon Payout
376FF-37700 Bar Payout 907E
3771F-37720 7's Payout
378F5-37944 Slot Tile Arranger
37A51-37CA1 Slot Graphics
37B97-37E18 Trainer Bio Graphics
37E88-38000 Blank Data

-Bank E-
38000-383DE Moves Data
383DE-39445 General Pokemon Data
39915-399FF Trainer's Pics Pointers
399FF- 39B86 Trainer's Names
39D3C-39DCE Trainer's Pokemon Pointers
39DCE-3A1E3 Trainer Pokemon
3A1E3-3A1EB Starting Pokemon Data
3A97E-3AD0E Trading Graphics
3B05C-3B1D8 Evolution/Attacks Learned Pointers
3B1D8-3B9EB Pokemon Learned Moves/Evolutions
3BBE6-3C000 Blank Data

-Bank F-
3CF12-3CF19 "Old Man"
3D3B8-3D3C9 "Which Technique?"
3D555-3D55D "Disabled!"
3F69F-3F6CA "Attack, etc"
3FBC8-40000 Blank Data

-Bank 10-
40448-4045B Wt/Ht Text
4047E-Pokedex Pointers
405FA-40FDA Kinds of pokemon Text (WT/HT values/pointers squeezed in).
41024-410E1 Pokedex Order
4195A-427F3 Starting Game graphics
427F3-43E85 Blank Data

-Bank 11-
44000-40085 Lavender Town Header
44085-440DE Lavender Town
442A3-445C0 Maps
444D0-45CE0 Maps
45DFF-468FA Maps
470AB-47185 Blank Data
47257-48000 Blank Data

-Bank 12-
48000-480EA Map Data
4815C-48332 Map data
4834A-483C9 Map Data
485CC-488AC Map Data
48B84-48C00 Map Data
49400-49427 Map Header( Gate)
495F6-
4A38F-4C000 Blank Data

-Bank 13-
4C000-4FBA2 Trainer's pics
4FFA2-50000 Blank Data

-Bank 14-
50000-50C00 Map Data
5091E-5094A Indigo Plateau Header
5094A-509A3 Indigo Plateau
509A4-50A98 Saffron City Header
50A98-50BFF Saffron City
51284-512D6 Badge's Text
51790-525AE Map Data
52859-52879 Casino Corner's Prizes Properties & Ammount
528A5-528A9 "Coin"
52A42-54000 Blank Data

-Bank 15-
54000-5523E Map Data
5407E-541E5 Route 2
564F8-566E2 Map Data
56799-567F8 Diploma Text
56A4B-58000 Blank Data

-Bank 16-
58000-58D98 Map Data
5A5BA-5C000 Blank Data

-Bank 17-
5C3AD-5C3BE Brock's Gym Text
5C6D9-5C6EC Misty's Gym Text
5CA55-5CA6C Lt.Surge's Gym Text
5D033-5D047 Sabrina's Gym Text
5D578-5D5AA Map Header (Viridian Forest End)
5D650-5D67F Map Header (Viridian Forest Start)
5DCA8-5DCD7 Linking Help Text
5DDAC-5DDCA Conditions Text
5DF15-60000 Blank Data

-Bank 18-
61259-61B3E Maps Data
6252A-64000 Blank Data

-Bank 19-
64000-68000 Tilesets

-Bank 1A-
68000-6AFF8 Tilesets
6AFF8-6B5E8 Border
6B5E8-6C000 Tilesets

-Bank 1B-
6C000-6EB0B Tilesets
6EB0B-70000 Blank data

-Bank 1C-
7026B-70277 "Hall of Fame"
70329-7033C "Level/Types"
703EA-703F9 "Play Time/Money"
7124A-71257 "Area Unknown"
71313- Town Map Text Pointer Towns
71337- Town Map Text Pointer Routes
71473-716BD Map Area Text
71959-71AD9 Sprites
71B7E-71C07 Traded Pokemon Names (In Game)
72660-72728 Palette's
72788- Border Palette
72FE8-735E8 Border Graphics
739D9-73A28 Boxes Text
73B9D-73FFF Blank Data

-Bank 1D-
74000-74030
74131-7413E Pokemon seen in Credits
74343-7473D Credits Text
7473E-747DE The End Sign
74897-
748BF-748D5 Giovanni's Gym Text
74C20-74CA1 Maps Data
74d00-
74F9E-74FD1 Vending Machine Text
75431-
75465-75476 Koga's Gym Text
756D6 Map Data
7573D Map Data
7577B-75790 Blaine's Gym Text
76670-76681 "Hall of Fame No."
7687C-76976 Blank Data
76B0B-78000 Blank Data

-Bank 1E-
781FE-78D5E Batle Images
79B24-79B55 Pokemon Pic Tile Arranger
79FED-7A07D Sprites
7BFC0-7C000 Blank Data

-Bank 1F-
7C000-80000 Music Data

-Bank 20-
80000-82AB0 Text (Bank 1)
82AB0-84000 Blank Data

-Bank 21-
84000-86CA1 Text (Bank 2)
86CA1-88000 Blank Data

-Bank 22-
88000-8ACF9 Text (Bank 3)
8ACF9-8C000 Blank Data

-Bank 23-
8C000-8EC09 Text (Bank 4)
8EC09-90000 Blank Data

-Bank 24-
90000-92903 Text (Bank 5)
92903-94000 Blank Data

-Bank 25-
94000-96A38 Text (Bank 6)
96A38-98000 Blank Data

-Bank 26-
98000-9AB7B Text (Bank 7)
9AB7B-9C000 Blank Data

-Bank 27-
9C000-9EAA4 Text (Bank 8)
9EAA4-A0000 Blank Data

-Bank 28-
A0000-A2A37 Text (Bank 9)
A2A37-A4000 Blank Data

-Bank 29-
A4000-A6B94 Text (Bank 10)
A6B94-A8000 Blank Data

-Bank 2A-
A8000-A8330 Text (Bank 11)
A8330-AC000 Blank Data

-Bank 2B-
AC000-AF838 Pokedex Entries (Bank 12)
AF838-B0000 Blank Data

-Bank 2C-
B0000-B060F Move Names
B060F-B4000 Blank Data

-Bank 2D to 3F-
B4000-FFFFF Blank Data




By Xeon:
Here Is all the offsets I dumped from the map bank on

Pokemon Red/Blue.

