![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| Acmlm's Board - I3 Archive - - Posts by Shiryu |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
| User | Post | ||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
No, I got them from little samson XD but I had to change them to mach smb pallete.
This is how the "?" blocks look with the animation. |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
I changed the trees and the font.
I had a problem while editing the font. If you are going to edit it, don't change the tile 00009000 (that dot next to the 0) becouse it crushes the game at the title screen. |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| yes, I didn't edit palettes. I use BMFPAL or something like that.... | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| Actually, I like using BMF.
I have changed the castle tiles. ![]() |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| I think they are like NES and GB ones...
TM works for me to change Zelda DX tiles... |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
I have done that. Now it looks much better ^^
![]() |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| It's a good and hard hack, anyways I go through the floor in the part with the boosts and the fast scroll o.O | |||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| nice hack ^^
It has a new storyline or it's the same as the original one? (and what's that white thing in the 2nd screenshot?) (edited by Shiryu on 03-23-06 10:39 AM) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| I'm really looking foward on your proyect VL-Tone ^^ This would be the first 3D Level Editor If I'm not mistaken...
The extender also it's cool, I tested it and didn't find any errors.
maybe with some texture changes you could turn Mario's clothes and eyes to green and edit his moustache XD About the spritesheet... I wonder how would look a SMW hack with SM64 Sprites... |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| 0_0 that map is almost 4 times larger than the original! NOW looks like Samus goes through all Zebes!
I supose you should change in what time you have to complete the game to see the different endings since this is not anymore the 1-4 hours game... and the items will be much harder to find... good thing you don't put any spoilers ^^ (edited by Shiryu on 03-25-06 12:47 PM) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
I tried it with the BADC rom, And it also works ![]() (edited by Shiryu on 03-25-06 08:35 PM) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| It's really strange... It would be something like the Kirby's sprite in EarthBound, but I don't think so since this game has nothing to do with nintendo...
The most problably is what GeckoYamori said... |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| I also think is the checksum, but you can insert cheats manually anyways... so it's not a problem...
If you want I can be a beta tester of the editor, i don't know much about ASM or hex in N64, but I can find stuff (by the way, how are you going to call the editor?) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| what about "Uraniwa" o.O (one of the names in the Level Select, it's the garden with the boos, the star and the "Luigi is Real" thing...) or "Mario Is Real"...
I suggest it has to be something related to the paintings... (Mario Paint 64 XDD) (edited by Shiryu on 04-02-06 06:26 AM) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
I wasn't asking anything, I was suggesting a name for the level editor XD I arleady knew that ![]() |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| Just saying I'm still working in this, I've modified almost every block (some of them will change when I edit the paletes, don't worry)
Here you can see how the pipe looks now:
Now I'm working with the sprites, but I don't know if made them with an outline or not... With outline
Without outline
Please tell me which one looks better ok? And by the way... Is there some way I can give diferent sprites to Fire Mario? thanks ^^ Pd: Sorry for the double post |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
your hack's name is really over used, you should try something original that matches with your hack's storyline
and yeah, you should post screenshots always, otherwise nobody would want to download it... |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
Those are good news (I couldn't use the internet version... computer problems... ) |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
| XDDD
Funny hack, you could change all the pokemons with random things, who wouldn't like to see a taco fighting with a spork? XD I have to play it. XDDD PD: too many "XDs" ._. |
|||
Shiryu![]() Gungun Since: 02-24-06 Last post: 5910 days Last view: 5908 days |
| ||
I can't remember that yoshi egg in SM64... maybe some beta stuff or bad memory XD(edited by Shiryu on 04-11-06 07:59 AM) (edited by Shiryu on 04-11-06 01:10 PM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
| Acmlm's Board - I3 Archive - - Posts by Shiryu |