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| Acmlm's Board - I3 Archive - General Gaming - Question about Sonic 3D Blast (Genisis ver.) |
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Bane King![]() Rope Since: 11-22-05 Last post: 5954 days Last view: 5910 days |
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| So I got this question...
How was the into done? Is it a Low Res video or was it drawn frame for frame? or is this just another "dumb n00b" question that will bring on flaming and irrelavent conversation? |
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Uncle Elmo Porcupo Loved up and ready to go :) Since: 11-24-05 Last post: 5924 days Last view: 5964 days |
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| It was done in CGI and then scaled down to fit the Megadrive/Genesis. hence the low res. | |||
Bane King![]() Rope Since: 11-22-05 Last post: 5954 days Last view: 5910 days |
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| I thought so.
Cool tnx |
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LocalH Paragoomba Since: 11-20-05 Last post: 6147 days Last view: 6147 days |
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| It also uses "interlaced" dithering, where the dither pattern pretty much inverts each frame, which aids in color blending and allows for the appearance of more colors. Watch it closely the next time you run it, and you'll see some ever-so-slight flickering that is a result of what I mentioned. | |||
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GeckoYamori Koopa Since: 11-25-05 Last post: 5923 days Last view: 5908 days |
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| Red Zone also used FMV sequences, albeit in a different way. Are there any other games that did this? |
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| Acmlm's Board - I3 Archive - General Gaming - Question about Sonic 3D Blast (Genisis ver.) |
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