- Bank 6 -
$18000 "Celadon City Header"
$18022 "Celadon City Object Data"
$180DF "Celadon City Data"
$182A1 "Pallet Town Header"
$182C3 "Pallet Town Object Data"
$182FD "Pallet Town Data"
$18357 "Viridian City Header"
$18384 "Viridian City Object Data"
$183EC "Viridian City Data"
$18554 "Pewter City Header"
$18577 "Pewter City Object Data"
$185E6 "Pewter City Data"
$1874E "Cerulean City Header"
$18786 "Cerulean City Object Data"
$18830 "Cerulean City Data"
$18998 "Vermilion City Header"
$189BA "Vermilion City Object Data"
$18A3F "Vermilion City Data"
$18BA7 "Fuchsia City Header"
$18BD4 "Fuchsia City Object Data"
$18C86 "Fuchsia City Data"
$18E5B "Pallet Town Script"
$18F88 "Pallet Town Text Pointers"
$18FF1 "Viridian City Script"
$190E4 "Viridian City Text Pointers"
$19237 "Pewter City Script"
$1938B "Pewter City Text Pointers"
$19480 "Cerulean City Script"
$1962D "Cerulean City Text Pointers"
$197A1 "Vermilion City Script"
$1986F "Vermilion City Text Pointers"
$19956 "Celadon City Script"
$19966 "Celadon City Text Pointers"
$19A2B "Fuchsia City Script"
$19A2E "Fuchsia City Text Pointers"
$19B2F "Gary's House Header"
$19B3B "Gary's House Script"
$19B57 "Gary's House Text Pointers"
$19BCE "Gary's House Object Data"
$19BF6 "Gary's House Data"
$19C06 "Vermilion House (3) Header"
$19C12 "Vermilion House (3) Script"
$19C15 "Vermilion House (3) Text Pointers"
$19C25 "Vermilion House (3) Object Data"
$19C3F "Vermilion House (3) Data"
$19C4F "Indigo Plateau Lobby Header"
$19C5B "Indigo Plateau Lobby Script"
$19C7F "Indigo Plateau Lobby Text Pointers"
$19C95 "Indigo Plateau Lobby Object Data"
$19CCF "Indigo Plateau Lobby Data"
$19CFF "Silph Co (4) Header"
$19D0B "Silph Co (4) Script"
$19DA0 "Silph Co (4) Text Pointers"
$19E35 "Silph Co (4) Object Data"
$19EA4 "Silph Co (4) Data"
$19F2B "Silph Co (5) Header"
$19F37 "Silph Co (5) Script"
$19FBC "Silph Co (5) Text Pointers"
$1A08D "Silph Co (5) Object Data"
$1A116 "Silph Co (5) Data"
$1A19D "Silph Co (6) Header"
$1A1A9 "Silph Co (6) Script"
$1A1F6 "Silph Co (6) Text Pointers"
$1A2FB "Silph Co (6) Object Data"
$1A36B "Silph Co (6) Data"


- Bank 7 -
$1C000 "Cinnibar Island Header"
$1C022 "Cinnibar Island Object Data"
$1C069 "Cinnibar Island Data"
$1C0C3 "Route 1 Header"
$1C0E5 "Route 1 Object Data"
$1C0FC "Route 1 Data"
$1C1B0 "Underground Path Entrance (Route 8) Data"
$1C1C0 "Oak's Lab Data"
$1C1DE "Viridian House Data"
$1C1EE "Viridian School Data"
$1C1FE "Cerulean House (Robbed) Data"
$1C20E "Digletts Cave (Route 2) Data"
$1CA19 "Cinnibar Island Script"
$1CA81 "Cinnibar Island Text Pointers"
$1CAAF "Route 1 Script"
$1CAB2 "Route 1 Text Pointers"
$1CB02 "Oak's Lab Header"
$1CB0E "Oak's Lab Script"
$1D082 "Oak's Lab Text Pointers"
$1D40A "Oak's Lab Object Data"
$1D462 "Viridian Mart Header"
$1D46E "Viridian Mart Script"
$1D4E0 "Viridian Mart Text Pointers"
$1D50A "Viridian Mart Object Data"
$1D530 "Viridian Mart Data"
$1D540 "Viridian School Header"
$1D54C "Viridian School Script"
$1D54F "Viridian School Text Pointers"
$1D55D "Viridian School Object Data"
$1D57D "Viridian House Header"
$1D58A "Viridian House Script"
$1D58D "Viridian House Text Pointers"
$1D5BB "Viridian House Object Data"
$1D5E7 "Pewter City House Header"
$1D5F3 "Pewter City House Script"
$1D5F6 "Pewter City House Text Pointers"
$1D616 "Pewter City House Object Data"
$1D63C "Pewter City House Header"
$1D648 "Pewter City House Script"
$1D64B "Pewter City House Text Pointers"
$1D659 "Pewter City House Object Data"
$1D679 "Cerulean House (Robbed) Header"
$1D685 "Cerulean House (Robbed) Script"
$1D689 "Cerulean House (Robbed) Text Pointers"
$1D6BF "Cerulean House (Robbed) Object Data"
$1D6EA "Cerulean House (2) Header"
$1D6F6 "Cerulean House (2) Script"
$1D6F9 "Cerulean House (2) Text Pointers"
$1D710 "Cerulean House (2) Object Data"
$1D730 "Cerulean Bike Shop Header"
$1D73C "Cerulean Bike Shop Script"
$1D73F "Cerulean Bike Shop Text Pointers"
$1D866 "Cerulean Bike Shop Object Data"
$1D88C "Cerulean Bike Shop Data"
$1D89C "Lavender House (1) Header"
$1D8A8 "Lavender House (1) Script"
$1D8AC "Lavender House (1) Text Pointers"
$1D96A "Lavender House (1) Object Data"
$1D9A2 "Lavender House (2) Header"
$1D9AE "Lavender House (2) Script"
$1D9B2 "Lavender House (2) Text Pointers"
$1D9E6 "Lavender House (2) Object Data"
$1DA06 "Name Rater's House Header"
$1DA12 "Name Rater's House Script"
$1DA54 "Name Rater's House Text Pointers"
$1DAD6 "Name Rater's House Object Data"
$1DAF0 "Vermilion House Header"
$1DAFC "Vermilion House Script"
$1DB00 "Vermilion House Text Pointers"
$1DB20 "Vermilion House Object Data"
$1DB46 "Vermilion Dock Header"
$1DB52 "Vermilion Dock Script"
$1DCBF "Vermilion Dock Text Pointers"
$1DCC6 "Vermilion Dock Object Data"
$1DCDA "Vermilion Dock Data"
$1DD2E "Celadon Mansion (5) Header"
$1DD3A "Celadon Mansion (5) Script"
$1DD3D "Celadon Mansion (5) Text Pointers"
$1DD5C "Celadon Mansion (5) Object Data"
$1DD7C "Fuchsia Mart Header"
$1DD88 "Fuchsia Mart Script"
$1DD8B "Fuchsia Mart Text Pointers"
$1DD9B "Fuchsia Mart Object Data"
$1DDC1 "Fuchsia Mart Data"
$1DDD1 "Saffron House (1) Header"
$1DDDD "Saffron House (1) Script"
$1DDE0 "Saffron House (1) Text Pointers"
$1DE04 "Saffron House (1) Object Data"
$1DE30 "Saffron House (2) Header"
$1DE3C "Saffron House (2) Script"
$1DE3F "Saffron House (2) Text Pointers"
$1DE8A "Saffron House (2) Object Data"
$1DEA4 "Digletts Cave (Route 2) Header"
$1DEB0 "Digletts Cave (Route 2) Script"
$1DEB8 "Digletts Cave (Route 2) Text Pointers"
$1DEBF "Digletts Cave (Route 2) Object Data"
$1DEE1 "Route 2 House Header"
$1DEED "Route 2 House Script"
$1DEF0 "Route 2 House Text Pointers"
$1DF07 "Route 2 House Object Data"
$1DF27 "Route 5 Gate Header"
$1DF33 "Route 5 Gate Script"
$1DFA4 "Route 5 Gate Text Pointers"
$1DFFB "Route 5 Gate Object Data"
$1E025 "Route 5 Gate Data"
$1E031 "Route 6 Gate Header"
$1E03D "Route 6 Gate Script"
$1E0B8 "Route 6 Gate Text Pointers"
$1E0BE "Route 6 Gate Object Data"
$1E0E8 "Route 6 Gate Data"
$1E0F4 "Route 7 Gate Header"
$1E100 "Route 7 Gate Script"
$1E17F "Route 7 Gate Text Pointers"
$1E185 "Route 7 Gate Object Data"
$1E1AF "Route 7 Gate Data"
$1E1BB "Route 8 Gate Header"
$1E1C7 "Route 8 Gate Script"
$1E241 "Route 8 Gate Text Pointers"
$1E247 "Route 8 Gate Object Data"
$1E271 "Route 8 Gate Data"
$1E27D "Underground Path Entrance (Route 8) Header"
$1E289 "Underground Path Entrance (Route 8) Script"
$1E291 "Underground Path Entrance (Route 8) Text Pointers"
$1E298 "Underground Path Entrance (Route 8) Object Data"
$1E2BA "Power Plant Header"
$1E2C6 "Power Plant Script"
$1E2DF "Power Plant Text Pointers"
$1E3BF "Power Plant Object Data"
$1E446 "Power Plant Data"
$1E5AE "Diglett's Cave Entrance (Route 11) Header"
$1E5BA "Diglett's Cave Entrance (Route 11) Script"
$1E5C3 "Diglett's Cave Entrance (Route 11) Text Pointers"
$1E5CA "Diglett's Cave Entrance (Route 11) Object Data"
$1E5EC "Route 16 House Header"
$1E5F8 "Route 16 House Script"
$1E5FB "Route 16 House Text Pointers"
$1E657 "Route 16 House Object Data"
$1E677 "Route 22 Gate Header"
$1E683 "Route 22 Gate Script"
$1E6DF "Route 22 Gate Text Pointers"
$1E720 "Route 22 Gate Object Data"
$1E74A "Route 22 Gate Data"
$1E75E "Bill's House Header"
$1E76A "Bill's House Script"
$1E834 "Bill's House Text Pointers"
$1E8DF "Bill's House Object Data"
$1E905 "Bill's House Data"


