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| Acmlm's Board - I3 Archive - - Posts by Shiryu |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| June 21st?? that's too long... XD
Nevermind, take your time ^^ ToadsTool 64 isn't a bad name... but I would have prefered something more original like Teresa Obake or Mario Paint 64... XD |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| I know what Mario paint is, I said it becouse the program can edit the courses, and the courses are paintigs so maro paint 64.
What would be cool is a SMB1 level, the level limits can be changed so there's only space for one square. The textures would be changed to seem like SMB1. and we could use another invisible block to make pipes that you can't enter. But of course there's tooooo much way to that, anyways we can sill dreaming... |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| I think it's becouse is on a subscreen boundary, try placing it in another place and see if it stills doing it. | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| I prefer 8 bit, the original idea was 8 bit... and I see it more fun that way...
also, if it was 16 bit then there would be less characters... only Samus and some more... while in 8 bit you could play as Kraid... and it would be harder to desing the phisics of the game and harder to the users to customize their own characters... But this is not my game, so do whatever you want. ![]() |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| It's cool, but it has some bugs... for example in big boo haunt, in the room with the red bars and conects the firts floors, there's something like a black wall... | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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I can help with 8 bits sprites (the only sprites I'm good with XD)
One friend of mine had an idea: on the missions (I was thinking in something like FFTA for this) there will be one that is to find a misterious characer, is Luigi. He will walk around all the game, randomly, and if he sees a player then he will chase him. If he touches you you are killed and go back to the metroid hospital. He is the strongest character in the game. But better not to put that, or atleast for now... Also, I was thinking that the original metroid map is too smal for an online game... so we could do new areas and more items ^^ |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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I'm back here from a long time (I had no internet for a while T_T) You are doing a very good job VL-tone ^^
I think that you could move the invisible objects to other places, so yes.
I don't know... but i dont think so... at least not in this version...
I don't see the password thing possible... abot the thing in a certain order, maybe with some ASM would be easy... The collecting items can be done by moving the "secrets" objects on them, so the player gets both. About the keys... maybe using the same thing as before, but instead of making the star appear can make a door to open or something... |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| That is what he says in the european version... but i think he says the "here we go" thing too... I can't remember... | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| That hack looks great, I would really like to be a beta tester ^^ you can send me the .ips by PM | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| o_O the weirdest thing i could ever do was to make his left hand huge... but that is... big...
(actually I'm lying, the weirdest thing I ever did was to make Mario stay in the air when he jumps, but then I noticed that someone made it before me... >_<) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| How to mess up with Mario's shirt
8107EC40 RR00 8107EC40 00GG 8107EC42 BB00 8107EC38 rr00 8107EC38 00gg 8107EC3A bb00 here are examples: Blue (I was experimenting, that explains all those extra values) 8107EC40 0000 8107EC38 0000 8107EC39 0000 8107EC3A FF00 8107EC3B 0000 8107EC42 FF00 Yellow 8107EC40 FFFF 8107EC38 5050 NES 8107EC38 FF00 Light blue 8107EC40 FFFF 8107EC38 0050 8107EC3A FFFF Black 8107EC40 0000 8107EC38 0000 8107EC3A 0000 8107EC42 0000 Purple 8107EC40 9900 8107EC38 3000 8107EC3A 9930 White 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 White (NES) 8107EC38 FFFF 8107EC3A FFFF now to search for the other Mario parts... (edited by Shiryu on 06-11-06 01:32 PM) (edited by Shiryu on 06-11-06 01:33 PM) (edited by Shiryu on 06-11-06 01:34 PM) (edited by Shiryu on 06-11-06 01:51 PM) (edited by Shiryu on 06-11-06 01:54 PM) (edited by Shiryu on 06-11-06 01:58 PM) (edited by Shiryu on 06-11-06 02:00 PM) (edited by Shiryu on 06-11-06 02:01 PM) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| KP9000 won 9000 points
Dude Man won 10000 points bloodzero won -9999999 points I won a temp ban for this comment