- Bank 17 -
$44000 "Lavender Town Header"
$4402D "Lavender Town Object Data"
$44085 "Lavender Town Data"
$440DF "Viridian Pok‚mon Center Data"
$440FB "Safari Zone Rest House (1) Data"
$4410B "Lavender Town Script"
$4410E "Lavender Town Text Pointers"
$44251 "Viridian Pok‚mon Center Header"
$4425D "Viridian Pok‚mon Center Script"
$44263 "Viridian Pok‚mon Center Text Pointers"
$44277 "Viridian Pok‚mon Center Object Data"
$442A3 "Mansion (1) Header"
$442AF "Mansion (1) Script"
$4432C "Mansion (1) Text Pointers"
$443A4 "Mansion (1) Object Data"
$443FE "Mansion (1) Data"
$444D0 "Rock Tunnel (1) Header"
$444DC "Rock Tunnel (1) Script"
$444F5 "Rock Tunnel (1) Text Pointers"
$445F6 "Rock Tunnel (1) Object Data"
$44675 "Rock Tunnel (1) Data"
$447DD "Seafoam Islands (1) Header"
$447E9 "Seafoam Islands (1) Script"
$4484B "Seafoam Islands (1) Text Pointers"
$4484F "Seafoam Islands (1) Object Data"
$4489F "Seafoam Islands (1) Data"
$44926 "S.S. Anne (3) Header"
$44932 "S.S. Anne (3) Script"
$44935 "S.S. Anne (3) Text Pointers"
$4493C "S.S. Anne (3) Object Data"
$44956 "S.S. Anne (3) Data"
$44974 "Victory Road (3) Header"
$44980 "Victory Road (3) Script"
$44A24 "Victory Road (3) Text Pointers"
$44ACD "Victory Road (3) Object Data"
$44B37 "Victory Road (3) Data"
$44BBE "Rocket Hideout (1) Header"
$44BCA "Rocket Hideout (1) Script"
$44C14 "Rocket Hideout (1) Text Pointers"
$44CE7 "Rocket Hideout (1) Object Data"
$44D49 "Rocket Hideout (1) Data"
$44E1B "Rocket Hideout (2) Header"
$44E27 "Rocket Hideout (2) Script"
$450C7 "Rocket Hideout (2) Text Pointers"
$450F7 "Rocket Hideout (2) Object Data"
$45147 "Rocket Hideout (2) Data"
$45219 "Rocket Hideout (3) Header"
$45225 "Rocket Hideout (3) Script"
$452FA "Rocket Hideout (3) Text Pointers"
$4534D "Rocket Hideout (3) Object Data"
$4537F "Rocket Hideout (3) Data"
$45451 "Rocket Hideout (4) Header"
$4545D "Rocket Hideout (4) Script"
$45501 "Rocket Hideout (4) Text Pointers"
$455F1 "Rocket Hideout (4) Object Data"
$45650 "Rocket Hideout (4) Data"
$45704 "Rocket Hideout (Elevator) Header"
$45710 "Rocket Hideout (Elevator) Script"
$4576B "Rocket Hideout (Elevator) Text Pointers"
$45791 "Rocket Hideout (Elevator) Object Data"
$457A8 "Rocket Hideout (Elevator) Data"
$457B4 "Silph Co (Elevator) Header"
$457C0 "Silph Co (Elevator) Script"
$45833 "Silph Co (Elevator) Text Pointers"
$45844 "Silph Co (Elevator) Object Data"
$4585B "Silph Co (Elevator) Data"
$4585F "Safari Zone East Header"
$4586B "Safari Zone East Script"
$4586E "Safari Zone East Text Pointers"
$4588B "Safari Zone East Object Data"
$458DC "Safari Zone East Data"
$4599F "Safari Zone North Header"
$459AB "Safari Zone North Script"
$459AE "Safari Zone North Text Pointers"
$459D5 "Safari Zone North Object Data"
$45A3E "Safari Zone North Data"
$45BA6 "Safari Zone Center Header"
$45BB2 "Safari Zone Center Script"
$45BB5 "Safari Zone Center Text Pointers"
$45BC5 "Safari Zone Center Object Data"
$45C1E "Safari Zone Center Data"
$45CE1 "Safari Zone Rest House (1) Header"
$45CED "Safari Zone Rest House (1) Script"
$45CF0 "Safari Zone Rest House (1) Text Pointers"
$45CFE "Safari Zone Rest House (1) Object Data"
$45D1E "Safari Zone Rest House (2) Header"
$45D2A "Safari Zone Rest House (2) Script"
$45D2E "Safari Zone Rest House (2) Text Pointers"
$45D43 "Safari Zone Rest House (2) Object Data"
$45D69 "Safari Zone Rest House (3) Header"
$45D75 "Safari Zone Rest House (3) Script"
$45D79 "Safari Zone Rest House (3) Text Pointers"
$45D8E "Safari Zone Rest House (3) Object Data"
$45DB4 "Safari Zone Rest House (4) Header"
$45DC0 "Safari Zone Rest House (4) Script"
$45DC4 "Safari Zone Rest House (4) Text Pointers"
$45DD9 "Safari Zone Rest House (4) Object Data"
$45DFF "Unknown Dungeon(2) Header"
$45E0B "Unknown Dungeon(2) Script"
$45E0E "Unknown Dungeon(2) Text Pointers"
$45E14 "Unknown Dungeon(2) Object Data"
$45E5D "Unknown Dungeon(2) Data"
$45EE4 "Unknown Dungeon(3) Header"
$45EF0 "Unknown Dungeon(3) Script"
$45F09 "Unknown Dungeon(3) Text Pointers"
$45F36 "Unknown Dungeon(3) Object Data"
$45F58 "Unknown Dungeon(3) Data"
$45FDF "Rock Tunnel (2) Header"
$45FEB "Rock Tunnel (2) Script"
$46004 "Rock Tunnel (2) Text Pointers"
$4613D "Rock Tunnel (2) Object Data"
$461A1 "Rock Tunnel (2) Data"
$46309 "Seafoam Islands (2) Header"
$46315 "Seafoam Islands (2) Script"
$46372 "Seafoam Islands (2) Text Pointers"
$46376 "Seafoam Islands (2) Object Data"
$463BE "Seafoam Islands (2) Data"
$46445 "Seafoam Islands (3) Header"
$46451 "Seafoam Islands (3) Script"
$464AE "Seafoam Islands (3) Text Pointers"
$464B2 "Seafoam Islands (3) Object Data"
$464FA "Seafoam Islands (3) Data"
$46581 "Seafoam Islands (4) Header"
$4658D "Seafoam Islands (4) Script"
$4669A "Seafoam Islands (4) Text Pointers"
$466A6 "Seafoam Islands (4) Object Data"
$46706 "Seafoam Islands (4) Data"
$4678D "Seafoam Islands (5) Header"
$46799 "Seafoam Islands (5) Script"
$4687C "Seafoam Islands (5) Text Pointers"
$468BC "Seafoam Islands (5) Object Data"
$468FA "Seafoam Islands (5) Data"


- Bank 18 -
$48000 "Route 7 Header"
$48022 "Route 7 Object Data"
$48051 "Route 7 Data"
$480AB "Mt. Moon Pok‚mon Center Data"
$480C7 "Route 11 Gate Data"
$480DB "Route 11 Gate (Upstairs) Data"
$48152 "Route 7 Script"
$48155 "Route 7 Text Pointers"
$4815C "Ash's House F1 Header"
$48168 "Ash's House F1 Script"
$4816B "Ash's House F1 Text Pointers"
$481E4 "Ash's House F1 Object Data"
$48209 "Ash's House F1 Data"
$48219 "Celadon Mart (3) Header"
$48225 "Celadon Mart (3) Script"
$48228 "Celadon Mart (3) Text Pointers"
$482C4 "Celadon Mart (3) Object Data"
$48322 "Celadon Mart (3) Data"
$4834A "Celadon Mart (4) Header"
$48356 "Celadon Mart (4) Script"
$48359 "Celadon Mart (4) Text Pointers"
$48370 "Celadon Mart (4) Object Data"
$483A1 "Celadon Mart (4) Data"
$483C9 "Celadon Mart (6) Header"
$483D5 "Celadon Mart (6) Script"
$4855B "Celadon Mart (6) Text Pointers"
$485A8 "Celadon Mart (6) Object Data"
$485CC "Celadon Mart (6) Data"
$485F4 "Celadon Mart Elevator Header"
$48600 "Celadon Mart Elevator Script"
$4865C "Celadon Mart Elevator Text Pointers"
$4866D "Celadon Mart Elevator Object Data"
$48684 "Celadon Mart Elevator Data"
$48688 "Celadon Mansion (1) Header"
$48694 "Celadon Mansion (1) Script"
$48697 "Celadon Mansion (1) Text Pointers"
$486CF "Celadon Mansion (1) Object Data"
$48716 "Celadon Mansion (1) Data"
$4872E "Celadon Mansion (2) Header"
$4873A "Celadon Mansion (2) Script"
$4873E "Celadon Mansion (2) Text Pointers"
$48745 "Celadon Mansion (2) Object Data"
$4876C "Celadon Mansion (2) Data"
$48784 "Celadon Mansion (3) Header"
$48790 "Celadon Mansion (3) Script"
$48793 "Celadon Mansion (3) Text Pointers"
$487FF "Celadon Mansion (3) Object Data"
$48847 "Celadon Mansion (3) Data"
$4885F "Celadon Mansion (4) Header"
$4886B "Celadon Mansion (4) Script"
$4886E "Celadon Mansion (4) Text Pointers"
$48875 "Celadon Mansion (4) Object Data"
$48894 "Celadon Mansion (4) Data"
$488AC "Celadon Pokecenter Header"
$488B8 "Celadon Pokecenter Script"
$488BE "Celadon Pokecenter Text Pointers"
$488D2 "Celadon Pokecenter Object Data"
$488FE "Celadon Gym Header"
$4890A "Celadon Gym Script"
$489A6 "Celadon Gym Text Pointers"
$48B30 "Celadon Gym Object Data"
$48B84 "Celadon Gym Data"
$48BB1 "Celadon Game Corner Header"
$48BBD "Celadon Game Corner Script"
$48C8A "Celadon Game Corner Text Pointers"
$48FA0 "Celadon Game Corner Object Data"
$49003 "Celadon Game Corner Data"
$4905D "Celadon Mart (5) Header"
$49069 "Celadon Mart (5) Script"
$4906C "Celadon Mart (5) Text Pointers"
$49085 "Celadon Mart (5) Object Data"
$490BC "Celadon Mart (5) Data"
$490E4 "Celadon Prize Room Header"
$490F0 "Celadon Prize Room Script"
$490F3 "Celadon Prize Room Text Pointers"
$49108 "Celadon Prize Room Object Data"
$49131 "Celadon Prize Room Data"
$49145 "Celadon Diner Header"
$49151 "Celadon Diner Script"
$49155 "Celadon Diner Text Pointers"
$491BC "Celadon Diner Object Data"
$491EE "Celadon Diner Data"
$49202 "Celadon House (2) Header"
$4920E "Celadon House (2) Script"
$49212 "Celadon House (2) Text Pointers"
$49227 "Celadon House (2) Object Data"
$4924D "Celadon House (2) Data"
$4925D "Celadon Hotel Header"
$49269 "Celadon Hotel Script"
$4926C "Celadon Hotel Text Pointers"
$49281 "Celadon Hotel Object Data"
$492A7 "Celadon Hotel Data"
$492C3 "Mt. Moon Pok‚mon Center Header"
$492CF "Mt. Moon Pok‚mon Center Script"
$492D5 "Mt. Moon Pok‚mon Center Text Pointers"
$49376 "Mt. Moon Pok‚mon Center Object Data"
$493AE "Rock Tunnel Pok‚mon Center Header"
$493BA "Rock Tunnel Pok‚mon Center Script"
$493C0 "Rock Tunnel Pok‚mon Center Text Pointers"
$493D4 "Rock Tunnel Pok‚mon Center Object Data"
$49400 "Route 11 Gate Header"
$4940C "Route 11 Gate Script"
$4940F "Route 11 Gate Text Pointers"
$49416 "Route 11 Gate Object Data"
$49448 "Route 11 Gate (Upstairs) Header"
$49454 "Route 11 Gate (Upstairs) Script"
$49457 "Route 11 Gate (Upstairs) Text Pointers"
$494DA "Route 11 Gate (Upstairs) Object Data"
$494F8 "Route 12 Gate Header"
$49504 "Route 12 Gate Script"
$49507 "Route 12 Gate Text Pointers"
$4950E "Route 12 Gate Object Data"
$49540 "Route 12 Gate Data"
$49554 "Route 12 Gate Upstairs Header"
$49560 "Route 12 Gate Upstairs Script"
$49563 "Route 12 Gate Upstairs Text Pointers"
$495DE "Route 12 Gate Upstairs Object Data"
$495F6 "Route 15 Gate Header"
$49602 "Route 15 Gate Script"
$49605 "Route 15 Gate Text Pointers"
$4960C "Route 15 Gate Object Data"
$4963E "Route 15 Gate Upstairs Header"
$4964A "Route 15 Gate Upstairs Script"
$4964D "Route 15 Gate Upstairs Text Pointers"
$4969D "Route 15 Gate Upstairs Object Data"
$496B2 "Route 16 Gate Map Header"
$496BE "Route 16 Gate Map Script"
$4975A "Route 16 Gate Map Text Pointers"
$4978B "Route 16 Gate Map Object Data"
$497E3 "Route 16 Gate Map Data"
$497FF "Route 16 Gate Upstairs Header"
$4980B "Route 16 Gate Upstairs Script"
$4980E "Route 16 Gate Upstairs Text Pointers"
$4984C "Route 16 Gate Upstairs Object Data"
$4986A "Route 18 Gate Header"
$49876 "Route 18 Gate Script"
$4990D "Route 18 Gate Text Pointers"
$49937 "Route 18 Gate Object Data"
$49969 "Route 18 Gate Upstairs Header"
$49975 "Route 18 Gate Upstairs Script"
$49978 "Route 18 Gate Upstairs Text Pointers"
$499A4 "Route 18 Gate Upstairs Object Data"
$499BC "Mt. Moon Cave (1) Header"
$499C8 "Mt. Moon Cave (1) Script"
$499E1 "Mt. Moon Cave (1) Text Pointers"
$49B06 "Mt. Moon Cave (1) Object Data"
$49B97 "Mt. Moon Cave (1) Data"
$49CFF "Mt. Moon Cave (3) Header"
$49D0B "Mt. Moon Cave (3) Script"
$49E34 "Mt. Moon Cave (3) Text Pointers"
$49FDB "Mt. Moon Cave (3) Object Data"
$4A041 "Mt. Moon Cave (3) Data"
$4A1A9 "Safari Zone West Header"
$4A1B5 "Safari Zone West Script"
$4A1B8 "Safari Zone West Text Pointers"
$4A1DC "Safari Zone West Object Data"
$4A248 "Safari Zone West Data"
$4A30B "Safari Zone Secret House Header"
$4A317 "Safari Zone Secret House Script"
$4A31A "Safari Zone Secret House Text Pointers"
$4A365 "Safari Zone Secret House Object Data"
$4A37F "Safari Zone Secret House Data"