now let's get back on-topic... I found a big bug, if you die in brinstar, some of your powerups may go away (Energy tanks and Misiles). Also, all the powerups reappear again... About the gameplay, the game is hard (It's almost imposible until you get the first energy tank XD) but in a good way. (edited by Shiryu on 06-11-06 03:52 PM) (edited by Shiryu on 06-11-06 03:54 PM) (edited by Shiryu on 06-11-06 03:58 PM) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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that was what i was searching... not fair... T_T XD I don't mind, you can do whatever you want to my codes but give me credit ok? EDIT:
Too bad it doesn't throw fireballs XD code: 8107EC20 5000 8107EC22 0000 8107EC28 FF00 8107EC2A 0000 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 Mario In Black 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC40 0000 8107EC38 0000 8107EC42 0000 8107EC3A 0000 8107EC70 0000 8107EC72 0000 8107EC68 0000 8107EC6A 0000 EDIT2 How to change Mario's clothes o.O v2.0 Shirt 8107EC40 RRGG 8107EC42 BB00 8107EC38 rrgg 8107EC3A bb00 Overalls 8107EC20 rrgg 8107EC22 bb00 8107EC28 RRGG 8107EC2A BB00 Gloves 8107EC50 rrgg 8107EC52 bb00 8107EC58 RRGG 8107EC5A BB00 Shoes 8107EC70 RRGG 8107EC72 BB00 8107EC68 rrgg 8107EC6A bb00 Tomorrow I'll post the rest and my NES Mario code. (edited by Shiryu on 06-12-06 06:30 PM) (edited by Shiryu on 06-12-06 07:09 PM) (edited by Shiryu on 06-12-06 07:19 PM) (edited by Shiryu on 06-12-06 07:19 PM) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| The editor looks awesome! I can't wait for the realease ^^
can we add objects to the rooms (for example put 200 yoshis in the bob omb battlefield) or we can only move the objects around and change them? and by the way, here is the "NES Mario": 8107EC50 FFAA 8107EC52 0000 8107EC58 0000 8107EC5A 0000 8107ECA0 0000 8107ECA2 0000 8107EC98 9950 8107EC9A 0000 8107EC20 0000 8107EC22 FF00 8107EC28 0000 8107EC2A FF00 8107EC40 FF00 8107EC38 FF00 8107EC3A 0000 8107EC70 0000 8107EC72 0000 8107EC68 9950 8107EC6A 0000 8107EC80 FFAA 8107EC82 0000 8107EC88 0000 8107EC8A 0000 (edited by Shiryu on 06-13-06 02:41 PM) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| hey! the blizzard Lakitu was my idea! ì_í (but I posted it to share it, so whatever XD)
hack the pallete and the graphics and you'll have a 90% YI Blizzard Lakitu (I think it throws the lighting to Yoshi instead of directly to the ground, and the fire was longer... Is there a way to make this?) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| I want to make a level hack of the NES Gradius, but there aren't any level editors and I couldn't find anything in google... anyone can tell me how can I find the level data and what tools I need? Thanks. | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| The corruption thing always crashed, so I tried to mess with random data in TileMolester, Hexecute and virtual nes memory viewer. I found in TM some vertical lines, I guess that's the level data. I messed up with it and I messed the whole level (it crashed the first time, but the second it modified some enemies positions)
Thanks for your help ^^ |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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| I have one small question. Will we be able to change one type of object into another (ex: the stone star in the castle garden into a level warp [don't steal this idea, is for my Uraniwa hack!! XD]) or delete and add objects?
And when the poligon editing comes out, will we not only edit the mesh, but also edit the bones (you know, if we make Goomba's leg look like Mario's arm it still has one bone while Mario's arm has 2 or 3 and it of course wont move the same way) and edit how the bones move in each action? (Ex: make a goomba walk by rotating its legs or something) |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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Evereything (except coins and other 2D stuff) are polygons, I was asking if we could delete objects and add new ones or we could change between the diferent types of objects (goombas aren't the same types of objects as a floating plataform might be). If not I guess that move it would be a solution. |
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Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
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That's a good idea, I'll try that.
Thank you again for your help ^^ About my current progress: For what I've found, levels seem to be made like the objects in SMB that edited if the next part was a hole, had celling, etc. but there are ones for each different height part (I think there are only up and down parts but I don't know.) Also the places I recognized were completely intact, but in other positions... that confuses me a bit... here are two screenshots of the same position of the level Original
Edited
I'll make a thread for this when I get enough data to know what I'm doing XD (edited by Shiryu on 06-25-06 08:33 PM) (edited by Shiryu on 06-25-06 08:35 PM) (edited by Shiryu on 06-25-06 08:37 PM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
| Acmlm's Board - I3 Archive - - Posts by Shiryu |