- Bank 19 -
$4FD04 "Battle Center Header"
$4FD10 "Battle Center Script"
$4FD4C "Battle Center Text Pointers"
$4FD53 "Battle Center Object Data"
$4FD5D "Battle Center Data"
$4FD71 "Trade Center Header"
$4FD7D "Trade Center Script"
$4FD80 "Trade Center Text Pointers"
$4FD87 "Trade Center Object Data"
$4FD91 "Trade Center Data"


- Bank 20 -
$50000 "Route 22 Header"
$50022 "Route 22 Object Data"
$5003D "Route 22 Data"
$500F1 "Route 20 Header"
$50113 "Route 20 Object Data"
$5017D "Route 20 Data"
$5033F "Route 23 Header"
$50361 "Route 23 Object Data"
$503B2 "Route 23 Data"
$50682 "Route 24 Header"
$506A4 "Route 24 Object Data"
$506E7 "Route 24 Data"
$5079B "Route 25 Header"
$507B2 "Route 25 Object Data"
$50810 "Route 25 Data"
$5091E "Indigo Plateau Header"
$50935 "Indigo Plateau Script"
$50936 "Indigo Plateau Text Pointers"
$5094A "Indigo Plateau Data"
$509A4 "Saffron City Header"
$509DC "Saffron City Object Data"
$50A98 "Saffron City Data"
$50C00 "Saffron City Script"
$50C03 "Saffron City Text Pointers"
$50CA9 "Route 20 Script"
$50D22 "Route 20 Text Pointers"
$50EB2 "Route 22 Script"
$51175 "Route 22 Text Pointers"
$511DA "Route 23 Script"
$512F7 "Route 23 Text Pointers"
$513AD "Route 24 Script"
$5144B "Route 24 Text Pointers"
$515CB "Route 25 Script"
$51628 "Route 25 Text Pointers"
$51791 "Victory Road Header"
$5179D "Victory Road Script"
$5181B "Victory Road Text Pointers"
$51915 "Victory Road Object Data"
$519AF "Victory Road Data"
$51A36 "Mt. Moon Cave (2) Header"
$51A42 "Mt. Moon Cave (2) Script"
$51A46 "Mt. Moon Cave (2) Text Pointers"
$51A4D "Mt. Moon Cave (2) Object Data"
$51A91 "Mt. Moon Cave (2) Data"
$51B55 "Silph Co (7) Header"
$51B61 "Silph Co (7) Script"
$51D3F "Silph Co (7) Text Pointers"
$51ED7 "Silph Co (7) Object Data"
$51F57 "Silph Co (7) Data"
$51FCC "Mansion (2) Header"
$51FD8 "Mansion (2) Script"
$5204D "Mansion (2) Text Pointers"
$520D1 "Mansion (2) Object Data"
$52110 "Mansion (2) Data"
$521E2 "Mansion (3) Header"
$521EE "Mansion (3) Script"
$5228A "Mansion (3) Text Pointers"
$522E6 "Mansion (3) Object Data"
$52326 "Mansion (3) Data"
$523AD "Mansion (4) Header"
$523B9 "Mansion (4) Script"
$52436 "Mansion (4) Text Pointers"
$52498 "Mansion (4) Object Data"
$524DD "Mansion (4) Data"


- Bank 21 -
$54000 "Route 2 Header"
$54022 "Route 2 Object Data"
$5407E "Route 2 Data"
$541E6 "Route 3 Header"
$54208 "Route 3 Object Data"
$54255 "Route 3 Data"
$54390 "Route 4 Header"
$543B2 "Route 4 Object Data"
$543EC "Route 4 Data"
$54581 "Route 5 Header"
$545A3 "Route 5 Object Data"
$545D2 "Route 5 Data"
$54686 "Route 9 Header"
$546A8 "Route 9 Object Data"
$546FE "Route 9 Data"
$5480C "Route 13 Header"
$5482E "Route 13 Object Data"
$5488B "Route 13 Data"
$54999 "Route 14 Header"
$549BB "Route 14 Object Data"
$54A12 "Route 14 Data"
$54B20 "Route 17 Header"
$54B42 "Route 17 Object Data"
$54BA8 "Route 17 Data"
$54E78 "Route 19 Header"
$54E9A "Route 19 Object Data"
$54EF1 "Route 19 Data"
$54FFF "Route 21 Header"
$55021 "Route 21 Object Data"
$5506D "Route 21 Data"
$5522F "Day Care Center Data"
$5523F "Fuchsia House (3) Data"
$554E3 "Route 2 Script"
$554E6 "Route 2 Text Pointers"
$554F8 "Route 3 Script"
$55511 "Route 3 Text Pointers"
$55658 "Route 4 Script"
$55671 "Route 4 Text Pointers"
$556B2 "Route 5 Script"
$556B5 "Route 5 Text Pointers"
$556BC "Route 9 Script"
$556D5 "Route 9 Text Pointers"
$5581E "Route 13 Script"
$55837 "Route 13 Text Pointers"
$559D3 "Route 14 Script"
$559EC "Route 14 Text Pointers"
$55B7A "Route 17 Script"
$55B93 "Route 17 Text Pointers"
$55D44 "Route 19 Script"
$55D5D "Route 19 Text Pointers"
$55EEB "Route 21 Script"
$55F04 "Route 21 Text Pointers"
$56064 "Vermilion House (2) Header"
$56070 "Vermilion House (2) Script"
$56073 "Vermilion House (2) Text Pointers"
$560CF "Vermilion House (2) Object Data"
$560E9 "Celadon Mart (2) Header"
$560F5 "Celadon Mart (2) Script"
$560F8 "Celadon Mart (2) Text Pointers"
$56111 "Celadon Mart (2) Object Data"
$56148 "Celadon Mart (2) Data"
$56170 "Fuchsia House (3) Header"
$5617C "Fuchsia House (3) Script"
$5617F "Fuchsia House (3) Text Pointers"
$56221 "Fuchsia House (3) Object Data"
$56243 "Day Care Center Header"
$5624F "Day Care Center Script"
$56252 "Day Care Center Text Pointers"
$56459 "Day Care Center Object Data"
$56473 "Route 12 House Header"
$5647F "Route 12 House Script"
$56482 "Route 12 House Text Pointers"
$564DE "Route 12 House Object Data"
$564F8 "Silph Co (8) Header"
$56504 "Silph Co (8) Script"
$5657D "Silph Co (8) Text Pointers"
$56613 "Silph Co (8) Object Data"
$5666D "Silph Co (8) Data"


- Bank 22 -
$58000 "Route 6 Header"
$58022 "Route 6 Object Data"
$58079 "Route 6 Data"
$5812D "Route 8 Header"
$5814F "Route 8 Object Data"
$581C6 "Route 8 Data"
$582D4 "Route 10 Header"
$582F6 "Route 10 Object Data"
$58356 "Route 10 Data"
$584BE "Route 11 Header"
$584E0 "Route 11 Object Data"
$5855F "Route 11 Data"
$5866D "Route 12 Header"
$5869A "Route 12 Object Data"
$58710 "Route 12 Data"
$5892C "Route 15 Header"
$5894E "Route 15 Object Data"
$589CC "Route 15 Data"
$58ADA "Route 16 Header"
$58AFC "Route 16 Object Data"
$58B84 "Route 16 Data"
$58C38 "Route 18 Header"
$58C5A "Route 18 Object Data"
$58C9C "Route 18 Data"
$590B0 "Route 6 Script"
$590C9 "Route 6 Text Pointers"
$591B6 "Route 8 Script"
$591CF "Route 8 Text Pointers"
$59336 "Route 10 Script"
$5934F "Route 10 Text Pointers"
$5944C "Route 11 Script"
$59465 "Route 11 Text Pointers"
$595F3 "Route 12 Script"
$59675 "Route 12 Text Pointers"
$597AE "Route 15 Script"
$597C7 "Route 15 Text Pointers"
$59933 "Route 16 Script"
$599B9 "Route 16 Text Pointers"
$59AC7 "Route 18 Script"
$59AE0 "Route 18 Text Pointers"
$59B64 "Vermilion Pok‚mon Fan Club Header"
$59B70 "Vermilion Pok‚mon Fan Club Script"
$59B84 "Vermilion Pok‚mon Fan Club Text Pointers"
$59C97 "Vermilion Pok‚mon Fan Club Object Data"
$59CD5 "Vermilion Pok‚mon Fan Club Data"
$59CE5 "Silph Co (2) Header"
$59CF1 "Silph Co (2) Script"
$59D86 "Silph Co (2) Text Pointers"
$59E66 "Silph Co (2) Object Data"
$59EC8 "Silph Co (2) Data"
$59F4F "Silph Co (3) Header"
$59F5B "Silph Co (3) Script"
$59FC4 "Silph Co (3) Text Pointers"
$5A035 "Silph Co (3) Object Data"
$5A0A6 "Silph Co (3) Data"
$5A12D "Silph Co (10) Header"
$5A139 "Silph Co (10) Script"
$5A186 "Silph Co (10) Text Pointers"
$5A1FB "Silph Co (10) Object Data"
$5A25A "Silph Co (10) Data"
$5A2A2 "Elite Four Lance Header"
$5A2AE "Elite Four Lance Script"
$5A395 "Elite Four Lance Text Pointers"
$5A3C5 "Elite Four Lance Object Data"
$5A3E9 "Elite Four Lance Data"
$5A492 "Hall of Fame Room Header"
$5A49E "Hall of Fame Room Script"
$5A56A "Hall of Fame Room Text Pointers"
$5A571 "Hall of Fame Room Object Data"
$5A58B "Hall of Fame Room Data"


- Bank 23 -
$5C000 "Cerulean Mart Data"
$5C010 "Ash's House F2 Data"
$5C020 "Pewter City Museum F1 Data"
$5C048 "Pewter City Museum F2 Data"
$5C064 "Pewter City Pok‚mon Center Data"
$5C080 "Underground Tunnel Entrance (Route 5) Data"
$5C090 "Viridian Forest (Exit) Data"
$5C0A4 "Ash's House F2 Header"
$5C0B0 "Ash's House F2 Script"
$5C0CF "Ash's House F2 Text Pointers"
$5C0D0 "Ash's House F2 Object Data"
$5C0EB "Pewter City Museum F1 Header"
$5C0F7 "Pewter City Museum F1 Script"
$5C12B "Pewter City Museum F1 Text Pointers"
$5C2C1 "Pewter City Museum F1 Object Data"
$5C30B "Pewter City Museum F2 Header"
$5C317 "Pewter City Museum F2 Script"
$5C31A "Pewter City Museum F2 Text Pointers"
$5C34B "Pewter City Museum F2 Object Data"
$5C37B "Pewter City Gym Header"
$5C387 "Pewter City Gym Script"
$5C435 "Pewter City Gym Text Pointers"
$5C52E "Pewter City Gym Object Data"
$5C558 "Pewter City Gym Data"
$5C57B "Pewter City Pok‚mon Center Header"
$5C587 "Pewter City Pok‚mon Center Script"
$5C58D "Pewter City Pok‚mon Center Text Pointers"
$5C60D "Pewter City Pok‚mon Center Object Data"
$5C639 "Cerulean Pok‚mon Center Header"
$5C645 "Cerulean Pok‚mon Center Script"
$5C64B "Cerulean Pok‚mon Center Text Pointers"
$5C65F "Cerulean Pok‚mon Center Object Data"
$5C68B "Cerulean Pok‚mon Center Data"
$5C6A7 "Cerulean Gym Header"
$5C6B3 "Cerulean Gym Script"
$5C74A "Cerulean Gym Text Pointers"
$5C834 "Cerulean Gym Object Data"
$5C866 "Cerulean Gym Data"
$5C889 "Cerulean Mart Header"
$5C895 "Cerulean Mart Script"
$5C898 "Cerulean Mart Text Pointers"
$5C8A8 "Cerulean Mart Object Data"
$5C8CE "Lavender Pokecenter Header"
$5C8DA "Lavender Pokecenter Script"
$5C8E0 "Lavender Pokecenter Text Pointers"
$5C8F4 "Lavender Pokecenter Object Data"
$5C920 "Lavender Mart Header"
$5C92C "Lavender Mart Script"
$5C92F "Lavender Mart Text Pointers"
$5C95D "Lavender Mart Object Data"
$5C983 "Vermilion Pok‚mon Center Header"
$5C98F "Vermilion Pok‚mon Center Script"
$5C995 "Vermilion Pok‚mon Center Text Pointers"
$5C9A9 "Vermilion Pok‚mon Center Object Data"
$5C9D5 "Vermilion Mart Header"
$5C9E1 "Vermilion Mart Script"
$5C9E4 "Vermilion Mart Text Pointers"
$5C9F4 "Vermilion Mart Object Data"
$5CA1A "Vermilion Gym Header"
$5CA26 "Vermilion Gym Script"
$5CAE8 "Vermilion Gym Text Pointers"
$5CBFE "Vermilion Gym Object Data"
$5CC38 "Vermilion Gym Data"
$5CC65 "Copycat's House F2 Header"
$5CC71 "Copycat's House F2 Script"
$5CC74 "Copycat's House F2 Text Pointers"
$5CD21 "Copycat's House F2 Object Data"
$5CD51 "Fighting Dojo Header"
$5CD5D "Fighting Dojo Script"
$5CE03 "Fighting Dojo Text Pointers"
$5CF9B "Fighting Dojo Object Data"
$5CFE3 "Fighting Dojo Data"
$5D001 "Saffron Gym Header"
$5D00D "Saffron Gym Script"
$5D0AB "Saffron Gym Text Pointers"
$5D259 "Saffron Gym Object Data"
$5D3A3 "Saffron Gym Data"
$5D3FD "Saffron Mart Header"
$5D409 "Saffron Mart Script"
$5D40C "Saffron Mart Text Pointers"
$5D41C "Saffron Mart Object Data"
$5D442 "Silph Co (1) Header"
$5D44E "Silph Co (1) Script"
$5D469 "Silph Co (1) Text Pointers"
$5D470 "Silph Co (1) Object Data"
$5D4A2 "Silph Co (1) Data"
$5D529 "Saffron Pokecenter Header"
$5D535 "Saffron Pokecenter Script"
$5D53B "Saffron Pokecenter Text Pointers"
$5D54F "Saffron Pokecenter Object Data"
$5D57B "Viridian Forest (Exit) Header"
$5D587 "Viridian Forest (Exit) Script"
$5D58A "Viridian Forest (Exit) Text Pointers"
$5D598 "Viridian Forest (Exit) Object Data"
$5D5C8 "Route 2 Gate Header"
$5D5D4 "Route 2 Gate Script"
$5D5D7 "Route 2 Gate Text Pointers"
$5D620 "Route 2 Gate Object Data"
$5D650 "Viridian Forest (Entrance) Header"
$5D65C "Viridian Forest (Entrance) Script"
$5D65F "Viridian Forest (Entrance) Text Pointers"
$5D66D "Viridian Forest (Entrance) Object Data"
$5D69D "Underground Tunnel Entrance (Route 5) Header"
$5D6A9 "Underground Tunnel Entrance (Route 5) Script"
$5D6B0 "Underground Tunnel Entrance (Route 5) Text Pointers"
$5D6C1 "Underground Tunnel Entrance (Route 5) Object Data"
$5D6E3 "Underground Tunnel Entrance (Route 6) Header"
$5D6EF "Underground Tunnel Entrance (Route 6) Script"
$5D6F7 "Underground Tunnel Entrance (Route 6) Text Pointers"
$5D6FE "Underground Tunnel Entrance (Route 6) Object Data"
$5D720 "Underground Path Entrance (Route 7) Header"
$5D72C "Underground Path Entrance (Route 7) Script"
$5D734 "Underground Path Entrance (Route 7) Text Pointers"
$5D73B "Underground Path Entrance (Route 7) Object Data"
$5D75D "Underground Path Entrance (Route 7) (Copy) Header"
$5D769 "Underground Path Entrance (Route 7) (Copy) Script"
$5D76F "Underground Path Entrance (Route 7) (Copy) Text Pointers"
$5D787 "Underground Path Entrance (Route 7) (Copy) Object Data"
$5D7AF "Silph Co (9) Header"
$5D7BB "Silph Co (9) Script"
$5D88B "Silph Co (9) Text Pointers"
$5D93F "Silph Co (9) Object Data"
$5D989 "Silph Co (9) Data"
$5D9FE "Victory Road (1) Header"
$5DA0A "Victory Road (1) Script"
$5DA5F "Victory Road (1) Text Pointers"
$5DAB8 "Victory Road (1) Object Data"
$5DB04 "Victory Road (1) Data"


- Bank 24 -
$60000 "Viridian Forest Data"
$60198 "Underground Path (N/S) Data"
$601F4 "Underground Path (W/E) Data"
$603C0 "S.S. Anne (9) Data"
$60420 "Pokemon Tower (1) Header"
$6042C "Pokemon Tower (1) Script"
$6042F "Pokemon Tower (1) Text Pointers"
$60452 "Pokemon Tower (1) Object Data"
$6048C "Pokemon Tower (1) Data"
$604E6 "Pokemon Tower (2) Header"
$604F2 "Pokemon Tower (2) Script"
$605DB "Pokemon Tower (2) Text Pointers"
$60646 "Pokemon Tower (2) Object Data"
$60666 "Pokemon Tower (2) Data"
$606C0 "Pokemon Tower (3) Header"
$606CC "Pokemon Tower (3) Script"
$606E5 "Pokemon Tower (3) Text Pointers"
$6075D "Pokemon Tower (3) Object Data"
$60790 "Pokemon Tower (3) Data"
$607EA "Pokemon Tower (4) Header"
$607F6 "Pokemon Tower (4) Script"
$6080F "Pokemon Tower (4) Text Pointers"
$6088B "Pokemon Tower (4) Object Data"
$608CC "Pokemon Tower (4) Data"
$60926 "Pokemon Tower (5) Header"
$60932 "Pokemon Tower (5) Script"
$6099B "Pokemon Tower (5) Text Pointers"
$60A48 "Pokemon Tower (5) Object Data"
$60A89 "Pokemon Tower (5) Data"
$60AE3 "Pokemon Tower (6) Header"
$60AEF "Pokemon Tower (6) Script"
$60BB1 "Pokemon Tower (6) Text Pointers"
$60C5B "Pokemon Tower (6) Object Data"
$60C95 "Pokemon Tower (6) Data"
$60CF9 "Pokemon Tower (7) Header"
$60D05 "Pokemon Tower (7) Script"
$60E3F "Pokemon Tower (7) Text Pointers"
$60EF6 "Pokemon Tower (7) Object Data"
$60F20 "Pokemon Tower (7) Data"
$60F7A "Celadon Mart (1) Header"
$60F86 "Celadon Mart (1) Script"
$60F89 "Celadon Mart (1) Text Pointers"
$60F9E "Celadon Mart (1) Object Data"
$60FDE "Celadon Mart (1) Data"
$61101 "Viridian Forest Header"
$6110D "Viridian Forest Script"
$61126 "Viridian Forest Text Pointers"
$611DA "Viridian Forest Object Data"
$61259 "S.S. Anne (1) Header"
$61265 "S.S. Anne (1) Script"
$61269 "S.S. Anne (1) Text Pointers"
$61277 "S.S. Anne (1) Object Data"
$612DF "S.S. Anne (1) Data"
$61393 "S.S. Anne (2) Header"
$6139F "S.S. Anne (2) Script"
$614DB "S.S. Anne (2) Text Pointers"
$61514 "S.S. Anne (2) Object Data"
$6156E "S.S. Anne (2) Data"
$61622 "S.S. Anne (4) Header"
$6162E "S.S. Anne (4) Script"
$61631 "S.S. Anne (4) Text Pointers"
$61632 "S.S. Anne (4) Object Data"
$61666 "S.S. Anne (4) Data"
$616A2 "S.S. Anne (5) Header"
$616AE "S.S. Anne (5) Script"
$616C7 "S.S. Anne (5) Text Pointers"
$6172B "S.S. Anne (5) Object Data"
$61761 "S.S. Anne (5) Data"
$617A7 "S.S. Anne (6) Header"
$617B3 "S.S. Anne (6) Script"
$617B7 "S.S. Anne (6) Text Pointers"
$6181B "S.S. Anne (6) Object Data"
$61851 "S.S. Anne (6) Data"
$61889 "S.S. Anne (7) Header"
$61895 "S.S. Anne (7) Script"
$618A7 "S.S. Anne (7) Text Pointers"
$61946 "S.S. Anne (7) Object Data"
$6195E "S.S. Anne (7) Data"
$6196A "S.S. Anne (8) Header"
$61976 "S.S. Anne (8) Script"
$6198F "S.S. Anne (8) Text Pointers"
$61A60 "S.S. Anne (8) Object Data"
$61ADF "S.S. Anne (8) Data"
$61B3F "S.S. Anne (9) Header"
$61B4B "S.S. Anne (9) Script"
$61B6A "S.S. Anne (9) Text Pointers"
$61C8D "S.S. Anne (9) Object Data"
$61D49 "S.S. Anne (10) Header"
$61D55 "S.S. Anne (10) Script"
$61D6E "S.S. Anne (10) Text Pointers"
$61E75 "S.S. Anne (10) Object Data"
$61F1A "Underground Path (N/S) Header"
$61F26 "Underground Path (N/S) Script"
$61F29 "Underground Path (N/S) Text Pointers"
$61F2A "Underground Path (N/S) Object Data"
$61F3E "Underground Path (W/E) Header"
$61F4A "Underground Path (W/E) Script"
$61F4D "Underground Path (W/E) Text Pointers"
$61F4E "Underground Path (W/E) Object Data"
$61F62 "Diglett's Cave Header"
$61F6E "Diglett's Cave Script"
$61F71 "Diglett's Cave Text Pointers"
$61F72 "Diglett's Cave Object Data"
$61F86 "Diglett's Cave Data"
$620EE "Silph Co (11) Header"
$620FA "Silph Co (11) Script"
$622B7 "Silph Co (11) Text Pointers"
$62380 "Silph Co (11) Object Data"
$623C8 "Silph Co (11) Data"


- Bank 29 -
$74000 "Copycat's House F1 Data"
$74010 "Pewter City Mart Data"
$74020 "Fuchsia House (1) Data"
$74030 "Fuchsia Pokecenter Data"
$7404C "Cerulean House (3) Data"
$74897 "Viridian Gym Header"
$748A3 "Viridian Gym Script"
$749EC "Viridian Gym Text Pointers"
$74BDE "Viridian Gym Object Data"
$74C47 "Viridian Gym Data"
$74CA1 "Pewter City Mart Header"
$74CAD "Pewter City Mart Script"
$74CB6 "Pewter City Mart Text Pointers"
$74CDA "Pewter City Mart Object Data"
$74D00 "Unknown Dungeon(1) Header"
$74D0C "Unknown Dungeon(1) Script"
$74D0F "Unknown Dungeon(1) Text Pointers"
$74D15 "Unknown Dungeon(1) Object Data"
$74D76 "Unknown Dungeon(1) Data"
$74DFD "Cerulean House (3) Header"
$74E09 "Cerulean House (3) Script"
$74E13 "Cerulean House (3) Text Pointers"
$74EBE "Cerulean House (3) Object Data"
$7500C "Fuchsia House (1) Header"
$75018 "Fuchsia House (1) Script"
$7501C "Fuchsia House (1) Text Pointers"
$75031 "Fuchsia House (1) Object Data"
$75057 "Fuchsia Pokecenter Header"
$75063 "Fuchsia Pokecenter Script"
$75069 "Fuchsia Pokecenter Text Pointers"
$7507D "Fuchsia Pokecenter Object Data"
$750A9 "Fuchsia House (2) Header"
$750B5 "Fuchsia House (2) Script"
$750B8 "Fuchsia House (2) Text Pointers"
$75180 "Fuchsia House (2) Object Data"
$751AD "Fuchsia House (2) Data"
$751C1 "Safari Zone Entrance Header"
$751CD "Safari Zone Entrance Script"
$752B9 "Safari Zone Entrance Text Pointers"
$753F5 "Safari Zone Entrance Object Data"
$75425 "Safari Zone Entrance Data"
$75431 "Fuchsia Gym Header"
$7543D "Fuchsia Gym Script"
$754D5 "Fuchsia Gym Text Pointers"
$75658 "Fuchsia Gym Object Data"
$756AA "Fuchsia Gym Data"
$756D7 "Fuchsia Meeting Room Header"
$756E3 "Fuchsia Meeting Room Script"
$756E7 "Fuchsia Meeting Room Text Pointers"
$756FC "Fuchsia Meeting Room Object Data"
$75722 "Fuchsia Meeting Room Data"
$7573E "Cinnibar Gym Header"
$7574A "Cinnibar Gym Script"
$7589F "Cinnibar Gym Text Pointers"
$75ACC "Cinnibar Gym Object Data"
$75B26 "Cinnibar Gym Data"
$75B80 "Lab (1) Header"
$75B8C "Lab (1) Script"
$75B90 "Lab (1) Text Pointers"
$75BB3 "Lab (1) Object Data"
$75BF1 "Lab (1) Data"
$75C15 "Lab (2) Header"
$75C21 "Lab (2) Script"
$75C24 "Lab (2) Text Pointers"
$75C45 "Lab (2) Object Data"
$75C6B "Lab (2) Data"
$75C7B "Lab (3) Header"
$75C87 "Lab (3) Script"
$75C8A "Lab (3) Text Pointers"
$75CEC "Lab (3) Object Data"
$75D15 "Lab (3) Data"
$75D25 "Lab (4) Header"
$75D31 "Lab (4) Script"
$75D34 "Lab (4) Text Pointers"
$75DF0 "Lab (4) Object Data"
$75E10 "Lab (4) Data"
$75E20 "Cinnibar Pokecenter Header"
$75E2C "Cinnibar Pokecenter Script"
$75E32 "Cinnibar Pokecenter Text Pointers"
$75E46 "Cinnibar Pokecenter Object Data"
$75E72 "Cinnibar Mart Header"
$75E7E "Cinnibar Mart Script"
$75E81 "Cinnibar Mart Text Pointers"
$75E91 "Cinnibar Mart Object Data"
$75EB7 "Copycat's House F1 Header"
$75EC3 "Copycat's House F1 Script"
$75EC6 "Copycat's House F1 Text Pointers"
$75EE3 "Copycat's House F1 Object Data"
$75F11 "Elite Four Gary Header"
$75F1D "Elite Four Gary Script"
$760D6 "Elite Four Gary Text Pointers"
$7612F "Elite Four Gary Object Data"
$7615F "Elite Four Gary Data"
$7616F "Elite Four Loreli Header"
$7617B "Elite Four Loreli Script"
$76251 "Elite Four Loreli Text Pointers"
$76280 "Elite Four Loreli Object Data"
$762AC "Elite Four Loreli Data"
$762CA "Elite Four Bruno Header"
$762D6 "Elite Four Bruno Script"
$763A8 "Elite Four Bruno Text Pointers"
$763D7 "Elite Four Bruno Object Data"
$76403 "Elite Four Bruno Data"
$76421 "Elite Four Agatha Header"
$7642D "Elite Four Agatha Script"
$76505 "Elite Four Agatha Text Pointers"
$76534 "Elite Four Agatha Object Data"
$76560 "Elite Four Agatha Data"

Updated to make the names more prenounced, added a space between.
Added color coding and fixed the color coding.


(edited by Darkdata on 05-08-06 02:15 PM)
(edited by Darkdata on 05-08-06 02:17 PM)
(edited by Darkdata on 05-08-06 02:20 PM)
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Acmlm's Board - I3 Archive - - Posts by Darkdata


ABII

Acmlmboard 1.92.999, 9/17/2006
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